So I usually enjoy building teams based around some of my favorite Pokemon and was finally able to build a team to support Mega Pidgeot and use all it has to offer (side note that I generally don't use standard sets and end up going way off-key with a lot of my sets, but I try to explain how each works respectively). Anyways, here goes.
Gulldo (Pidgeot) @ Pidgeotite
Ability: Tangled Feet
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Hurricane
- Tailwind
- Heat Wave
- U-turn
This seemed like the optimum move set for Pidgeot. Not having to worry about accuracy, Heat Wave and Hurricane slaughter countless threats common in the OU (Bisharp, Venusaur, Ferrothorn, and Conkeldurr just to name a few). The U-Turn creates a damaging escape route to dodge out of slower threats that Pidgeot cannot normally deal with. And Tailwind helps in odd situations where I need to escape a situation and outspeed something (for instance, using Tailwind in prediction to a status move then swapping into Gardevoir or Feraligatr and having them check without setup).
Zelda (Gardevoir) @ Assault Vest
Ability: Trace
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
- Moonblast
- Psychic
- Energy Ball
- Thunderbolt
Gardevoir puts in a lot of work as a basic utility counter. Taking care of common Pokemon like Rotom-W and common Fighting-types are the main function of this particular Gardvoir. It also serves the purpose of being able to counter-lead Tornadus-Therian (the Assault Vest makes the damage done by Hurricane miniscule). It can also function as a pseudo wall against other Vested Pokemon like Goodra.
Epsilon (Feraligatr) @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Ice Punch
- Waterfall
- Crunch
The main question I hear about choosing Feraligatr>Gyarados is the arguable Intimidate ability. I have 2 points that justify Feraligatr being the proper choice on this team. 1) My team already had 2 Pokemon suffering from Stealth Rocks with no proper fit way to get rid of hazards (except for Mega Pidgeot's option to run Defog, which is a bad option in my opinion), and Gyarados would only add to that weakness. 2) I needed something that could tank out Landorus-Therian, Tankchomp, and Gliscor with ease. Feraligatr's will KO them without even a single Dragon Dance, while his tanky Def stat allows him to take a hit from them without my Tailwind. Overall, Feraligatr and Gyarados could be interchangeable in this position, but my main decision was to run Feraligatr.
Maxx (Arcanine) @ Sitrus Berry
Ability: Intimidate
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Will-O-Wisp
- Extreme Speed
- Flare Blitz
- Morning Sun
Arcanine is probably the best support in the UU and I have found it useful even in the OU. Access to Extreme Speed gives it the ultimate spot kill against weakened opponents, while Will-O-Wisp + Intimidate allow it to stall against strong physical threats. Acting also as an immediate out to Scizor, Arcanine provides endless support opportunities.
Black Star (Umbreon) @ Leftovers
Ability: Synchronize
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Foul Play
- Wish
- Yawn
- Protect
Acting as the biggest buffer in the game, Umbreon's massive defenses make it the perfect dedicated wall addition to this team. Capable of tanking through Gengar and Alakazam, and even Gardevoir in some cases, Umbreon checks numerous Pokemon. Foul Play simultaneously allows it to run through physical setups such as Mega Metagross. Yawn is utility move that I chose to force a switch in a rough situation and it usually works out in my favor. Cleric, Support, Special Buffer, and Setup Counter.
Sandra (Hippowdon) (F) @ Rocky Helmet
Ability: Sand Stream
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Earthquake
- Whirlwind
- Slack Off
- Stealth Rock
Hippowdon came in as a last second choice when looking for solid physical defense walls. Ideally, I wanted something to remove threats from active play (Whirlwind), provide vital EQ coverage, be resilient, and set up at least one type of Hazard (Stealth Rocks). Hippowdon gives me an easy switch in against most of the common threats to Pidgeot (being fast electric types like Manectric and Raikou) and a defensive duo for Umbreon to avoid annoying fighters.
All in all this team has done me very well (I've won several local and state-wide tournaments with it) (I play on the DS mainly) and I'm looking to see what other people have done with Pidgeot-M. Thanks guys!
Gulldo (Pidgeot) @ Pidgeotite
Ability: Tangled Feet
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Hurricane
- Tailwind
- Heat Wave
- U-turn
This seemed like the optimum move set for Pidgeot. Not having to worry about accuracy, Heat Wave and Hurricane slaughter countless threats common in the OU (Bisharp, Venusaur, Ferrothorn, and Conkeldurr just to name a few). The U-Turn creates a damaging escape route to dodge out of slower threats that Pidgeot cannot normally deal with. And Tailwind helps in odd situations where I need to escape a situation and outspeed something (for instance, using Tailwind in prediction to a status move then swapping into Gardevoir or Feraligatr and having them check without setup).
Zelda (Gardevoir) @ Assault Vest
Ability: Trace
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
- Moonblast
- Psychic
- Energy Ball
- Thunderbolt
Gardevoir puts in a lot of work as a basic utility counter. Taking care of common Pokemon like Rotom-W and common Fighting-types are the main function of this particular Gardvoir. It also serves the purpose of being able to counter-lead Tornadus-Therian (the Assault Vest makes the damage done by Hurricane miniscule). It can also function as a pseudo wall against other Vested Pokemon like Goodra.
Epsilon (Feraligatr) @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Ice Punch
- Waterfall
- Crunch
The main question I hear about choosing Feraligatr>Gyarados is the arguable Intimidate ability. I have 2 points that justify Feraligatr being the proper choice on this team. 1) My team already had 2 Pokemon suffering from Stealth Rocks with no proper fit way to get rid of hazards (except for Mega Pidgeot's option to run Defog, which is a bad option in my opinion), and Gyarados would only add to that weakness. 2) I needed something that could tank out Landorus-Therian, Tankchomp, and Gliscor with ease. Feraligatr's will KO them without even a single Dragon Dance, while his tanky Def stat allows him to take a hit from them without my Tailwind. Overall, Feraligatr and Gyarados could be interchangeable in this position, but my main decision was to run Feraligatr.
Maxx (Arcanine) @ Sitrus Berry
Ability: Intimidate
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Will-O-Wisp
- Extreme Speed
- Flare Blitz
- Morning Sun
Arcanine is probably the best support in the UU and I have found it useful even in the OU. Access to Extreme Speed gives it the ultimate spot kill against weakened opponents, while Will-O-Wisp + Intimidate allow it to stall against strong physical threats. Acting also as an immediate out to Scizor, Arcanine provides endless support opportunities.
Black Star (Umbreon) @ Leftovers
Ability: Synchronize
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Foul Play
- Wish
- Yawn
- Protect
Acting as the biggest buffer in the game, Umbreon's massive defenses make it the perfect dedicated wall addition to this team. Capable of tanking through Gengar and Alakazam, and even Gardevoir in some cases, Umbreon checks numerous Pokemon. Foul Play simultaneously allows it to run through physical setups such as Mega Metagross. Yawn is utility move that I chose to force a switch in a rough situation and it usually works out in my favor. Cleric, Support, Special Buffer, and Setup Counter.
Sandra (Hippowdon) (F) @ Rocky Helmet
Ability: Sand Stream
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Earthquake
- Whirlwind
- Slack Off
- Stealth Rock
Hippowdon came in as a last second choice when looking for solid physical defense walls. Ideally, I wanted something to remove threats from active play (Whirlwind), provide vital EQ coverage, be resilient, and set up at least one type of Hazard (Stealth Rocks). Hippowdon gives me an easy switch in against most of the common threats to Pidgeot (being fast electric types like Manectric and Raikou) and a defensive duo for Umbreon to avoid annoying fighters.
All in all this team has done me very well (I've won several local and state-wide tournaments with it) (I play on the DS mainly) and I'm looking to see what other people have done with Pidgeot-M. Thanks guys!