Hello everybody, i want to know how i could improve my team! :)
Volcarona @ Sitrus Berry
Ability: Flame Body
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Quiver Dance
- Fiery Dance
- Bug Buzz
- Giga Drain
This is pretty much a very good mon, it has a really great coverage (except Heatran and Charizard), after a Quiver Dance it outspeeds almost everything. It has a good synergy with Diancie except Water, but with Giga Drain and the high Spdef it has a good chance to survive and heal the damage back. I sweept many games with it as a lategame clear. Also one of my answers to Megagross.
Mew @ Leftovers
Ability: Synchronize
EVs: 252 HP / 104 Def / 152 Spe
Impish Nature
- Taunt
- Soft-Boiled
- Will-O-Wisp
- Knock Off
This is my stallbreaker and my answer to stealthrocks and co. It is really tanky against most physical attacks and even survives many Knock Offs. Will-O-Wisp is there to cripple switch ins alá Azumarill, that could otherwise sweep my team especially the BD version. Soft Boiled for recovery and Knock Off to knock those items off, especially on a predicted switch out and to not be totaly taunt bait.
Diancie @ Diancite
Ability: Clear Body
EVs: 28 Atk / 228 SpA / 252 Spe
Naive Nature
- Rock Polish
- Diamond Storm
- Earth Power
- Moonblast
I never expected to use it, but i gave it a try and i was very positive surprised. After a Rock Polish it is so fast, it outspeeds most Scarf users. With its mixed coverage it is really hard to wall and should hit everything at least for neutral damage. Diamond Storm for obligerate STAB to hit Talonflame and Charizard, Earthpower to get rid of Heatran that could be a thread otherwise, and Moonblast to hit Dark/Fighting types.
Celebi @ Leftovers
Ability: Natural Cure
EVs: 192 HP / 252 SpD / 64 Spe
Calm Nature
- Nasty Plot
- Baton Pass
- Psychic
- Giga Drain
My special wall, BP user, and my answer against bulky Water types that could be a problem. Nasty Plot highers even uninvested SpA to a wooping 472, which is pretty nice. In emergency a can just BP out to Diancie/Keldeo/Volcarona to let them be a deadly thread with +2. Psychic is there to hit Venusaur-M and opposing fighting types super effective. Giga Drain is my healing move, coz i lack recover on it. Celebi also works as my status absorber thanks to Natural Cure.
Keldeo @ Choice Scarf
Ability: Justified
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Secret Sword
- Scald
- Hidden Power [Flying]
- Icy Wind
I really badly needed a Scarf user, here he is. Secret Sword is really nice because my team is more SpA than Atk and so it is even harder to Wall. Scald of the really annoying burn chance and i look more for utility rather than damage and miss chance. Hidden Power [Flying] is there to not completly be walled by Grass types, and Icy Wind to make a predicted hit against fast mons to slow them down, or to hit Gliscor/Landorus.
Kyurem-Black @ Assault Vest
Ability: Teravolt
EVs: 228 HP / 252 Atk / 8 SpA / 8 SpD / 12 Spe
Lonely Nature
- Outrage
- Fusion Bolt
- Ice Beam
- Iron Head
Here is my more bulky one. It is really bulky and dish out a lot of damage. Outrage to hit everyone on the switch in hard, and to fake the band version. Fusion Bolt for its very high damage and to hit Charizard, opposing water types (especially Rotom-W). Ice Beam for Stab, mixed coverage and to hit Gliscor/Landorus/Lati twins. Iron Head to predict a switch in to a Fairy one :)
I hope this team is not totaly crap and that you could help to improve my team, coz i`m not really that good at it right now! :)
Volcarona @ Sitrus Berry
Ability: Flame Body
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Quiver Dance
- Fiery Dance
- Bug Buzz
- Giga Drain
This is pretty much a very good mon, it has a really great coverage (except Heatran and Charizard), after a Quiver Dance it outspeeds almost everything. It has a good synergy with Diancie except Water, but with Giga Drain and the high Spdef it has a good chance to survive and heal the damage back. I sweept many games with it as a lategame clear. Also one of my answers to Megagross.
Mew @ Leftovers
Ability: Synchronize
EVs: 252 HP / 104 Def / 152 Spe
Impish Nature
- Taunt
- Soft-Boiled
- Will-O-Wisp
- Knock Off
This is my stallbreaker and my answer to stealthrocks and co. It is really tanky against most physical attacks and even survives many Knock Offs. Will-O-Wisp is there to cripple switch ins alá Azumarill, that could otherwise sweep my team especially the BD version. Soft Boiled for recovery and Knock Off to knock those items off, especially on a predicted switch out and to not be totaly taunt bait.
Diancie @ Diancite
Ability: Clear Body
EVs: 28 Atk / 228 SpA / 252 Spe
Naive Nature
- Rock Polish
- Diamond Storm
- Earth Power
- Moonblast
I never expected to use it, but i gave it a try and i was very positive surprised. After a Rock Polish it is so fast, it outspeeds most Scarf users. With its mixed coverage it is really hard to wall and should hit everything at least for neutral damage. Diamond Storm for obligerate STAB to hit Talonflame and Charizard, Earthpower to get rid of Heatran that could be a thread otherwise, and Moonblast to hit Dark/Fighting types.
Celebi @ Leftovers
Ability: Natural Cure
EVs: 192 HP / 252 SpD / 64 Spe
Calm Nature
- Nasty Plot
- Baton Pass
- Psychic
- Giga Drain
My special wall, BP user, and my answer against bulky Water types that could be a problem. Nasty Plot highers even uninvested SpA to a wooping 472, which is pretty nice. In emergency a can just BP out to Diancie/Keldeo/Volcarona to let them be a deadly thread with +2. Psychic is there to hit Venusaur-M and opposing fighting types super effective. Giga Drain is my healing move, coz i lack recover on it. Celebi also works as my status absorber thanks to Natural Cure.
Keldeo @ Choice Scarf
Ability: Justified
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Secret Sword
- Scald
- Hidden Power [Flying]
- Icy Wind
I really badly needed a Scarf user, here he is. Secret Sword is really nice because my team is more SpA than Atk and so it is even harder to Wall. Scald of the really annoying burn chance and i look more for utility rather than damage and miss chance. Hidden Power [Flying] is there to not completly be walled by Grass types, and Icy Wind to make a predicted hit against fast mons to slow them down, or to hit Gliscor/Landorus.
Kyurem-Black @ Assault Vest
Ability: Teravolt
EVs: 228 HP / 252 Atk / 8 SpA / 8 SpD / 12 Spe
Lonely Nature
- Outrage
- Fusion Bolt
- Ice Beam
- Iron Head
Here is my more bulky one. It is really bulky and dish out a lot of damage. Outrage to hit everyone on the switch in hard, and to fake the band version. Fusion Bolt for its very high damage and to hit Charizard, opposing water types (especially Rotom-W). Ice Beam for Stab, mixed coverage and to hit Gliscor/Landorus/Lati twins. Iron Head to predict a switch in to a Fairy one :)
I hope this team is not totaly crap and that you could help to improve my team, coz i`m not really that good at it right now! :)
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