ORAS OU RMT - MegaZardX & Friends

Hey everyone

KM888 here with another team I made. I'm helping a friend of mine to build her a team round the all-powerful Mega Charizard X. However, I've been busy with other stuff, so Pokémon isn't my strongest virtue anymore and now I need some help lol.

I'll jump straight into the team since it only consists at the moment of the first 6 Pokémon that came to mind to form a decent team.

006-mx.png
598.png
184.png
642.png
380.png
639.png

Before I start giving all the sets, I should explain that all sets are calculated at level 50. Which means some EV choices could be different from those of level 100 sets. Lets start.

The team has been formed thanks to the brilliant core of Mega Zard X / Ferrothorn / Azumarill, which on their own are 2 COREs. You can clearly see the popular Fire / Grass / Water core, while the Dragon / Steel / Fairy core is also here. It's pretty nice :)

JtDZTX7.png

Charizard @ CharizarditeX
Blaze -> Touch Claws
Adamant
Flare Blitz | Dragon Claw | Roost | Dragon Dance
124 HP | 252 Atk | 136 Spe

124 HP makes it more Bulky, and gives it an uneven HP number @ Lv 50, so I can set up on Rotom-Wash and Bisharp. 252 Atk for sheer power, and the rest in Speed. I used to run a spread of 244 Atk / 44 Def / 220 Spe to try and do the same, but I'm still testing what could be better.

Flare Blitz and Dragon Claw are the main STABs. Heatran walls this to a great extent, though they don't know emmediatly if I'm running EQ or not. Roost if for longevity and Dragon Dance to set up when needed.


aQRBuez.png

Ferrothorn @ Rocky Helmet
Iron Barbs
Relaxed
Power Whip | Gyro Ball | Stealth Rock | Leech Seed
252 HP | 108 Def | 148 SpD
0 IVs Speed

At level 50, giving Ferrothorn 148 SpD instead of 140, seems to be a breaking point. It's the point where you suddenly take a lot less damage from a lot of moves. HP [Fire] comming from the standard LO Latios can't OHKO ya (after rocks), while ya retain as much physical bulk as possible to become the Physical Wall of the team. This is also why Ferrothorn has gotten 252 HP and 108 Def with a Relaxed nature.

Power Whip to have a decent attacking move. Gyro Ball to do massive damage to the likes of Lati@s, Kyurem-B and a lot of other fast Pokémon.
Stealth Rock as it is the most important move in the game, and Leech Seed is this Ferrothorn's form of Recovery.


176IBoa.png

Azumarill @ Assault Vest
Huge Power
Adamant
Waterfall | Play Rough | Knock Off | Aqua Jet
204 HP | 252 Atk | 4 Def | 44 SpD | 4 Spe

252 EVs in Attack to make it as powerfull as can be. With 204 HP you hit 201 HP at level 50, which makes it so you can't be 4HKO'd with Seismic Toss. 4 EVs in Speed to outspeed Chansey, and to outpriorities Sableye with Aqua Jet (if need be).
At this point it's all the same if I give Azu 44 or 48 Special Defense, cause at level 50 you always need an 8 point difficit to notice a change. This makes it 44 SpD, and I have 4 EVs leftover. The only stat I can actually improve with it is regular Defense, so there it goes.

Waterfall and Play Rough are your main STAB, while Knock Off is there as a move that you can click for benefits (kinda like scald). Aqua Jet to have priority on this slow thing.


XUgCeEm.png

Thundurus @ Leftovers
Prankster
Timid
Thunderbolt | HP [Ice] | Nasty Plot | Thunder Wave
4 HP | 252 SpA | 252 Spe
0 IVs Attack and 30 IVs Defense

Thundurus filled in a perfect role in the team. Just firing off strong Electric Moves to weaken stuff, be there as a Ground Immunity and to sponge some Electric hits targeted at Azumarill. When a situation seems dire, T-Wave will be there to save the day.
HP [Ice] gives additional coverage. Nasty Plot gives you an immens power boost, so you can 2HKO the likes of Heatran (while Leftovers makes sure you can't be 2HKO'd by Heatran yourself).

Standard EVs for an offensive Thundurus.
PS: Focus Miss misses :o who knew :S


0wQB545.png

Latias @ Leftovers
Levitate
Timid
Psychic | Healing Wish | Defog | HP [Fire]
252 HP | 4 SpD | 252 Spe
0 IVs Attack 30 IVs Special Attack and Speed

The Latias set on my team has been the topic of a lot of discussion down below I've seen. I wanted a somewhat more defensive Latias, cause I miss some defense on my team. But Latias also needs to be as fast as possible basically.

Psychic has been chosen on this set, because it is a necessary Psychic-Type move on the team. I chose Psychic over Psyshock, cause I don't really care for opposing walls. The rest of the team is offensive enough to break through those most of the time. I've chose HP [Fire] at the moment as the coverage move, to hit Bisharp on the switch as well as opposing Ferrothorns and Scizor. This move could switch up to a lot of different things, depending on what Pokes I should actually counter.

Healing Wish is there to cure status conditions on your more important team members and fully heal them in the process, while Defog takes care of annoying entry hazards.



lTqiYTe.png

Terrakion @ Choice Scarf
Justified
Jolly
Close Combat | Stone Edge | Iron Head | Earthquake
4 HP | 252 Atk | 252 Spe

Terrakion was everything the team still needed. A really fast Choice Scarfer which resists Rock and Dark moves, while at the same time retaining a lot of its speed incase of a Knock Off. 252 / 252 is pretty standard.

Close Combat and Stone Edge are primary choices and are amazing on this Mon. Iron Head for Fairies and Earthquake to have the EdgeQuake combo.
I've chose Iron Head at the moment because of the fact I'm Choice Scarfed. I've seen a lot of teams lately where they have a Fairy Type, and switch into a Rock Type to either resist Poison Jab / Stone Edge. With Iron Head, it's actually an easier decision there, since I can still do good damage to whatever comes in. Iron Head can also give you the scumbag flinch, though it shouldn't really be used for it.

Thinking to put X-Scissors on him over Earthquake to deal with Lati@s and Slowbro (to an extent).



~ That was the team. If you have any comments or suggestions, please tell me, since it could help a lot :)
 
Last edited:
Hi. Latias can't learn Heal Bell.

This set gives a good support to team.
latias.png

Latias (F) @ Life Orb
Trait: Levitate
EVs: 84 HP / 172 SAtk / 252 Spe
IVs: 0 Atk
Timid Nature (+Spd, -Atk)
- Roost/Healing Wish
- Psyshock
- Draco Meteor
- Defog

thundurus.png

Grass Knot instead of Taunt is great to catch Hippowdon.
charizard-mega-x.png

Finally, EVs: 120 HP / 252 Atk / 136 Spd in Charizard make it more bulky to use Dragon Dance in front of Rotom-W and Bisharp.

I hope i've helped.
 
Last edited:
Hi. Latias can't learn Heal Bell.

This set gives a good support to team.
latias.png

Latias (F) @ Life Orb
Trait: Levitate
EVs: 84 HP / 172 SAtk / 252 Spd
IVs: 0 Atk
Timid Nature (+Spd, -Atk)
- Roost/Healing Wish
- Psyshock
- Draco Meteor
- Defog

thundurus.png

Grass Knot instead of Taunt is great to catch Hippowdon.
charizard-mega-x.png

Finally, EVs: 120 HP / 252 Atk / 136 Spd in Charizard make it more bulky to use Dragon Dance in front of Rotom-W and Bisharp.

I hope i've helped.


Thx for the tips already. Any arguments for the given EVs on Latias ?? Cause I really need a Special Wall and I don't know how good it would be to run Latias with Life Orb and Draco Meteor on it. :/
Might just be weird that I'm saying that, but I kinda need at least a bit more arguments on it :p

I already changed a lot that you advised though, so I'm happy already :P
 
With 252 EVs Speed Latias outspeed Charizard Y, Terrakion, Infernape and other threats, and tie speed with Gengar, Mega Gallade, Mega Diancie and another Lati@s. 84 EVs in HP helps to better resist Thundurus and use Defog more surely. 172 in SpA to have some offensive power. But if you need more bulky I recommend 248 HP / 8 SpD / 252 Speed with Leftovers. Psychic, Roost, Defog and Thunderbolt/Dragon Pulse.
 
Nice Team But there are a few things that need to be changed imo

Latias's evs should be (252 SPED / 252 Def / 4 Spe) and while running screens it sets up walls so the rest of ur team doesnt die so easily to special + physical attacks

While Latias gains more threats with this set it takes down threats for chari x because it wont die to an eq or dragon move with the screens.

Terrakion Should run iron head over poision jab for the rock types that are hard to handle such as Tyranitar.

Run Belly Drum + Sitrus Berry on Azumarill and possible Sap Sipper for mons like Surperior + Mega Venu

Ferrothorn needs protect. it helps against the damaging moves Also Run Toxic so it can get a free hp loss turn

Also Run Choice Scarf Thundurus and if that doesnt work then try life orb nasty plot. While running choice scarf it outspeeds some of the threats and loses threats

Also those ev spreads are ok but i personally would use the smogon provided ones i use them and they work pretty great

Other than that your team is solid
 
Nice Team But there are a few things that need to be changed imo

Latias's evs should be (252 SPED / 252 Def / 4 Spe) and while running screens it sets up walls so the rest of ur team doesnt die so easily to special + physical attacks

While Latias gains more threats with this set it takes down threats for chari x because it wont die to an eq or dragon move with the screens.

Terrakion Should run iron head over poision jab for the rock types that are hard to handle such as Tyranitar.

Run Belly Drum + Sitrus Berry on Azumarill and possible Sap Sipper for mons like Surperior + Mega Venu

Ferrothorn needs protect. it helps against the damaging moves Also Run Toxic so it can get a free hp loss turn

Also Run Choice Scarf Thundurus and if that doesnt work then try life orb nasty plot. While running choice scarf it outspeeds some of the threats and loses threats

Also those ev spreads are ok but i personally would use the smogon provided ones i use them and they work pretty great

Other than that your team is solid

I hate to be the guy that says "lurk more m8" but it needed to be said. I suggest you get some more experience and knowledge about the game under your belt before trying to rate teams.
Dual Screens Lati is a very niche set that I would not recommend for his team and you suggested a highly inefficient EV spread. His offensive Healing Wish Latias is fine.

Terrakion does not need Iron Head to hit Tyranitar. It is a fighting type. If anything I'd put X Scissor or Toxic on that slot to catch bulky Psychics.

Toxic is horrible on Ferrothorn and it doesn't necessarily need Protect.

Belly Drum Azu honestly wouldn't be bad on his team by why would you suggest Sap Sipper? It's inferior to Huge Power in every way.

Thundurus has priority T-Wave, it should never run Choice Scarf. Although I do like Nasty Plot Thundurus on his team to lure and KO Heatran for his Zard. A broken clock is right twice a day I suppose.

But yeah please lurk a little more before making subpar rates like this, forgive me for being blunt. thank you.
 
Ok Thanks. Honestly i know a lot about the game its just it was hard to rate the team considering the first and i didnt wanna sound like i know everything on my first try i probs would've made my sound more stupid than i did, i dont wanna seem like im some stuck up ass that thinks he knows everything about mons but thanks Lord Wallace

Also i subbed to your Youtube
 
Nice Team But there are a few things that need to be changed imo

Latias's evs should be (252 SPED / 252 Def / 4 Spe) and while running screens it sets up walls so the rest of ur team doesnt die so easily to special + physical attacks

While Latias gains more threats with this set it takes down threats for chari x because it wont die to an eq or dragon move with the screens.

Terrakion Should run iron head over poision jab for the rock types that are hard to handle such as Tyranitar.

Run Belly Drum + Sitrus Berry on Azumarill and possible Sap Sipper for mons like Surperior + Mega Venu

Ferrothorn needs protect. it helps against the damaging moves Also Run Toxic so it can get a free hp loss turn

Also Run Choice Scarf Thundurus and if that doesnt work then try life orb nasty plot. While running choice scarf it outspeeds some of the threats and loses threats

Also those ev spreads are ok but i personally would use the smogon provided ones i use them and they work pretty great

Other than that your team is solid
WTF! Sap sipper azu and toxic ferrothorn. And who runs scarf on something that has priority Thunderwave and is fast (111 base) to begin with?And terrakion does get powerful fighting stab so why does it need iron head for rock types?
OH! and dual screen latias is terrible specially with the set u provided.
 
Back
Top