Hello all…I am fairly new to competitive pokemon and the smogon community. The first RMT that I did was not very good and got rejected because I didn’t add enough detail. After reading a few and getting some more experience I hope to make a better effort this time.
This team is a Hail Stall team that I created out of interest with little expectations. After several battles I realized (after a few changes) the team was performing very well and winning most battles. My goal in posting this is to spark interest in a type of team I think is extremely fun to play with and also get some help with maybe perfecting my team and strategy.
The basic strategy I have is to use hit and run moves in combination with toxic to force switches and reduce the enemy down slowly. It is not uncommon for me to have an entire enemy team severely poisoned by the end of the match. As with any stall team they are whittled down using my stallers. By the end of the match if my stallers have fallen then I turn it over to Glaceon to clean up the weakened opponent.
Here it is…
Abomasnow @ leftovers/ Sassy Nature (Spe- / SpD+)
Ability- Snow Warning
Evs- 252 Hp, 252 SpD, 4 SpA….(0 Spe IVs)
Blizzard
Substitue
Leech Seed
Protect
Pretty standard and obvious lead for a hail team. The Evs and Ivs allow for it to get hail going against any sandstream lead. Aboma has 3 vital jobs on the team. 1. it is to set up hail and make sure it stays up, 2. it is to survive until I am positive there is no way the opponent can change the weather, and 3. it serves as a fantastic staller and to a lesser extent special wall. Depending on the opposing lead I usually protect to scout the attack and then make an educated switch. The lead I have the most problem with is Azlef because they are so unpredictable in their move pool. The lead I have the most fun with is aerodactyl. Aero is 1HKOed by blizzard after the inevitable taunt.
As I said Aboma must survive so he is usually switched out until later in the match where he can come in to Seed-Sub-Protect-Stall. If set up properly he works just like Stallrein with leech seed.
Walrein @ leftovers/ Bold Nature (Def+ / Att-)
Ability- Ice Body
Evs- 252 Hp, 252 Def, 4 SpA
Surf
Toxic
Substitute
Protect
Another obvious poke and doesn’t really need much explanation. I am assuming if you know enough to rate a team you know how Walrein works. The difference with mine is that I chose surf over blizzard and toxic over roar. I tried both other options and decided this was a better fit. My reason is this…I use walrein in more than just the end game I switch it in whenever I get a chance. I found in my experience that surf hits more of the switch ins for at least neutral damage than blizz does. Most notably it hits the steel types my team struggles with. Toxic is in place of roar because my team lives and dies by poison damage. If Tentacruel can not get up enough toxic spikes or fliers are switching in I am at a disadvantage. Toxic is the answer. I love coming in on DD Gyrados using toxic and stalling it out. Even if it has Stone Edge walrein can survive one with only 1 DD.
Tentacruel @ Black Sludge/ Calm Nature (Spd+ / Att-)
Ability- Liquid Ooze
Evs- 252 Hp, 108 Spe, 60 SpA, 88 SpD
Blizzard
Surf
Toxic Spikes
Rapid Spin
Tentalcruel’s number one job is rapid spinning. I like to switch around a lot and Stealth Rock eats my team alive. If I can get 2 layers of toxic spikes up early then the game is pretty well over which is job number 2 for tentacruel. The Evs may seem strange but it allows it to take a hit from an unstabbed thunderbolt from most things and then strike back and kill using either blizz or surf. I catch a lot of people off guard having the killing power I do. Many times a Latias is switched in uses Thunderbolt, I survive, and then I either 1HKO or devastate it with Blizz. I am not sure about changing the Evs. If you have a suggestion to fit the build and strategy I use it for please let me know.
Tentacruel is also my best option against Infernape.
Rotom-F @ Choice Scarf/ Timid Nature (Spe+ / Att-)
Ability- Levitate
Evs- 232 Hp, 252 Spe, 26 SpA
Trick
Blizzard
Thunderbolt
Shadow Ball
Rotom serves as a spin blocker, revenge killer, somewhat of a tank, and a shot in the dark counter to Blissey with trick. Very reliable poke in my experience. It only has a few weaknesses which allow it to switch in on many things. It is then fast enough with the Scarf to kill its counters before they can strike, most notably Gengar (without a Scarf). Its big weakness lies in Pursuit T-Tar and Scizor which happen to be 2 pokes my entire team struggle with. Trick if predicted right cripples many of my problem opponents, but it is unreliable to say the least. It really is my only true Blissey counter which is painful sometimes. Rotom absorbs the fighting type moves that most of my team hate and can come in on the Lightning attacks that Tentacruel and Walrein dislike.
Heatran @ Leftovers/ Timid Nature (Spe+ / Att-)
Ability- Flash Fire
Evs- 4 Hp, 252 Spe, 252 SpA
Earth Power
Flamethrower
Substitute
Toxic
Not your average Heatran I don’ think, but it fits my team well. He obviously comes in on the fire attacks to absorb them and then counters back with an earth power. Substitute is used on an obvious opponent switch (usually to Gyrados) so I can get a Toxic on the opponent before I have to switch out of my counter. Heatran is also my obvious Scizor counter that I would otherwise struggle with. Again Toxic may sound strange on a team with Toxic Spikes, but I all to often find my self not being able to set up toxic spikes early enough so having it in other places helps a lot. All of the speed is to be able to kill opposing Heatran. I do seem to lose the speed ties with other +nature Heatran though.
Glaceon @ Choice Scarf/ Timid Nature
Ability- Snow Cloak
Evs- 4 Hp, 252 Spe, 252 SpA
Blizzard
Wish
Hail
Shadow Ball
My glass cannon and the only true sweeper I have on the team. It is a revenge killer and can take down almost anything weakened even if they resist ice attacks. Its blizz attack is the strongest in the OU and with all the speed it has can kill just about anything without boosted speed. Every attack other than blizzard is complete filler because it is the only move I have ever used. I bring Glaceon in late game when I have no stallers left and it has saved me by sweeping through the last few pokes countless times. I can not stress the power that a 130 attack blizzard with perfect accuracy has coming from 359 SpA at 376 speed. I would consider switching to a choice specs but I do not think power gain would be worth the speed loss because if this Glaceon doesn’t attack first and 1HKO it is probably dead.
That is the team. I think the synergies are self explanatory. Rotom takes the fighting moves. Heatran and Tentacruel eat the fire attacks. Abamasnow and rotom can come in on the thunder attacks. Rock attacks hurt quite a bit and I do not have a real count for them except to get lucky with a miss because of their weak accuracy. I once had a CB T-Tar miss a bunch of times on Glaceon because of the snow cloak while I killed it with hit or miss blizzards due to the lack of accuracy in the sandstorm.
There is no 1 pokemon I have trouble with, but more if my opponent has a few pokemon on the same team that I struggle with. T-Tar, Scizor, Breloom, Blissey, substitute users, and most steel types I struggle with. As I said I can handle them individually but if the team has a few it is extremely tough. Steel types bother me because I can not poison them and do not have any sweepers to knock them off. Most notably a SD Lucario with leftovers can rip through my team like none other. The other poke that brings me some problems is a mixed Infernape. I have Tentacruel to counter it perfectly, but if Tenta ever went down too early it is pretty much game over.
I have tried other pokemon on the team including Gliscor, Machamp, Spirittomb, Harriyama, and Mamoswine. They all did semi-well but none could do the job quite like the pokes mentioned about. If you have any suggestions of new pokemon, different EVs, builds, or anything please let me know I am more than willing to try new things and experiment to make the team better. Thanks in advance.
This team is a Hail Stall team that I created out of interest with little expectations. After several battles I realized (after a few changes) the team was performing very well and winning most battles. My goal in posting this is to spark interest in a type of team I think is extremely fun to play with and also get some help with maybe perfecting my team and strategy.
The basic strategy I have is to use hit and run moves in combination with toxic to force switches and reduce the enemy down slowly. It is not uncommon for me to have an entire enemy team severely poisoned by the end of the match. As with any stall team they are whittled down using my stallers. By the end of the match if my stallers have fallen then I turn it over to Glaceon to clean up the weakened opponent.
Here it is…

Abomasnow @ leftovers/ Sassy Nature (Spe- / SpD+)
Ability- Snow Warning
Evs- 252 Hp, 252 SpD, 4 SpA….(0 Spe IVs)
Blizzard
Substitue
Leech Seed
Protect
Pretty standard and obvious lead for a hail team. The Evs and Ivs allow for it to get hail going against any sandstream lead. Aboma has 3 vital jobs on the team. 1. it is to set up hail and make sure it stays up, 2. it is to survive until I am positive there is no way the opponent can change the weather, and 3. it serves as a fantastic staller and to a lesser extent special wall. Depending on the opposing lead I usually protect to scout the attack and then make an educated switch. The lead I have the most problem with is Azlef because they are so unpredictable in their move pool. The lead I have the most fun with is aerodactyl. Aero is 1HKOed by blizzard after the inevitable taunt.
As I said Aboma must survive so he is usually switched out until later in the match where he can come in to Seed-Sub-Protect-Stall. If set up properly he works just like Stallrein with leech seed.

Walrein @ leftovers/ Bold Nature (Def+ / Att-)
Ability- Ice Body
Evs- 252 Hp, 252 Def, 4 SpA
Surf
Toxic
Substitute
Protect
Another obvious poke and doesn’t really need much explanation. I am assuming if you know enough to rate a team you know how Walrein works. The difference with mine is that I chose surf over blizzard and toxic over roar. I tried both other options and decided this was a better fit. My reason is this…I use walrein in more than just the end game I switch it in whenever I get a chance. I found in my experience that surf hits more of the switch ins for at least neutral damage than blizz does. Most notably it hits the steel types my team struggles with. Toxic is in place of roar because my team lives and dies by poison damage. If Tentacruel can not get up enough toxic spikes or fliers are switching in I am at a disadvantage. Toxic is the answer. I love coming in on DD Gyrados using toxic and stalling it out. Even if it has Stone Edge walrein can survive one with only 1 DD.

Tentacruel @ Black Sludge/ Calm Nature (Spd+ / Att-)
Ability- Liquid Ooze
Evs- 252 Hp, 108 Spe, 60 SpA, 88 SpD
Blizzard
Surf
Toxic Spikes
Rapid Spin
Tentalcruel’s number one job is rapid spinning. I like to switch around a lot and Stealth Rock eats my team alive. If I can get 2 layers of toxic spikes up early then the game is pretty well over which is job number 2 for tentacruel. The Evs may seem strange but it allows it to take a hit from an unstabbed thunderbolt from most things and then strike back and kill using either blizz or surf. I catch a lot of people off guard having the killing power I do. Many times a Latias is switched in uses Thunderbolt, I survive, and then I either 1HKO or devastate it with Blizz. I am not sure about changing the Evs. If you have a suggestion to fit the build and strategy I use it for please let me know.
Tentacruel is also my best option against Infernape.

Rotom-F @ Choice Scarf/ Timid Nature (Spe+ / Att-)
Ability- Levitate
Evs- 232 Hp, 252 Spe, 26 SpA
Trick
Blizzard
Thunderbolt
Shadow Ball
Rotom serves as a spin blocker, revenge killer, somewhat of a tank, and a shot in the dark counter to Blissey with trick. Very reliable poke in my experience. It only has a few weaknesses which allow it to switch in on many things. It is then fast enough with the Scarf to kill its counters before they can strike, most notably Gengar (without a Scarf). Its big weakness lies in Pursuit T-Tar and Scizor which happen to be 2 pokes my entire team struggle with. Trick if predicted right cripples many of my problem opponents, but it is unreliable to say the least. It really is my only true Blissey counter which is painful sometimes. Rotom absorbs the fighting type moves that most of my team hate and can come in on the Lightning attacks that Tentacruel and Walrein dislike.

Heatran @ Leftovers/ Timid Nature (Spe+ / Att-)
Ability- Flash Fire
Evs- 4 Hp, 252 Spe, 252 SpA
Earth Power
Flamethrower
Substitute
Toxic
Not your average Heatran I don’ think, but it fits my team well. He obviously comes in on the fire attacks to absorb them and then counters back with an earth power. Substitute is used on an obvious opponent switch (usually to Gyrados) so I can get a Toxic on the opponent before I have to switch out of my counter. Heatran is also my obvious Scizor counter that I would otherwise struggle with. Again Toxic may sound strange on a team with Toxic Spikes, but I all to often find my self not being able to set up toxic spikes early enough so having it in other places helps a lot. All of the speed is to be able to kill opposing Heatran. I do seem to lose the speed ties with other +nature Heatran though.

Glaceon @ Choice Scarf/ Timid Nature
Ability- Snow Cloak
Evs- 4 Hp, 252 Spe, 252 SpA
Blizzard
Wish
Hail
Shadow Ball
My glass cannon and the only true sweeper I have on the team. It is a revenge killer and can take down almost anything weakened even if they resist ice attacks. Its blizz attack is the strongest in the OU and with all the speed it has can kill just about anything without boosted speed. Every attack other than blizzard is complete filler because it is the only move I have ever used. I bring Glaceon in late game when I have no stallers left and it has saved me by sweeping through the last few pokes countless times. I can not stress the power that a 130 attack blizzard with perfect accuracy has coming from 359 SpA at 376 speed. I would consider switching to a choice specs but I do not think power gain would be worth the speed loss because if this Glaceon doesn’t attack first and 1HKO it is probably dead.
That is the team. I think the synergies are self explanatory. Rotom takes the fighting moves. Heatran and Tentacruel eat the fire attacks. Abamasnow and rotom can come in on the thunder attacks. Rock attacks hurt quite a bit and I do not have a real count for them except to get lucky with a miss because of their weak accuracy. I once had a CB T-Tar miss a bunch of times on Glaceon because of the snow cloak while I killed it with hit or miss blizzards due to the lack of accuracy in the sandstorm.
There is no 1 pokemon I have trouble with, but more if my opponent has a few pokemon on the same team that I struggle with. T-Tar, Scizor, Breloom, Blissey, substitute users, and most steel types I struggle with. As I said I can handle them individually but if the team has a few it is extremely tough. Steel types bother me because I can not poison them and do not have any sweepers to knock them off. Most notably a SD Lucario with leftovers can rip through my team like none other. The other poke that brings me some problems is a mixed Infernape. I have Tentacruel to counter it perfectly, but if Tenta ever went down too early it is pretty much game over.
I have tried other pokemon on the team including Gliscor, Machamp, Spirittomb, Harriyama, and Mamoswine. They all did semi-well but none could do the job quite like the pokes mentioned about. If you have any suggestions of new pokemon, different EVs, builds, or anything please let me know I am more than willing to try new things and experiment to make the team better. Thanks in advance.