Hello!
This is my first RMT, and I hope that you can help me with it. Thanks:)!
Nidoking (M) @ Choice Scarf
Ability: Sheer Force
EVs: 252 HP / 252 SAtk / 4 Spd
Modest Nature
- Ice Beam
- Earth Power
- Sludge Wave
- Flamethrower
Standard Scarf Nidoking. Used to punch holes in several different teams. Almost perfect type coverage.
Drapion @ Air Balloon
Ability: Sniper
EVs: 200 Spd / 4 HP / 252 Atk / 52 Def
Adamant Nature
- Poison Jab
- Earthquake
- Knock Off
- Brick Break
Somewhat bulky Attacker Drapion. Enough speed to outspeed half speed invested 100's Max Speed Bisharp. Knock Off instead of Crunch for more survivability. Brick Break for stuff like Bisharp, TTar, Balloon-Tran.
Golbat (M) @ Eviolite
Ability: Infiltrator
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Super Fang
- Taunt
- Roost
- Defog
Probably the Ace of this team. Extremely high Defence, a long with HP investment makes this thing a really tough wall to break. Super Fang and Infiltrator to go through things that think they can get set up, coupled with taunt makes it an annoyance. Roost to get HP back from hard hitting special attackers such as Heatran. Walls Avalugg to a sense, plays around with other Bulky Offense users like Mew and Cress.
Venusaur @ Venusaurite
Ability: Overgrow
EVs: 252 SDef / 252 HP / 4 Atk
Adamant Nature
- Petal Blizzard
- Sleep Powder
- Synthesis
- Earthquake
Bulky Offense. Walls just about everything in the Mono/OU type deal. Sleep Powder and Synthesis to get rid of walls that would maybe stop this set, such as Goodra, Gliscor (potentially on first turn), Bulk Zard X.
Weezing @ Black Sludge
Ability: Levitate
EVs: 252 HP / 180 Def / 76 SAtk
Modest Nature
- Flamethrower
- Will-O-Wisp
- Sludge Wave
- Hidden Power [Rock]
Alright, I know what you're thinking. HP Rock? On a Weezing? Por que?
Well, for one simple reason. Fire types. Fire mono's like to play with poison type teams like a cat with yarn. Weezing is here to stop that.
+2 252 Atk Talonflame Brave Bird vs. 252 HP / 180 Def Weezing: 210-247 (62.8 - 73.9%) -- guaranteed 2HKO after Black Sludge recovery
+2 252 Atk Talonflame Acrobatics (110 BP) vs. 252 HP / 180 Def Weezing: 193-228 (57.7 - 68.2%) -- guaranteed 2HKO after Black Sludge recovery
76+ SpA Weezing Hidden Power Rock vs. 4 HP / 0 SpD Talonflame: 248-292 (83.2 - 97.9%) -- guaranteed 2HKO
252 Atk Tough Claws Mega Charizard X Flare Blitz vs. 252 HP / 180 Def Weezing: 187-222 (55.9 - 66.4%) -- guaranteed 2HKO after Black Sludge recovery
252 Atk Tough Claws Mega Charizard X Dragon Claw vs. 252 HP / 180 Def Weezing: 126-148 (37.7 - 44.3%) -- guaranteed 3HKO after Black Sludge recovery
76+ SpA Weezing Hidden Power Rock vs. 4 HP / 0 SpD Mega Charizard X: 104-124 (34.8 - 41.6%) -- guaranteed 3HKO
Even if it doesn't OHKO with HP Rock, or i have rocks up, they will die to something.
Nidoqueen (F) @ Life Orb
Ability: Sheer Force
EVs: 252 SpD / 4 SAtk / 252 HP
Adamant Nature
- Stealth Rock
- Earthquake
- Ice Punch
- Poison Jab
Suicide Lead. Basically just needs to get up Stealth Rocks and take one incoming hit. It can also deal heavy damage to whatever is in, provided it gets up SR first.
Tell me what you think. Thanks :D!
This is my first RMT, and I hope that you can help me with it. Thanks:)!

Nidoking (M) @ Choice Scarf
Ability: Sheer Force
EVs: 252 HP / 252 SAtk / 4 Spd
Modest Nature
- Ice Beam
- Earth Power
- Sludge Wave
- Flamethrower
Standard Scarf Nidoking. Used to punch holes in several different teams. Almost perfect type coverage.

Drapion @ Air Balloon
Ability: Sniper
EVs: 200 Spd / 4 HP / 252 Atk / 52 Def
Adamant Nature
- Poison Jab
- Earthquake
- Knock Off
- Brick Break
Somewhat bulky Attacker Drapion. Enough speed to outspeed half speed invested 100's Max Speed Bisharp. Knock Off instead of Crunch for more survivability. Brick Break for stuff like Bisharp, TTar, Balloon-Tran.

Golbat (M) @ Eviolite
Ability: Infiltrator
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Super Fang
- Taunt
- Roost
- Defog
Probably the Ace of this team. Extremely high Defence, a long with HP investment makes this thing a really tough wall to break. Super Fang and Infiltrator to go through things that think they can get set up, coupled with taunt makes it an annoyance. Roost to get HP back from hard hitting special attackers such as Heatran. Walls Avalugg to a sense, plays around with other Bulky Offense users like Mew and Cress.

Venusaur @ Venusaurite
Ability: Overgrow
EVs: 252 SDef / 252 HP / 4 Atk
Adamant Nature
- Petal Blizzard
- Sleep Powder
- Synthesis
- Earthquake
Bulky Offense. Walls just about everything in the Mono/OU type deal. Sleep Powder and Synthesis to get rid of walls that would maybe stop this set, such as Goodra, Gliscor (potentially on first turn), Bulk Zard X.

Weezing @ Black Sludge
Ability: Levitate
EVs: 252 HP / 180 Def / 76 SAtk
Modest Nature
- Flamethrower
- Will-O-Wisp
- Sludge Wave
- Hidden Power [Rock]
Alright, I know what you're thinking. HP Rock? On a Weezing? Por que?
Well, for one simple reason. Fire types. Fire mono's like to play with poison type teams like a cat with yarn. Weezing is here to stop that.
+2 252 Atk Talonflame Brave Bird vs. 252 HP / 180 Def Weezing: 210-247 (62.8 - 73.9%) -- guaranteed 2HKO after Black Sludge recovery
+2 252 Atk Talonflame Acrobatics (110 BP) vs. 252 HP / 180 Def Weezing: 193-228 (57.7 - 68.2%) -- guaranteed 2HKO after Black Sludge recovery
76+ SpA Weezing Hidden Power Rock vs. 4 HP / 0 SpD Talonflame: 248-292 (83.2 - 97.9%) -- guaranteed 2HKO
252 Atk Tough Claws Mega Charizard X Flare Blitz vs. 252 HP / 180 Def Weezing: 187-222 (55.9 - 66.4%) -- guaranteed 2HKO after Black Sludge recovery
252 Atk Tough Claws Mega Charizard X Dragon Claw vs. 252 HP / 180 Def Weezing: 126-148 (37.7 - 44.3%) -- guaranteed 3HKO after Black Sludge recovery
76+ SpA Weezing Hidden Power Rock vs. 4 HP / 0 SpD Mega Charizard X: 104-124 (34.8 - 41.6%) -- guaranteed 3HKO
Even if it doesn't OHKO with HP Rock, or i have rocks up, they will die to something.

Nidoqueen (F) @ Life Orb
Ability: Sheer Force
EVs: 252 SpD / 4 SAtk / 252 HP
Adamant Nature
- Stealth Rock
- Earthquake
- Ice Punch
- Poison Jab
Suicide Lead. Basically just needs to get up Stealth Rocks and take one incoming hit. It can also deal heavy damage to whatever is in, provided it gets up SR first.
Tell me what you think. Thanks :D!