ORAS OU RMT: Mega-Gardevoir/Magnezone Offence

Hey there! I made this team and people have been telling me that it has good synergy, BUT I want to see if there are any changes that can be made to improve this team. Please scrutinise and tear this team apart so I can see everything wrong or right with the team.

UPDATED TEAM
InHotWater (Volcanion) @ Choice Scarf

Ability: Water Absorb

EVs: 80 Atk / 252 SpA / 176 Spe

Lonely Nature

- Steam Eruption

- Heat Wave / Fire Blast

- Stone Edge / Rock Slide

- Earthquake


This set is much more effective than the previous. The 176 Spd EVs allow Volcanion to outspeed any unboosted and uninvested Base 91 Pokemon without its Choice Scarf, most notably Support Landorus-T. With a Scarf, Volcanion will clock in at 330 Speed, which is fast enough to outspeed any 252 Spe, boosting nature, base 100 Pokemon. This means that Volcanion can outrun and OHKO threats like a Timid 252/4/252 Mega Charizard Y with Stone Edge. Alternativley, Rock Slide can be run over Stone Edge in favour of a higher hit rate and still achieve the same result. This set is also fairly effective to lead off with since it covers so many different options and forces the most common leads (ex. Ferrothorn, Clefable, Skarmory) to either switch out or eat a STAB Steam Eruption or Fire Blast.

80+ Atk Volcanion Earthquake vs. 252 HP / 0 Def Heatran: 352-416 (91.1 - 107.7%) -- 43.8% chance to OHKO

80+ Atk Volcanion Rock Slide vs. 0 HP / 0 Def Mega Charizard Y: 340-404 (114.4 - 136%) -- guaranteed OHKO

252 SpA Volcanion Steam Eruption vs. 0 HP / 0 SpD Mega Charizard X: 207-244 (69.6 - 82.1%) -- guaranteed 2HKO

252 SpA Volcanion Fire Blast vs. 252 HP / 168 SpD Ferrothorn: 552-652 (156.8 - 185.2%) -- guaranteed OHKO

252 SpA Volcanion Fire Blast vs. 252 HP / 252+ SpD Skarmory: 324-384 (97 - 114.9%) -- 81.3% chance to OHKO

252 SpA Volcanion Steam Eruption vs. 252 HP / 84+ SpD Clefable: 163-193 (41.3 - 48.9%) -- guaranteed 3HKO after Leftovers recovery


Volcanion also likes having Stealth Rock support as it can help it net some crucial KO’s as well as the fact that it can force switches.



Cringer (Landorus-Therian) @ Rocky Helmet

Ability: Intimidate

EVs: 248 HP / 252 Def / 8 SpD

Impish Nature

- Earthquake

- U-turn

- Toxic

- Stealth Rock


This right here pairs well with Volcanion because it deals with physical attackers so well, notably Garchomp, who gives Volcanion a rough time. It also sets up Stealth Rocks very reliably and can poison walls like Slowbro as well as other Pokemon on the other team to help score some kills for Volcanion. The U-turn also pairs well with Magnezone’s Volt Switch to create a VoltTurn core.



Nagato (Magnezone) @ Assault Vest

Ability: Magnet Pull

EVs: 248 HP / 252 SpA / 8 SpD

Modest Nature

IVs: 0 Atk / 30 SpA / 30 Spe

- Flash Cannon

- Volt Switch

- Hidden Power [Fire]

- Thunder


This set is great at its ability to tank special attacks, and dish out its own powerful moves. The VoltTurn core it creates with Lando-T and synergy with Mega Gardevoir allow this team to have a way to deal with many different types of teams and find opportunities for an optimal switch. A fairly basic set, although it has been suggested that I run a Scarf on Magnezone over Assault Vest, but I chose to change the set of a different Pokemon to run Scarf has it can deal with many more things that would give Magnezone problems, though it is still an option worth looking into.



Seiryu (Hydreigon) (M) @ Choice Scarf

Ability: Levitate

EVs: 252 Atk / 4 SpA / 252 Spe

Lonely Nature

- Crunch

- Draco Meteor

- Fire Blast

- Flash Cannon


I removed the Life Orb to use a Choice Scarf. The reason being that with 252 Spe and Scarf to boost, Hydreigon can outspeed ANY base 121 boosting Nature Pokemon before modifiers, while still hitting hard. Also, most teams are not prepared for a Scarf Hydreigon, which can allow it to sweep and clean up if given the opportunity. I also ran a Lonely Nature with Crunch and 252 Atk EVs because my team didn’t have many Physical attackers and most people switch in their specially defensive walls when they see a Hydreigon. This set will also always outspeed Mega Diancie and kill with Flash Cannon as well as 2HKO Mega Gardvoir if you catch it on a switch in with Crunch, and can outspeed and kill Mega Alakazam ONLY on the turn it Mega evolves. You could also run U-turn or Dark Pulse over another move but so far this set hasn’t let me down.

252+ Atk Hydreigon Crunch vs. 16 HP / 8 Def Mega Gardevoir: 174-205 (61.9 - 72.9%) -- guaranteed 2HKO

4 SpA Hydreigon Flash Cannon vs. 0 HP / 0- SpD Mega Diancie: 288-340 (119.5 - 141%) -- guaranteed OHKO

4 SpA Hydreigon Draco Meteor vs. 0 HP / 0 SpD Latios: 314-372 (105 - 124.4%) -- guaranteed OHKO

252+ Atk Hydreigon Crunch vs. 252 HP / 80+ Def Slowbro: 194-230 (49.2 - 58.3%) -- 98% chance to 2HKO

252+ Atk Hydreigon Crunch vs. 0 HP / 0 Def Gengar: 374-444 (144.4 - 171.4%) -- guaranteed OHKO



WifeyGonnaKillMe (Gardevoir-Mega) (F) @ Gardevoirite

Ability: Pixilate

EVs: 16 HP / 240 SpA / 252 Spe

Timid Nature

IVs: 0 Atk

- Focus Blast

- Hyper Voice

- Psyshock

- Will-O-Wisp


I decided to run Will-O-Wisp over Calm Mind since I never really found many opportunites to set up, although both sets are usable on the team. The WOW just lets me burn physical threats that I might otherwise have trouble with. Mega Voir, also pairs well with Magnezone, but seems to sit on the back burner a little more now that Volcanion, Lando-T, and Hydreigon are picking up the slack. She is still effective at killing other Dragon-types and the usual, she just has less presence this time around.



Bank Loan (Latios) @ Life Orb

Ability: Levitate

EVs: 252 SpA / 4 SpD / 252 Spe

Timid Nature

IVs: 0 Atk

- Draco Meteor

- Surf / Hidden Power [Fire]

- Defog

- Psyshock


Just a basic set, though I have run Surf over HP Fire, since I can take care of most, if not all Steel-types with Volc, Lando-T, Hydreigon, and Magnezone. Surf lets me take care of other threats like Hippowdon, and Heatran. The Defog is there since this team, specifically Volcanion, HATES entry hazards and I didn’t want to run a different spinner like Excadrill or Tentacruel since it would give me too many Fighting and Ground weaknesses.

Threats
Threats include but are not limited to Rotom-W, Garchomp, opposing Gardevoir occasionally, and sometimes Talonflame

OK with that out of the way, I present

Mega_Gardevoir.png


WifeyGonnaKillMe (Gardevoir-Mega) (F) @ Gardevoirite
Ability: Pixilate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Focus Blast
- Hyper Voice
- Psyshock
- Calm Mind

Just a basic set that I find to be pretty effective when paired along the rest of her teammates. FocuS Blast for Steel-types, Hyper Voice is just a staple, and Psyshock to hit on the physical spectrum. The EVs are just so i can I outspeed and kill since Mega Voir is already strong as hell. Again just a basic set.


tumblr_o03fokS7jH1u2cegbo8_500.jpg


Nagato (Magnezone) @ Assault Vest
Ability: Magnet Pull
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Flash Cannon
- Volt Switch
- Hidden Power [Fire]
- Thunder


Next is Magnezone since it pairs very well with Mega Voir, and can trap and kill the Steel-types that giver Mega Voir trouble. Very effective at what it does and is a decent check to the Latis as most people will switch out, especially if they don't run Surf. I gave it an Assualt Vest for more Sp.Def over a Choice Scarf/Specs since most Steel-types that it traps can't do much anyway and Speed wouldn't really help it too much.


ca9e4a6c7d47e683ba137d40688688fe.jpg


Phallus (Keldeo-Resolute) @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Secret Sword
- Hydro Pump
- Icy Wind
- Scald


Keldeo was placed so as to cover some more bases and act as a late game clean up. I'm currently running Scald and Hydro Pump, although I am thinking of giving it a different move over Scald since I usually opt for Hydro Pump in a real match. Again a fairly basic set.


14012001_hydreigon_by_rekurobis-d7385o3.jpg


Seiryu (Hydreigon) @ Life Orb
Ability: Levitate
EVs: 252 Atk / 4 SpA / 252 Spe
Lonely Nature
- Draco Meteor
- Crunch
- Fire Blast
- Flash Cannon


This Hydreigon set is VERY effective somehow. I wanted more physical attackers but i didn't want to sacrifice Hydreigon's Sp.Atk for a full on physical set. It does pretty well at killing threats like Magnezone and Rotom Wash. I don't really know how to explain the set....it just works with the team. I haven't done this in a while in case you couldn't tell.


volcanion_by_tomycase-d9kf7po.png


InHotWater (Volcanion) @ Life Orb
Ability: Water Absorb
EVs: 252 Atk / 4 SpA / 252 Spe
Lonely Nature
- Earthquake
- Steam Eruption
- Heat Wave
- Stone Edge

Honestly, this guy should be in Ubers. I use Volcanion as my "Lead", a check to Keldeo and other Water-types, a Heatran killer and Steel-type counter (Metagross since Magnezone doesn't like EQ's), and as a sweeper and cleaner. The reason I usually lead with Volcanion is because the most common leads don't do too well against it and forces a switch or in most cases a dead Pokemon. I also ran a mixed set on Volcanion since it gets EdgeQuake and has great coverage with SE and Heat Wave. It usually nets itself a kill and its natural bulk allows it to switch into more attacks, although it doesn't like Stealth Rocks.



excadrill_used_metal_claw__by_ethreain-d87x6en.jpg



Kopkop (Excadrill) @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Rapid Spin
- Rock Slide
- Iron Head

This guys is here mostly for Rocks removal and the occasional revenge kill. Does well at removing a lot of threats but doesn't usually last too long since its not running a defensive set, although the teammates are the main offence anyway. Literally just here for support and cleaning up from time to time.

Threats:

Garchomp can run through the team if not prepared for it and if Keldeo is down for the count.
Gengar can be problematic with Focus Blast and Sludge Wave since it outspeeds the majority of the team and can OHKO Hydreidgon and Mega Gardevoir as well as 2HKO Magnezone.
Stealth Rocks can also be a problem if Excadrill can't find time to remove them, meaning Volcanion can't switch in as freely.



Sorry i couldn't explain the team too much or very well, I'm still trying to iron out all of the wrinkles. Anyway let me know you thoughts and any suggestions you might have!
 
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Switch magnezone to scarf to stop being bodied by birdspam. You said that you use hydreigon to kill rotom-w and magnezone, but both of them are usually more physically bulky so a special set should work much better for you.
 
Switch magnezone to scarf to stop being bodied by birdspam. You said that you use hydreigon to kill rotom-w and magnezone, but both of them are usually more physically bulky so a special set should work much better for you.
I have put an updated and more descriptive team if you would like to check it out. I considered to suggestions and they helped me with the edits, though i didn't follow them to a tee. Thanks for your thoughts anyway :)
 
for volcanion you have stated rash nature but you are giving calc for an attack boosting nature. are you using heat wave on volc or fire blast? since you have stated heat wave but put in calcs for fireblast. fix the errors so everyone can give feedback accordingly. also i would suggest thunderbolt on magnezone over thunder. minimize RNG.
 
Alright JustPeachy, as promised, a rate :) First off, your team looks really nice already, and I like the use of MegaGard + Zone core. However, your team gets completely demolished by Talonflame, or other strong offensive Flying-Types. Your team has no 100% safe switch-in, as all Pokemon on your team don't appreciate taking either a CB Brave Bird or Flare Blitz. Excadrill does not appreciate taking Brave Birds after Brave Birds in an attempt to KO Talon with Rock Slide, and Volcanion is easily 2HKOd by CB Brave Bird. Mag doesn't like Flare Blitz, and neither does Drill. Talon can easily pick up KOs against your team. Your team also gets bopped by Mega Lopunny, who is able to OHKO Mega Gardevoir (after a SR switch in), Magnezone, Hydreigon, and Excadrill with either a powerful Return or HJK respectively. ScarfDrill doesn't even OHKO Mega Lop after a SR switch-in. Overall, these two offensive Pokemon can straight blow through your team. There are a few structural flaws in the construction of your team as well, as lack of a SR user doesn't allow you to set up hazards, and your use of some strange sets (i.e AV Mag and Physical Volc) is probably holding you back on the ladder. Sure the lure Volc set is a cool idea, but Volc is a very specific mon made for one purpose. Keeping all this in mind, let us jump in to the rate.

gardevoir-mega.png

First off, Mega Gardevoir. I would first start off by changing your current spread to one of 16 HP / 8 Def / 232 SpA / 252 Spe with a Timid Nature. This EV spread allows Mega Gardevoir to be 3HKOd by LO Latios, allowing MegaGarde to safely switch in and OHKO with a powerful, Pixilate-boosted Hyper Voice. In place of Calm Mind, I would recommend running either Taunt or Will-o-Wisp. Taunt allows MegaGarde to act as a solid way to deal with Pokemon that rely on Status moves to do their job, like Ferrothorn, Skarmory, and Chansey, effectively making it a StallBreaker. On the other side, MegaGarde can run Will-O-Wisp to neuter a few Physical attackers like Azumarill while also allowing it to get residual damage on bulky Pokemon like Amoonguss, Slowbro, Skarmory, and Zapdos.

magnezone.png
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heatran.png

AV Magnezone is something I've never heard of, and probably for a good reason. Props to you for being inventive, but your entire team benefits from running Heatran over Magnezone. Heatran provides the same ability as Magnezone to remove Steels, but is a lot less limited in it's uses. Heatran can be used to check powerful Pokemon like Talonflame, as it completely tanks CB Brave Birds, having a minuscule chance of being 4HKOd. Heatran can also be used to check the Lati's with the difference in damage taken by LO Draco Meteor compared to your AV Mag is only 6%, which is healed off by Leftovers. Heatran also functions as another StallBreaker, being able to deal residual damage to Pokemon like Chansey through Magma Storm, which also allows it to trap Pokemon and gain switch initiative, or being able to burn Pokemon like Mega Sableye (who is already destroyed by MegaGarde) with Lava Plume. Access to Taunt allows it to check CM Clefable and hit it with either a Magma Storm/Lava Plume or an Earth Power, which allows it to hit other Heatrans and Pokemon immune to it's Fire moves. Toxic is also a viable option to put a timer on bulky Pokemon like Zapdos and AV Tangrowth. With running Heatran however, you lose the ability to generate momentum with Volt Switch, and bulky Waters can be harder to handle, along with Tornadus-T.

hydreigon.png
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latios.png

Hydreigon is a cool Pokemon thats becoming increasingly viable in OU, but running LO Latios is overall the better choice. Latios is able to provide one thing that Hydreigon can't, hazard removal in the form of Defog. While you currently have Excadrill on your team, we haven't gotten that far yet lol. Latios is also in a better Speed tier, allowing it to outspeed Base 100s like Manaphy, Zard X/Y, and Garchomp. Hydreigon can patch up its Speed with a Scarf, but it loses it's ability to hit as hard as LO Latios, who is naturally faster and hits harder naturally. Latios also provides a way to break through bulky Poison-Types for Mega Gardevoir, like Mega Venusaur with Psyshock. Latios also annihilates Rotom-Wash with Draco Meteor. Latios also has the ability to demolish Steel Types not named Heatran with Hidden Power Fire, which 2HKOs Ferrothorn and Physically Defensive Skarmory. Surf is also a viable option to hit Heatran hard. Losing the Dark STAB with Hydreigon however allows Slowbro to have a better matchup against your team and Specially Defensive Mew.

volcanion.png

On to Volcanion, what is that set you are running? I've never seen a Physical Volcanion, and I didn't even know that Volcanion got access to Stone Edge, so I'm just a little curious. Volcanion is a very specialized Pokemon, used as a Specially Offensive wallbreaker to throw off extremely powerful STAB hits. Without running all the SpA investment, Volcanion just isn't as viable as it could be. An EV spread of
248 HP / 252 SpA / 8 Spe allows Volcanion to capitalize on its decent defensives, and allows it to live a few cool hits like LO Draco Meteor from Latios (not counting SR) and avoids the 2HKO from Mega Lopunny's return (but not it's HJK). Steam Eruption and Fire Blast/Flamethrower (power v. accuracy) are essential STAB moves on Volcanion, and it has the ability to run Sludge Bomb to hit Pokemon like Clefable and Azumarill, and running Choice Specs allows it to OHKO the latter. Hidden Power Grass is also a nice option to hit Pokemon like Rotom-Wash who think that they can safely beat you 1 on 1. I guess the only downside to not running EQ on Volc is that it loses the ability to OHKO Heatran (while holding a LO) and it can't hit Flying-Types (?) with Stone Edge.

excadrill.png
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clefable.png

This final change is one that took me a while to fully make. While I knew that I was replacing Excadrill with something (due to Latios providing hazard removal for the team), I knew that your team lacked a Stealth Rock user. I decided to go with Clefable, because of how much it supports your team. Clefable gives your team a solid way to deal with Weavile and Mega Lopunny, who has a measly 2% to 2HKO with Return. Clefable also provides much needed Stealth Rock support, which absolutely punishes any Flying-Types that want to switch in, and allows MegaGarde and Volc to pick up on some neat kills that they wouldn't pick up without the SR support. Clefable also provides a Status Absorber with Magic Guard, which can come in handy against Pokemon like Thundurus. Overall, Clefable provides your team with a win-condition with Calm Mind, as it and MegaGarde have similar checks, which MegaGarde can weaken over the course of the battle allowing Clefable to come in for the sweep.

Overall your team was pretty cool to begin with, disregarding the strange yet pioneer-ish sets you ran (i.e never ever ever ever run Thunder on a Pokemon or a Physical Volcanion). Your Keldeo set I had no issue with, just in case you were wondering. These changes should allow your team to be better overall, but it still faces issues against Mega Lopunny and other strong offensive Pokemon. I debated between replacing Excadrill with Tyranitar or Clefable, but overall went with Clefable because of it's defensive synergy with the rest of the team. Tyranitar was an option because of its ability to Pursuit Trap Latios/Latias for Volc to freely spam it's STAB attacks, and that is still a viable option. I fixed some of the structural issues with the team, like lack of a SR user (which is
absolutely necessary on any team) and lack of a solid BirdCheck. However, with the previous changes, Sand Rush/Scarf Excadrill becomes a big issue that can only be played around by stalling out Sand turns (if its LO Sand Rush) or switching into an immunity/resisted hit (if it's ScarfDrill) and revenge killing with Keldeo. Feel free to ask if you have any questions.

Enjoy n_n

Gardevoir-Mega @ Gardevoirite
Ability: Pixilate
EVs: 16 HP / 8 Def / 232 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hyper Voice
- Psyshock
- Focus Blast
- Taunt / Will-o-Wisp

Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Taunt
- Toxic

Keldeo-Resolute @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Secret Sword
- Hydro Pump
- Scald
- Icy Wind

Latios (M) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Draco Meteor
- Psyshock
- Defog
- Hidden Power [Fire] / Surf

Volcanion @ Choice Specs
Ability: Water Absorb
EVs: 248 HP / 252 SpA / 8 Spe
Modest Nature
IVs: 0 Atk / 30 SpA
- Steam Eruption
- Fire Blast
- Sludge Bomb
- Hidden Power [Grass]

Clefable @ Leftovers
Ability: Magic Guard
EVs: 248 HP / 176 Def / 84 SpD
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Moonblast
- Soft-Boiled
- Calm Mind
 
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for volcanion you have stated rash nature but you are giving calc for an attack boosting nature. are you using heat wave on volc or fire blast? since you have stated heat wave but put in calcs for fireblast. fix the errors so everyone can give feedback accordingly. also i would suggest thunderbolt on magnezone over thunder. minimize RNG.
ah sorry i didnt catch that. I changed one set but not the other my bad
 
Alright JustPeachy, as promised, a rate :) First off, your team looks really nice already, and I like the use of MegaGard + Zone core. However, your team gets completely demolished by Talonflame, or other strong offensive Flying-Types. Your team has no 100% safe switch-in, as all Pokemon on your team don't appreciate taking either a CB Brave Bird or Flare Blitz. Excadrill does not appreciate taking Brave Birds after Brave Birds in an attempt to KO Talon with Rock Slide, and Volcanion is easily 2HKOd by CB Brave Bird. Mag doesn't like Flare Blitz, and neither does Drill. Talon can easily pick up KOs against your team. Your team also gets bopped by Mega Lopunny, who is able to OHKO Mega Gardevoir (after a SR switch in), Magnezone, Hydreigon, and Excadrill with either a powerful Return or HJK respectively. ScarfDrill doesn't even OHKO Mega Lop after a SR switch-in. Overall, these two offensive Pokemon can straight blow through your team. There are a few structural flaws in the construction of your team as well, as lack of a SR user doesn't allow you to set up hazards, and your use of some strange sets (i.e AV Mag and Physical Volc) is probably holding you back on the ladder. Sure the lure Volc set is a cool idea, but Volc is a very specific mon made for one purpose. Keeping all this in mind, let us jump in to the rate.

gardevoir-mega.png

First off, Mega Gardevoir. I would first start off by changing your current spread to one of 16 HP / 8 Def / 232 SpA / 252 Spe with a Timid Nature. This EV spread allows Mega Gardevoir to be 3HKOd by LO Latios, allowing MegaGarde to safely switch in and OHKO with a powerful, Pixilate-boosted Hyper Voice. In place of Calm Mind, I would recommend running either Taunt or Will-o-Wisp. Taunt allows MegaGarde to act as a solid way to deal with Pokemon that rely on Status moves to do their job, like Ferrothorn, Skarmory, and Chansey, effectively making it a StallBreaker. On the other side, MegaGarde can run Will-O-Wisp to neuter a few Physical attackers like Azumarill while also allowing it to get residual damage on bulky Pokemon like Amoonguss, Slowbro, Skarmory, and Zapdos.

magnezone.png
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heatran.png

AV Magnezone is something I've never heard of, and probably for a good reason. Props to you for being inventive, but your entire team benefits from running Heatran over Magnezone. Heatran provides the same ability as Magnezone to remove Steels, but is a lot less limited in it's uses. Heatran can be used to check powerful Pokemon like Talonflame, as it completely tanks CB Brave Birds, having a minuscule chance of being 4HKOd. Heatran can also be used to check the Lati's with the difference in damage taken by LO Draco Meteor compared to your AV Mag is only 6%, which is healed off by Leftovers. Heatran also functions as another StallBreaker, being able to deal residual damage to Pokemon like Chansey through Magma Storm, which also allows it to trap Pokemon and gain switch initiative, or being able to burn Pokemon like Mega Sableye (who is already destroyed by MegaGarde) with Lava Plume. Access to Taunt allows it to check CM Clefable and hit it with either a Magma Storm/Lava Plume or an Earth Power, which allows it to hit other Heatrans and Pokemon immune to it's Fire moves. Toxic is also a viable option to put a timer on bulky Pokemon like Zapdos and AV Tangrowth. With running Heatran however, you lose the ability to generate momentum with Volt Switch, and bulky Waters can be harder to handle, along with Tornadus-T.

hydreigon.png
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latios.png

Hydreigon is a cool Pokemon thats becoming increasingly viable in OU, but running LO Latios is overall the better choice. Latios is able to provide one thing that Hydreigon can't, hazard removal in the form of Defog. While you currently have Excadrill on your team, we haven't gotten that far yet lol. Latios is also in a better Speed tier, allowing it to outspeed Base 100s like Manaphy, Zard X/Y, and Garchomp. Hydreigon can patch up its Speed with a Scarf, but it loses it's ability to hit as hard as LO Latios, who is naturally faster and hits harder naturally. Latios also provides a way to break through bulky Poison-Types for Mega Gardevoir, like Mega Venusaur with Psyshock. Latios also annihilates Rotom-Wash with Draco Meteor. Latios also has the ability to demolish Steel Types not named Heatran with Hidden Power Fire, which 2HKOs Ferrothorn and Physically Defensive Skarmory. Surf is also a viable option to hit Heatran hard. Losing the Dark STAB with Hydreigon however allows Slowbro to have a better matchup against your team and Specially Defensive Mew.

volcanion.png

On to Volcanion, what is that set you are running? I've never seen a Physical Volcanion, and I didn't even know that Volcanion got access to Stone Edge, so I'm just a little curious. Volcanion is a very specialized Pokemon, used as a Specially Offensive wallbreaker to throw off extremely powerful STAB hits. Without running all the SpA investment, Volcanion just isn't as viable as it could be. An EV spread of
248 HP / 252 SpA / 8 Spe allows Volcanion to capitalize on its decent defensives, and allows it to live a few cool hits like LO Draco Meteor from Latios (not counting SR) and avoids the 2HKO from Mega Lopunny's return (but not it's HJK). Steam Eruption and Fire Blast/Flamethrower (power v. accuracy) are essential STAB moves on Volcanion, and it has the ability to run Sludge Bomb to hit Pokemon like Clefable and Azumarill, and running Choice Specs allows it to OHKO the latter. Hidden Power Grass is also a nice option to hit Pokemon like Rotom-Wash who think that they can safely beat you 1 on 1. I guess the only downside to not running EQ on Volc is that it loses the ability to OHKO Heatran (while holding a LO) and it can't hit Flying-Types (?) with Stone Edge.

excadrill.png
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clefable.png

This final change is one that took me a while to fully make. While I knew that I was replacing Excadrill with something (due to Latios providing hazard removal for the team), I knew that your team lacked a Stealth Rock user. I decided to go with Clefable, because of how much it supports your team. Clefable gives your team a solid way to deal with Weavile and Mega Lopunny, who has a measly 2% to 2HKO with Return. Clefable also provides much needed Stealth Rock support, which absolutely punishes any Flying-Types that want to switch in, and allows MegaGarde and Volc to pick up on some neat kills that they wouldn't pick up without the SR support. Clefable also provides a Status Absorber with Magic Guard, which can come in handy against Pokemon like Thundurus. Overall, Clefable provides your team with a win-condition with Calm Mind, as it and MegaGarde have similar checks, which MegaGarde can weaken over the course of the battle allowing Clefable to come in for the sweep.

Overall your team was pretty cool to begin with, disregarding the strange yet pioneer-ish sets you ran (i.e never ever ever ever run Thunder on a Pokemon or a Physical Volcanion). Your Keldeo set I had no issue with, just in case you were wondering. These changes should allow your team to be better overall, but it still faces issues against Mega Lopunny and other strong offensive Pokemon. I debated between replacing Excadrill with Tyranitar or Clefable, but overall went with Clefable because of it's defensive synergy with the rest of the team. Tyranitar was an option because of its ability to Pursuit Trap Latios/Latias for Volc to freely spam it's STAB attacks, and that is still a viable option. I fixed some of the structural issues with the team, like lack of a SR user (which is
absolutely necessary on any team) and lack of a solid BirdCheck. However, with the previous changes, Sand Rush/Scarf Excadrill becomes a big issue that can only be played around by stalling out Sand turns (if its LO Sand Rush) or switching into an immunity/resisted hit (if it's ScarfDrill) and revenge killing with Keldeo. Feel free to ask if you have any questions.

Enjoy n_n

Gardevoir-Mega @ Gardevoirite
Ability: Pixilate
EVs: 16 HP / 8 Def / 232 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hyper Voice
- Psyshock
- Focus Blast
- Taunt / Will-o-Wisp

Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Taunt
- Toxic

Keldeo-Resolute @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Secret Sword
- Hydro Pump
- Scald
- Icy Wind

Latios (M) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Draco Meteor
- Psyshock
- Defog
- Hidden Power [Fire] / Surf

Volcanion @ Choice Specs
Ability: Water Absorb
EVs: 248 HP / 252 SpA / 8 Spe
Modest Nature
IVs: 0 Atk / 30 SpA
- Steam Eruption
- Fire Blast
- Sludge Bomb
- Hidden Power [Grass]

Clefable @ Leftovers
Ability: Magic Guard
EVs: 248 HP / 176 Def / 84 SpD
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Moonblast
- Soft-Boiled
- Calm Mind

WOW thats a really in depth review! Ok uh where to begin......? AH. Since you were curious about about my Volcanion set I think i should let you know that i actually have been running this set for a while but it wasn't on this team. Since youre interested I'll describe it a bit.

HotFlow (Volcanion) @ Choice Scarf / Life Orb
Ability: Water Absorb
EVs: 76 Atk / 252 SpA / 180 Spe
Rash Nature
- Steam Eruption
- Heat Wave / Fire Blast
- Stone Edge / Rock Slide
- Earthquake / Sludge Bomb

180 Spe without a Scarf lets Volc outspeed and OHKO Defensive Landorus-T with Steam Eruption if they are running the standard 8 Spe set. With a Scarf, Volc caps at 330 Spe which lets it outrun Timid Zard-Y and OHKO with either Rock Slide or Stone Edge. Alternatively, you can run this set which achieve the same results but with more bulk

HotFlow (Volcanion) @ Choice Scarf / Life Orb
Ability: Water Absorb
EVs: 36 HP / 40 Atk / 252 SpA / 180 Spe
Rash Nature
- Steam Eruption
- Heat Wave / Fire Blast
- Stone Edge / Rock Slide
- Earthquake / Sludge Bomb

This set lets you live a Jolly Banded 252 Atk Talonflames Brave Bird from full HP.

Feel free to talk about those sets and test them.


Other than that, I will definitely try out your suggestions, as it seem much more effective than what I had been running before. I can't even argue with your sets as they work much better and cover more threats. Thanks a bunch for such a developed and high level review!
 
for volcanion you have stated rash nature but you are giving calc for an attack boosting nature. are you using heat wave on volc or fire blast? since you have stated heat wave but put in calcs for fireblast. fix the errors so everyone can give feedback accordingly. also i would suggest thunderbolt on magnezone over thunder. minimize RNG.
I added Fire Blast to the update and i have started running TBolt since i lost from RNG right after i read this lol
 
you need just 176 speed ev's on volc. use lonely nature on your scarf set. as for Millionsunz changes, i think that changing mag to heatran would reduce the synergy of the team. also rather than changing excadrill to clefable, i would suggest changing to a yache berry/leftovers/rocky helmet landorus-t. it gives a good stealth rock setter, psuedo check to bird spam, with yache berry can also be decent against a mega lopunny especially when paired with that newly added latios which i think is a great addition to the team.
another change i can suggest is switching volcanion to Millionsunz set with a choice specs or use an assault vest while using a scarf magnezone. magnezone maintains synergy with gardevoir and also forms a good magdrag and steel-fairy-dragon core with lo latios.
 
you need just 176 speed ev's on volc. use lonely nature on your scarf set. as for Millionsunz changes, i think that changing mag to heatran would reduce the synergy of the team. also rather than changing excadrill to clefable, i would suggest changing to a yache berry/leftovers/rocky helmet landorus-t. it gives a good stealth rock setter, psuedo check to bird spam, with yache berry can also be decent against a mega lopunny especially when paired with that newly added latios which i think is a great addition to the team.
another change i can suggest is switching volcanion to Millionsunz set with a choice specs or use an assault vest while using a scarf magnezone. magnezone maintains synergy with gardevoir and also forms a good magdrag and steel-fairy-dragon core with lo latios.
Hmm ill test those too, they sound pretty good! Thanks for the review and for putting up with all of my errors.
 
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