Ok, first, before entering the team, here's the strategy: Get rid of their special walls, then overwhelm them!
Azelf @ Life Orb ** Pixie
Trait: Levitate
Evs: 252 Sp atk, Rest in Speed and attack
Mild Nature (+ Spa, - Def)
- Explosion
- Psychic
- Grass Rope
- Nasty Plot
Basically, start with Nasty Plot to have the advantage, grass rope and psychic away. Explosion the minute Blissey, Snorlax, Regi, or Cress enters, flees if something happens.
Regice @ Leftovers ** Icy Body
Trait: Clear Body
Evs: 116 Sp Atk, 238 Atk, 40 Def, 116 HP
Relaxed Nature ( +Def, -Spd)
- Explosion
- Sleep Talk
- Thunderbolt
- Ice beam
Sleep absorber, says hi to that pink whore we know as blissey. A great special attacker if the special wall goes down. Also a good special wall in itself.
Weezing @ Leftovers ** Miaredo
Trait: Levitate
Evs: 200 HP, 12 Spd, 48 Def, 252 Satk
Nature: Modest (+Sp Atk, - Atk)
- Destiny Bond
- Sludge Bomb
- Thunderbolt
- Will-O-Wisp
This acts as a lot of things = A killer, a burner, and a special attacker. Also a tank. Destiny bond rocks in taking down rhyperiors.
Why thunderbolt > flamethrower? Cause this thing is my only gyarados counter. Besides, thunderbolt still hits skarm hard, Meta gets burned, so only jirachi is a problem. And steelix, which is immune to both, but doesn't like getting burned either.
Tyranitar @ Life Orb ** Tyranimia
Trait: Sandstream
Evs: 252 HP, 188 Sp Atk, 68 Spd
Quiet Nature (+ Sp Atk, - Spd)
- Focus Punch
- Dark Pulse
- Thunderbolt
- Ice Beam
Before you guys go Wtf, here's the concept: This guy acts as a special attacker that Blissey, Snorlax and Regice will NEVER switch into. Cress gets a dark pulse to her face if she appears. A good focus punch eliminates blissey, allowing the team to sweep. Regice and Snorlax would be forced to rest.
Salamence @ Choice specs
Trait : Intimidate
Nature : Modest (+Sp atk, - Atk)
EVs : 6 HP / 252 Spd / 252 SpAtk
- Draco Meteor
- Flamethrower
- Hydro Pump
- Dragon Pulse
(Copied from Phuquoph, thanks in advance). Well, the special attacking Sala, which only counter is a special wall. However, seeing as their special walls should be taken down by weezing, azelf, or regice, this will be free to sweep.
Vaporeon @ Leftovers
Trait: Water Absorb
Evs : 252 Def, 124 Hp, 132 Sp Atk
Nature: Bold (+Def, -atk)
- Ice beam
- Wish
- Roar
- Surf
The wisher, this helps to keep the team alive. Wish means that it's able to heal everyone in the team, Wish + Roar means it'll stay alive long enough to phaze any baton passer. Surf and ice beam are forms of offense. It also serves as a back-up tank, especially if weezing dies.
As you can see, the only physical moves i have in this team are Explosion and Focus Punch. Destiny Bond can easily take down unsuspecting pokemons, especially since weezing normally doesn't carry it. (Unlike Gengar). Vapy keeps this team very alive, passing around wishes.And once their special wall goes down, Sally and Ttar sweeps, and so does Azelf (if it's still alive).
Any comments? (Probably one of the few teams in which Electrivire doesn't walk over)
Edited:
Threat List:
Ttar: Vaporeon can enter and surf it, he can also wish back the damage from sandstorm
Gyarados: Weezing can come in and Burn it,Azelf can hit it with stabbed psychics, Regice can take a blow, and thunderbolt it back.
Infernape: Vapy can take a few hits from a physical, and attack it back with surf. Salamence can switch into a fighting move, and hydro pump it. Azelf can switch into a fighting move, and psychic it back.
Regice can switch into any non-fire special move, while Vapy can switch into a fire move.
Azelf: Regice takes very little from non-schemed attacks. Weezing can destiny bond it if desperate...
Rhyperior: Weezing can take blows from it, and WoW him back. Vapy can take a few hits, and surf it back.
Electrivire: Regice can take a hit, and attack back with ice beams. Azelf is faster, and can attack it with stabbed psychics.
Heracross: Weezing can take fighting or bug attacks, and sludge bomb or flamethrower it back. Salamence can switch into a fighting or bug attack, and lower it's attack.
Salamence: Vaporeon can switch into a draco meteor and wish/Ice beam. He can also wish and switch to regice, who is able to OHKO salamence with ice beam. For physical Sallys, Vaporeon can switch into it and wish, weezing can burn it, and Sally can lower it's attack.
Togekiss: Regice can switch into it and atttack it with Stabbed Ice beams. Ttar can switch into an air slash or tri-attack, and attack it back with thunderbolt or ice beam.
Gengar: Azelf can OHKO it, ttar can switch in provided it doesn't have energy ball/Grass rope, Regice can switch into a hypnosis.
Garchomp: Vapy can switch into it and ice beam it. Regice can ice beam it, provided it doesn't have rock slide. Weezing can switch into an EQ and WoW it.
Raikou: Regice takes almost nothing from non-CMed attacks, and about 33% from CM-ed attacks. It can ice beam it. Ttar can handle HP-ice versions, Sally can handle HP-grass versions.
Lucario: Weezing can switch into a reversal without problem, vapy can come into a revenge kill and surf it back, Sally can keep lowering it's attack.
Rampardos: Vappy can easily take an attack, and surf it back. Ttar/Weezing can also come onto a Head Smash, and kill/Burn it.
Tauros: Ttar can come into Returns/Zenheadbutts, while Azelf/Sally comes into EQs. Weezing can enter into EQs as well, but must beware of Zen headbutt.
Starmie: Regice can enter and attack it back with thunderbolts. Vaporeon can switch into surfs for the recovery.
Weavile: Sally can switch into anything apart from ice punchs, Vappy can take a few hits.
Dugtrio: Azelf/Sally/Weezing aren't affected by Arena trap, Regice can ice beam it to OHKO(Although if he does manage to withstand ice beam and OHKO with rock slide i'm in trouble), Vaporeon just sits there without problem. Ttar however, dies to it.
Alakazam: Regice can take a few hits... Vaporeon can take any CG fire punches.
PorygonZ: A counter is something that can switch into it without dying, and nothing is actually safe from a schemed adaptive hyper beam, so i'll say i can't counter this with the exception of Ttar.
Medicham: Azelf is a lot faster, and can psychic it, vapy can take a few hits, and surf it, Sally can switch into a fighting move and lower it's attack.
Straptor: Ttar can take flying and normal attacks, Vapy/Azelf takes Close combat.
Slowbro: Nope.
Jolteon: Having only 1 electric move on the whole team, this guy won't be that troublesome. Regice can shrug off it's attacks, especially with wish.
Aerodactyl: Vapy/Ttar laughs off rock slides, Azelf, Weezing and Sally can stay afloat of EQs. Ttar can take a double-edge without problem.
Snorlax: Having 2 exploders and a focus puncher on the team, this guy will die before he makes a move.
Zapdos: Regice can ice beam it, Ttar can probably take 3 hits, and ice beam it.
Blissey: Takes Explosions from Azelf and Regi, Ttar can FP it.
Suicune: Only weezing has a problem with this beast. I don't have any set uppers anyways.
Sceptile: Weezing can switch into sword dancing versions, and sludge bomb it back, or burn it. For special versions, Regice takes almost nil from it.
Slaking: Deep problem. The closest i have to a counter is a weezing.
Ninjask: Vapy can roar it out, weezing takes almost nothing from bug attacks, and can flamethrower it.
Metagross: Vapy takes almost nil from MM, weezing avoids EQs and WoW it.
Celebi: The myriad of icebeams/Flamethrowers/Dark pulse in this team will stop it.
Jirachi: With flamethrowers on Sally/Weezing, and dark pulse on Ttar, this guy will be stopped, unless it's a doom desire.
Manaphy: Problem, must rely on Destiny Bond/Explosion to bring this down.
Azelf @ Life Orb ** Pixie
Trait: Levitate
Evs: 252 Sp atk, Rest in Speed and attack
Mild Nature (+ Spa, - Def)
- Explosion
- Psychic
- Grass Rope
- Nasty Plot
Basically, start with Nasty Plot to have the advantage, grass rope and psychic away. Explosion the minute Blissey, Snorlax, Regi, or Cress enters, flees if something happens.
Regice @ Leftovers ** Icy Body
Trait: Clear Body
Evs: 116 Sp Atk, 238 Atk, 40 Def, 116 HP
Relaxed Nature ( +Def, -Spd)
- Explosion
- Sleep Talk
- Thunderbolt
- Ice beam
Sleep absorber, says hi to that pink whore we know as blissey. A great special attacker if the special wall goes down. Also a good special wall in itself.
Weezing @ Leftovers ** Miaredo
Trait: Levitate
Evs: 200 HP, 12 Spd, 48 Def, 252 Satk
Nature: Modest (+Sp Atk, - Atk)
- Destiny Bond
- Sludge Bomb
- Thunderbolt
- Will-O-Wisp
This acts as a lot of things = A killer, a burner, and a special attacker. Also a tank. Destiny bond rocks in taking down rhyperiors.
Why thunderbolt > flamethrower? Cause this thing is my only gyarados counter. Besides, thunderbolt still hits skarm hard, Meta gets burned, so only jirachi is a problem. And steelix, which is immune to both, but doesn't like getting burned either.
Tyranitar @ Life Orb ** Tyranimia
Trait: Sandstream
Evs: 252 HP, 188 Sp Atk, 68 Spd
Quiet Nature (+ Sp Atk, - Spd)
- Focus Punch
- Dark Pulse
- Thunderbolt
- Ice Beam
Before you guys go Wtf, here's the concept: This guy acts as a special attacker that Blissey, Snorlax and Regice will NEVER switch into. Cress gets a dark pulse to her face if she appears. A good focus punch eliminates blissey, allowing the team to sweep. Regice and Snorlax would be forced to rest.
Salamence @ Choice specs
Trait : Intimidate
Nature : Modest (+Sp atk, - Atk)
EVs : 6 HP / 252 Spd / 252 SpAtk
- Draco Meteor
- Flamethrower
- Hydro Pump
- Dragon Pulse
(Copied from Phuquoph, thanks in advance). Well, the special attacking Sala, which only counter is a special wall. However, seeing as their special walls should be taken down by weezing, azelf, or regice, this will be free to sweep.
Vaporeon @ Leftovers
Trait: Water Absorb
Evs : 252 Def, 124 Hp, 132 Sp Atk
Nature: Bold (+Def, -atk)
- Ice beam
- Wish
- Roar
- Surf
The wisher, this helps to keep the team alive. Wish means that it's able to heal everyone in the team, Wish + Roar means it'll stay alive long enough to phaze any baton passer. Surf and ice beam are forms of offense. It also serves as a back-up tank, especially if weezing dies.
As you can see, the only physical moves i have in this team are Explosion and Focus Punch. Destiny Bond can easily take down unsuspecting pokemons, especially since weezing normally doesn't carry it. (Unlike Gengar). Vapy keeps this team very alive, passing around wishes.And once their special wall goes down, Sally and Ttar sweeps, and so does Azelf (if it's still alive).
Any comments? (Probably one of the few teams in which Electrivire doesn't walk over)
Edited:
Threat List:
Ttar: Vaporeon can enter and surf it, he can also wish back the damage from sandstorm
Gyarados: Weezing can come in and Burn it,Azelf can hit it with stabbed psychics, Regice can take a blow, and thunderbolt it back.
Infernape: Vapy can take a few hits from a physical, and attack it back with surf. Salamence can switch into a fighting move, and hydro pump it. Azelf can switch into a fighting move, and psychic it back.
Regice can switch into any non-fire special move, while Vapy can switch into a fire move.
Azelf: Regice takes very little from non-schemed attacks. Weezing can destiny bond it if desperate...
Rhyperior: Weezing can take blows from it, and WoW him back. Vapy can take a few hits, and surf it back.
Electrivire: Regice can take a hit, and attack back with ice beams. Azelf is faster, and can attack it with stabbed psychics.
Heracross: Weezing can take fighting or bug attacks, and sludge bomb or flamethrower it back. Salamence can switch into a fighting or bug attack, and lower it's attack.
Salamence: Vaporeon can switch into a draco meteor and wish/Ice beam. He can also wish and switch to regice, who is able to OHKO salamence with ice beam. For physical Sallys, Vaporeon can switch into it and wish, weezing can burn it, and Sally can lower it's attack.
Togekiss: Regice can switch into it and atttack it with Stabbed Ice beams. Ttar can switch into an air slash or tri-attack, and attack it back with thunderbolt or ice beam.
Gengar: Azelf can OHKO it, ttar can switch in provided it doesn't have energy ball/Grass rope, Regice can switch into a hypnosis.
Garchomp: Vapy can switch into it and ice beam it. Regice can ice beam it, provided it doesn't have rock slide. Weezing can switch into an EQ and WoW it.
Raikou: Regice takes almost nothing from non-CMed attacks, and about 33% from CM-ed attacks. It can ice beam it. Ttar can handle HP-ice versions, Sally can handle HP-grass versions.
Lucario: Weezing can switch into a reversal without problem, vapy can come into a revenge kill and surf it back, Sally can keep lowering it's attack.
Rampardos: Vappy can easily take an attack, and surf it back. Ttar/Weezing can also come onto a Head Smash, and kill/Burn it.
Tauros: Ttar can come into Returns/Zenheadbutts, while Azelf/Sally comes into EQs. Weezing can enter into EQs as well, but must beware of Zen headbutt.
Starmie: Regice can enter and attack it back with thunderbolts. Vaporeon can switch into surfs for the recovery.
Weavile: Sally can switch into anything apart from ice punchs, Vappy can take a few hits.
Dugtrio: Azelf/Sally/Weezing aren't affected by Arena trap, Regice can ice beam it to OHKO(Although if he does manage to withstand ice beam and OHKO with rock slide i'm in trouble), Vaporeon just sits there without problem. Ttar however, dies to it.
Alakazam: Regice can take a few hits... Vaporeon can take any CG fire punches.
PorygonZ: A counter is something that can switch into it without dying, and nothing is actually safe from a schemed adaptive hyper beam, so i'll say i can't counter this with the exception of Ttar.
Medicham: Azelf is a lot faster, and can psychic it, vapy can take a few hits, and surf it, Sally can switch into a fighting move and lower it's attack.
Straptor: Ttar can take flying and normal attacks, Vapy/Azelf takes Close combat.
Slowbro: Nope.
Jolteon: Having only 1 electric move on the whole team, this guy won't be that troublesome. Regice can shrug off it's attacks, especially with wish.
Aerodactyl: Vapy/Ttar laughs off rock slides, Azelf, Weezing and Sally can stay afloat of EQs. Ttar can take a double-edge without problem.
Snorlax: Having 2 exploders and a focus puncher on the team, this guy will die before he makes a move.
Zapdos: Regice can ice beam it, Ttar can probably take 3 hits, and ice beam it.
Blissey: Takes Explosions from Azelf and Regi, Ttar can FP it.
Suicune: Only weezing has a problem with this beast. I don't have any set uppers anyways.
Sceptile: Weezing can switch into sword dancing versions, and sludge bomb it back, or burn it. For special versions, Regice takes almost nil from it.
Slaking: Deep problem. The closest i have to a counter is a weezing.
Ninjask: Vapy can roar it out, weezing takes almost nothing from bug attacks, and can flamethrower it.
Metagross: Vapy takes almost nil from MM, weezing avoids EQs and WoW it.
Celebi: The myriad of icebeams/Flamethrowers/Dark pulse in this team will stop it.
Jirachi: With flamethrowers on Sally/Weezing, and dark pulse on Ttar, this guy will be stopped, unless it's a doom desire.
Manaphy: Problem, must rely on Destiny Bond/Explosion to bring this down.