Hi there, I'm new to the forum, but not that new to the Pkmn Showdown. I got more used to Showdown after playing for a long time on another server and here I've found a more competitive playing. I used to run a OU team that reached 16xx at some time (Land-T; Quag; Esp; Heatran; M-Gya; Gengar), that later began to decay and then I was off for some time from battles. I've returned recently and found myself with 14xx on the OU ladder, being able only to remain at this rate after I remade my team. Then here I am, hope you have nice advices.
Gyarados @ Gyaradosite
Ability: Intimidate
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Dragon Dance
- Waterfall
- Substitute
- Earthquake
The powerhouse of this team. Pretty standard, as you can see, but he does his job pretty nice, alright. Chose substitute over Stone Edge/Ice Fang because statuses are pretty bad news for this boy. Taunt would do ok as well, i guess, just a matter of preference. Waterfall is the main move, while Earthquake combined to Mold Breaker give hellalot coverage, hitting even the otherwise somewhat menacing Rotom-W.
Latios (M) @ Life Orb
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
Ivs: 0 Atk
- Roost
- Psychic
- Thunderbolt
- Ice Beam
With its good natural bulk and overwhelming speed and sp. atk, the Life Orb combo with Roost increases the power of Latios while giving it durability. I caught myself wondering if Psyshock wouldn't do better instead of Psychic, maybe you guys can help me decide. Thus, a trustworthy Boltbeam combo, being quite unexpected as well, at least I haven't seen many Latios runing those two lately. The special sweeper itself.
Espeon @ Leftovers
Ability: Magic Bounce
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
- Psychic
- Hidden Power [Fire]
- Morning Sun
- Heal Bell
I hate hazards. I hate defog cleaning the hazards I put myself. My late 5th gen beloved spinner Tentacruel has lost some usefulness with the Rain nerf. There fits Espeon. In my previous team I had it more offensive, with a Trick-Choice Specs set, but now I felt like durability would do better, that's why this EVs spread. Espeon annoys *a little* some hazards setters too, namely Ferrothorn and Skarmory, unable to set their precious hazards while Espeon is on play with a little surprise move to deal with them, specially for Ferry.
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 252 SpD / 4 Spe
Calm Nature
IVs: 0 Atk
- Lava Plume
- Stealth Rock
- Toxic
- Taunt
The most seen set nowadays I guess, but it does what it's meant to. Lava Plume is mandatory. Heatran is a great SR setter, alright. Taunt and Toxic are meant to deal with oposing stallers. Not having Earth Power hurts it a lot while facing a foe Heatran, leaving me no choice but switching. Overall, a SR setter with a lot o resistances and somewhat a statuses spreader.
Amoonguss @ Leftovers
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
IVs: 0 Atk
- Spore
- Giga Drain
- Clear Smog
- Foul Play
Here it is, the member of the team that I can't help but feel it's not in his place. I chose it because I missed a bulky grass type to cover the team's inability to deal with ones like Rotom-W. Being quite resistant to Fairy threats like Azumarill didn't hurt either. However, it's unusual to it serve a better purpose than sporing someone. Giga Drain is nice, but easily predicted; Clear Smog is meant to stop early set-ups, while Foul Play is to deal with someone who has already setted to an dangerous level, if the lil' mushroom manages to survive.
Scizor @ Choice Band
Ability: Technician
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Bullet Punch
- U-turn
- Superpower
- Knock Off
It fills the role Landorus-T has left so-so. One of the standards non-Mega Scizor sets, specialist in revenge kills. I used to run Pursuit over Knock Off, giving the frail psychics and ghosts nightmares, but since I had no other PKMN with K.off and I find it pretty crucial... there it is. Bullet Punch is the key move of any Scizor set I know, U-turn for damage + momentum and Superpower to hit hard anytime I have to.
Neat stuff: If not good, almost certainly not a bad type sinergy between the pokes; it's quite rare to get hazards on my side, only if I fail to predict or Mold Breaker Excadrill; dedicated stallers with statuses moves often have serious trouble dealing with Espeon too; overall a bulky team.
Uncool stuff: It lacks a dedicated phisicaly defensive wall, or something tanky enough; while it got a nice amount of durability, Espeon lost it's touch to actually beat anything, wich sucks; the absence of Scarf-Turner Land-T really is significant, but I keep thinking that adding him to the team would severily unbalance it; Amoonguss.
So here's my current team. As I've already said, i keep 14xx in the ladder, with no great prospection of engaging higher flights 'til now. I might post the previous team sometime after if someone get interested.
Gyarados @ Gyaradosite
Ability: Intimidate
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Dragon Dance
- Waterfall
- Substitute
- Earthquake
The powerhouse of this team. Pretty standard, as you can see, but he does his job pretty nice, alright. Chose substitute over Stone Edge/Ice Fang because statuses are pretty bad news for this boy. Taunt would do ok as well, i guess, just a matter of preference. Waterfall is the main move, while Earthquake combined to Mold Breaker give hellalot coverage, hitting even the otherwise somewhat menacing Rotom-W.
Latios (M) @ Life Orb
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
Ivs: 0 Atk
- Roost
- Psychic
- Thunderbolt
- Ice Beam
With its good natural bulk and overwhelming speed and sp. atk, the Life Orb combo with Roost increases the power of Latios while giving it durability. I caught myself wondering if Psyshock wouldn't do better instead of Psychic, maybe you guys can help me decide. Thus, a trustworthy Boltbeam combo, being quite unexpected as well, at least I haven't seen many Latios runing those two lately. The special sweeper itself.
Espeon @ Leftovers
Ability: Magic Bounce
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
- Psychic
- Hidden Power [Fire]
- Morning Sun
- Heal Bell
I hate hazards. I hate defog cleaning the hazards I put myself. My late 5th gen beloved spinner Tentacruel has lost some usefulness with the Rain nerf. There fits Espeon. In my previous team I had it more offensive, with a Trick-Choice Specs set, but now I felt like durability would do better, that's why this EVs spread. Espeon annoys *a little* some hazards setters too, namely Ferrothorn and Skarmory, unable to set their precious hazards while Espeon is on play with a little surprise move to deal with them, specially for Ferry.
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 252 SpD / 4 Spe
Calm Nature
IVs: 0 Atk
- Lava Plume
- Stealth Rock
- Toxic
- Taunt
The most seen set nowadays I guess, but it does what it's meant to. Lava Plume is mandatory. Heatran is a great SR setter, alright. Taunt and Toxic are meant to deal with oposing stallers. Not having Earth Power hurts it a lot while facing a foe Heatran, leaving me no choice but switching. Overall, a SR setter with a lot o resistances and somewhat a statuses spreader.
Amoonguss @ Leftovers
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
IVs: 0 Atk
- Spore
- Giga Drain
- Clear Smog
- Foul Play
Here it is, the member of the team that I can't help but feel it's not in his place. I chose it because I missed a bulky grass type to cover the team's inability to deal with ones like Rotom-W. Being quite resistant to Fairy threats like Azumarill didn't hurt either. However, it's unusual to it serve a better purpose than sporing someone. Giga Drain is nice, but easily predicted; Clear Smog is meant to stop early set-ups, while Foul Play is to deal with someone who has already setted to an dangerous level, if the lil' mushroom manages to survive.
Scizor @ Choice Band
Ability: Technician
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Bullet Punch
- U-turn
- Superpower
- Knock Off
It fills the role Landorus-T has left so-so. One of the standards non-Mega Scizor sets, specialist in revenge kills. I used to run Pursuit over Knock Off, giving the frail psychics and ghosts nightmares, but since I had no other PKMN with K.off and I find it pretty crucial... there it is. Bullet Punch is the key move of any Scizor set I know, U-turn for damage + momentum and Superpower to hit hard anytime I have to.
Neat stuff: If not good, almost certainly not a bad type sinergy between the pokes; it's quite rare to get hazards on my side, only if I fail to predict or Mold Breaker Excadrill; dedicated stallers with statuses moves often have serious trouble dealing with Espeon too; overall a bulky team.
Uncool stuff: It lacks a dedicated phisicaly defensive wall, or something tanky enough; while it got a nice amount of durability, Espeon lost it's touch to actually beat anything, wich sucks; the absence of Scarf-Turner Land-T really is significant, but I keep thinking that adding him to the team would severily unbalance it; Amoonguss.
So here's my current team. As I've already said, i keep 14xx in the ladder, with no great prospection of engaging higher flights 'til now. I might post the previous team sometime after if someone get interested.