Hello all. This is my first* team build on RMT. I use this for both VGC 15, and smogon 6v6 OU battles. Please give me some help on this team as it is doing pretty good for me, but it seems to be a 50/50 chance of winning, depending on reads and hacks.
I built my team around Mega Venasaur. This thing is a beast. It stalls out most things really well, it is super bulky, and has very few weaknesses. I am not usually a fan of stalls, but I am tired of getting beaten by this thing, and I like this pokemon so muck more the Mega Kangaskhan.
Mega Venasaur: AKA Senju
Position: Mega, Stall, Fairy & Water killer
Item: Venasaurite
Ability: Overgrow/Thick Fat
Nature & IV's: Bold, 31/15/31/31/31/31
EV's: 252 Hp, 150 Def, 106 SAtk.
Moves: Giga Drain, Sludge Bomb, Leech Seed, Protect
I rarely lead with Venasaur, but if I do, I almost always open with protect so I can Mega. I also use Protect after I throw out leech seed, which I only do if I am desperate, or they do not have a safe switch in. Giga Drain is my recovery and grass weakness killer. Sludge bomb is for when I need a neutral Stab, or Poison weak killer (aka Sylveon).
My next Pokemon I picked was Milotic. It takes care of Mega Venasaurs 1.5x fire weakness. Thick fat helps, but a flare blitz from any heavy attack pokemon, or Overheat from Heatran will do serious damage to even Mega Venasaur. Milotic has serious recovery abilities and bulk. It can cover weaknesses like Heatran, Talonflame, Salamance, and really most other threats to my Mega. The Competitive boost is really nice as well if I can predict an intimidate or stat lowering move.
Milotic: AKA Calypso
Position: Mega Venasaur switch cover, Flying/dragon/fire killer, secondary stall
Item: Leftovers
Ability: Competitive
Nature & IV's: Bold, 31/11/31/31/31/31
EV's: 252 HP, 252 Def, 6 SDef
Moves: Scald, Ice Beam, Recover, Protect
Scald takes care of any water weak pokemon with a nice status chance. Ice Beam kills almost any dragon in 2 shots, especially if I have a competitive boost. Protect is used when I need some leftover recovery or move I need to block, and recovery is a really nice stall move.
My next Pokemon I picked is Bisharp. I love its shiny form, but more importantly, it can destroy Psychic types that really threaten Mega Venasaur. It is frail and kind of slow so I try to never switch this pokemon in unless it is 100% safe to do it. It is also my secondary fairy killer. I also like to run Defiant on it for those stat lowering moves that raise my attack.
Shiny Bisharp: AKA Ashaman (WoT community!)
Position: Item removal and Psychic/fairy killer.
Item: Focus sash
Ability: Defiant
Nature & IV's: Adamant, 31/31/31/31/31/21
EV's: 252 Atk, 252 Speed, 6 HP
Moves: Knock off, Sucker Punch, Iron Head, Protect
I love knock off stab on this pokemon. I can usually only get 1 off before it goes down, but it is usually a clutch play. If I can predict it, and I know it will take the pokemon out, I will risk the sucker punch priority. Protect is usually used for scouting or to waist the other pokemon's protect so I have a fee sucker punch later. Iron head is there just to take care of Fairy types.
I actually started with my favority pokemon in the world here: Infernape. But no matter how hard I tried to make it fit, Talonflame did almost everything Infernape could do better. So Talonflame is the next pokemon that I picked. Again I picked it because it handles threats like Mega Beedrill, Mega Metagross, and a bunch of other pokemon I cant even think of. Sometimes I will open with Talonflame to scout the other team, and U-turn out if I have to. This pokemon is so OP!
Talonflame: AKA Fiale (WoT Community!)
Positiion: Flying/Fire weakness killer, Scout
Item: Choice Band
Ability: Gale Wings
Nature & IV's: Jolly, 31/31/31/14/31/31
EV's: 252 ATK, 252 Speed, 6 HP
Moves: Brave Bird, Flare Blitz, U-Turn, Aerial Ace
Brave Bird is crushingly powerful and when Banded, this can OHKO almost anything even neutral. Flare Blitz is for coverage against Steel types and does the same kind of damage brave bird does when Banded. U-turn is my scouting move if i am sure I can outspeed the other pokemon. Aerial ace is just a filler move as I have no other move slot I can think of.
I picked Donphan next because I have a Steel and Poison weakness, and I needed a rapid spin, entry hazard pokemon. I picked Donphan because it is one of the bulkier ground types that has decent attack stab as well. I was looking at Garchomp, but its weaknesses made me think again, and it didnt solve the enty hazard weakness. I like to open with this pokemon to take care of hazards then pull him back until I need to rapid spin. The bad thing is this pokemon is so slow. Even with IV's it is really slow, so I opted out of any speed IV's and went for a lot of defense instead.
Donphan: AKA Ivory
Positiion: Hazards, Hazard removal, Steel killer, Potential opener
Item: Rocky Helmet
Ability: Sturdy
Nature & IV's: Adament, 31/31/31/9/31/31
EV's: 252 HP, 252 ATK, 6 SDef
Moves: Earthquake, Rock Slide, Rapid Spin, Stealth Rocks
Earthquake is a really powerful stab that can take out Aegislash in 2 hits even in defensive mode. Rock Slide is my Flinch hacks and flying killer, and the last 2 moves are pretty obvious.
Lastly is one of the best new pokemon in the Meta. Sylveon is such a great pokemon. I am really unsure if I want to use it as a Cleric or a Massive damage user. Either setup works well, but I can only run 1, so please help me out with this build. As of right now, I kind of met in the middle, though I don't love the build.
Sylveon: AKA Pixie
Position: Damage and Cleric
Item: Life Orb
Ability: Pixilate
Nature and IV's: Bold, 31/15/31/31/31/31
EV's: 252 HP, 200 SAtk, 58 Def.
Moves: Hyper Voice, Protect, Wish, Heal Bell
Hyper voice hits like a MAC Truck, even when not fully Special Attack invested. If I ran full attack on Sylveon, I would run Modest Nature, 252 SATK, and Choice Specs. Even so, life orb does a bunch of boosted damage, and I can recover it back with wish/protect easily. I also use Wish to heal pokemon I need to switch back into. Heal bell is a nice back pocket move that not many people expect me to have.
SO, that is the end of my team. Please let me know what you think and what adjustments you think I need to make. As I said, I use this for both VGC 15, and 6v6, so either comments are helpful, though I really need more help on the 6V6 side.
Thanks and Shiny Infernape Forever!

I built my team around Mega Venasaur. This thing is a beast. It stalls out most things really well, it is super bulky, and has very few weaknesses. I am not usually a fan of stalls, but I am tired of getting beaten by this thing, and I like this pokemon so muck more the Mega Kangaskhan.
Mega Venasaur: AKA Senju
Position: Mega, Stall, Fairy & Water killer
Item: Venasaurite
Ability: Overgrow/Thick Fat
Nature & IV's: Bold, 31/15/31/31/31/31
EV's: 252 Hp, 150 Def, 106 SAtk.
Moves: Giga Drain, Sludge Bomb, Leech Seed, Protect
I rarely lead with Venasaur, but if I do, I almost always open with protect so I can Mega. I also use Protect after I throw out leech seed, which I only do if I am desperate, or they do not have a safe switch in. Giga Drain is my recovery and grass weakness killer. Sludge bomb is for when I need a neutral Stab, or Poison weak killer (aka Sylveon).

My next Pokemon I picked was Milotic. It takes care of Mega Venasaurs 1.5x fire weakness. Thick fat helps, but a flare blitz from any heavy attack pokemon, or Overheat from Heatran will do serious damage to even Mega Venasaur. Milotic has serious recovery abilities and bulk. It can cover weaknesses like Heatran, Talonflame, Salamance, and really most other threats to my Mega. The Competitive boost is really nice as well if I can predict an intimidate or stat lowering move.
Milotic: AKA Calypso
Position: Mega Venasaur switch cover, Flying/dragon/fire killer, secondary stall
Item: Leftovers
Ability: Competitive
Nature & IV's: Bold, 31/11/31/31/31/31
EV's: 252 HP, 252 Def, 6 SDef
Moves: Scald, Ice Beam, Recover, Protect
Scald takes care of any water weak pokemon with a nice status chance. Ice Beam kills almost any dragon in 2 shots, especially if I have a competitive boost. Protect is used when I need some leftover recovery or move I need to block, and recovery is a really nice stall move.

My next Pokemon I picked is Bisharp. I love its shiny form, but more importantly, it can destroy Psychic types that really threaten Mega Venasaur. It is frail and kind of slow so I try to never switch this pokemon in unless it is 100% safe to do it. It is also my secondary fairy killer. I also like to run Defiant on it for those stat lowering moves that raise my attack.
Shiny Bisharp: AKA Ashaman (WoT community!)
Position: Item removal and Psychic/fairy killer.
Item: Focus sash
Ability: Defiant
Nature & IV's: Adamant, 31/31/31/31/31/21
EV's: 252 Atk, 252 Speed, 6 HP
Moves: Knock off, Sucker Punch, Iron Head, Protect
I love knock off stab on this pokemon. I can usually only get 1 off before it goes down, but it is usually a clutch play. If I can predict it, and I know it will take the pokemon out, I will risk the sucker punch priority. Protect is usually used for scouting or to waist the other pokemon's protect so I have a fee sucker punch later. Iron head is there just to take care of Fairy types.

I actually started with my favority pokemon in the world here: Infernape. But no matter how hard I tried to make it fit, Talonflame did almost everything Infernape could do better. So Talonflame is the next pokemon that I picked. Again I picked it because it handles threats like Mega Beedrill, Mega Metagross, and a bunch of other pokemon I cant even think of. Sometimes I will open with Talonflame to scout the other team, and U-turn out if I have to. This pokemon is so OP!
Talonflame: AKA Fiale (WoT Community!)
Positiion: Flying/Fire weakness killer, Scout
Item: Choice Band
Ability: Gale Wings
Nature & IV's: Jolly, 31/31/31/14/31/31
EV's: 252 ATK, 252 Speed, 6 HP
Moves: Brave Bird, Flare Blitz, U-Turn, Aerial Ace
Brave Bird is crushingly powerful and when Banded, this can OHKO almost anything even neutral. Flare Blitz is for coverage against Steel types and does the same kind of damage brave bird does when Banded. U-turn is my scouting move if i am sure I can outspeed the other pokemon. Aerial ace is just a filler move as I have no other move slot I can think of.

I picked Donphan next because I have a Steel and Poison weakness, and I needed a rapid spin, entry hazard pokemon. I picked Donphan because it is one of the bulkier ground types that has decent attack stab as well. I was looking at Garchomp, but its weaknesses made me think again, and it didnt solve the enty hazard weakness. I like to open with this pokemon to take care of hazards then pull him back until I need to rapid spin. The bad thing is this pokemon is so slow. Even with IV's it is really slow, so I opted out of any speed IV's and went for a lot of defense instead.
Donphan: AKA Ivory
Positiion: Hazards, Hazard removal, Steel killer, Potential opener
Item: Rocky Helmet
Ability: Sturdy
Nature & IV's: Adament, 31/31/31/9/31/31
EV's: 252 HP, 252 ATK, 6 SDef
Moves: Earthquake, Rock Slide, Rapid Spin, Stealth Rocks
Earthquake is a really powerful stab that can take out Aegislash in 2 hits even in defensive mode. Rock Slide is my Flinch hacks and flying killer, and the last 2 moves are pretty obvious.

Lastly is one of the best new pokemon in the Meta. Sylveon is such a great pokemon. I am really unsure if I want to use it as a Cleric or a Massive damage user. Either setup works well, but I can only run 1, so please help me out with this build. As of right now, I kind of met in the middle, though I don't love the build.
Sylveon: AKA Pixie
Position: Damage and Cleric
Item: Life Orb
Ability: Pixilate
Nature and IV's: Bold, 31/15/31/31/31/31
EV's: 252 HP, 200 SAtk, 58 Def.
Moves: Hyper Voice, Protect, Wish, Heal Bell
Hyper voice hits like a MAC Truck, even when not fully Special Attack invested. If I ran full attack on Sylveon, I would run Modest Nature, 252 SATK, and Choice Specs. Even so, life orb does a bunch of boosted damage, and I can recover it back with wish/protect easily. I also use Wish to heal pokemon I need to switch back into. Heal bell is a nice back pocket move that not many people expect me to have.
SO, that is the end of my team. Please let me know what you think and what adjustments you think I need to make. As I said, I use this for both VGC 15, and 6v6, so either comments are helpful, though I really need more help on the 6V6 side.
Thanks and Shiny Infernape Forever!
