XY OU RMT - M-Gyarados Sweep

Hi there, I'm new to the forum, but not that new to the Pkmn Showdown. I got more used to Showdown after playing for a long time on another server and here I've found a more competitive playing. I used to run a OU team that reached 16xx at some time (Land-T; Quag; Esp; Heatran; M-Gya; Gengar), that later began to decay and then I was off for some time from battles. I've returned recently and found myself with 14xx on the OU ladder, being able only to remain at this rate after I remade my team. Then here I am, hope you have nice advices.


Gyarados @ Gyaradosite
Ability: Intimidate
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Dragon Dance
- Waterfall
- Substitute
- Earthquake

The powerhouse of this team. Pretty standard, as you can see, but he does his job pretty nice, alright. Chose substitute over Stone Edge/Ice Fang because statuses are pretty bad news for this boy. Taunt would do ok as well, i guess, just a matter of preference. Waterfall is the main move, while Earthquake combined to Mold Breaker give hellalot coverage, hitting even the otherwise somewhat menacing Rotom-W.

Latios (M) @ Life Orb
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
Ivs: 0 Atk
- Roost
- Psychic
- Thunderbolt
- Ice Beam

With its good natural bulk and overwhelming speed and sp. atk, the Life Orb combo with Roost increases the power of Latios while giving it durability. I caught myself wondering if Psyshock wouldn't do better instead of Psychic, maybe you guys can help me decide. Thus, a trustworthy Boltbeam combo, being quite unexpected as well, at least I haven't seen many Latios runing those two lately. The special sweeper itself.

Espeon @ Leftovers
Ability: Magic Bounce
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
- Psychic
- Hidden Power [Fire]
- Morning Sun
- Heal Bell

I hate hazards. I hate defog cleaning the hazards I put myself. My late 5th gen beloved spinner Tentacruel has lost some usefulness with the Rain nerf. There fits Espeon. In my previous team I had it more offensive, with a Trick-Choice Specs set, but now I felt like durability would do better, that's why this EVs spread. Espeon annoys *a little* some hazards setters too, namely Ferrothorn and Skarmory, unable to set their precious hazards while Espeon is on play with a little surprise move to deal with them, specially for Ferry.

Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 252 SpD / 4 Spe
Calm Nature
IVs: 0 Atk
- Lava Plume
- Stealth Rock
- Toxic
- Taunt

The most seen set nowadays I guess, but it does what it's meant to. Lava Plume is mandatory. Heatran is a great SR setter, alright. Taunt and Toxic are meant to deal with oposing stallers. Not having Earth Power hurts it a lot while facing a foe Heatran, leaving me no choice but switching. Overall, a SR setter with a lot o resistances and somewhat a statuses spreader.

Amoonguss @ Leftovers
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
IVs: 0 Atk
- Spore
- Giga Drain
- Clear Smog
- Foul Play

Here it is, the member of the team that I can't help but feel it's not in his place. I chose it because I missed a bulky grass type to cover the team's inability to deal with ones like Rotom-W. Being quite resistant to Fairy threats like Azumarill didn't hurt either. However, it's unusual to it serve a better purpose than sporing someone. Giga Drain is nice, but easily predicted; Clear Smog is meant to stop early set-ups, while Foul Play is to deal with someone who has already setted to an dangerous level, if the lil' mushroom manages to survive.

Scizor @ Choice Band
Ability: Technician
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Bullet Punch
- U-turn
- Superpower
- Knock Off

It fills the role Landorus-T has left so-so. One of the standards non-Mega Scizor sets, specialist in revenge kills. I used to run Pursuit over Knock Off, giving the frail psychics and ghosts nightmares, but since I had no other PKMN with K.off and I find it pretty crucial... there it is. Bullet Punch is the key move of any Scizor set I know, U-turn for damage + momentum and Superpower to hit hard anytime I have to.

Neat stuff: If not good, almost certainly not a bad type sinergy between the pokes; it's quite rare to get hazards on my side, only if I fail to predict or Mold Breaker Excadrill; dedicated stallers with statuses moves often have serious trouble dealing with Espeon too; overall a bulky team.

Uncool stuff: It lacks a dedicated phisicaly defensive wall, or something tanky enough; while it got a nice amount of durability, Espeon lost it's touch to actually beat anything, wich sucks; the absence of Scarf-Turner Land-T really is significant, but I keep thinking that adding him to the team would severily unbalance it; Amoonguss.

So here's my current team. As I've already said, i keep 14xx in the ladder, with no great prospection of engaging higher flights 'til now. I might post the previous team sometime after if someone get interested.
 
latios.gif

Latios (M) @ Life Orb
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
Ivs: 0 Atk
- Roost
- Psyshock
- Thunderbolt
- Draco Meteor

Latios really doesn't need Ice Beam when having access to Dragon type STAB moves, Draco Meteor is what you want to be using. You want to fire of a hard hitting attack on something which is planning on coming in or the Pokemon currently on the field and then switch out. Psyshock is preferred over Psychic so you are able to do good physical damage on special defense walls. It combines well with Draco Meteor for both STAB moves hitting specially and physically.

heatran.gif

Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 220 SpD / 40 Spe
Calm Nature
- Lava Plume
- Stealth Rock
- Toxic
- Taunt

If you're going to be running Taunt on Heatran can I suggest investing in more Speed EVs rather than just 4. This allows you to take full advantage of the move and not have to wait until the next turn before the opponents Pokemon has been Taunt. This should be great when encountering Pokemon which are just as slow, yet bulky as Heatran, the only difference is they won't be invested in any Speed and will find their sets being easily stopped and crippled because of it.
 
Last edited:
First, thanks for the tips, really appreciate. You really got a point with Heatran, I'm changing it now. About Latios I thought since he's not running a Choice set, it would be really nice to keep him in play as long as he can deal a lot of damage* steadly, not the case after using Draco Meteor.

PS: How do I put the pkmn sprites in the text of the message? haha
 
Last edited:
I think your team is headed in the right direction, but just needs a bit of a push. If you want to sweep with Mega Gyarados you should give it some more support. The first thing I'd recommend is a reliable Defogger/Spinner. If you want to be able to use Gyarados' potential type change to set up/take hits you won't want to lose 25% each time you bring it in before going mega. I know you don't like removing your own hazards, but try Defog on Empoleon. Defog allows crucial hazard removal which benefits Scizor potentially U-Turning in and out as well as Gyarados. Empoleon also helps patch up your team's weakness to Greninja. It can also help you against the Lati twins with Ice Beam and it can Roar out setup sweepers if need be.

Empoleon @ Leftovers
Ability: Torrent
EVs: 252 HP / 252 SpD / 4 Spe
Calm Nature
- Scald
- Ice Beam
- Roar
- Defog

Also, if you're using Latios, I highly recommend you use Draco Meteor over Thunderbolt. I know it basically requires you to switch out afterward, but it causes massive damage to mons who don't resist it. T-bolt doesn't really hit anything that hard that you can't hit harder with another move. The exception is Azumarill who has a chance to go down on the switch if rocks are up, but you could just as easily hit it with a Psychic and 2HKO for the cost of a bit of Aqua Jet damage or switch out to Amoongus. I think Psychic is the overall better choice for your team. OHKO's physically defensive Megasaur after rocks while Psyshock only has a chance to OHKO the specially defensive variant after rocks. Both at least 2HKO either variant without rocks (and without screens).

Physically defensive:
252 SpA Life Orb Latios Psychic vs. 252 HP / 0 SpD Mega Venusaur: 330-390 (90.6 - 107.1%) -- guaranteed OHKO after Stealth Rock

252 SpA Life Orb Latios Psyshock vs. 252 HP / 240+ Def Mega Venusaur: 218-257 (59.8 - 70.6%) -- guaranteed 2HKO after Stealth Rock

Specially defensive:
252 SpA Life Orb Latios Psychic vs. 252 HP / 240+ SpD Mega Venusaur: 244-291 (67 - 79.9%) -- guaranteed 2HKO after Stealth Rock

252 SpA Life Orb Latios Psyshock vs. 252 HP / 0 Def Mega Venusaur: 283-338 (77.7 - 92.8%) -- 37.5% chance to OHKO after Stealth Rock

Latios (M) @ Life Orb
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psychic
- Ice Beam
- Roost
Slow U-Turns from Scizor also play well into getting Latios in safely so it can blast something on the opposing team or get off a fast Defog if you need it.
(note: I'm still contemplating whether or not Latias would fill this role better since it has better bulk. Test the team out and post your results)

I hope this advice helps. Happy battling.
 
First, thanks for the tips, really appreciate. You really got a point with Heatran, I'm changing it now. About Latios I thought since he's not running a Choice set, it would be really nice to keep him in play as long as he can deal a lot of demage steadly, not the case after using Draco Meteor.

PS: How do I put the pkmn sprites in the text of the message? haha
The thing is Draco Meteor is Latios' strongest STAB move, the special attack drop after sure is a bummer but that doesn't necessarily mean you have to switch out after you use a move every time. If you notice the opponent is weakened enough for Psyshock or Thunderbolt to kill, then simply use them and avoid the stat drop however when you realize Draco Meteor is the only thing that will take the Pokemon out in the situation, it's best to fire it of and switch.

You want Latios to be dealing out quick and hard hitting attacks as it isn't built to stay in and take them itself.
 
Trifabulous

Thanks for the tips.

Making room for Empoleon would require me to rearrange the team as a whole, wouldn't it? His typing would not pair well with some current pokes of the team, plus Defog would leave Espeon basically renderless, since it's main purpose is to keep hazards off my field. Well, I could really look into that, since the results of this team are not quite satisfactory until now anyway.

And yeah, Greninja REALLY IS a pain in the ass to my team, I can barely check it.

Darnell

Thank you again!

I will test further Draco Meteor Latios and see if he really hits as hard and as many threats possible, abdicating first of thunderbolt and then ice beam to see wich one is less suited.
 
Trifabulous

Thanks for the tips.

Making room for Empoleon would require me to rearrange the team as a whole, wouldn't it? His typing would not pair well with some current pokes of the team, plus Defog would leave Espeon basically renderless, since it's main purpose is to keep hazards off my field. Well, I could really look into that, since the results of this team are not quite satisfactory until now anyway.

And yeah, Greninja REALLY IS a pain in the ass to my team, I can barely check it.

Darnell

Thank you again!

I will test further Draco Meteor Latios and see if he really hits as hard and as many threats possible, abdicating first of thunderbolt and then ice beam to see wich one is less suited.
Definently Ice Beam should go, Thunderbolt lets you hit Pokemon such as Mandibuzz, Mega Zard Y, Talonflame, Gyarados, Keldeo, Azumarill

and you're welcome n_n, glad to help
 
Definently Ice Beam should go, Thunderbolt lets you hit Pokemon such as Mandibuzz, Mega Zard Y, Talonflame, Gyarados, Keldeo, Azumarill

and you're welcome n_n, glad to help
I suggested keeping Ice Beam to hit the likes of Gliscor and the Landorus forms. It should noted that Ice Beam hits Mandibuzz super effectively as well. And you already have Psyshock for Keldeo. It hits harder because of STAB (guaranteed OHKO) and it even works through any possible Calm Minds. Psyshock also does comparable damage to Thunderbolt vs Mega Zard Y and some of the other mons hit by Thunderbolt are already destroyed by Draco.

Zard Y
252 SpA Life Orb Latios Psyshock vs. 0 HP / 4 Def Mega Charizard Y: 208-246 (70 - 82.8%) -- guaranteed OHKO after Stealth Rock

252 SpA Life Orb Latios Thunderbolt vs. 0 HP / 0 SpD Mega Charizard Y: 229-270 (77.1 - 90.9%) -- guaranteed OHKO after Stealth Rock

252 SpA Life Orb Latios Draco Meteor vs. 0 HP / 0 SpD Mega Charizard Y: 246-290 (82.8 - 97.6%) -- guaranteed OHKO after Stealth Rock

Talonflame:
252 SpA Life Orb Latios Draco Meteor vs. 0 HP / 0 SpD Talonflame: 374-442 (125.9 - 148.8%) -- guaranteed OHKO

252 SpA Life Orb Latios Thunderbolt vs. 0 HP / 0 SpD Talonflame: 346-408 (116.4 - 137.3%) -- guaranteed OHKO

Gyarados:
252 SpA Life Orb Latios Thunderbolt vs. 0 HP / 0 SpD Mega Gyarados: 205-242 (61.9 - 73.1%) -- guaranteed 2HKO after Stealth Rock

252 SpA Life Orb Latios Draco Meteor vs. 0 HP / 0 SpD Mega Gyarados: 220-261 (66.4 - 78.8%) -- guaranteed 2HKO after Stealth Rock

I will give you regular Gyarados. Thunderbolt does way more and doesn't carry the Sp. Atk drop. I suppose it comes down to preference. Though this team doesn't fear Gyarados too much. And Noxyed I meant to replace Espeon with Empoleon. I'm sorry if that was unclear. It helps with Greninja and resists Psychic and Ice attacks aimed at Amoongus and doesn't really fear Fire. He also resists rocks so he can switch into them more often if need be.
 
Back
Top