Other RMT: Mega Salamence Madness

So I decided to build a team based around Mega Mence:

Salamence @ Salamencite
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dragon Dance
- Return
- Earthquake
- Fire Fang

The main sweeper and centerpiece of the team. Intimidate, Dragon Dance, Destroy. DD for setting up, Return for STABbing and destroying anything that gets in Mega Mence's way, EQ for murdering Heatran and anything else that gets destroyed by it. I chose Fire Fang over Fire Blast due to the fact that Mence is a physical sweeper and will be DDing often, because a DD'd Fire Fang is more powerful than an unboosted Fire Blast. EVs in Atk for extra damage and Spe for added priority.

Azumarill @ Assault Vest
Ability: Huge Power
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Aqua Jet
- Play Rough
- Knock Off
- Waterfall

Serves as the dragonslayer, ghostkiller, and main switch-in for the team. Also the team's resident Water type. Aqua Jet for priority and killing Talonflame, Waterfall for heavy hitting, Play Rough for STAB and dragon slaying, Knock Off for coverage/support. Great for murdering Aegislash. EVs in Atk for extra damage, and EVs in HP for additional bulk. Assault Vest for added SpD. Serves as my main resistance to Dragon types.

Arcanine @ Leftovers
Ability: Intimidate
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Extreme Speed
- Flare Blitz
- Morning Sun
- Will-O-Wisp

Wall and resident Fire type. Serves as a deterrent for Ice types. Extremespeed for priority and Paralysis negation, Flare Blitz for STAB and Ice type killing, Morning Sun and Will-O-Wisp for obvious reasons. EVs in HP and Def for bulk. Leftovers for additional HP recovery. Serves as the main resistance to Ice types.

Breloom @ Focus Sash
Ability: Technician
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Spore
- Bullet Seed
- Mach Punch
- Rock Tomb

Physical Sweeper, Resident Grass/Fighting type, able to neutralize most threats with Spore. Mach Punch for priority and STAB great for finishing opponents off, Bullet Seed for STAB and destroying Rotom-W, Rock Tomb for Fire/Flying coverage and lowering speed. EVs in Atk for damage, and Spe for priority. Focus Sash to guarantee I get my Spores/Rock Tomb out.

Excadrill @ Choice Scarf
Ability: Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Rapid Spin
- Earthquake
- Iron Head
- Rock Slide

Obligatory Rapid Spinner and Fairy killer. Also serves as a pretty good physical sweeper. Iron Head for Fairy/Ice killing and STAB, EQ for Fire/Steel coverage and STAB, Rock Slide for coverage and dealing with Flying types. EVs in Atk for damage, and Spe for priority. Choice Scarf for added priority. Serves as the main resistance to Fairy types and Electric types.

Porygon2 @ Eviolite
Ability: Trace
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Thunderbolt
- Ice Beam
- Thunder Wave
- Recover

Specially defensive wall that serves as a hard counter to Mega Salamence's most common threats. Craps all over Greninja and anything else that dares try to hit me with an Ice Beam. Switch in, Trace, parahax, stall. That's really all that needs to be said. Has won me so many games that it now has a permanent spot on my team.

So, any weaknesses I should be aware of or changes I should make? It should be noted that I'm not shooting for any particular tiers with this team. The only rule I play by is no legendaries.
 
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what tier is this for?
also priority brave bird from talonflame outspeeds priority aqua jet from azumarill, but aqua jet is still a good move on azu
 
what tier is this for?
also priority brave bird from talonflame outspeeds priority aqua jet from azumarill, but aqua jet is still a good move on azu
Mostly Battle Spot Singles and regular Link Battles. When I play OU I swap Mega Mence for a Swords Dancing Mega Pinsir since they play similarly and fill basically the same roll.
 
Bump. I have since scrapped Excadrill and replaced him with Scizor:

Scizor @ Iron Plate
Ability: Technician
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Defog
- Roost
- Bullet Punch
- U-Turn

For playing OU I simply use Mega Pinsir instead of Mega Salamence:

Pinsir @ Pinsirite
Ability: Hyper Cutter
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Return
- Close Combat
- Quick Attack

Are there any new vulnerabilities I should be aware of by using Pinsir instead of Mence?
 
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