RMT- My Secondary Shoddy Team

Team Name: TRAP Disposal

The Team:

The Lead:
Aerodactyl @ Focus Sash
Jolly (+SPE/-S.ATK) 252 ATK/ 252 SPE/ 6 HP
Taunt
Stealth Rock
Earth Quake
Rockslide

Purpose: The evil lead that was featured in Husk's Astral Projection team. It's a decent lead setting up Stealth Rocks is almost a Guarantee, however it now takes a little bit of prediction with this lead commonly known among competitive battlers. It's still a decent attacker if needed, doing ~50% to a to the standard DDGyra after and Intimidate.

Team Synergy: Fast Stealth Rocker and Taunter as well as providing some extra needed Physical muscle if needed.


Ludicolo @ Leftovers
Calm (+S.Def/-ATK) 252 S.DEF/ 252 S.ATK/ 6 HP
Protect
Leech Seed
Water Pulse
Grass Knot

Purpose: I've always like Ludicolo for his decent Special Defense. His man purpose is a Special Tank. Water Pulse for STAB and the extra bit of confusion that can sometimes cause a switch. Leech Seed and Protect for scouting to wittle down oppenents and of course works well in unison with protect and leftovers. Grass Knot of course for STAB but also to handle some of the heftier pokemon such as Rhyperior and others. Though it barely even 3HKO's Tyrannitar w/o a critical.

Team Synergy: Excellent scout plus a somewhat viable option to using Blissey, and can help wittle down opponents with it's Leech Seed.

Wobbuffet @ Leftovers
Calm (+S.Def/ -ATK) 252 S.Def/ 252 Def/ 6 hP
Counter
Mirror Coat
Safeguard
Encore

Purpose: Your standard, everyday Wobbuffet. Only purposes are to trap and kill after an encore.

Team Synergy: Helpful for taking out threats that I otherwise couldn't handle.


Dugtrio @ Life Orb
Adamant (+ATK/-S.ATK) 252 ATK/ 252 SPE/ 4 S.Def
Aerial Ace
Rock Slide
Sucker Punch
Earth Quake

Purpose: Standard trap killer. Life orb and adamant nature make it a good physical sweeper and Revenge Killer.

Team Synergy: Physical sweeps late game if alive, and a good revenge killer to non-flying types.


Magnezone @ Leftovers
Modest (+S.Atk/-ATK) 172 HP/ 252 S.Atk/ 84 SPE
Thunderbolt
Substitute
Thunderwave
HP Ice/Ground

Purpose: Another trap killer. 84 speed EV's allow me to outrun all neutral 0 Ev'd Skarmory since most don't run shed bell anymore. Good team crippling with Thunderwave and can set up the free sub on a switch. Still undecided on which HP to use. Ice lets me hit ground-type dragons Super Effective while HP Ground lets me hit the flying dragons and some other pokes that carry it's weakness but then I can't touch Garchomp and the like.

Team Synergy: Can wreak havoc on the steel utility pokemon that people like to use. (Mainly Skarmory and Forretress) Also provides some utility with thunder wave to help out the team and can cover my sever lack of ice or ground type moves.

Magmortar @ Choice Scarf
Modest (+S.Atk/-Atk) 252 S.Atk/ 252 SPE/ 6 S.Def
Overheat
Thunderbolt
HP Ice
Focus Blast

Purpose: Only one- be a fast Special sweeper. Choice scarf let's me outrun Garchomps w/o scarf and 1HKO all that don't carry a Yache berry. Overheat for stab and it's usefullness since he'll probably switch out afterwards. Thunderbolt to cover my water weakness and Focus Blast to hit others.

Team Synergy: Late-game Special sweeper to cover other weaknesses and to take care of other threats that my team can't handle.

Well, that's the team please rate/fix as needed. I'll try to RTF. I didn't bother to make a threat list since we all know how these handle threats. Thanks in advance, BigManOnCampus.
:nerd:

 
Wobbuffet is back in Ubers according to the Smogon re-tiering that was done after the voting threads locked up.
 
Wobbufette is Uber again, but that aside...

Ludicolo:

Surf > Water pulse. I'd rather have 35 more base power on a STAB move than a 20% chance to confuse an enemy.. Also I'd personally put rain dance or ice beam instead of protect. Rain Dance would more greatly benefit his tanking ability, but Ice Beam would grant you better diversity.

I like Jolly over Adamant on Dugtrio so I don't randomly get outsped, but that's a matter of personal preference.

Magnezone should always have magnet rise if you intend to kill bronzong and fort...

Also, your entire team is a little low on the defensive side, and doesn't have any huge offensive threats. If he were to get off a swords dance, yache berry garchomp could do a huge number on this team.
 
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