So I was browsing through the RMT's the other day and saw Panamix's thread about offense and not using stall. I too was looking for a way to build a nice offensive team and even though his really was an RMT, I tried to use it as a guide to create my own offensive team so here we go!
Azelf @ Life Orb
Ability: Levitate
EVs: 4 Atk/252 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Stealth Rock
- Psychic
- Fire Blast
- Explosion
Stealth Rock is deathly important to any offensive team, as it helps conserve LO hp and turn many 2HKO's into OHKO's and so forth. After I get SR up, I attempt to sweep. Due to the fact that explosion is by far my favorite move ( who doesn't like blowing up pokemon?
) I included here. Psychic is for STAB and Fire Blast is for Bronzong/Metagross leads.
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Gyarados (M) @ Life Orb
Ability: Intimidate
EVs: 6 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Waterfall
- Earthquake
- Stone Edge
- Dragon Dance
LO gyarados. After one DD, this thing is unstoppable. I first saw this in the Jira v. Baris warstory and after seeing it there, this is used in ALL my teams. Earthquake and Stone Edge provide nice coverage and Ice Fang doesn't do much to Celebi or Tangrowth anyway. Waterfall is for STAB.
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Salamence (M) @ Life Orb
Ability: Intimidate
EVs: 84 Atk/208 Spd/216 SAtk
Mild nature (+SAtk, -Def)
- Outrage
- Fire Blast
- Earthquake
- Draco Meteor
Ah, the heart and soul of the team. I wasn't sure whether I would use this or TyraniBoah, but I decided to go with this mainly because of speed and less weaknesses. Draco Meteor early in the game when steels might pop up, and after I've eliminated those, it's outrage time. Fire Blast and Earthquake help me to destroy those pesky steels.
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Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 6 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Thunderbolt
- Hidden Power [Fire]
- Flash Cannon
- Explosion
Ehh, this hasn't been doing to much as of now, but I don't know what to replace it with. ScarfZone is nice to destroy steels, and a nice Explosion helps too. This can't do anything to Heatran though =/.
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Lucario (M) @ Life Orb
Ability: Inner Focus
EVs: 6 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Swords Dance
- Close Combat
- Extremespeed
- Crunch
My main late game sweeper. SD up on a resistance and then proceed to sweep with Extreme Speed. Close Combat and Crunch are there to hit the ghosts, rocks, and steels.
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Flygon (M) @ Choice Band
Ability: Levitate
EVs: 252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Outrage
- U-turn
- Earthquake
- Fire Punch
This dude's main purpose is to scout, but he can sweep as well.
So there it is. What do you guys think?
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Azelf @ Life Orb
Ability: Levitate
EVs: 4 Atk/252 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Stealth Rock
- Psychic
- Fire Blast
- Explosion
Stealth Rock is deathly important to any offensive team, as it helps conserve LO hp and turn many 2HKO's into OHKO's and so forth. After I get SR up, I attempt to sweep. Due to the fact that explosion is by far my favorite move ( who doesn't like blowing up pokemon?

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Gyarados (M) @ Life Orb
Ability: Intimidate
EVs: 6 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Waterfall
- Earthquake
- Stone Edge
- Dragon Dance
LO gyarados. After one DD, this thing is unstoppable. I first saw this in the Jira v. Baris warstory and after seeing it there, this is used in ALL my teams. Earthquake and Stone Edge provide nice coverage and Ice Fang doesn't do much to Celebi or Tangrowth anyway. Waterfall is for STAB.
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Salamence (M) @ Life Orb
Ability: Intimidate
EVs: 84 Atk/208 Spd/216 SAtk
Mild nature (+SAtk, -Def)
- Outrage
- Fire Blast
- Earthquake
- Draco Meteor
Ah, the heart and soul of the team. I wasn't sure whether I would use this or TyraniBoah, but I decided to go with this mainly because of speed and less weaknesses. Draco Meteor early in the game when steels might pop up, and after I've eliminated those, it's outrage time. Fire Blast and Earthquake help me to destroy those pesky steels.
---
Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 6 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Thunderbolt
- Hidden Power [Fire]
- Flash Cannon
- Explosion
Ehh, this hasn't been doing to much as of now, but I don't know what to replace it with. ScarfZone is nice to destroy steels, and a nice Explosion helps too. This can't do anything to Heatran though =/.
---
Lucario (M) @ Life Orb
Ability: Inner Focus
EVs: 6 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Swords Dance
- Close Combat
- Extremespeed
- Crunch
My main late game sweeper. SD up on a resistance and then proceed to sweep with Extreme Speed. Close Combat and Crunch are there to hit the ghosts, rocks, and steels.
---
Flygon (M) @ Choice Band
Ability: Levitate
EVs: 252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Outrage
- U-turn
- Earthquake
- Fire Punch
This dude's main purpose is to scout, but he can sweep as well.
So there it is. What do you guys think?
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