Hey there! I made this team and people have been telling me that it has good synergy, BUT I want to see if there are any changes that can be made to improve this team. Please scrutinise and tear this team apart so I can see everything wrong or right with the team.
UPDATED TEAM
OK with that out of the way, I present
WifeyGonnaKillMe (Gardevoir-Mega) (F) @ Gardevoirite
Ability: Pixilate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Focus Blast
- Hyper Voice
- Psyshock
- Calm Mind
Just a basic set that I find to be pretty effective when paired along the rest of her teammates. FocuS Blast for Steel-types, Hyper Voice is just a staple, and Psyshock to hit on the physical spectrum. The EVs are just so i can I outspeed and kill since Mega Voir is already strong as hell. Again just a basic set.
Nagato (Magnezone) @ Assault Vest
Ability: Magnet Pull
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Flash Cannon
- Volt Switch
- Hidden Power [Fire]
- Thunder
Next is Magnezone since it pairs very well with Mega Voir, and can trap and kill the Steel-types that giver Mega Voir trouble. Very effective at what it does and is a decent check to the Latis as most people will switch out, especially if they don't run Surf. I gave it an Assualt Vest for more Sp.Def over a Choice Scarf/Specs since most Steel-types that it traps can't do much anyway and Speed wouldn't really help it too much.
Phallus (Keldeo-Resolute) @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Secret Sword
- Hydro Pump
- Icy Wind
- Scald
Keldeo was placed so as to cover some more bases and act as a late game clean up. I'm currently running Scald and Hydro Pump, although I am thinking of giving it a different move over Scald since I usually opt for Hydro Pump in a real match. Again a fairly basic set.
Seiryu (Hydreigon) @ Life Orb
Ability: Levitate
EVs: 252 Atk / 4 SpA / 252 Spe
Lonely Nature
- Draco Meteor
- Crunch
- Fire Blast
- Flash Cannon
This Hydreigon set is VERY effective somehow. I wanted more physical attackers but i didn't want to sacrifice Hydreigon's Sp.Atk for a full on physical set. It does pretty well at killing threats like Magnezone and Rotom Wash. I don't really know how to explain the set....it just works with the team. I haven't done this in a while in case you couldn't tell.
InHotWater (Volcanion) @ Life Orb
Ability: Water Absorb
EVs: 252 Atk / 4 SpA / 252 Spe
Lonely Nature
- Earthquake
- Steam Eruption
- Heat Wave
- Stone Edge
Honestly, this guy should be in Ubers. I use Volcanion as my "Lead", a check to Keldeo and other Water-types, a Heatran killer and Steel-type counter (Metagross since Magnezone doesn't like EQ's), and as a sweeper and cleaner. The reason I usually lead with Volcanion is because the most common leads don't do too well against it and forces a switch or in most cases a dead Pokemon. I also ran a mixed set on Volcanion since it gets EdgeQuake and has great coverage with SE and Heat Wave. It usually nets itself a kill and its natural bulk allows it to switch into more attacks, although it doesn't like Stealth Rocks.
Kopkop (Excadrill) @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Rapid Spin
- Rock Slide
- Iron Head
This guys is here mostly for Rocks removal and the occasional revenge kill. Does well at removing a lot of threats but doesn't usually last too long since its not running a defensive set, although the teammates are the main offence anyway. Literally just here for support and cleaning up from time to time.
Threats:
Garchomp can run through the team if not prepared for it and if Keldeo is down for the count.
Gengar can be problematic with Focus Blast and Sludge Wave since it outspeeds the majority of the team and can OHKO Hydreidgon and Mega Gardevoir as well as 2HKO Magnezone.
Stealth Rocks can also be a problem if Excadrill can't find time to remove them, meaning Volcanion can't switch in as freely.
Sorry i couldn't explain the team too much or very well, I'm still trying to iron out all of the wrinkles. Anyway let me know you thoughts and any suggestions you might have!
UPDATED TEAM
InHotWater (Volcanion) @ Choice Scarf
Ability: Water Absorb
EVs: 80 Atk / 252 SpA / 176 Spe
Lonely Nature
- Steam Eruption
- Heat Wave / Fire Blast
- Stone Edge / Rock Slide
- Earthquake
This set is much more effective than the previous. The 176 Spd EVs allow Volcanion to outspeed any unboosted and uninvested Base 91 Pokemon without its Choice Scarf, most notably Support Landorus-T. With a Scarf, Volcanion will clock in at 330 Speed, which is fast enough to outspeed any 252 Spe, boosting nature, base 100 Pokemon. This means that Volcanion can outrun and OHKO threats like a Timid 252/4/252 Mega Charizard Y with Stone Edge. Alternativley, Rock Slide can be run over Stone Edge in favour of a higher hit rate and still achieve the same result. This set is also fairly effective to lead off with since it covers so many different options and forces the most common leads (ex. Ferrothorn, Clefable, Skarmory) to either switch out or eat a STAB Steam Eruption or Fire Blast.
80+ Atk Volcanion Earthquake vs. 252 HP / 0 Def Heatran: 352-416 (91.1 - 107.7%) -- 43.8% chance to OHKO
80+ Atk Volcanion Rock Slide vs. 0 HP / 0 Def Mega Charizard Y: 340-404 (114.4 - 136%) -- guaranteed OHKO
252 SpA Volcanion Steam Eruption vs. 0 HP / 0 SpD Mega Charizard X: 207-244 (69.6 - 82.1%) -- guaranteed 2HKO
252 SpA Volcanion Fire Blast vs. 252 HP / 168 SpD Ferrothorn: 552-652 (156.8 - 185.2%) -- guaranteed OHKO
252 SpA Volcanion Fire Blast vs. 252 HP / 252+ SpD Skarmory: 324-384 (97 - 114.9%) -- 81.3% chance to OHKO
252 SpA Volcanion Steam Eruption vs. 252 HP / 84+ SpD Clefable: 163-193 (41.3 - 48.9%) -- guaranteed 3HKO after Leftovers recovery
Volcanion also likes having Stealth Rock support as it can help it net some crucial KO’s as well as the fact that it can force switches.
Cringer (Landorus-Therian) @ Rocky Helmet
Ability: Intimidate
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Earthquake
- U-turn
- Toxic
- Stealth Rock
This right here pairs well with Volcanion because it deals with physical attackers so well, notably Garchomp, who gives Volcanion a rough time. It also sets up Stealth Rocks very reliably and can poison walls like Slowbro as well as other Pokemon on the other team to help score some kills for Volcanion. The U-turn also pairs well with Magnezone’s Volt Switch to create a VoltTurn core.
Nagato (Magnezone) @ Assault Vest
Ability: Magnet Pull
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Flash Cannon
- Volt Switch
- Hidden Power [Fire]
- Thunder
This set is great at its ability to tank special attacks, and dish out its own powerful moves. The VoltTurn core it creates with Lando-T and synergy with Mega Gardevoir allow this team to have a way to deal with many different types of teams and find opportunities for an optimal switch. A fairly basic set, although it has been suggested that I run a Scarf on Magnezone over Assault Vest, but I chose to change the set of a different Pokemon to run Scarf has it can deal with many more things that would give Magnezone problems, though it is still an option worth looking into.
Seiryu (Hydreigon) (M) @ Choice Scarf
Ability: Levitate
EVs: 252 Atk / 4 SpA / 252 Spe
Lonely Nature
- Crunch
- Draco Meteor
- Fire Blast
- Flash Cannon
I removed the Life Orb to use a Choice Scarf. The reason being that with 252 Spe and Scarf to boost, Hydreigon can outspeed ANY base 121 boosting Nature Pokemon before modifiers, while still hitting hard. Also, most teams are not prepared for a Scarf Hydreigon, which can allow it to sweep and clean up if given the opportunity. I also ran a Lonely Nature with Crunch and 252 Atk EVs because my team didn’t have many Physical attackers and most people switch in their specially defensive walls when they see a Hydreigon. This set will also always outspeed Mega Diancie and kill with Flash Cannon as well as 2HKO Mega Gardvoir if you catch it on a switch in with Crunch, and can outspeed and kill Mega Alakazam ONLY on the turn it Mega evolves. You could also run U-turn or Dark Pulse over another move but so far this set hasn’t let me down.
252+ Atk Hydreigon Crunch vs. 16 HP / 8 Def Mega Gardevoir: 174-205 (61.9 - 72.9%) -- guaranteed 2HKO
4 SpA Hydreigon Flash Cannon vs. 0 HP / 0- SpD Mega Diancie: 288-340 (119.5 - 141%) -- guaranteed OHKO
4 SpA Hydreigon Draco Meteor vs. 0 HP / 0 SpD Latios: 314-372 (105 - 124.4%) -- guaranteed OHKO
252+ Atk Hydreigon Crunch vs. 252 HP / 80+ Def Slowbro: 194-230 (49.2 - 58.3%) -- 98% chance to 2HKO
252+ Atk Hydreigon Crunch vs. 0 HP / 0 Def Gengar: 374-444 (144.4 - 171.4%) -- guaranteed OHKO
WifeyGonnaKillMe (Gardevoir-Mega) (F) @ Gardevoirite
Ability: Pixilate
EVs: 16 HP / 240 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Focus Blast
- Hyper Voice
- Psyshock
- Will-O-Wisp
I decided to run Will-O-Wisp over Calm Mind since I never really found many opportunites to set up, although both sets are usable on the team. The WOW just lets me burn physical threats that I might otherwise have trouble with. Mega Voir, also pairs well with Magnezone, but seems to sit on the back burner a little more now that Volcanion, Lando-T, and Hydreigon are picking up the slack. She is still effective at killing other Dragon-types and the usual, she just has less presence this time around.
Bank Loan (Latios) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Surf / Hidden Power [Fire]
- Defog
- Psyshock
Just a basic set, though I have run Surf over HP Fire, since I can take care of most, if not all Steel-types with Volc, Lando-T, Hydreigon, and Magnezone. Surf lets me take care of other threats like Hippowdon, and Heatran. The Defog is there since this team, specifically Volcanion, HATES entry hazards and I didn’t want to run a different spinner like Excadrill or Tentacruel since it would give me too many Fighting and Ground weaknesses.
Threats
Ability: Water Absorb
EVs: 80 Atk / 252 SpA / 176 Spe
Lonely Nature
- Steam Eruption
- Heat Wave / Fire Blast
- Stone Edge / Rock Slide
- Earthquake
This set is much more effective than the previous. The 176 Spd EVs allow Volcanion to outspeed any unboosted and uninvested Base 91 Pokemon without its Choice Scarf, most notably Support Landorus-T. With a Scarf, Volcanion will clock in at 330 Speed, which is fast enough to outspeed any 252 Spe, boosting nature, base 100 Pokemon. This means that Volcanion can outrun and OHKO threats like a Timid 252/4/252 Mega Charizard Y with Stone Edge. Alternativley, Rock Slide can be run over Stone Edge in favour of a higher hit rate and still achieve the same result. This set is also fairly effective to lead off with since it covers so many different options and forces the most common leads (ex. Ferrothorn, Clefable, Skarmory) to either switch out or eat a STAB Steam Eruption or Fire Blast.
80+ Atk Volcanion Earthquake vs. 252 HP / 0 Def Heatran: 352-416 (91.1 - 107.7%) -- 43.8% chance to OHKO
80+ Atk Volcanion Rock Slide vs. 0 HP / 0 Def Mega Charizard Y: 340-404 (114.4 - 136%) -- guaranteed OHKO
252 SpA Volcanion Steam Eruption vs. 0 HP / 0 SpD Mega Charizard X: 207-244 (69.6 - 82.1%) -- guaranteed 2HKO
252 SpA Volcanion Fire Blast vs. 252 HP / 168 SpD Ferrothorn: 552-652 (156.8 - 185.2%) -- guaranteed OHKO
252 SpA Volcanion Fire Blast vs. 252 HP / 252+ SpD Skarmory: 324-384 (97 - 114.9%) -- 81.3% chance to OHKO
252 SpA Volcanion Steam Eruption vs. 252 HP / 84+ SpD Clefable: 163-193 (41.3 - 48.9%) -- guaranteed 3HKO after Leftovers recovery
Volcanion also likes having Stealth Rock support as it can help it net some crucial KO’s as well as the fact that it can force switches.
Cringer (Landorus-Therian) @ Rocky Helmet
Ability: Intimidate
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Earthquake
- U-turn
- Toxic
- Stealth Rock
This right here pairs well with Volcanion because it deals with physical attackers so well, notably Garchomp, who gives Volcanion a rough time. It also sets up Stealth Rocks very reliably and can poison walls like Slowbro as well as other Pokemon on the other team to help score some kills for Volcanion. The U-turn also pairs well with Magnezone’s Volt Switch to create a VoltTurn core.
Nagato (Magnezone) @ Assault Vest
Ability: Magnet Pull
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Flash Cannon
- Volt Switch
- Hidden Power [Fire]
- Thunder
This set is great at its ability to tank special attacks, and dish out its own powerful moves. The VoltTurn core it creates with Lando-T and synergy with Mega Gardevoir allow this team to have a way to deal with many different types of teams and find opportunities for an optimal switch. A fairly basic set, although it has been suggested that I run a Scarf on Magnezone over Assault Vest, but I chose to change the set of a different Pokemon to run Scarf has it can deal with many more things that would give Magnezone problems, though it is still an option worth looking into.
Seiryu (Hydreigon) (M) @ Choice Scarf
Ability: Levitate
EVs: 252 Atk / 4 SpA / 252 Spe
Lonely Nature
- Crunch
- Draco Meteor
- Fire Blast
- Flash Cannon
I removed the Life Orb to use a Choice Scarf. The reason being that with 252 Spe and Scarf to boost, Hydreigon can outspeed ANY base 121 boosting Nature Pokemon before modifiers, while still hitting hard. Also, most teams are not prepared for a Scarf Hydreigon, which can allow it to sweep and clean up if given the opportunity. I also ran a Lonely Nature with Crunch and 252 Atk EVs because my team didn’t have many Physical attackers and most people switch in their specially defensive walls when they see a Hydreigon. This set will also always outspeed Mega Diancie and kill with Flash Cannon as well as 2HKO Mega Gardvoir if you catch it on a switch in with Crunch, and can outspeed and kill Mega Alakazam ONLY on the turn it Mega evolves. You could also run U-turn or Dark Pulse over another move but so far this set hasn’t let me down.
252+ Atk Hydreigon Crunch vs. 16 HP / 8 Def Mega Gardevoir: 174-205 (61.9 - 72.9%) -- guaranteed 2HKO
4 SpA Hydreigon Flash Cannon vs. 0 HP / 0- SpD Mega Diancie: 288-340 (119.5 - 141%) -- guaranteed OHKO
4 SpA Hydreigon Draco Meteor vs. 0 HP / 0 SpD Latios: 314-372 (105 - 124.4%) -- guaranteed OHKO
252+ Atk Hydreigon Crunch vs. 252 HP / 80+ Def Slowbro: 194-230 (49.2 - 58.3%) -- 98% chance to 2HKO
252+ Atk Hydreigon Crunch vs. 0 HP / 0 Def Gengar: 374-444 (144.4 - 171.4%) -- guaranteed OHKO
WifeyGonnaKillMe (Gardevoir-Mega) (F) @ Gardevoirite
Ability: Pixilate
EVs: 16 HP / 240 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Focus Blast
- Hyper Voice
- Psyshock
- Will-O-Wisp
I decided to run Will-O-Wisp over Calm Mind since I never really found many opportunites to set up, although both sets are usable on the team. The WOW just lets me burn physical threats that I might otherwise have trouble with. Mega Voir, also pairs well with Magnezone, but seems to sit on the back burner a little more now that Volcanion, Lando-T, and Hydreigon are picking up the slack. She is still effective at killing other Dragon-types and the usual, she just has less presence this time around.
Bank Loan (Latios) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Surf / Hidden Power [Fire]
- Defog
- Psyshock
Just a basic set, though I have run Surf over HP Fire, since I can take care of most, if not all Steel-types with Volc, Lando-T, Hydreigon, and Magnezone. Surf lets me take care of other threats like Hippowdon, and Heatran. The Defog is there since this team, specifically Volcanion, HATES entry hazards and I didn’t want to run a different spinner like Excadrill or Tentacruel since it would give me too many Fighting and Ground weaknesses.
Threats
Threats include but are not limited to Rotom-W, Garchomp, opposing Gardevoir occasionally, and sometimes Talonflame
OK with that out of the way, I present

WifeyGonnaKillMe (Gardevoir-Mega) (F) @ Gardevoirite
Ability: Pixilate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Focus Blast
- Hyper Voice
- Psyshock
- Calm Mind
Just a basic set that I find to be pretty effective when paired along the rest of her teammates. FocuS Blast for Steel-types, Hyper Voice is just a staple, and Psyshock to hit on the physical spectrum. The EVs are just so i can I outspeed and kill since Mega Voir is already strong as hell. Again just a basic set.

Nagato (Magnezone) @ Assault Vest
Ability: Magnet Pull
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Flash Cannon
- Volt Switch
- Hidden Power [Fire]
- Thunder
Next is Magnezone since it pairs very well with Mega Voir, and can trap and kill the Steel-types that giver Mega Voir trouble. Very effective at what it does and is a decent check to the Latis as most people will switch out, especially if they don't run Surf. I gave it an Assualt Vest for more Sp.Def over a Choice Scarf/Specs since most Steel-types that it traps can't do much anyway and Speed wouldn't really help it too much.

Phallus (Keldeo-Resolute) @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Secret Sword
- Hydro Pump
- Icy Wind
- Scald
Keldeo was placed so as to cover some more bases and act as a late game clean up. I'm currently running Scald and Hydro Pump, although I am thinking of giving it a different move over Scald since I usually opt for Hydro Pump in a real match. Again a fairly basic set.

Seiryu (Hydreigon) @ Life Orb
Ability: Levitate
EVs: 252 Atk / 4 SpA / 252 Spe
Lonely Nature
- Draco Meteor
- Crunch
- Fire Blast
- Flash Cannon
This Hydreigon set is VERY effective somehow. I wanted more physical attackers but i didn't want to sacrifice Hydreigon's Sp.Atk for a full on physical set. It does pretty well at killing threats like Magnezone and Rotom Wash. I don't really know how to explain the set....it just works with the team. I haven't done this in a while in case you couldn't tell.

InHotWater (Volcanion) @ Life Orb
Ability: Water Absorb
EVs: 252 Atk / 4 SpA / 252 Spe
Lonely Nature
- Earthquake
- Steam Eruption
- Heat Wave
- Stone Edge
Honestly, this guy should be in Ubers. I use Volcanion as my "Lead", a check to Keldeo and other Water-types, a Heatran killer and Steel-type counter (Metagross since Magnezone doesn't like EQ's), and as a sweeper and cleaner. The reason I usually lead with Volcanion is because the most common leads don't do too well against it and forces a switch or in most cases a dead Pokemon. I also ran a mixed set on Volcanion since it gets EdgeQuake and has great coverage with SE and Heat Wave. It usually nets itself a kill and its natural bulk allows it to switch into more attacks, although it doesn't like Stealth Rocks.

Kopkop (Excadrill) @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Rapid Spin
- Rock Slide
- Iron Head
This guys is here mostly for Rocks removal and the occasional revenge kill. Does well at removing a lot of threats but doesn't usually last too long since its not running a defensive set, although the teammates are the main offence anyway. Literally just here for support and cleaning up from time to time.
Threats:
Garchomp can run through the team if not prepared for it and if Keldeo is down for the count.
Gengar can be problematic with Focus Blast and Sludge Wave since it outspeeds the majority of the team and can OHKO Hydreidgon and Mega Gardevoir as well as 2HKO Magnezone.
Stealth Rocks can also be a problem if Excadrill can't find time to remove them, meaning Volcanion can't switch in as freely.
Sorry i couldn't explain the team too much or very well, I'm still trying to iron out all of the wrinkles. Anyway let me know you thoughts and any suggestions you might have!
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