Like many others in smogon, I have turned to the underused tier because of how boring OU has become(to me). I've have recently started so all criticism is appreciated. My team's objective is to set up spikes, stall and weaken the opponent until Froslass and Altaria are ready to sweep. Without further adieu, the team.
Luxuria (Froslass) (F) @ Choice Specs
Ability: Snow Cloak
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Ice Beam
- Thunderbolt
- Shadow Ball
- Hidden Power [Fighting]
Froslass's my lead and she kills most Nidoqueen leads who try to set up Toxic Spikes. She's also my anti-spinner. She hits hard with her stab Ice Beam and Shadow ball and has Thunderbolt and Hidden Power fighting for immense coverage.
Avartia (Clefable) (F) @ Leftovers
Ability: Magic Guard
EVs: 252 HP/4 Def/252 SDef
Calm nature (+SDef, -Atk)
- Stealth Rock
- Wish
- Light Screen
- Seismic Toss
Clefable's this team's main special wall, Spiker and Wish passer with Light screen support. Unfortunately, she lacks much ability to do anything back so Seismic toss is there for reliable damage.
Gula (Drapion) (M) @ Black Sludge
Ability: Battle Armor
EVs: 252 HP/6 Atk/252 Def
Impish nature (+Def, -SAtk)
- Knock Off
- Crunch
- Whirlwind
- Toxic Spikes
Drapion's here to take physical hits along with Hitmontop and spread out some toxic spikes. Whirlwind is there since my team needs a phazer. It also helps to poison things. Crunch is my prefered stab move as it prevents Hypnos and Grumpigs from walling my Special sweepers.
Ira (Hitmontop) (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP/4 Atk/252 Def
Impish nature (+Def, -SAtk)
- Rapid Spin
- Close Combat
- Bullet Punch
- Stone Edge
Hitmontop's my rapid spinner. He's also here to take care of my Clefable problems and take some hits for the team. Close combat and Stone Edge provide good coverage while bullet punch helps to revenge kill a weakened Froslass.
Superbia (Altaria) (M) @ Leftovers
Ability: Natural Cure
EVs: 72 HP/252 Atk/184 Spd
Adamant nature (+Atk, -SAtk)
- Dragon Dance
- Dragon Claw
- Earthquake
- Roost/Draco meteor
Altaria's my team's physical sweeper, with roost to keep healthy. Dragon Claw and Earthqauke have quite a good coverage in UU and Flamethrower isn't needed as much. Hence, I was thinking Roost in the last slot, but Draco meteor does take some of the physical walls down. Or perhaps I could try Life orb on Altaria with Roost.
Acedia (Ampharos) (F) @ Leftovers
Ability: Static
EVs: 252 HP/120 Def/136 SAtk
Bold nature (+Def, -Atk)
- Discharge
- Hidden Power [Ice]
- Reflect
- Heal Bell
Ampharos is my team's bulky sweeper, cleric and supporter. Reflect allows him to stay in on earthquakes and kill back with his bolt-beam combo. He receives Wishes from Clefable to help him stay alive. He takes electric and steel typed attacks for the team.
So that's my team.

Luxuria (Froslass) (F) @ Choice Specs
Ability: Snow Cloak
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Ice Beam
- Thunderbolt
- Shadow Ball
- Hidden Power [Fighting]
Froslass's my lead and she kills most Nidoqueen leads who try to set up Toxic Spikes. She's also my anti-spinner. She hits hard with her stab Ice Beam and Shadow ball and has Thunderbolt and Hidden Power fighting for immense coverage.

Avartia (Clefable) (F) @ Leftovers
Ability: Magic Guard
EVs: 252 HP/4 Def/252 SDef
Calm nature (+SDef, -Atk)
- Stealth Rock
- Wish
- Light Screen
- Seismic Toss
Clefable's this team's main special wall, Spiker and Wish passer with Light screen support. Unfortunately, she lacks much ability to do anything back so Seismic toss is there for reliable damage.

Gula (Drapion) (M) @ Black Sludge
Ability: Battle Armor
EVs: 252 HP/6 Atk/252 Def
Impish nature (+Def, -SAtk)
- Knock Off
- Crunch
- Whirlwind
- Toxic Spikes
Drapion's here to take physical hits along with Hitmontop and spread out some toxic spikes. Whirlwind is there since my team needs a phazer. It also helps to poison things. Crunch is my prefered stab move as it prevents Hypnos and Grumpigs from walling my Special sweepers.

Ira (Hitmontop) (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP/4 Atk/252 Def
Impish nature (+Def, -SAtk)
- Rapid Spin
- Close Combat
- Bullet Punch
- Stone Edge
Hitmontop's my rapid spinner. He's also here to take care of my Clefable problems and take some hits for the team. Close combat and Stone Edge provide good coverage while bullet punch helps to revenge kill a weakened Froslass.

Superbia (Altaria) (M) @ Leftovers
Ability: Natural Cure
EVs: 72 HP/252 Atk/184 Spd
Adamant nature (+Atk, -SAtk)
- Dragon Dance
- Dragon Claw
- Earthquake
- Roost/Draco meteor
Altaria's my team's physical sweeper, with roost to keep healthy. Dragon Claw and Earthqauke have quite a good coverage in UU and Flamethrower isn't needed as much. Hence, I was thinking Roost in the last slot, but Draco meteor does take some of the physical walls down. Or perhaps I could try Life orb on Altaria with Roost.

Acedia (Ampharos) (F) @ Leftovers
Ability: Static
EVs: 252 HP/120 Def/136 SAtk
Bold nature (+Def, -Atk)
- Discharge
- Hidden Power [Ice]
- Reflect
- Heal Bell
Ampharos is my team's bulky sweeper, cleric and supporter. Reflect allows him to stay in on earthquakes and kill back with his bolt-beam combo. He receives Wishes from Clefable to help him stay alive. He takes electric and steel typed attacks for the team.
So that's my team.