So I am quite new to teambuilding and UU itself, so I decided I needed some feedback on my team. All advice and critisicm is welcome!
Aggron @ Aggronite
Ability: Sturdy
EVs: 252 HP / 16 Def / 240 SpD
Careful Nature
- Stealth Rock
- Heavy Slam
- Earthquake
- Roar
As my favorite Pokemon, Aggron is the star of the team that I built around. It functions as a mixed tank as well as a stealth rocker, and roar for phasing with Stealth rocks. The careful nature and investment allows it take some special hits, while still tanking against physical hits.
Vaporeon @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Wish
- Scald
- Heal Bell
- Protect
Vaporeon has good synergy well with Aggron because it covers his rock and ground weakness, can absorb scalds, and can wish pass to Aggron giving him recovery. He functions as the team cleric with heal bell which clears away any status problems on my team. Vaporeons own scald allows the chance to burn and potentially cripple the opponents physical pokes as well.
Crobat @ Black Sludge
Ability: Infiltrator
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Brave Bird
- U-turn
- Defog
- Roost
Crobat serves as my defogger while also scouting as my lead with his great speed and U-turn. Brave bird is for hitting fighting types and roost for survivability. The reason I chose him is because he takes on any fighting types that threaten Aggron, completing the Aggron/Vaporeon/Crobat core.
Hydreigon @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Dark Pulse
- U-turn
- Heat Wave
This poke is my special sweeper and forms a U-turn core with crobat to keep the momentum going. With choice scarf, He outspeeds most Pokemon that might threat Aggron. Hydreigon is here because I needed a fast special sweeper that could take out threats for Aggron. Draco meteor can kill with relative easy, and dark pulse is a secondary STAB when dealing against things that resist dragon or are weak to dark. Finnaly heat wave is for coverage against grass and steel types. The reason heat wave is chosen over fire blast is matter of better accuracy.
Chandelure @ Choice Specs
Ability: Flash Fire
EVs: 252 SpA / 252 Spe
Modest Nature
- Energy Ball
- Shadow Ball
- Heat Wave
- Trick
Since Aggron is threatened by fire types, I added chandelure to take fire hits, while strengthening my Sp Atk with flash fire. He is my other special sweeper that also acts as a spin blocker so that stealth rock is not removed. Trick is on here to deal with things like eviolite, leftovers, choice band and other things. Heat wave is my main method of killing, but shadow ball hits other ghost types and energy ball can revenge kill water types.
Mamoswine @ Life Orb
Ability: Oblivious
EVs: 252 HP / 252 Atk
Adamant Nature
- Ice Shard
- Earthquake
- Icicle Crash
- Knock Off
My last member is on here because I noticed I had a slight electric weakness, and needed another physical attacker. Priority is also something that I lacked so that's another reason mamoswine got this spot because of ice shard. Knock off is on mamoswine because it removes leftovers and whatnot from walls that might trouble my team. Earthquake and icicle crash are included for hard hitting reliable STAB.
Again, all criticism welcome.
(This is my first RMT and my first post, so I apologize if the descriptions are not adequate)
Aggron @ Aggronite
Ability: Sturdy
EVs: 252 HP / 16 Def / 240 SpD
Careful Nature
- Stealth Rock
- Heavy Slam
- Earthquake
- Roar
As my favorite Pokemon, Aggron is the star of the team that I built around. It functions as a mixed tank as well as a stealth rocker, and roar for phasing with Stealth rocks. The careful nature and investment allows it take some special hits, while still tanking against physical hits.
Vaporeon @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Wish
- Scald
- Heal Bell
- Protect
Vaporeon has good synergy well with Aggron because it covers his rock and ground weakness, can absorb scalds, and can wish pass to Aggron giving him recovery. He functions as the team cleric with heal bell which clears away any status problems on my team. Vaporeons own scald allows the chance to burn and potentially cripple the opponents physical pokes as well.
Crobat @ Black Sludge
Ability: Infiltrator
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Brave Bird
- U-turn
- Defog
- Roost
Crobat serves as my defogger while also scouting as my lead with his great speed and U-turn. Brave bird is for hitting fighting types and roost for survivability. The reason I chose him is because he takes on any fighting types that threaten Aggron, completing the Aggron/Vaporeon/Crobat core.
Hydreigon @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Dark Pulse
- U-turn
- Heat Wave
This poke is my special sweeper and forms a U-turn core with crobat to keep the momentum going. With choice scarf, He outspeeds most Pokemon that might threat Aggron. Hydreigon is here because I needed a fast special sweeper that could take out threats for Aggron. Draco meteor can kill with relative easy, and dark pulse is a secondary STAB when dealing against things that resist dragon or are weak to dark. Finnaly heat wave is for coverage against grass and steel types. The reason heat wave is chosen over fire blast is matter of better accuracy.
Chandelure @ Choice Specs
Ability: Flash Fire
EVs: 252 SpA / 252 Spe
Modest Nature
- Energy Ball
- Shadow Ball
- Heat Wave
- Trick
Since Aggron is threatened by fire types, I added chandelure to take fire hits, while strengthening my Sp Atk with flash fire. He is my other special sweeper that also acts as a spin blocker so that stealth rock is not removed. Trick is on here to deal with things like eviolite, leftovers, choice band and other things. Heat wave is my main method of killing, but shadow ball hits other ghost types and energy ball can revenge kill water types.
Mamoswine @ Life Orb
Ability: Oblivious
EVs: 252 HP / 252 Atk
Adamant Nature
- Ice Shard
- Earthquake
- Icicle Crash
- Knock Off
My last member is on here because I noticed I had a slight electric weakness, and needed another physical attacker. Priority is also something that I lacked so that's another reason mamoswine got this spot because of ice shard. Knock off is on mamoswine because it removes leftovers and whatnot from walls that might trouble my team. Earthquake and icicle crash are included for hard hitting reliable STAB.
Again, all criticism welcome.
(This is my first RMT and my first post, so I apologize if the descriptions are not adequate)
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