





Hey, so my friends and I are having a small tournament at the end of the month and I hope to get as much input as possible on fine tuning my team. Any suggestions/changes to the team are totally welcome.
Lead:

Infernape @ Focus Sash
64 Atk/ 252 spA/ 192 Spe
Naive Nature
-Fake Out
-Stealth Rock
-Fire Blast
-Close Combat
A lot more efficient than Ambipom while still having the Fake Out aspect that I liked. He also has Stealth Rock which allows me to set up hazards early for my other pokes or even Infernape himself to beat down. I realized his weakness to water, so I decided to recycle...

Vaporeon @ Leftovers
188 hp/ 252 def/ 68 Spe
Bold Nature
-Protect
-Surf
-Wish
-Roar
I decided to keep Vaporeon because its bulk allows it to come in on various attacks and heal my other pokemon as well as itself. I replaced Toxic with Roar to phaze out different pokemon into my SR's. Since it is obviously frail to Electric attacks, I then chose...

Jolteon @ Life Orb
252 spA/252 spe/4 def
Timid nature
-Charge Beam
-Thunder Bolt
-Shadow Ball
-HP Grass
I like the fact that it can switch in on Electric attacks and heal its own LO injuries. Charge Beam gives it a chance to bulk up and possibly do some late game sweeping. Since it is weak to ground attacks and many pokemon run Earthquake, I then chose...

Salamence @ Life Orb
232 Atk / 24 SpA / 252 Spe
Naive Nature
-Dragon Dance
-Outrage
-Earthquake
-Roost
I realized that I needed a late game threat that can come in and stomp on almost anything. Salamence seemed like the perfect fit. With 1 Dragon Dance, a STAB'd Outrage can almost guarantee a 1HKO on something weakened by SR. I have Roost to offset the damage from LO. Seeing that it could be tough to get a DD off, I decided to recycle...

Breloom @ Toxic Orb
EVs: 252 Atk/208 Spe/48 HP
Nature: Adamant
- Spore
- Focus Punch
- Seed Bomb
- Thunder Punch
Having a skill that has a 100% chance to sleep the foe is great news for my Salamence and its ability to DD. Seed Bomb & Focus Punch already pack severe STAB damage on by themselves and there's Thunder Punch in to put a dent in Water/Flying types, especially Gyarados. I now see that enemy SR could be a problem for me, Jolteon in particular, so I decided to go with...

Donphan @ Leftovers
52 HP / 252 Atk / 204 Def
Adamant Nature
-Rapid Spin
-EarthQuake
-Assurance
-Ice Shard
Being both a sturdy physical defender and reliable Rapid Spinner, he seemed like the perfect choice. Earthquake utilizes his high base attack stat and I'm running Ice Shard since I don't have any other ice attack. Since his base speed is very very low, Assurance takes full advantage of that almost guaranteeing 100 base power.
I hope this team fairs better with you guys and please let me know of anything you would change.