Swampert (M) @ Leftovers
Ability: Torrent
EVs: 240 HP/52 Atk/216 Def
Impish nature (+Def, -SAtk)
- Stealth Rock
- Earthquake
- Ice Punch
- Aqua Tail
---
My SR opener, I went with a pure physical set, should i change that? Also if not Aqau Tail over waterfall right?
Venusaur (M) @ Black Sludge
Ability: Overgrow
EVs: 252 HP/152 Def/100 SDef
Bold nature (+Def, -Atk)
- Sleep Powder
- Leech Seed
- Toxic
- Giga Drain
---
I know i know "WTF Venusaur?" Well although Im a bit rusty when in comes to the Metagame, Ive had him on my team almost every time, and i really dont regret it, i think he does even better than Celebi in somecases, And he can take some unexpected hits
Clefable (M) @ Toxic Orb
Ability: Magic Guard
EVs: 252 HP/152 Def/106 SDef
Calm nature (+SDef, -Atk)
- Cosmic Power
- Encore
- Softboiled
- Seismic Toss
---
Im Probably gonna get rid oh this, But it actaully works, I can swtich on Status due to magic guars/toxic orb, encore works wonders, and people dont switch out cause they just see it as a simple old Clefable
Togekiss (M) @ Leftovers
Ability: Serene Grace
EVs: 252 HP/58 Spd/100 SDef
Lonely nature (+Atk, -Def)
- Air Slash
- Thunder Wave
- Roost
- Nasty Plot
---
Quite standard here, This is a hax pokemon, but its always gonna be a great pokemon, When used at the right time this can do major damage
Scizor (M) @ Life Orb
Ability: Technician
EVs: 32 HP/252 Atk/224 Spd
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- Brick Break
- X-Scissor
- Swords Dance
---
Well what can i say, its Scizor hes great, i went with Brick break over Superpower seeing as ill be getting enough attack in that it really wont make much of a diffrence
Magnezone @ Leftovers
Ability: Magnet Pull
EVs: 172 HP/84 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Substitute
- Magnet Rise
- Thunderbolt
- Hidden Power [Ice]
---
Im not sure about this one, I feel like i needed a bit more Sp atk on my team, but also some steel coverage. It seems to work okay, and it helped balance out the resistances on my team
Ability: Torrent
EVs: 240 HP/52 Atk/216 Def
Impish nature (+Def, -SAtk)
- Stealth Rock
- Earthquake
- Ice Punch
- Aqua Tail
---
My SR opener, I went with a pure physical set, should i change that? Also if not Aqau Tail over waterfall right?
Venusaur (M) @ Black Sludge
Ability: Overgrow
EVs: 252 HP/152 Def/100 SDef
Bold nature (+Def, -Atk)
- Sleep Powder
- Leech Seed
- Toxic
- Giga Drain
---
I know i know "WTF Venusaur?" Well although Im a bit rusty when in comes to the Metagame, Ive had him on my team almost every time, and i really dont regret it, i think he does even better than Celebi in somecases, And he can take some unexpected hits
Clefable (M) @ Toxic Orb
Ability: Magic Guard
EVs: 252 HP/152 Def/106 SDef
Calm nature (+SDef, -Atk)
- Cosmic Power
- Encore
- Softboiled
- Seismic Toss
---
Im Probably gonna get rid oh this, But it actaully works, I can swtich on Status due to magic guars/toxic orb, encore works wonders, and people dont switch out cause they just see it as a simple old Clefable
Togekiss (M) @ Leftovers
Ability: Serene Grace
EVs: 252 HP/58 Spd/100 SDef
Lonely nature (+Atk, -Def)
- Air Slash
- Thunder Wave
- Roost
- Nasty Plot
---
Quite standard here, This is a hax pokemon, but its always gonna be a great pokemon, When used at the right time this can do major damage
Scizor (M) @ Life Orb
Ability: Technician
EVs: 32 HP/252 Atk/224 Spd
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- Brick Break
- X-Scissor
- Swords Dance
---
Well what can i say, its Scizor hes great, i went with Brick break over Superpower seeing as ill be getting enough attack in that it really wont make much of a diffrence
Magnezone @ Leftovers
Ability: Magnet Pull
EVs: 172 HP/84 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Substitute
- Magnet Rise
- Thunderbolt
- Hidden Power [Ice]
---
Im not sure about this one, I feel like i needed a bit more Sp atk on my team, but also some steel coverage. It seems to work okay, and it helped balance out the resistances on my team