SV OU RMT Mewoscarada screen valiant

Clodsire @ Leftovers
Ability: Unaware
Tera Type: Grass
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Gunk Shot
- Spikes
- Recover
- Earthquake

I was thinking what to use as effective special wall and at somepointwhen I started compare pokemons with sylveon,Unaware clodshire hit my eyes. I decided that beacuse people seem tend to use setup pokemons like DD and calm mind, unaware would help keep those pokemons in check as it will not let their setup sweep my whole team and i have chanse to counter some of setup pokemons (mostly dragonite, calm mind fairies and the dark/steel shogun pokemon dont remember name)

Iron Valiant @ Light Clay
Ability: Quark Drive
Tera Type: Fairy
EVs: 248 HP / 8 Atk / 252 Spe
Naive Nature
- Reflect
- Light Screen
- Close Combat
- Moonblast

I wanted use screens quite bit and found a nice fairy type pokemon that I coulduse as lead and then swap out to save up for dragon type attacks or other annoying pokemons. (Pivot screen dragapult would probs be better)and thanks to iron valiant to be fast and can have both physical and special attacks, i was thinking using this pokemon as it can outspeed many and setup one or both screens without much issue.

Zoroark-Hisui @ Heavy-Duty Boots
Ability: Illusion
Tera Type: Normal
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Bitter Malice
- Hyper Voice
- Nasty Plot
- Flamethrower

Zoroark typing is just so good not to use, beacuse i can easily counter shadow balls, close combats and other type of moves that would otherwise bring me trouble. Not to mention flamethrower helps with corviknights and many steel type pokemons thatwould otherwise bring me trouble, hyper voice is good for substitute setup pokemons who could try switch inpokemons behind substitute fordoingsetting up which allows me weaken those pokemons for more OHKO range


Meowscarada @ Choice Band
Ability: Protean
Tera Type: Grass
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flower Trick
- U-turn
- Knock Off
- Trick

Speakts to herself: Being fast with band and protean bringing more variety and stab for attacks, but also can deal with pokemons that would try stall or use gimmicks. Like salazzle example or amoongus etc. There seem be plenty "setup" and hazard pokemons thatI could mess with using trick and deny their purposes.


Iron Moth @ Booster Energy
Ability: Quark Drive
Tera Type: Flying
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fiery Dance
- Sludge Wave
- Hurricane
- Energy Ball

Very fast special attacker that outspeed most pokemons and just seems to really sweep with not much issues. Thanks to tera flying i can bait earthquake pokemons and use hurricane, energy ballas example deal with pokemons like great tusk that seems to be everywhere in ladder. Iron Moth is just stupidly strong so it felt must to use in the team


Corviknight @ Rocky Helmet
Ability: Pressure
Tera Type: Flying
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Brave Bird
- Roost
- U-turn
- Defog


Bulky offence corviknight felt more apporiate than fully physically defensive (which i probably should use now i think about it), thanks to brave bird and roost i can deal with some threats i might not think of, using defog and u-turn to make sure that hazards and opponent's screenswont stay on and quick switch to faster pokemon to either setup my own screens or bring out pokemon that could resist or survive attacks while same time giving me a chanse to deal whatever is against me or force the switch out to something else which allows me bringother pokemons in or return corvinight back
 
Clodsire will have better luck with toxic over gunk shot. Plus it threatens mons who want to stay in and try to set up, rather than risking a miss with a relatively weak move (after clods attack stat is taken into account.

Grimsnarl does everything you want your iron valient to do, but better. I would try checking out the set below and hopefully, they'll work a little better...

Grimmsnarl @ Light Clay
Ability: Prankster
Tera Type: Dark
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
IVs: 0 Atk
- Light Screen
- Reflect
- Taunt/ Spirit Break
- Parting Shot/ Spirit Break

Good team though over all. If you find yourself losing too much then swap out one of your hard hitters for a bulky hard hitter to reduce some of the fragility of your team. With that being said, I do think your should use the latter corve. The build below is a staple on most of my actually comp teams...

The Corv (Corviknight) @ Rocky Helmet
Ability: Mirror Armor
Shiny: Yes
Tera Type: Flying
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Brave Bird
- Body Press
- U-turn/ defog
- Roost

Any-whoozer, best of luck on your winning. You got this! :mad:
 
hi cool team. although motor hawk had some great suggestions, i think the team lacks a bit of direction. u are running screens but have mons like :corviknight: and :clodsire: which most of the times will make almost no progression and just waste screen turns. after playing around quite a bit with your team, this is the structure i think will work
  • id recommend changing two of the mons in the team, the ones i mentioned above :corviknight: and :clodsire: for pokemon that better suite an offensive gameplay ie :dragonite: and :iron treads:. these changes while keeping your typing core intact give u the tripple 'p' powerup (i just came up with this right now) ie allow u to put more pressure on the opponent, make more progression and pack a stronger punch.

  • also id suggest some minor set changes. although the screens :iron valiant: is a nice idea, in practise i think the standard mix valiant works a lot better here. another minor change id go for is the ev spread on the :iron moth:, although max spatk does a lot of damage, slightly decreasing it allows us to boost our speed with booster energy, which not only lets us outspeed but knockout mons like opposing valiant, roaring moon, dragapult etc.

    as ive suggested a bunch of changes ill put a pokepaste with all of them, also as the structure is a bit different, id give u an outline- lead with zoroark or meowscarda against balance teams or iron treads agaisnt offensive teams (ofcourse changes with different situations), and try to play aggresively, making reads etc.

    https://pokepast.es/255811ab1f9ead79
 
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hi cool team. although motor hawk had some great suggestions, i think the team lacks a bit of direction. u are running screens but have mons like :corviknight: and :clodsire: which most of the times will make almost no progression and just waste screen turns. after playing around quite a bit with your team, this is the structure i think will work
  • id recommend changing two of the mons in the team, the ones i mentioned above :corviknight: and :clodsire: for pokemon that better suite an offensive gameplay ie :dragonite: and :iron treads:. these changes while keeping your typing core intact give u the tripple 'p' powerup (i just came up with this right now) ie allow u to put more pressure on the opponent, make more progression and pack a stronger punch.

  • also id suggest some minor set changes. although the screens :iron valiant: is a nice idea, in practise i think the standard mix valiant works a lot better here. another minor change id go for is the ev spread on the :iron moth:, although max spatk does a lot of damage, slightly decreasing it allows us to boost our speed with booster energy, which not only lets us outspeed but knockout mons like opposing valiant, roaring moon, dragapult etc.

    as ive suggested a bunch of changes ill put a pokepaste with all of them, also as the structure is a bit different, id give u an outline- lead with zoroark or meowscarda against balance teams or iron treads agaisnt offensive teams (ofcourse changes with different situations), and try to play aggresively, making reads etc.

    https://pokepast.es/255811ab1f9ead79

Okay, now I'm confused. You're swapping out corv and clod to add offensive pressure which will couple well with screens, but then you remove screens and lose defensive options? Good catch on iron moth, though; OP should definitely do that. Probably swap out hurricane to while they're at it.
 
Okay, now I'm confused. You're swapping out corv and clod to add offensive pressure which will couple well with screens, but then you remove screens and lose defensive options? Good catch on iron moth, though; OP should definitely do that. Probably swap out hurricane to while they're at it.

yeah i get what ure saying, i went the screens route but ended up making too many changes; so i just ditched it and took this a simple hyper offensive route that works quite good in practise and keeps as close as possible to the original team.
 
Clodsire will have better luck with toxic over gunk shot. Plus it threatens mons who want to stay in and try to set up, rather than risking a miss with a relatively weak move (after clods attack stat is taken into account.

Grimsnarl does everything you want your iron valient to do, but better. I would try checking out the set below and hopefully, they'll work a little better...

Grimmsnarl @ Light Clay
Ability: Prankster
Tera Type: Dark
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
IVs: 0 Atk
- Light Screen
- Reflect
- Taunt/ Spirit Break
- Parting Shot/ Spirit Break

Good team though over all. If you find yourself losing too much then swap out one of your hard hitters for a bulky hard hitter to reduce some of the fragility of your team. With that being said, I do think your should use the latter corve. The build below is a staple on most of my actually comp teams...

The Corv (Corviknight) @ Rocky Helmet
Ability: Mirror Armor
Shiny: Yes
Tera Type: Flying
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Brave Bird
- Body Press
- U-turn/ defog
- Roost

Any-whoozer, best of luck on your winning. You got this! :mad:


I chose gunk shot to be a bit more offensive especially beacuse some fairy types might become more threat like hatterene with calm mind setups or some high spdef enemies. But i'll try out with toxic as suggested. it might become handy now i think about it.

for corviknight i have defog u-turn in set beacuse if i need switch out corv out, i have hazards taken rid of with it, i can chip some enemies out of sash or sturdy range which helps my sweepers more to manage kill enemies better, tho i can see why body press is in the set


but seeing also iron threads suggestion, might think of this setup as it might be better use that as rapid spin to get rid of hazards without taking into account some of my own hazards.
hi cool team. although motor hawk had some great suggestions, i think the team lacks a bit of direction. u are running screens but have mons like :corviknight: and :clodsire: which most of the times will make almost no progression and just waste screen turns. after playing around quite a bit with your team, this is the structure i think will work
  • id recommend changing two of the mons in the team, the ones i mentioned above :corviknight: and :clodsire: for pokemon that better suite an offensive gameplay ie :dragonite: and :iron treads:. these changes while keeping your typing core intact give u the tripple 'p' powerup (i just came up with this right now) ie allow u to put more pressure on the opponent, make more progression and pack a stronger punch.

  • also id suggest some minor set changes. although the screens :iron valiant: is a nice idea, in practise i think the standard mix valiant works a lot better here. another minor change id go for is the ev spread on the :iron moth:, although max spatk does a lot of damage, slightly decreasing it allows us to boost our speed with booster energy, which not only lets us outspeed but knockout mons like opposing valiant, roaring moon, dragapult etc.

    as ive suggested a bunch of changes ill put a pokepaste with all of them, also as the structure is a bit different, id give u an outline- lead with zoroark or meowscarda against balance teams or iron treads agaisnt offensive teams (ofcourse changes with different situations), and try to play aggresively, making reads etc.

    https://pokepast.es/255811ab1f9ead79



im not really fan of dragonite and iron valiant in same team. So if there is suggestions for pokemons to replace iron valiant so i am not humongous fairy weakness in team, i might consider adding Dragonite along with iron threads into team. Especially beacuse i want make sure that hatterene or azumarill wont walk all over my team (yes i know: coming the guy who uses 4 pokemons that are weak to azumarill, Corviknight so far been able keep the pokemon in check)

but i definetly wil have a look on iron moth ev spread and consider rapid spin iron threads into team as they seems much more apporiate. Esp beacuse then i dont need worry of removing my own hazards i've set up like defog would do.

I'll defo will try that team you made in pokepast and runwith it a good while
 
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