IF YOU ARE READING THIS AFTER 2022 IT'S BEST NOT TO USE THIS TEAM WITHOUT CORRECTIONS.
I WILL NOT MAKE A NEW VERSION OF THIS TEAM. FEEL FREE TO EDIT INTO A GOOD TEAM.






Hi everyone. On PS I go by the tag of Cherryb0ng. This is my first RMT on the forum and I hope that this respects the rules of the RMT subforum.
I would like to give credit where it is due as far as the idea is concerned: I saw a set of SPL X in which Lavos used a team with this particular moveset of Tyranitar which consists of Roar, Rest, Curse and STAB rock slide as the sole attacking move.
I thought "Cool" so I decided to make a team based on this mon which reflects my style more. What I am posting here has already undergone revieiwing although I would like to have further criticism because I am only just learning what I need to be looking for when I make a team.
Exeggutor @ Leftovers
Ability: none
- Stun Spore
- Leech Seed
- Psychic
- Substitute
This is a really good combination of support+offense not only because Psychic is not commonly resisted by many pokemon but also since it lures in mons which generally wouldn't like to get statused. I choose to run Stun spore instead of Sleep powder because A. It's the least expected of the two and B. this can make most physical attackers, such as Lax and Ttar more threatening against Zapdos and Kou, whom the opponent will most likely send in thinking he will absorb sleep move. Even without sleep powder, Egg is a pretty good lead and with the Sub Leech seed combination you will be able to maintain momentum even after the opponent will try to switch out from a machamp or nidoking (even Marowak potentially), two mons which threaten Tyranitar very much.
Raikou @ Leftovers
Ability: none
IVs: 14 HP / 28 Atk / 26 Def
- Thunderbolt
- Hidden Power [Water]
- Rest
- Sleep Talk
Out of the 2 electric mons which threaten physical attackers and water mons, I had decided that Raikou was the better option out of the two for longevity. Thunderbolt will help it succeed at winning PP wars against other Raikous or Dos while still OHKOing the likes of Cloyster, a great force to be reckoned with. I run hp water over Ice because it does greater favours to a team which is threatened by ground types and will hit Steelix super effectively and the extra chip damage to Zapdos is made up for with the fact that it doesn't resist electric moves.
Tyranitar @ Leftovers
Ability: none
- Rock Slide
- Curse
- Roar
- Rest
The star. I wouldn't recommend using this mon early in the game unless strictly necessary, for instance if a Fireblast Curse/Drum lax managed to take out skarmory and would otherwise begin steamrolling the team. The other reason is because there are way too many things which early on in the game will threaten or wall it (I am looking at the charm/growl users). The idea would be to use curse so as to inflict greater amounts of damage since you will have only so many rockslides. Switching into a paralysed Zapdos or Jynx will grant you most likely with a turn to curse. This moveset has, under the right circumstances, the offensive and defensive tools to shut down most Snorlax sets, as after 1 or two curses can absorb its earthquakes rather effectively and later proceed to rest if need be or roar it out.
Snorlax @ Leftovers
Ability: none
- Double-Edge
- Earthquake
- Rest
- Sleep Talk
Snorlax will be the defensive back bone of the team allowing raikou to synergise with it. Together these two should be more than able to take care of other Electric users and lovely kiss nidoking. I chose to run rest+sleep talk because if I have to clear the road of mono-Ttar's threats I will need to be able to do that over a long time span. I have thought of running Fireblast as an alternative to either sleep talk or Earthquake but I am more concerned about Nidoking than about the rather passive steel types.
Skarmory @ Leftovers
Ability: none
- Whirlwind
- Toxic
- Rest
- Drill Peck
This is the bread and butter Skarmory set. It makes use of whirlwind to scout the enemy team and synergises well with raikou. This will be the primary phaser and should stay that way until you might other wise see a rampant Mixed Snorlax running something like Thunder or the more common Fireblast. Toxic can punish many mons trying to switch in (although with paralysis around I just save it for opposing snorlax mainly) while adding on to spikes damage. Drill peck is for further chip damage and can hit Machamp and Heracross which threaten the team.
Cloyster @ Leftovers
Ability: none
IVs: 14 HP / 28 Atk
- Hidden Power [Electric]
- Surf
- Spikes
- Explosion
This cloyster has the support and attacking power to threaten just the mons that tyranitar would want out of the way: it can switch in to Steelix and get free spikes if the opponent decides to switch out and hp electric can help to win potential spikes wars against other cloysters or starmies which switch in. If you asked me I would normally run toxic but I want to leave space for exeggutor to do its job and spread paralysis. Explosion can threaten electrics.
==========================================================================================
Thoughts: with my limited understanding I can't be sure whether this might be a viable team. A strategy is there and I begin to see some benifits from this particular set. Two phazers prove to be of great help, leaving you rarely unprepared for any sorts of setup shenanigans (I hate playing against baton pass) or just snorlax in general. One could argue that two moves might be better but I see that curse rest works well with Tyranitar whereas two moves without rest would work better with mons like Rhydon.
Mono move Tyranitar works differently from its usual mixed set, as it seems to work really well in the late game to sweep/cleanup but it can be really good at walling enemy snorlax, once you have figured out its entire moveset. Knowledge is the key here.
Most threats to tyranitar should be manageable with this team (they are a lot, mind you) between water, ground types, electrics which can 3hko it, steel types as well as umbreon and miltank which can wall it. An issue I have noticed is how matches seem to halt to an almost complete stop against the common Skarmory + Raikou core that spikes can only help so much with so I was considering running Fireblast on Snorlax. The other types that threaten this team are fighting and bug types, so Machamp and Heracross each with viable Bug/Fighting coverage therefore able to threaten Tyranitar and Exeggutor at the same time.
I want to thank Sceptross for having looked at my first version of this team (which I now realise was awful) and given me constructive criticism.
I would be very glad for any recommendations on the movesets/ideas in general and also advice, say if you wished to point out any glaring weaknesses which I haven't noticed.
Sorry if I wrote too much :)
I WILL NOT MAKE A NEW VERSION OF THIS TEAM. FEEL FREE TO EDIT INTO A GOOD TEAM.






Hi everyone. On PS I go by the tag of Cherryb0ng. This is my first RMT on the forum and I hope that this respects the rules of the RMT subforum.
I would like to give credit where it is due as far as the idea is concerned: I saw a set of SPL X in which Lavos used a team with this particular moveset of Tyranitar which consists of Roar, Rest, Curse and STAB rock slide as the sole attacking move.
I thought "Cool" so I decided to make a team based on this mon which reflects my style more. What I am posting here has already undergone revieiwing although I would like to have further criticism because I am only just learning what I need to be looking for when I make a team.
Exeggutor @ Leftovers
Ability: none
- Stun Spore
- Leech Seed
- Psychic
- Substitute
This is a really good combination of support+offense not only because Psychic is not commonly resisted by many pokemon but also since it lures in mons which generally wouldn't like to get statused. I choose to run Stun spore instead of Sleep powder because A. It's the least expected of the two and B. this can make most physical attackers, such as Lax and Ttar more threatening against Zapdos and Kou, whom the opponent will most likely send in thinking he will absorb sleep move. Even without sleep powder, Egg is a pretty good lead and with the Sub Leech seed combination you will be able to maintain momentum even after the opponent will try to switch out from a machamp or nidoking (even Marowak potentially), two mons which threaten Tyranitar very much.
Raikou @ Leftovers
Ability: none
IVs: 14 HP / 28 Atk / 26 Def
- Thunderbolt
- Hidden Power [Water]
- Rest
- Sleep Talk
Out of the 2 electric mons which threaten physical attackers and water mons, I had decided that Raikou was the better option out of the two for longevity. Thunderbolt will help it succeed at winning PP wars against other Raikous or Dos while still OHKOing the likes of Cloyster, a great force to be reckoned with. I run hp water over Ice because it does greater favours to a team which is threatened by ground types and will hit Steelix super effectively and the extra chip damage to Zapdos is made up for with the fact that it doesn't resist electric moves.
Tyranitar @ Leftovers
Ability: none
- Rock Slide
- Curse
- Roar
- Rest
The star. I wouldn't recommend using this mon early in the game unless strictly necessary, for instance if a Fireblast Curse/Drum lax managed to take out skarmory and would otherwise begin steamrolling the team. The other reason is because there are way too many things which early on in the game will threaten or wall it (I am looking at the charm/growl users). The idea would be to use curse so as to inflict greater amounts of damage since you will have only so many rockslides. Switching into a paralysed Zapdos or Jynx will grant you most likely with a turn to curse. This moveset has, under the right circumstances, the offensive and defensive tools to shut down most Snorlax sets, as after 1 or two curses can absorb its earthquakes rather effectively and later proceed to rest if need be or roar it out.
Snorlax @ Leftovers
Ability: none
- Double-Edge
- Earthquake
- Rest
- Sleep Talk
Snorlax will be the defensive back bone of the team allowing raikou to synergise with it. Together these two should be more than able to take care of other Electric users and lovely kiss nidoking. I chose to run rest+sleep talk because if I have to clear the road of mono-Ttar's threats I will need to be able to do that over a long time span. I have thought of running Fireblast as an alternative to either sleep talk or Earthquake but I am more concerned about Nidoking than about the rather passive steel types.
Skarmory @ Leftovers
Ability: none
- Whirlwind
- Toxic
- Rest
- Drill Peck
This is the bread and butter Skarmory set. It makes use of whirlwind to scout the enemy team and synergises well with raikou. This will be the primary phaser and should stay that way until you might other wise see a rampant Mixed Snorlax running something like Thunder or the more common Fireblast. Toxic can punish many mons trying to switch in (although with paralysis around I just save it for opposing snorlax mainly) while adding on to spikes damage. Drill peck is for further chip damage and can hit Machamp and Heracross which threaten the team.
Cloyster @ Leftovers
Ability: none
IVs: 14 HP / 28 Atk
- Hidden Power [Electric]
- Surf
- Spikes
- Explosion
This cloyster has the support and attacking power to threaten just the mons that tyranitar would want out of the way: it can switch in to Steelix and get free spikes if the opponent decides to switch out and hp electric can help to win potential spikes wars against other cloysters or starmies which switch in. If you asked me I would normally run toxic but I want to leave space for exeggutor to do its job and spread paralysis. Explosion can threaten electrics.
Importable:
Exeggutor @ Leftovers
Ability: none
- Stun Spore
- Leech Seed
- Psychic
- Substitute
Raikou @ Leftovers
Ability: none
IVs: 14 HP / 28 Atk / 26 Def
- Thunderbolt
- Hidden Power [Water]
- Rest
- Sleep Talk
Tyranitar @ Leftovers
Ability: none
- Rock Slide
- Curse
- Roar
- Rest
Snorlax @ Leftovers
Ability: none
- Double-Edge
- Earthquake
- Rest
- Sleep Talk
Skarmory @ Leftovers
Ability: none
- Whirlwind
- Toxic
- Rest
- Drill Peck
Cloyster @ Leftovers
Ability: none
IVs: 14 HP / 28 Atk
- Hidden Power [Electric]
- Surf
- Spikes
- Explosion
Ability: none
- Stun Spore
- Leech Seed
- Psychic
- Substitute
Raikou @ Leftovers
Ability: none
IVs: 14 HP / 28 Atk / 26 Def
- Thunderbolt
- Hidden Power [Water]
- Rest
- Sleep Talk
Tyranitar @ Leftovers
Ability: none
- Rock Slide
- Curse
- Roar
- Rest
Snorlax @ Leftovers
Ability: none
- Double-Edge
- Earthquake
- Rest
- Sleep Talk
Skarmory @ Leftovers
Ability: none
- Whirlwind
- Toxic
- Rest
- Drill Peck
Cloyster @ Leftovers
Ability: none
IVs: 14 HP / 28 Atk
- Hidden Power [Electric]
- Surf
- Spikes
- Explosion
==========================================================================================
Thoughts: with my limited understanding I can't be sure whether this might be a viable team. A strategy is there and I begin to see some benifits from this particular set. Two phazers prove to be of great help, leaving you rarely unprepared for any sorts of setup shenanigans (I hate playing against baton pass) or just snorlax in general. One could argue that two moves might be better but I see that curse rest works well with Tyranitar whereas two moves without rest would work better with mons like Rhydon.
Mono move Tyranitar works differently from its usual mixed set, as it seems to work really well in the late game to sweep/cleanup but it can be really good at walling enemy snorlax, once you have figured out its entire moveset. Knowledge is the key here.
Most threats to tyranitar should be manageable with this team (they are a lot, mind you) between water, ground types, electrics which can 3hko it, steel types as well as umbreon and miltank which can wall it. An issue I have noticed is how matches seem to halt to an almost complete stop against the common Skarmory + Raikou core that spikes can only help so much with so I was considering running Fireblast on Snorlax. The other types that threaten this team are fighting and bug types, so Machamp and Heracross each with viable Bug/Fighting coverage therefore able to threaten Tyranitar and Exeggutor at the same time.
I want to thank Sceptross for having looked at my first version of this team (which I now realise was awful) and given me constructive criticism.
I would be very glad for any recommendations on the movesets/ideas in general and also advice, say if you wished to point out any glaring weaknesses which I haven't noticed.
Sorry if I wrote too much :)
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