ORAS OU RMT: I'm Diggin' This

So I've recently gotten into an obsession a habit of creating a team that I try to build around a specific Pokémon, and I try to make it so that that specific Pokémon can sweep. Some teams have worked better than others (with my personal best being a team built around Sub-Belly Drum Chesnaught), while others...not so much (*coughCARNIVINEcough*). However, by and far my least effective team out of these is a team I tried making based around a Dugtrio. It just doesn't do very well. So today I ask you, the people of Smogon, to help me improve this thing (just make sure your improvements still include Dugtrio ^_^)

Jiggin' (Dugtrio) (M) @ Life Orb
Ability: Arena Trap
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Sucker Punch
- Facade
- Rock Slide

This is the best I could think of for a Dugtrio sweeper set. I felt like Life Orb was the best thing to give it because as good as a Choice Band could be, there are PLENTY of Flying-types in OU who would laugh at my EQs. These other moves are there just for coverage (with Facade because burns :P ).

Yes, quite (Gorebyss) (M) @ Leftovers
Ability: Hydration
Shiny: Yes
EVs: 200 Atk / 108 Def / 200 SpD
Careful Nature
- Coil
- Waterfall
- Baton Pass
- Amnesia

Yeah...this one's kinda weird. Since I can't do SmashPass anymore (damn you Baton Pass clause...), I decided to give Gorebyss the other setup moves it got. I decided on Coil and Amnesia, half because I wanted it to live and half because I wanted to give those defense boosts to mister Jiggin'. "Of course," I said to myself when making the team, "there's no point in running a special attack on a Gorebyss with Coil, now is there? Let's give it WATERFALL." An interesting idea, sure, but it's not that helpful when I would be passing them to an already frail Pokémon that would be losing 10% of its health every turn regardless.

NCS Scream (Sableye-Mega) (M) @ Sablenite
Ability: Prankster
Shiny: Yes
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
- Calm Mind
- Dark Pulse
- Dazzling Gleam
- Recover

Purpose: status blocker / staller. The literal only reason I put this on here is to defend against pesky hazards and status conditions. In hindsight, I should've probably put a spinner on here instead. Whatever. This is a standard Mega Sableye set, so you don't really need me to explain it, now do you?

Silent Bob (Ferrothorn) (M) @ Rocky Helmet
Ability: Iron Barbs
Shiny: Yes
EVs: 248 HP / 8 Atk / 252 SpD
Sassy Nature
IVs: 0 Spe
- Stealth Rock
- Power Whip
- Leech Seed
- Gyro Ball

Again, a pretty standard set, only here to put up rocks and sponge some hits. No further explanation needed.

Believe (Tyranitar) (M) @ Leftovers
Ability: Sand Stream
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
- Dark Pulse
- Earth Power
- Flamethrower
- Taunt

Yes, that is a special TTar. I think I made it that way because I realized that otherwise my team was entirely physical. Obviously Dark Pulse is there for our STAB option since Tyranitar's selection of special Rock moves (as well as the selection of special Rock moves in general; get on that Gamefreak) is crap. Earth Power is used to hit pesky Heatran that would nom on its other move, Flamethrower (which is there for Ferro of course). As for Taunt, well...I guess I just put it there to stop slow setup mons, as we clearly have no speed EVs. It's not TOO effective, but it could come in handy for (temporarily) shutting down bulky hazard setters and the abomination that is Chansey.

Mainstream (Crobat) (M) @ Black Sludge
Ability: Infiltrator
EVs: 56 HP / 252 Atk / 200 Spe
Jolly Nature
- Defog
- Roost
- Brave Bird
- Poison Fang

This is mainly a defogger, with some extra coverage in there and healing. Poison Fang is there for the lolz of a high toxic poison chance, and Brave Bird is the best physical Flying move it gets. Can we move on now?


So yeah, I'm VERY open to suggestions on this one. I want to make this a much better team, but I feel like I wouldn't be the one to be able to do it. Please let me know what you think of it as is and what I should add!
 
id suggest wilo wisp over dezaling gleam on one because burning stuff is always good and two D-gleam doesnt offer much good coverage any way , also focus sash over life orb on dugtrio , dont run specaily defensive ferro and definitely not with rocky helmit celbi or amoogus are better spdef walls then ferro so consider changing it .Next id recommend choice band or scarf T-tar special offensive t-tat isnt good .Crobat isnt viable in OU if you want an offensive flying type there are much better options e.g talon flame or if you want a ground immunity with defog then you better of with latios

to sum it none of these set are viable youve got the right idea with ferro with the moves but the evs and item are wrong and sab you just need to change D-gleam to wilo and dark pulse to S-ball but the rest of the set arnt to good so im just going to redo your team ish or a least make all the sets viable

Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Earthquake
- Stone Edge
- U-turn
- Stealth Rock

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 216 Def / 44 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Pain Split
- Will-O-Wisp

Sableye-Mega @ Sablenite
Ability: Magic Bounce
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Shadow Ball
- Will-O-Wisp
- Recover
- Calm Mind

Amoonguss @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 160 Def / 96 SpD
Bold Nature
- Spore
- Giga Drain
- Sludge Bomb
- Clear Smog

Tyranitar @ Choice Band
Ability: Sand Stream
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Crunch
- Pursuit
- Stone Edge
- Superpower

Latias (F) @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Defog
- Recover
ive tryed to change as little a possible but i changed alot sorry xD
 
Team isn't competitive so I don't think the thread will stay unlocked for long.

But I'll make some general points if you want to rebuild a team around Dugtrio. If you want Dugtrio in your team you need to justify it by running other pokemon that enjoy Dugtrio's support such as Talonflame, Mega Charizard, Latias, Volcarona, Serperior etc. If you don't give it an important job to do in your team then you're just running a weak lower tier pokemon for no reason.

One of the big points of offensive Dugtrio is that Band Earthquake doesn't grant a free switch due to Arena Trap. Most Life Orb attackers aim to 2HKO by predicting a switch, hitting it with the right move and then 2HKOing with a coverage move. Dugtrio doesn't do this because Arena Trap stops them switching, meaning Choice Band is almost always better. Also I think Sash + Reversal is better if you don't want to go choiced. Rock Slide is too weak for a poke with such low base stats as Dugtrio, I think Stone Edge is mandatory. I think Reversal/Stealth Rock/Memento > Facade. You need not worry about status because almost anything can OHKO Dugtrio anyway and it obviously can't take a Scald.
 
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