Hey, welcome to my first RMT! To preface: about a week ago (ayyy) I spotted a snazzy-looking Altaria-Reuniclus-Toxicroak core on the 'ORAS Good Cores' thread, and I decided to build a team around it. I've had great success with this team on WiFi (and yes, against actual competitive teams; not kids who've just finished the game) and I thought I'd attempt to receive some experienced feedback in order to make the most out of my squad.
Altaria @ Altarianite
Ability: Natural Cure
Nature: Modest
EVs: 80 HP / 252 SpA / 4 SpD / 176 Spe
- Hyper Voice
- Fire Blast
- Earthquake
- Roost
Acting as the star of the team, Altaria is designed to nuke threats such as M-Sableye and Keldeo with Hyper Voices while keeping sweepers like ZardX under check with its phenomenal defensive typing. The EV spread shown allows Altaria to take the least amount of damage possible from stealth rocks (at the same time as holding on to some bulk) and 176 speed EVs allow it to outpace adamant Bisharp. Despite the modest nature, Earthquake is on this set to counter opposing Heatran - scoring the 2HKO almost guaranteed - without utilizing a nature that would detriment Altaria's overall bulk. Altaria also helps me beat Slowbro (barring already-boosted mega variants) to prevent calm mind wars with Reuniclus and it allows Toxicroak/Excadrill to sweep more easily.
Reuniclus @ Life Orb
Ability: Magic Guard
Nature: Bold
EVs: 252 HP / 200 Def / 56 SpD
- Psyshock
- Focus Blast
- Calm Mind
- Recover
Reuniclus is often the late-game sweeper of this lot and is built to set up on predicted switches or against Pokemon which don't particularly threaten it. I chose Psyshock/Focus Blast over Psyshock/Shadow Ball because I feel that hitting Pokemon such as Heatran, Tyranitar, and M-Gyarados for super-effective damage was better than being walled by Psychic types. This does leave it vulnerable to scary mons like Sableye and Slowbro, but the general idea is to take them out before attempting to sweep. Reuniclus can also be used as a pivot for Pokemon choice-locked into resisted hits, evidently due to its beefiness (particularly on the physical side).
Toxicroak @ Life Orb
Ability: Dry Skin
Nature: Jolly
EVs: 4 HP / 252 Atk / 252 Spe
- Gunk Shot
- Drain Punch
- Sucker Punch
- Swords Dance
Toxicroak is my blanket check to Azumarill, who can give this team a lot of trouble especially when running the assault vest set. This Pokemon additionally has a lot of fun against rain teams (lacking Swampert). Typically, Toxicroak will get to +2 in an advantageous situation early or mid-game to wear down checks to my other sweepers or to nail slower teams. Toxicroak's weaknesses are offset by the typings of the remainder of the team (outside of ground-type moves once Altaria has mega-evolved), so generally the only problem with its mediocre bulk is prediction of my opponent's moves when I feel that I need to switch.
Weavile @ Life Orb
Ability: Pressure
Nature: Jolly
EVs: 252 Atk / 4 Def / 252 Spe
- Knock Off
- Icicle Crash
- Low Kick / Pursuit
- Ice Shard
Weavile is my answer to faster threats (namely the Lati twins and Gengar), able to revenge kill with relative ease; or on a fresh switch-in, potentially creating a sweep of its own against weakened teams.I'm still on the fence in regards to running pursuit over low kick, but it seems that so far low kick has helped more than I think pursuit would. Advice please? Anyway, Weavile is often my go-to lead against faster teams and when counter-predicting opponents to expect Hippowdon as my lead, usually able to get a knock off onto incoming switches or for free when entry hazards are being set. Weavile also has decent synergy with Toxicroak, swiftly dealing with the Psychic and Ground types that can give it trouble. Ice shard, as you'd imagine, is particularly handy with getting rid of the Landorus formes and weakened adamant variants of Talonflame.
Hippowdon @ Leftovers
Ability: Sand Stream
Nature: Impish
EVs: 252 HP / 144 Def / 112 SpD
- Stealth Rock
- Slack Off
- Earthquake
- Roar(/Stone Edge)
Hippowdon is great against setup sweepers who would otherwise give this team trouble, like Mega Scizor who has a field day against every single one of the above Pokemon. Hazard support is also fantastic, allowing me to wear down bulkier Pokemon (and VoltTurn cores) and allowing for certain OHKOes (such as Toxicroak's sucker punch onto Latios). The sand that Hippo brings also assists Excadrill tremendously.Again, I'm a little indecisive about a moveslot. Roar discourages setup sweepers from bypassing Hippowdon's gargantuan defenses, but Stone Edge allows me to hit flying types (particularly Talonflame; who otherwise gives this team plenty of trouble if played well enough). 4MSS really sucks.
Excadrill @ Air Balloon
Ability: Sand Rush
Nature: Adamant
EVs: 4 HP / 252 Atk / 252 Spe
- Rapid Spin
- Iron Head
- Earthquake
- Rock Slide
Finally, Excadrill holds this team together as a decent fairy check (barring Azumarill) while acting as an emergency sweeper when the sand is up (which reminds me, should I potentially run smooth rock on Hippo?).I'm debating running rapid spin over swords dance to aid the team, but +2 drill is so good against bulkier teams. Weavile and Altaria (pre-mega) are the only ones affected badly by rocks, but I haven't fallen prey to the sneaky pebbles yet.
So how does this team look? I unfortunately can't provide any Showdown replays for you to see how I play this team, but I can assure you that I have decent experience in the OU tier (it's just I've never put too much work into building my own team before!). The threats I've seen affect this team the most so far are Talonflame, sleep-inducing moves in general, M-Diancie, and bulkier stall teams (if I make misplays on crucial turns, etc.).
Thanks in advance for reading! :)
EDIT: Statements or words that have been bolded follow changes suggested by raters down below.

Altaria @ Altarianite
Ability: Natural Cure
Nature: Modest
EVs: 80 HP / 252 SpA / 4 SpD / 176 Spe
- Hyper Voice
- Fire Blast
- Earthquake
- Roost
Acting as the star of the team, Altaria is designed to nuke threats such as M-Sableye and Keldeo with Hyper Voices while keeping sweepers like ZardX under check with its phenomenal defensive typing. The EV spread shown allows Altaria to take the least amount of damage possible from stealth rocks (at the same time as holding on to some bulk) and 176 speed EVs allow it to outpace adamant Bisharp. Despite the modest nature, Earthquake is on this set to counter opposing Heatran - scoring the 2HKO almost guaranteed - without utilizing a nature that would detriment Altaria's overall bulk. Altaria also helps me beat Slowbro (barring already-boosted mega variants) to prevent calm mind wars with Reuniclus and it allows Toxicroak/Excadrill to sweep more easily.

Reuniclus @ Life Orb
Ability: Magic Guard
Nature: Bold
EVs: 252 HP / 200 Def / 56 SpD
- Psyshock
- Focus Blast
- Calm Mind
- Recover
Reuniclus is often the late-game sweeper of this lot and is built to set up on predicted switches or against Pokemon which don't particularly threaten it. I chose Psyshock/Focus Blast over Psyshock/Shadow Ball because I feel that hitting Pokemon such as Heatran, Tyranitar, and M-Gyarados for super-effective damage was better than being walled by Psychic types. This does leave it vulnerable to scary mons like Sableye and Slowbro, but the general idea is to take them out before attempting to sweep. Reuniclus can also be used as a pivot for Pokemon choice-locked into resisted hits, evidently due to its beefiness (particularly on the physical side).

Toxicroak @ Life Orb
Ability: Dry Skin
Nature: Jolly
EVs: 4 HP / 252 Atk / 252 Spe
- Gunk Shot
- Drain Punch
- Sucker Punch
- Swords Dance
Toxicroak is my blanket check to Azumarill, who can give this team a lot of trouble especially when running the assault vest set. This Pokemon additionally has a lot of fun against rain teams (lacking Swampert). Typically, Toxicroak will get to +2 in an advantageous situation early or mid-game to wear down checks to my other sweepers or to nail slower teams. Toxicroak's weaknesses are offset by the typings of the remainder of the team (outside of ground-type moves once Altaria has mega-evolved), so generally the only problem with its mediocre bulk is prediction of my opponent's moves when I feel that I need to switch.

Weavile @ Life Orb
Ability: Pressure
Nature: Jolly
EVs: 252 Atk / 4 Def / 252 Spe
- Knock Off
- Icicle Crash
- Low Kick / Pursuit
- Ice Shard
Weavile is my answer to faster threats (namely the Lati twins and Gengar), able to revenge kill with relative ease; or on a fresh switch-in, potentially creating a sweep of its own against weakened teams.

Hippowdon @ Leftovers
Ability: Sand Stream
Nature: Impish
EVs: 252 HP / 144 Def / 112 SpD
- Stealth Rock
- Slack Off
- Earthquake
- Roar
Hippowdon is great against setup sweepers who would otherwise give this team trouble, like Mega Scizor who has a field day against every single one of the above Pokemon. Hazard support is also fantastic, allowing me to wear down bulkier Pokemon (and VoltTurn cores) and allowing for certain OHKOes (such as Toxicroak's sucker punch onto Latios). The sand that Hippo brings also assists Excadrill tremendously.

Excadrill @ Air Balloon
Ability: Sand Rush
Nature: Adamant
EVs: 4 HP / 252 Atk / 252 Spe
- Rapid Spin
- Iron Head
- Earthquake
- Rock Slide
Finally, Excadrill holds this team together as a decent fairy check (barring Azumarill) while acting as an emergency sweeper when the sand is up (which reminds me, should I potentially run smooth rock on Hippo?).
So how does this team look? I unfortunately can't provide any Showdown replays for you to see how I play this team, but I can assure you that I have decent experience in the OU tier (it's just I've never put too much work into building my own team before!). The threats I've seen affect this team the most so far are Talonflame, sleep-inducing moves in general, M-Diancie, and bulkier stall teams (if I make misplays on crucial turns, etc.).
Thanks in advance for reading! :)
EDIT: Statements or words that have been bolded follow changes suggested by raters down below.
Attachments
Last edited: