XY OU rmt MegaZard X

Team MegaZard X
-Team at a Glance
006-mx.png
658.png
530.png

251.png
094.png
149.png

-Team In Depth
th

MegaZard (Charizard) (M) @ Charizardite X
Ability: Blaze
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Dragon Dance
- Fire Punch
- Dragon Claw
- Earthquake


Easily my favorite Pokemon of Gen 6 I love his typing. I prefer fire punch over flare blitz so that I don't feel the need to run roost and can run earthquake instead for those Heatrans and electric types. If I see an opening to bring him in and he gets set up this guy just rips through teams and is probably the best physical set up sweeper in the tier right now. Charizard was always my favorite starter and I never thought I would see the day this Pokemon would be a force to be reckoned with in OU. Unpredictability is key with this guy, Is he a Charizard Y or X? Is he a Flying type or a Dragon type? Is he a Physical attacker or a Special attacker? The uncertainty this guy creates before he Mega evolves is why I like this guy over all the other megas introduced in gen 6. If I predict a earthquake I will set up as a normal Charizard before mega evolving to sweep, which doesn't happen often but when it does... Next level Strat!

th

Gaiden (Greninja) (M) @ Life Orb
Ability: Protean
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Extrasensory
- Ice Beam
- Toxic Spikes


With Charizard X being a Attack Damage power house I also decided I wanted Some special attacking power. Greninja seemed to fit the bill pretty well as he out speeds almost everything in the tier that isn't scarfed/boosted. I started running Toxic spikes for residual damage as I found Greninja forces a lot of switches to special walls and my team was really lacking on entry hazard support. Using protean to switch to a posion type also causes a few misplays on my opponent's part as it is pretty unexpected, although very gimmicky. Once my opponent's special walls are out of the picture this guy comes in and starts smacking things with life orb boosted STAB on all of his attacks.

th

Maulwurf (Excadrill) (M) @ Assault Vest
Ability: Mold Breaker
EVs: 120 HP / 136 Atk / 252 SpD
Adamant Nature
- Rapid Spin
- Earthquake
- Iron Head
- Rock Slide


Since I run Charizard have entry hazard removal is absolutely necessary. With the gen 6 weather Nerf Excadrill is now in my opinion the best rapid spinner in OU. I've tried using Defoggers but I didn't care for it, not only does it help out my opponent by getting rid of any toxic spikes Greninja might of set early in the game but I do see a lot Defiant Bisharps that wait for defoggers to come in and use the stat boost to start sweeping. I run Mold Breaker to hit levitate users with earthquake which catches a lot of inexperienced players off guard when they bring in a Gengar to spin block. Iron head also gives me something to throw at fairy types which this team has a hard type dealing with. Rock slide is just if I expect them to predict my earthquake and switch to a flying type like talon flame.

th

Navi (Celebi) @ Leftovers
Ability: Natural Cure
IVs: 0 Atk
EVs: 248 HP / 252 SpD / 8 Spe
Calm Nature
- Recover
- Giga Drain
- Leech Seed
- Heal Bell


Celebi is my answer for status conditions. Thunder waves can cripple Charizard and Greninja, Burns negate my Excadrills effectiveness, and I hate the timer that poison can put on a match and force people to make bad decisions. i use her as a cleric or as a status absorber, natural cure and typing lets me switch her in if I predict t-wave, toxic, spore or leech seed. If I predict a Will-o-wisp Charizard usually comes in and sets up. I use giga drain and leech seed to increase her longevity as she is also used to tank special attacks aimed at the rest of the team. I also run recover for some extra healing and to win the stall fights when games come down to the wire.

th

King Boo (Gengar) (M) @ Black Sludge
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Dazzling Gleam / Pain split
- Shadow Ball
- Sludge Bomb / Sludge Wave


For my fifth slot I chose the original ghost type. Shadow ball is his go to STAB move and I've been playing around with Sludge Bomb and Sludge Wave to see if the increased chance of poison is noticeable / viable over the extra 5 power. I'm also torn between Dazzling Gleam and Pain Split. Pain Split gives Gengar more wall breaking capabilities while Gleam gives Gengar better coverage on fighting dragon and dark types. Gengar is Usually my go to attacker when I predict a fighting or normal move or if I'm trying to spin block someone trying to get rid of toxic spikes courtesy of Greninja. If I can force a switch by bringing him in I put up a substitute to try getting some free hits. Also OHKOing Azumarill with Poison STAB is a big bonus since I see that fairy rabbit every where in OU.

th

Dovanite (Dragonite) (M) @ Leftovers
Ability: Multiscale
EVs: 216 HP / 64 Atk / 228 SpD
Adamant Nature
- Roost
- Dragon Tail
- Extreme Speed
- Dragon Dance


For my Sixth Slot I was kind of at a loss. I included Dragonite simply because I wanted a way to get rid of stuff that has been boosted by DD, Swords dance, Speed boost, Shell Smash..etc. But dragon tail dragonite feels like wasted space on my team. I tried running DD to boost the dmg on dragon tail and to try out speeding stuff and pulling out new pokemon to get poisoned on toxic spikes. But it seems far too situational and only works when there are no steel / posion / fairy types left and everything is slow/ lacks priority. I run extreme speed to revenge kill weakened threats and give this team some much lacking priority. Part of the problem I'm having with dragonite is I'm trying to get him to fulfill multiple roles instead of sticking to one. the main reason I decided to make this RMT is try to see if there is anything that could replace this guy. I've tried filling this slot with Defaint Bisharp, suicide leads like Smeargle, stealth rock setters like skarmory with whirlwind or Mamoswine with ice shard but I'm looking for suggestions on anything that fits in better with the team / cover some of its weaknesses. Running dragonite also isn't really helping me deal with fairy types that have been giving me some problems especially when they are tankier builds like Calm mind / unaware Clefable.
 
Last edited:
Hi i have few suggestions,

ZARDX --- Flare blitz over fire punch ------- More power (stab+Tough Claws)
Roost over EQ -------------- EQ is ok but Roost bring you instant recovery
try this set

Charizard-Mega-X (M) @ Charizardite X
Ability: Tough Claws
EVs: 144 HP / 252 Atk / 112 Spe
Adamant Nature
- Flare Blitz
- Dragon Claw
- Roost
- Dragon Dance

Zardx + celebi looks pretty nice but you can change celebi moveset to bring support to charizard

Celebi @ Leftovers
Ability: Natural Cure
EVs: 248 HP / 28 Def / 224 SpD / 8 Spe
Calm Nature
- Giga Drain
- Substitute-------------------- you can change this move for Healing wish
- Baton Pass ------------------ this is nice because you can avoid pursuit
- Recover

This set is really nice because you use sub+batton pass send out zardx and use dragon dance

Gengar is bad in this team,

ttar is better option ------ ttar can put the hazards, stop fly spam and trap lati@s


Tyranitar @ Smooth Rock
Ability: Sand Stream
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Pursuit ----------------- trap gengar , lati@s , celebi .
- Stealth Rock
- Thunder Wave ------------ Brazilian idea
- Earthquake/Stone edge

TTar support is the best partner for excadrill

AV Excadrill is nice but Excadrill + Sand Rush = X_x

Excadrill @ Air Balloon
Ability: Sand Rush
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Earthquake
- Rock Slide
- Rapid Spin
- Iron Head

I love greninja but keldeo is more powerfull in this team

greninja + life orb + sand + stealth rock damage = dead


Keldeo-Resolute @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Secret Sword
- Scald
- Icy Wind/Hp Electric/Hp Flying ---- Ici wind for lati@s or thundurus , Hp Electric for azumarril , Hp Flying for M-venasaur

Keldeo specs is OP in sand teams because TTar stop the biggest threats of keldeo and keldeo is free to sweep

Dragonite looks nice

you can change dragon tail and put dragon claw or outrage
 
Hi there. I personally recommend a slightly different Zard X spread in order not to waste EV's in speed but still beat most unboosted threats after a DD.

Charizard @ Charizardite X
Ability: Blaze
EVs: 112 HP / 252 Atk / 4 Def / 140 Spe
Adamant Nature
- Flare Blitz
- Dragon Claw
- Earthquake
- Dragon Dance

This set allows you to outspeed and OHKO Mega Manectric after a DD even after Intimidate, no rocks needed. Mega Manectric can do a lot of damage to your team, so having a mon to take it on would be great.

252+ Atk Tough Claws Mega Charizard X Flare Blitz vs. 0 HP / 4 Def Mega Manectric: 343-405 (122 - 144.1%) -- guaranteed OHKO

252+ Atk Mega Charizard X Earthquake vs. 0 HP / 4 Def Mega Manectric: 288-340 (102.4 - 120.9%) -- guaranteed OHKO

On Greninja, don't use Scald. Greninja is not bulky enough to be sticking around to take hits and it'd much rather be doing as much damage as possible when it gets the chance. Use [preferably] Hydro Pump or Surf (if you don't like missing).

I also noticed your team was a bit weak to stall. If the opponent has Unaware Quagsire they can essentially shut down your main sweeper (Zard X) and stall it out. You could try to play around it and get off a Giga Drain with Celebi, but I think a different Gengar set would better help alleviate the problem.

Gengar @ Black Sludge
Ability: Levitate
EVs: 28 HP / 148 SpA / 80 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Will-O-Wisp
- Taunt
- Substitute

Your substitutes survive minimum Special Attack Mega Venusaur's Giga Drain and Clefable's Moonblast while Taunt helps prevent you from being phazed out while also preventing opposing mons from healing or setting up. Being behind a sub will also help protect against status on yourself. Will-O helps wear down defensive threats and Shadow Ball can hurt a lot and it prevents you from being Taunt bait yourself.

I'm still pondering Dragonite's replacement and I'll get back to you if I figure it out. Best of luck with your team and have a good one.

Edit: Looking at your team more, I think a Banded Dragonite would work better than the set you currently have. I hits hard off the bat and weakens walls and other bulky mons so that Charizard can come through in the late game. Extreme Speed is also quite useful against mons who have set up and can threaten your team and other fast threats such as Talonflame since it has +2 priority and which puts it ahead of BB and other priority attacks. Once the opponent's fairy(s) has been removed, Outrage hits like a truck and is likely to remove a poke from the opposing team if you can safely switch in. Fire Punch and EQ are for coverage on Steel types.

Dragonite @ Choice Band
Ability: Multiscale
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Outrage
- Extreme Speed
- Fire Punch
- Earthquake
 
Last edited:
Hi there. I personally recommend a slightly different Zard X spread in order not to waste EV's in speed but still beat most unboosted threats after a DD.

Charizard @ Charizardite X
Ability: Blaze
EVs: 112 HP / 252 Atk / 4 Def / 140 Spe
Adamant Nature
- Flare Blitz
- Dragon Claw
- Earthquake
- Dragon Dance

This set allows you to outspeed and OHKO Mega Manectric after a DD even after Intimidate, no rocks needed. Mega Manectric can do a lot of damage to your team, so having a mon to take it on would be great.

252+ Atk Tough Claws Mega Charizard X Flare Blitz vs. 0 HP / 4 Def Mega Manectric: 343-405 (122 - 144.1%) -- guaranteed OHKO

252+ Atk Mega Charizard X Earthquake vs. 0 HP / 4 Def Mega Manectric: 288-340 (102.4 - 120.9%) -- guaranteed OHKO

On Greninja, don't use Scald. Greninja is not bulky enough to be sticking around to take hits and it'd much rather be doing as much damage as possible when it gets the chance. Use [preferably] Hydro Pump or Surf (if you don't like missing).

I also noticed your team was a bit weak to stall. If the opponent has Unaware Quagsire they can essentially shut down your main sweeper (Zard X) and stall it out. You could try to play around it and get off a Giga Drain with Celebi, but I think a different Gengar set would better help alleviate the problem.

Gengar @ Black Sludge
Ability: Levitate
EVs: 28 HP / 148 SpA / 80 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Will-O-Wisp
- Taunt
- Substitute

Your substitutes survive minimum Special Attack Mega Venusaur's Giga Drain and Clefable's Moonblast while Taunt helps prevent you from being phazed out while also preventing opposing mons from healing or setting up. Being behind a sub will also help protect against status on yourself. Will-O helps wear down defensive threats and Shadow Ball can hurt a lot and it prevents you from being Taunt bait yourself.

I'm still pondering Dragonite's replacement and I'll get back to you if I figure it out. Best of luck with your team and have a good one.

Edit: Looking at your team more, I think a Banded Dragonite would work better than the set you currently have. I hits hard off the bat and weakens walls and other bulky mons so that Charizard can come through in the late game. Extreme Speed is also quite useful against mons who have set up and can threaten your team and other fast threats such as Talonflame since it has +2 priority and which puts it ahead of BB and other priority attacks. Once the opponent's fairy(s) has been removed, Outrage hits like a truck and is likely to remove a poke from the opposing team if you can safely switch in. Fire Punch and EQ are for coverage on Steel types.

Dragonite @ Choice Band
Ability: Multiscale
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Outrage
- Extreme Speed
- Fire Punch
- Earthquake

Thanks for the suggestions, thanks to you guys I have a few new ideas on how to change this team up. Time to test them out and see how it goes.
 
I edited my post to include a bit about Dragonite. How did testing go? Post some replays so we can see where your team still needs work.
 
Back
Top