
Swampert@Leftovers
Nature: Relaxed
Ability: Torrent
252 HP/252 Def/4 SpDef
~Stealth Rock
~Roar
~Ice Beam
~Earthquake
The MixPert lead. Effective at laying up Rocks, takes hits like a champ, and is an excellent match up against leads such as Metagross and Heatran (if the latter lacks Hidden Power Grass). It's easily bulky enough to stay around late game and phaze out stat uppers like Dragon Dance Gyarados or Calm Mind Jirachi, and can OHKO DD Mence or any other form with Ice Beam (after Stealth Rock of course). With Roar it can also shuffle my opponents team, giving them extra residual damage with the rocks and allowing me to scout their teams easing prediction later in the game.

Blissey@Leftovers
Nature: Calm
Ability: Natural Cure
28 HP/252 Def/228 SpDef
~Aromatherapy
~Seismic Toss
~Thunder Wave
~Softboiled
A standard Blissey. The bane of all Special Attackers, and maybe the most annoying Pokemon in the OU metagame. Aromatherapy is to cure some of those troublesome status issues that would befall upon my team, Softboiled is to increase general longevity to further piss off my opponents, T-Wave is to cripple some of my opponent's team, and Seismic Toss is for consistent, reliable damage to everything that doesn't fall under the Ghost type.

Gyarados@Leftovers
Nature: Impish
Ability: Intimidate
152 HP/172 Def/184 Spe
~Dragon Dance
~Waterfall
~Sleep Talk
~Rest
My own personal ResTalk DD Gyarados spread. It can tank hits like a monster, absorb status, and set up while doing it. Plays a lot like a CroCune.

Roserade@Leftovers
Nature: Calm
Ability: Natural Cure
252 HP/136 SpDef/120 Spe
~Spikes
~Rest
~Grass Knot
~Hidden Power Fire
A Spikes Roserade. I wanted to set up Spikes on this team, and I wasn't particularly attracted by using Forretress and I didn't want Skarmory adding another Electric weakness to the team. The entry hazards help me to put slow, consistent damage on my opponent's grounded Pokemon, and make this team's attackers' jobs a lot easier.

Suicune@Leftovers
Nature: Timid
Ability: Pressure
252 HP/40 SpAtk/216 Spe
~Substitute
~Calm Mind
~Surf
~Ice Beam
A Suicune that can take on Blissey more easily without restricting itself to one move. The only drawback is lack of recovery aside from Leftovers. The coverage of Surf and Ice Beam isn't particularly spectacular, but it can hit Salamence and Flygon hard as well as Zapdos, Celebi, and other things that can give Suicune trouble.

Rotom-C@Leftovers
Nature: Bold
Ability: Levitate
252 HP/168 Def/88 Spe
~Thunderbolt
~Leaf Storm
~Will-O-Wisp
~Pain Split
Here it is, folks, what stops a Bulky Gyara from setting up on this team. Combats most Physical Attackers and Physical Sweepers in the OU environment. Not really much to say about it. Prevents Rapid Spinners, walls Physical Sweepers, etc., etc.