Rate my team~~
Mjolnir (Landorus-Therian) (M) @ Choice Scarf
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Iron Tail
- U-turn
This moveset hurts talonflame and other threats in this meta greatly. A Stone Edge to the face destroys talonflame, zapdos and staraptor.
U-turn to bait out a switch, or to hit a psychic type hard and then swap out to my heatran or something to take a psychic from say an alakazam.
Iron tail is for the fairy type coverage, and EQ for the STAB coverage too.
Majestic as fk (Ampharos) @ Ampharosite
Ability: Static
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Dragon Pulse
- Thunderbolt
- Discharge
- Focus Blast
Chose Ampharos because of its MASSIVE Sp.Atk stat, and because it provides coverage for dragon, electric, ice, rock, steel and it checks talonflame fairly well. it also deals with Azumarill and keldeo who can destroy my team.
though I am thinking about changing discharge for something, do you have any suggestions?
Thunder Rat (Manectric-Mega) @ Manectite
Ability: Intimidate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Flamethrower
- Volt Switch
- Hidden Power [Ice]
I originally was using mega ampharos. But he was too slow for what I needed and didn't bring all that much to the team in general. So I swapped out to Manectric as it has intimidate which helps against phys attackers, and has a massive SpA stat, aswell as a huge Speed stat allowing it to be useful and provide coverage, aswell as being able to revenge kill and late game clean up/sweep if needed
Heatran @ Air Balloon
Ability: Flash Fire
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Earth power
- Ancient power
- Toxic
- Fire blast
Heatran is my SpD wall, it provides huge coverage and can deal massive damage to their team. it has very little weaknesses with an air balloon making it a great wall. I gave it toxic so I can poison their team when they try to swap out if they get walled by heatran.
Toxic is a great move on heatran, and it can make people think twice about switching out on heatran.
Fuck Your Walls (Keldeo) @ Choice Specs
Ability: Justified
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Aqua Jet
- Secret Sword
- Scald
- Icy Wind
This team can easily be walled, so I added the king of wall breakers into my team, keldeo. I gave it aqua jet so it has a prio move and has a revenge killing aspect. Secret sword is an obvious choice for keldeo, it allows it to trample all over the popular walls atm, and a wall breaker is exactly what the team needs.
I also gave it Scald so it can burn their phys attackers and cripple them.
Dreams Are Tasty (Gengar) @ Life Orb
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Dazzling Gleam
- Giga Drain
- Shadow Ball
- Sludge Bomb
Gengar destroys Azumarill, and Greninja both big threats to my team. I chose this moveset for coverage mainly.
Sludge bomb hurts fairies; psychics and grass types like venusaur.
Gleam also deals with dragons and dark types.
NOM NOM (Garchomp) @ Focus Sash
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Stone edge
- Outrage
- Stealth Rock
My Usual Lead. with sash, i can 99% of the time get a stealth rocks off. and after the rocks I am usually able to tae out huge chunks out of their team/lead with outrage/Dclaw/EQ. there aren't many leads that can outspeed garchomp, so he is a great lead
Who is a threat at every stage of the game.
Mjolnir (Landorus-Therian) (M) @ Choice Scarf
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Iron Tail
- U-turn
This moveset hurts talonflame and other threats in this meta greatly. A Stone Edge to the face destroys talonflame, zapdos and staraptor.
U-turn to bait out a switch, or to hit a psychic type hard and then swap out to my heatran or something to take a psychic from say an alakazam.
Iron tail is for the fairy type coverage, and EQ for the STAB coverage too.
Ability: Static
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Dragon Pulse
- Thunderbolt
- Discharge
- Focus Blast
Chose Ampharos because of its MASSIVE Sp.Atk stat, and because it provides coverage for dragon, electric, ice, rock, steel and it checks talonflame fairly well. it also deals with Azumarill and keldeo who can destroy my team.
though I am thinking about changing discharge for something, do you have any suggestions?
Thunder Rat (Manectric-Mega) @ Manectite
Ability: Intimidate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Flamethrower
- Volt Switch
- Hidden Power [Ice]
I originally was using mega ampharos. But he was too slow for what I needed and didn't bring all that much to the team in general. So I swapped out to Manectric as it has intimidate which helps against phys attackers, and has a massive SpA stat, aswell as a huge Speed stat allowing it to be useful and provide coverage, aswell as being able to revenge kill and late game clean up/sweep if needed
Heatran @ Air Balloon
Ability: Flash Fire
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Earth power
- Ancient power
- Toxic
- Fire blast
Heatran is my SpD wall, it provides huge coverage and can deal massive damage to their team. it has very little weaknesses with an air balloon making it a great wall. I gave it toxic so I can poison their team when they try to swap out if they get walled by heatran.
Toxic is a great move on heatran, and it can make people think twice about switching out on heatran.
Fuck Your Walls (Keldeo) @ Choice Specs
Ability: Justified
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Aqua Jet
- Secret Sword
- Scald
- Icy Wind
This team can easily be walled, so I added the king of wall breakers into my team, keldeo. I gave it aqua jet so it has a prio move and has a revenge killing aspect. Secret sword is an obvious choice for keldeo, it allows it to trample all over the popular walls atm, and a wall breaker is exactly what the team needs.
I also gave it Scald so it can burn their phys attackers and cripple them.
Dreams Are Tasty (Gengar) @ Life Orb
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Dazzling Gleam
- Giga Drain
- Shadow Ball
- Sludge Bomb
Gengar destroys Azumarill, and Greninja both big threats to my team. I chose this moveset for coverage mainly.
Sludge bomb hurts fairies; psychics and grass types like venusaur.
Gleam also deals with dragons and dark types.
NOM NOM (Garchomp) @ Focus Sash
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Stone edge
- Outrage
- Stealth Rock
My Usual Lead. with sash, i can 99% of the time get a stealth rocks off. and after the rocks I am usually able to tae out huge chunks out of their team/lead with outrage/Dclaw/EQ. there aren't many leads that can outspeed garchomp, so he is a great lead
Who is a threat at every stage of the game.
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