RMT: Help?

I've been playing around with this team for a bit, and while I think it's at it's final stage, I would like to ask for any recommendations to patch up anything that glares out. The type of team I went for was bulk offense.

On Paper:
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Venusaur @ Venusaurite
Ability: Chlorophyll
EVs: 192 HP / 252 SAtk / 64 Spd
Modest Nature
IVs: 2 Atk / 30 SAtk / 30 Spd
- Synthesis
- Giga Drain
- Sludge Bomb
- Hidden Power [Fire]
485.png

Heatran @ Leftovers
Ability: Flash Fire
EVs: 212 HP / 64 Def / 232 SDef
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Lava Plume
- Will-O-Wisp
- Roar
Talonflame_Model.png

Talonflame @ Choice Band
Ability: Gale Wings
EVs: 176 HP / 252 Atk / 4 Def / 76 Spd
Adamant Nature
- Brave Bird
- Flare Blitz
- U-turn
- Will-O-Wisp
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Azumarill @ Splash Plate
Ability: Huge Power
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Play Rough
- Waterfall
- Aqua Jet
- Knock Off
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Latias (F) @ Life Orb
Ability: Levitate
EVs: 40 HP / 252 SAtk / 216 Spd
Timid Nature
IVs: 0 Atk
- Defog
- Draco Meteor
- Psyshock
- Surf
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Conkeldurr @ Assault Vest
Ability: Guts
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- Drain Punch
- Mach Punch
- Knock Off
- Ice Punch

An In-Depth Look:
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003-m.png

Venusaur @ Venusaurite

Ability: Chlorophyll
EVs: 192 HP / 252 SAtk / 64 Spd
Modest Nature
IVs: 2 Atk / 30 SAtk / 30 Spd
- Synthesis
- Giga Drain
- Sludge Bomb
- Hidden Power [Fire]
I chose Specially Offensive Mega Venusaur to build the team around. It's less predictable than the standard defensive variant, which catches people off-guard. HP Fire is used to catch Ferrothorn, Skarmory, and Aegislash, who normally wall Venusaur. Chlorophyll is used to take advantage of Zard Y's Drought while not Saur isn't Mega. 64 Spd EV's allow Saur to outrun both Defensive Rotom-W (8 Spd) and Max Speed Adamant Crawdaunt, while the rest goes into HP for more bulk, accompanied by Thick Fat and good defenses.
Talonflame_Model.png

Talonflame @ Choice Band
Ability: Gale Wings
EVs: 176 HP / 252 Atk / 4 Def / 76 Spd
Adamant Nature
- Brave Bird
- Flare Blitz
- U-turn
- Will-O-Wisp
This is an absolute monster. With Venusaur taking care of Rotom-W and Tyranitar, it's just one step easier for Talonflame to sweep with Priority Brave Birds. I'm going for a bit more bulk while sacrificing some Spd, with 76 Spd to outspeed Jolly Lucario, Jolly Bisharp, and Excadrill, 176 HP to give it an odd number of HP to take three switch-ins to Stealth Rock, and the last 4 going into Def to take priority better. This also takes care of other Venusaur, scaring them out with Brave Bird and gaining momentum with U-turn. Will-O-Wisp is for burning common switch-ins to Talonflame such as Rotom-W and Tyranitar.
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Azumarill @ Splash Plate
Ability: Huge Power
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Play Rough
- Waterfall
- Aqua Jet
- Knock Off
To finish the Fire-Water-Grass core, I decided with Azumarill, specifically for Heatran that likes to switch in on Talonflame and Venusaur. I decided to go with this rather than Belly Drum or Choice Band because I like to bluff the CB, while not readily giving away that I'm not Belly Drum. Also, without the use of Belly Drum, it gives me extra room for Knock Off, used to surprise incoming Aegislash expecting a Play Rough or Slowbro expecting Waterfall.
380.png

Latias (F) @ Life Orb
Ability: Levitate
EVs: 40 HP / 252 SAtk / 216 Spd
Timid Nature
IVs: 0 Atk
- Defog
- Draco Meteor
- Psyshock
- Surf
Since I'm going for more of a bulky offensive team, I needed a something to get rid of hazards. Latias does two things: 1.) Gets rid of hazards with Defog, and 2.) Reliably checks Mega Venusaur and other threats, mainly Dragons. For this reason, i felt that Timid with 216 Spd would only be necessary, as it outspeeds Hasty Kyurem-B, Jolly Dragonite, Jolly Garchomp, and Jolly Mega Pinsir to kill with Draco, while the rest go into HP. I've been debating what the last move should be, and I think Surf would be nice to hit Heatran and Excadrill.
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Conkeldurr @ Assault Vest
Ability: Guts
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- Drain Punch
- Mach Punch
- Knock Off
- Ice Punch
Bisharp is a problem to my team so far. Conkeldurr was a good candidate just because it can take care of Bisharp at +2 with Mach Punch, as well as check Greninja with the Assault Vest. Plus, Knock Off is good for Aegislash (again) or Latios coming in on a Drain Punch, while also removing Skarmory's Leftovers.
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Heatran @ Leftovers
Ability: Flash Fire
EVs: 212 HP / 64 Def / 232 SDef
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Lava Plume
- Will-O-Wisp
- Roar
Stealth Rock was the only that I was missing, and I wanted a better way to use Fire-type attacks other than being locked into it with Talonflame or a weak HP Fire. The EV's are a bit weird, but it's really for taking Mixed Aegislash's Sacred Sword comfortably, then following it up with a WoW to burn switch-ins. I'm using Roar, just because I didn't have a way of safely preventing set-up Pokes like Scolipede.

Any help would be greatly appreciated!
Thanks for reading! :]
 
Hey there!

First of all, you might want to switch up your item on Talonflame. Choice Band with Will-o-Wisp? I suggest changing that to a Life Orb or Leftovers.

With your Venusaur, why only 2 IVs in attack? You could change it to 0, to make sure Foul Play does minimum damage.

Splash Plate only boosts your Azumarill's two attacks by 1.2x. You could change it to a Band, (to get maximum power) or maybe even Leftovers.

You could try changing that Latias to a Latios to get more offensive power:

Latios (M) @ Life Orb
Ability: Levitate
EVs: 40 HP / 252 SAtk / 216 Spd
Timid Nature
IVs: 0 Atk
- Defog
- Draco Meteor
- Psyshock
- Surf


These are only the minor suggestions that I've thought up of. I may change and edit/add as I go, but for now, a very nice team!
 
Hey there!

First of all, you might want to switch up your item on Talonflame. Choice Band with Will-o-Wisp? I suggest changing that to a Life Orb or Leftovers.

With your Venusaur, why only 2 IVs in attack? You could change it to 0, to make sure Foul Play does minimum damage.

Splash Plate only boosts your Azumarill's two attacks by 1.2x. You could change it to a Band, (to get maximum power) or maybe even Leftovers.

You could try changing that Latias to a Latios to get more offensive power:

Latios (M) @ Life Orb
Ability: Levitate
EVs: 40 HP / 252 SAtk / 216 Spd
Timid Nature
IVs: 0 Atk
- Defog
- Draco Meteor
- Psyshock
- Surf


These are only the minor suggestions that I've thought up of. I may change and edit/add as I go, but for now, a very nice team!

Will-o-wisp isn't that bad for choice band Talon Flame, If you know your opponent will switch to another pokemon when Talon Came out, you use Will-o-wisp.

About The Team, I prefer Toxic on Heatran To wow because it already has 30% burn chance due to Lava Plume
I suggest AV for Azumarill to get more Bulk or lum berry to get rid of Status. Splash Plate isn't that necessary. Without Splash plate you still can KO things that you want to ( Not included Heatran)


252+ Atk Splash Plate Huge Power Azumarill Aqua Jet vs. 4 HP / 0 Def Excadrill: 288-342 (79.5 - 94.4%) -- guaranteed 2HKO
252+ Atk Huge Power Azumarill Waterfall vs. 252 HP / 184+ Def Gliscor: 206-246 (58.1 - 69.4%) -- guaranteed 2HKO after Poison Heal
-1 252+ Atk Huge Power Azumarill Waterfall vs. 252 HP / 0 Def Landorus-T: 234-276 (61.2 - 72.2%) -- guaranteed 2HKO after Leftovers recovery

Overall, Good team

p/s:Sorry for my bad english if i made any mistakes
 
Hey there!

I like the team's Venu-Tran core, and I think an offensive Venusaur is a nice touch, most don't propably expect that. What I think is alarming about your Talonflame is that it has too little Speed EVs. All Talonflame should be able to atleast outspeed M-Pinsir, and as your team otheriwse lacks a reliable check to it, I'd recommend putting atleast 208 Speed EVs to outspeed Jolly M-Pinsir. I would recommend full Speed investment, as it lets you speedtie other Talonflame, but 208 Speed is mandatory. The second one is more of a suggestion, but if you feel comfortable, you could try using Tailwind in the last slot in CB Talonflame's moveset. It can give M-Venusaur and Azumarill a much needed boost in Speed, and if your team is weak to those, might make them good lategame sweepers. WoW is still a good option.

As Kangaroo suggested, if you want to keep that set of yours, I'd consider switching Latias to Latios. It has better offensive pressure, and can comfortably use Defog on switches. However, if you were to take a tad more defensive route, I'd suggest sticking with Latias. As a defensive Defogger, I think Latias has 2 things over Latios and those are Roost and Healing Wish. While Latios can't really afford to use Roost if it wants to have offensive pressure, Latias can select the coverage it needs, and utilise Roost+Defog+2 attacks. Moreover, what's actually unique to Latias, is it's access to Healing Wish, and I am suggesting this because I have found it notoriously good with Talonflame. If you have Healing Wish, you don't need to trouble yourself with the recoil you take, as you can kill Latias end-game and give new life to Talonflame. So, a long story short: if you want a Defogger with a good offensive pressure, choose Latios. If you want to utilise Roost or Healing Wish, stick with Latias.
 
Hey there!

I like the team's Venu-Tran core, and I think an offensive Venusaur is a nice touch, most don't propably expect that. What I think is alarming about your Talonflame is that it has too little Speed EVs. All Talonflame should be able to atleast outspeed M-Pinsir, and as your team otheriwse lacks a reliable check to it, I'd recommend putting atleast 208 Speed EVs to outspeed Jolly M-Pinsir. I would recommend full Speed investment, as it lets you speedtie other Talonflame, but 208 Speed is mandatory. The second one is more of a suggestion, but if you feel comfortable, you could try using Tailwind in the last slot in CB Talonflame's moveset. It can give M-Venusaur and Azumarill a much needed boost in Speed, and if your team is weak to those, might make them good lategame sweepers. WoW is still a good option.

As Kangaroo suggested, if you want to keep that set of yours, I'd consider switching Latias to Latios. It has better offensive pressure, and can comfortably use Defog on switches. However, if you were to take a tad more defensive route, I'd suggest sticking with Latias. As a defensive Defogger, I think Latias has 2 things over Latios and those are Roost and Healing Wish. While Latios can't really afford to use Roost if it wants to have offensive pressure, Latias can select the coverage it needs, and utilise Roost+Defog+2 attacks. Moreover, what's actually unique to Latias, is it's access to Healing Wish, and I am suggesting this because I have found it notoriously good with Talonflame. If you have Healing Wish, you don't need to trouble yourself with the recoil you take, as you can kill Latias end-game and give new life to Talonflame. So, a long story short: if you want a Defogger with a good offensive pressure, choose Latios. If you want to utilise Roost or Healing Wish, stick with Latias.
Talonflame doesn't need much speed investment. Gale Wings give Brave Bird Priority.
 
Aaah, but I meant that as Pinsir can come in on, for example, Conkeldurr, and boost with Swords Dance, it will use Quick Attack, which will outspeed and KO your Talonflame. Quick attack has +1 priority, the same as Brave Bird, but as most Pinsir are faster than you are, they will move first. In order to avoid that, you need to use more Speed EVs.
 
A Bulky Dragon Dance Gyarados could probably sweep your team. My Gyarados set is completely bulky. I can usually get up to 4 Dragon Dances.
+3 0 Atk Gyarados Bounce vs. 192 HP / 0 Def Mega Venusaur: 464-548 (132.9 - 157%) -- guaranteed OHKO
+3 0 Atk Gyarados Waterfall vs. 176 HP / 4 Def Talonflame: 686-810 (201.1 - 237.5%) -- guaranteed OHKO
+3 0 Atk Gyarados Bounce vs. 252 HP / 4 Def Azumarill: 331-391 (81.9 - 96.7%) -- guaranteed 2HKO
+3 0 Atk Gyarados Bounce vs. 40 HP / 0 Def Latias: 303-357 (97.4 - 114.7%) -- 81.3% chance to OHKO
+3 0 Atk Gyarados Bounce vs. 252 HP / 0 Def Conkeldurr: 576-680 (139.1 - 164.2%) -- guaranteed OHKO
+3 0 Atk Gyarados Earthquake vs. 212 HP / 0 Def Heatran: 828-976 (220.2 - 259.5%) -- guaranteed OHKO

If an Offensive Gyarados got +3... GG.


 
Aaah, but I meant that as Pinsir can come in on, for example, Conkeldurr, and boost with Swords Dance, it will use Quick Attack, which will outspeed and KO your Talonflame. Quick attack has +1 priority, the same as Brave Bird, but as most Pinsir are faster than you are, they will move first. In order to avoid that, you need to use more Speed EVs.
Oh ok. I'm not a big Mega person. I didn't realize people used QA on Pinsir. I usually take them out right when they use swords dance.
 
+2 252 Atk Aerilate Mega Pinsir Quick Attack vs. 4 HP / 0 Def Talonflame: 256-303 (85.9 - 101.6%) -- 12.5% chance to OHKO
(256, 259, 262, 265, 268, 271, 274, 277, 280, 283, 286, 289, 292, 295, 298, 303)

252 Atk Choice Band Talonflame Brave Bird vs. 4 HP / 0 Def Mega Pinsir: 366-432 (134.5 - 158.8%) -- guaranteed OHKO
(366, 368, 374, 378, 384, 386, 392, 396, 398, 404, 408, 414, 416, 422, 426, 432)
Wait a minute…
EDIT: Forgot that Talonflame had Adamant, but that doesn't change much.
 
Hey there!

First of all, you might want to switch up your item on Talonflame. Choice Band with Will-o-Wisp? I suggest changing that to a Life Orb or Leftovers.

With your Venusaur, why only 2 IVs in attack? You could change it to 0, to make sure Foul Play does minimum damage.

Splash Plate only boosts your Azumarill's two attacks by 1.2x. You could change it to a Band, (to get maximum power) or maybe even Leftovers.

You could try changing that Latias to a Latios to get more offensive power:

Latios (M) @ Life Orb
Ability: Levitate
EVs: 40 HP / 252 SAtk / 216 Spd
Timid Nature
IVs: 0 Atk
- Defog
- Draco Meteor
- Psyshock
- Surf


These are only the minor suggestions that I've thought up of. I may change and edit/add as I go, but for now, a very nice team!
Hey there!

First, thanks so much for rating my team!
The reason I have 2 IVs in Attack is for Saur to have as little attack as possible to weaken foul play, while also having HP Fire, as it depends on the IVs.
As for Azumarill, I wanted to have an item that won't activate like Leftovers or lock me into a move like CB, so I could bluff the CB and switch up my moves.

Anyways, thanks again!
 
A Bulky Dragon Dance Gyarados could probably sweep your team. My Gyarados set is completely bulky. I can usually get up to 4 Dragon Dances.
+3 0 Atk Gyarados Bounce vs. 192 HP / 0 Def Mega Venusaur: 464-548 (132.9 - 157%) -- guaranteed OHKO
+3 0 Atk Gyarados Waterfall vs. 176 HP / 4 Def Talonflame: 686-810 (201.1 - 237.5%) -- guaranteed OHKO
+3 0 Atk Gyarados Bounce vs. 252 HP / 4 Def Azumarill: 331-391 (81.9 - 96.7%) -- guaranteed 2HKO
+3 0 Atk Gyarados Bounce vs. 40 HP / 0 Def Latias: 303-357 (97.4 - 114.7%) -- 81.3% chance to OHKO
+3 0 Atk Gyarados Bounce vs. 252 HP / 0 Def Conkeldurr: 576-680 (139.1 - 164.2%) -- guaranteed OHKO
+3 0 Atk Gyarados Earthquake vs. 212 HP / 0 Def Heatran: 828-976 (220.2 - 259.5%) -- guaranteed OHKO

If an Offensive Gyarados got +3... GG.
Is there some way that I could work around this Gyarados? Besides priority Brave Bird and possibly Latias, I'm not sure I can reliably check that Gyarados.
 
Hey there!

I like the team's Venu-Tran core, and I think an offensive Venusaur is a nice touch, most don't propably expect that. What I think is alarming about your Talonflame is that it has too little Speed EVs. All Talonflame should be able to atleast outspeed M-Pinsir, and as your team otheriwse lacks a reliable check to it, I'd recommend putting atleast 208 Speed EVs to outspeed Jolly M-Pinsir. I would recommend full Speed investment, as it lets you speedtie other Talonflame, but 208 Speed is mandatory. The second one is more of a suggestion, but if you feel comfortable, you could try using Tailwind in the last slot in CB Talonflame's moveset. It can give M-Venusaur and Azumarill a much needed boost in Speed, and if your team is weak to those, might make them good lategame sweepers. WoW is still a good option.

As Kangaroo suggested, if you want to keep that set of yours, I'd consider switching Latias to Latios. It has better offensive pressure, and can comfortably use Defog on switches. However, if you were to take a tad more defensive route, I'd suggest sticking with Latias. As a defensive Defogger, I think Latias has 2 things over Latios and those are Roost and Healing Wish. While Latios can't really afford to use Roost if it wants to have offensive pressure, Latias can select the coverage it needs, and utilise Roost+Defog+2 attacks. Moreover, what's actually unique to Latias, is it's access to Healing Wish, and I am suggesting this because I have found it notoriously good with Talonflame. If you have Healing Wish, you don't need to trouble yourself with the recoil you take, as you can kill Latias end-game and give new life to Talonflame. So, a long story short: if you want a Defogger with a good offensive pressure, choose Latios. If you want to utilise Roost or Healing Wish, stick with Latias.
Hi There!

Thanks for reminding me about Mega Pinsir, definitely gonna fix that when I get around to it.
Healing Wish might actually not be a bad idea, will try testing that as well.

Thanks again!
 
Is there some way that I could work around this Gyarados? Besides priority Brave Bird and possibly Latias, I'm not sure I can reliably check that Gyarados.
There is one way. After sacrificing a Pokemon, send out Azumarill and use Play Rough, that's a OHKO on Gyarados if you add a Choice Band to Azumarill
 
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