Introduction:
Hey everyone, I wanted to share my M-Pinsir team for my first RMT. Ever since XY, M-Pinsir's destructive power never got old to me and even post-ORAS, I couldn't settle for any of the new megas since I was so spoiled for power! Watching the most obnoxious walls get KO'd from full health as well as seeing faster threats crumble with priority is extremely satisfying late game. I've been having great fun with this M-Pinsir/Excadrill offensive core and would love some feedback on how this team can better handle its threats. Of course, you're welcome to use the team as well since I've also had great success with it (peaking at 1619 on my 'lolzuk' alt).
Enjoy :)
The team:

Breloom @ Focus Sash
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Spore
- Mach Punch
- Bullet Seed
- Swords Dance
Breloom is my lead 80% of the time. The threat of spore as well as a successful land gives me great early momentum. I try to keep the sash in tact for as long as possible because if rocks are off the field, it can act also act as an excellent revenge 'killer' with spore. Swords Dance can make Breloom a potential win condition since once again, if its sash is intact than getting it off is guaranteed and then it can just Mach Punch everything late game. Breloom is a great bulky water check, dealing with Rotom-W and M-Slowbro. You want to run Jolly to ensure that your spores can land without taking prior damage. However, be careful with spamming your spores because you'd want to land it on Pokemon that would annoy your team rather than Pokemon that would have been useless anyway because this gives your opponent free death fodder. Also be aware of Tyranitar's sandstorm which will break Breloom's sash at the end of the turn.

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Moonblast
- Flamethrower
- Soft-Boiled
- Calm Mind
Standard Calm Mind Clefable is a great defensive pivot that puts offensive pressure, a great stallbreaker and another potential win condition. It fulfils so many roles at once and is a great glue and chick magnet (it lures steel types :P) which could potentially be nailed with flamethrower or if the opponent has a Heatran, it gives me an opportunity to double switch into Tyranitar, Excadrill, M-Pinsir or Keldeo. Being immune to hazard and sandstorm damage is also awesome.

Keldeo-Resolute @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Scald
- Secret Sword
- Hydro Pump
- Hidden Power [Electric]
Specs Keldeo has great synergy with M-Pinsir as it is an excellent wallbreaker. If the opponent switches into Latias to take the scald, great! It's now in range to M-Pinsir's +2 Quick Attack. It also deals with Skarmory, weakens Rotom-W (lol if they switch into Secret Sword), checks Bisharp and Gyarados/M-Gyarados and in general, spreads burns with Scald's

Tyranitar @ Leftovers
Ability: Sand Stream
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Stealth Rock
- Crunch
- Stone Edge
- Thunder Wave
Tyranitar is a solid Talonflame check and it gets sandstorm running for Excadrill. I went for a bulky utility spread for better survivability since Tyranitar has excellent mixed defences. If my opponent doesn't know my spread, it has a great presence and forces switches, allowing me to get up Stealth Rocks quite consistently. Thunder Wave screws up switch ins like Keldeo and Clefable. Tyranitar can even stomach a M-Metagross' Meteor Mash and retaliate with Thunder Wave, which is massive and then proceed to weaken it with crunch. When Tyranitar is at low health, I can fodder it to get up 5 turns of Excadrill rampage. In general, Tyranitar is an amazing glue.

Excadrill @ Soft Sand
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin
Excadrill is such a great team mate to M-Pinsir because it checks so many threats that M-Pinsir hates such as M-Metagross, Talonflame, Thundurus, M-Diancie, M-Manectric, M-Aerodactyl and scarf Heatrans, Tyranitar's and Jirachis. I use to carry Life Orb but losing health on every Rapid Spin as well as getting in range to priority like Aqua Jet, Mach Punch and Sucker Punch ruined its potential sweep. It just wore it down too much for my liking and so I now use 'Soft Sand' for insanely powerful Earthquakes. Adamant has a significant power increase but Jolly is also good for outspeeding Gyarados outside of sand for example. You can also use Air Balloon or even go innovative with Passho Berry. Being so fast while not being locked into a move gives Excadrill great flexibility and taking nothing from rocks makes it a reliable spinner. It's also a great switch in to rock and electric type moves that threaten M-Pinsir whilst M-Pinsir is a reliable switch to predicted fighting or ground type moves.

Pinsir @ Pinsirite
Ability: Hyper Cutter
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Return
- Quick Attack
- Earthquake
- Swords Dance
The star of the show, M-Pinsir is an excellent wallbreaker and late game sweeper. Once all its checks have been weakened, M-Pinsir sets up a Swords Dance. If your opponent fails to kill it or status it during that turn, M-Pinsir proceeds to sweep. Although M-Pinsir has a decent 105 speed, faster and frailer Pokemon do not appreciate an Aerilate Quick Attack. As a reference, +2 M-Pinsir's Quick Attack hits AS HARD as +1 Jolly M-Gyarados' Crunch. M-Pinsir has an overlooked 125 defence which allows it to set up on non-supereffective, physical moves relatively easily. +2 Return can OHKO fully healthy Slowbro, Suicine, Mandibuzz, Gliscor and M-Sableye after Stealth Rock. If rocks are off the field, M-Pinsir can also act as a solid wallbreaker (without setting up) as clicking Return will 2HKO the majority of the unresisted metagame. Hyper Cutter is used to ensure that Intimidators do not get the attack drop when they switch in and this helps it beat Landorus-T (if it stays in). Also bare in mind that the turn Pinsir comes in, it 'only' takes 25% from Stealth Rocks so if you can't keep rocks off your side of the field, it's not the end of the world. As mentioned before, Excadrill is a great partner as when rock or steel type scarfers try to revenge you, Excadrill is usually a good switch into predicted rock type attacks. M-Pinsir is truly a monster late game.









Excadrill @ Soft Sand
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin
Pinsir @ Pinsirite
Ability: Hyper Cutter
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Return
- Quick Attack
- Earthquake
- Swords Dance
Tyranitar @ Leftovers
Ability: Sand Stream
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Stealth Rock
- Crunch
- Stone Edge
- Thunder Wave
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Moonblast
- Flamethrower
- Soft-Boiled
- Calm Mind
Keldeo-Resolute @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Scald
- Secret Sword
- Hydro Pump
- Hidden Power [Electric]
Breloom @ Focus Sash
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Spore
- Mach Punch
- Bullet Seed
- Swords Dance
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin
Pinsir @ Pinsirite
Ability: Hyper Cutter
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Return
- Quick Attack
- Earthquake
- Swords Dance
Tyranitar @ Leftovers
Ability: Sand Stream
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Stealth Rock
- Crunch
- Stone Edge
- Thunder Wave
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Moonblast
- Flamethrower
- Soft-Boiled
- Calm Mind
Keldeo-Resolute @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Scald
- Secret Sword
- Hydro Pump
- Hidden Power [Electric]
Breloom @ Focus Sash
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Spore
- Mach Punch
- Bullet Seed
- Swords Dance
I'd like to give a massive shoutout to Scy for his excellent M-Pinsir teambuilding guide linked here. Although it was made before ORAS, it is still completely relevant since the guide is very in-depth. In fact, my team is very similar to his sand offence team (I genuinely didn't realise this until I re-looked at the guide lol). He is a very skilled player and also has a Youtube channel so go check him out :)