I suck at intros so I'll just say this team has been pretty decent. It got me to the semis of the tour today until Earthworm decided that I had enough joy and crushed me. So please rate!
At a Glance
I made this team out of boredom at church =P. It actually did really well when I got home to test it. The biggest weakness is stall (As Earthworm pointed out if you watched our battle). Oh and don't ask about the nicknames.
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EFIEAFEOFAFE (Swampert) (M) @ Leftovers
Ability: Torrent
EVs: 240 HP/216 Def/52 SAtk
Relaxed nature (+Def, -Spd)
- Earthquake
- Ice Beam
- Stealth Rock
- Roar
Cool lead. Swampert is one of the most reliable pokes in the game of pokemon. Usually using those bulky stats and great resistances to great effect. With only one weakness, grass, I can usually find an appropriate time to set up my Stealth Rocks. After that I can usually attack or Roar away the opposition. Swampert's great typing also means that I can use him to counter some big threats in the OU metagame. Such as Tyranitar, Salamence (to an extent), Jolteon and Zapdos. With the great coverage given from Ice Beam and Earthquake I can usually score a super effective hit on my opponent. It would be nice to utilize Hydro Pump or Surf in the last slot but I feel that Roar and sometimes even Protect are much more beneficial to Swampert and the team in general.
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FLEOAFLOLOL (Rotom-h) @ Leftovers
Ability: Levitate
EVs: 252 HP/168 Def/88 Spd
Bold nature (+Def, -Atk)
- Rest
- Sleep Talk
- Thunderbolt
- Overheat
Pretty much keeps my opponent from spinning away this teams hard work. Rest/Sleep talk was pretty mandatory here as I have no wish support. Thanks to Rotoms great typing he also makes an effective counter against some threats. Namely Lucario, Gyarados and Scizor. Lucario is a pain though if it has Crunch. Latias can come in and reflect up. Thunderbolt/Overheath lets him counter the stuff he needs to and beat all of the spinners. Rotom serves as my last line of defense against Suicune. I can usually keep it out of the way until late game where I can crush it with TBolt. I'm considering Vashta's SubWisp set to beat Lucario but then I lose my gyarados counter and that isn't worth it imo.
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WAFJEFOFE (Latias) (F) @ Leftovers
Ability: Levitate
EVs: 148 HP/252 Spd/108 SAtk
Timid nature (+Spd, -Atk)
- Calm Mind
- Recover
- Reflect
- Dragon Pulse
The first of my offensive core. Latias serves as bait for Scizor / Tyranitar. Once they come in they almost always Pursuit. This allows me to switch in Lucario after a reflect and most of the time sweep. Calm Mind allows Latias to boost her Special Attack and Special Defense stat and also prepare for a possible sweep once Lucario has scared the steel types away. Recover allows Latias to stall out Seismic Toss Blissey and Ice Beam Blissey (Much less of a threat). Latias also counters Infernape really well. The EVs given allow me to 2HKO Blissey at +6... and if Latias gets that many boosts then it usually spells GG for my opponent since no non steel type can take this hit except Bulky TTar.
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BIGEIFJAOE (Tyranitar) (M) @ Choice Band
Ability: Sand Stream
EVs: 252 HP/40 Atk/216 SDef
Careful nature (+SDef, -SAtk)
- Earthquake
- Crunch
- Stone Edge
- Pursuit
This is the big guy that has saved me time and time again. CBTar is the best pokemon in Platinum... yeah I said it. He is a great counter to all of the special threats in Platinum even CM Refresh Latias, which is something Blissey can't do, he poses a huge threat to a weakened team and he also can eliminate a great deal of pokemon just out of them running. Earthquake allows me to put down Heatran and friends and is cool to use against Lucario looking for a free swords dance. Crunch is the tool against Zapdos as it can't be PP Stalled as easily as Stone Edge. Pursuit allows me to catch fleeing pokes and usually kill them since odds are... if they are fleeing they dont want to meet TTars powerful moves.
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EOFAJIFOAEFJIAJ (Lucario) (M) @ Life Orb
Ability: Inner Focus
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Swords Dance
- Close Combat
- Crunch
- Extremespeed
This is my main sweeper and finisher. He generally comes in later in the match when everything is weakened by Spikes, Stealth Rock and Sandstorm. Then stuff takes hits from my other members so its pretty grim for my opponent when they see this guy out. He even one me a match today and saved me from getting 6-0d by Earthworm x_x. Swords Dance allows me to boost my attack high enough to pretty much OHKO everything with Extremespeed if they have taken some damage. Close Combat is killing everything that doesn't resist it. Crunch beats up slower rotom formes.
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SPIMEIAMOEG (Skarmory) (M) @ Shed Shell
Ability: Keen Eye
EVs: 252 HP/64 Atk/176 Def/16 Spd
Impish nature (+Def, -SAtk)
- Brave Bird
- Roost
- Spikes
- Whirlwind
This is the pokemon that I started the team with. I wanted to try to keep the momentum on my side of the battle for the entire match. Meaning I wanted to dictate how the match went. Skarmory is a perfect pokemon for this. Skarmory can usually slow down most offensive teams and hurt their switchins with Spikes and Whirlwind. I'm most likely gonna replace Brave Bird with Drill peck because of the loss of HP and not having Leftovers. Thats another thing I wanted to bring up. Skarmory can usually lure in my opponents Magnezone which means less danger for Lucario later in the match. Skarmory is just a cool pokemon to have.
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Plz rate. My main weaknesses are SD Luke with crunch, DDMence and sometimes LO Gyarados.
At a Glance






I made this team out of boredom at church =P. It actually did really well when I got home to test it. The biggest weakness is stall (As Earthworm pointed out if you watched our battle). Oh and don't ask about the nicknames.
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EFIEAFEOFAFE (Swampert) (M) @ Leftovers
Ability: Torrent
EVs: 240 HP/216 Def/52 SAtk
Relaxed nature (+Def, -Spd)
- Earthquake
- Ice Beam
- Stealth Rock
- Roar
Cool lead. Swampert is one of the most reliable pokes in the game of pokemon. Usually using those bulky stats and great resistances to great effect. With only one weakness, grass, I can usually find an appropriate time to set up my Stealth Rocks. After that I can usually attack or Roar away the opposition. Swampert's great typing also means that I can use him to counter some big threats in the OU metagame. Such as Tyranitar, Salamence (to an extent), Jolteon and Zapdos. With the great coverage given from Ice Beam and Earthquake I can usually score a super effective hit on my opponent. It would be nice to utilize Hydro Pump or Surf in the last slot but I feel that Roar and sometimes even Protect are much more beneficial to Swampert and the team in general.
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FLEOAFLOLOL (Rotom-h) @ Leftovers
Ability: Levitate
EVs: 252 HP/168 Def/88 Spd
Bold nature (+Def, -Atk)
- Rest
- Sleep Talk
- Thunderbolt
- Overheat
Pretty much keeps my opponent from spinning away this teams hard work. Rest/Sleep talk was pretty mandatory here as I have no wish support. Thanks to Rotoms great typing he also makes an effective counter against some threats. Namely Lucario, Gyarados and Scizor. Lucario is a pain though if it has Crunch. Latias can come in and reflect up. Thunderbolt/Overheath lets him counter the stuff he needs to and beat all of the spinners. Rotom serves as my last line of defense against Suicune. I can usually keep it out of the way until late game where I can crush it with TBolt. I'm considering Vashta's SubWisp set to beat Lucario but then I lose my gyarados counter and that isn't worth it imo.
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WAFJEFOFE (Latias) (F) @ Leftovers
Ability: Levitate
EVs: 148 HP/252 Spd/108 SAtk
Timid nature (+Spd, -Atk)
- Calm Mind
- Recover
- Reflect
- Dragon Pulse
The first of my offensive core. Latias serves as bait for Scizor / Tyranitar. Once they come in they almost always Pursuit. This allows me to switch in Lucario after a reflect and most of the time sweep. Calm Mind allows Latias to boost her Special Attack and Special Defense stat and also prepare for a possible sweep once Lucario has scared the steel types away. Recover allows Latias to stall out Seismic Toss Blissey and Ice Beam Blissey (Much less of a threat). Latias also counters Infernape really well. The EVs given allow me to 2HKO Blissey at +6... and if Latias gets that many boosts then it usually spells GG for my opponent since no non steel type can take this hit except Bulky TTar.
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BIGEIFJAOE (Tyranitar) (M) @ Choice Band
Ability: Sand Stream
EVs: 252 HP/40 Atk/216 SDef
Careful nature (+SDef, -SAtk)
- Earthquake
- Crunch
- Stone Edge
- Pursuit
This is the big guy that has saved me time and time again. CBTar is the best pokemon in Platinum... yeah I said it. He is a great counter to all of the special threats in Platinum even CM Refresh Latias, which is something Blissey can't do, he poses a huge threat to a weakened team and he also can eliminate a great deal of pokemon just out of them running. Earthquake allows me to put down Heatran and friends and is cool to use against Lucario looking for a free swords dance. Crunch is the tool against Zapdos as it can't be PP Stalled as easily as Stone Edge. Pursuit allows me to catch fleeing pokes and usually kill them since odds are... if they are fleeing they dont want to meet TTars powerful moves.
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EOFAJIFOAEFJIAJ (Lucario) (M) @ Life Orb
Ability: Inner Focus
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Swords Dance
- Close Combat
- Crunch
- Extremespeed
This is my main sweeper and finisher. He generally comes in later in the match when everything is weakened by Spikes, Stealth Rock and Sandstorm. Then stuff takes hits from my other members so its pretty grim for my opponent when they see this guy out. He even one me a match today and saved me from getting 6-0d by Earthworm x_x. Swords Dance allows me to boost my attack high enough to pretty much OHKO everything with Extremespeed if they have taken some damage. Close Combat is killing everything that doesn't resist it. Crunch beats up slower rotom formes.
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SPIMEIAMOEG (Skarmory) (M) @ Shed Shell
Ability: Keen Eye
EVs: 252 HP/64 Atk/176 Def/16 Spd
Impish nature (+Def, -SAtk)
- Brave Bird
- Roost
- Spikes
- Whirlwind
This is the pokemon that I started the team with. I wanted to try to keep the momentum on my side of the battle for the entire match. Meaning I wanted to dictate how the match went. Skarmory is a perfect pokemon for this. Skarmory can usually slow down most offensive teams and hurt their switchins with Spikes and Whirlwind. I'm most likely gonna replace Brave Bird with Drill peck because of the loss of HP and not having Leftovers. Thats another thing I wanted to bring up. Skarmory can usually lure in my opponents Magnezone which means less danger for Lucario later in the match. Skarmory is just a cool pokemon to have.
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Plz rate. My main weaknesses are SD Luke with crunch, DDMence and sometimes LO Gyarados.