I was only 2 elo points from 5th place 'til I went on a bad streak. Maybe I played badly, I was sleepy after all which probably wasn't the best time to play. Anyway I know this team can be improved which is why I'm posting.
First, the team - Mega Scizor, Arceus, Xerneas, Yveltal, Kyogre, Groudon.
Ability: Multitype
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- ExtremeSpeed
- Swords Dance
- Earthquake
- Shadow Claw
 
E-killer set. I love E-killer, so powerful and always plays a huge role in any battle. Provides another form of priority, (a very strong one) and generally just a feared mon. EVs are pretty standard, with Adamant nature because I like to go for more power, and it DOES prove useful occasionally. Espeed and Swords Dance I don't have to explain. Earthquake is very good coverage, OHKO-ing Blaziken, Lucario, Aegislash at +2, Dialga too. Not to forget Arceus-Rock, Steel and Poison. Shadow Claw so I don't get totally walled by ghost types like Giratina. I chose Life Orb because I believe it really is the best item for E-killer, being the difference between a lot of 2hkos and 3hkos.
Kyogre
		 
	 
Kyogre @ Choice Scarf
Ability: Drizzle
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature
IVs: 0 Atk
- Water Spout
- Surf
- Thunder
- Ice Beam
Monster. Absolute monster. Every team I build, this guy always finds himself in it. I just can't deal with missing out on the sheer damage this guy deals every battle. This guy is the main offensive mon in my team, switching in at every opportunity to just put holes in my opponent's team. Standard EVs, moveset. I chose Scarf because this team needed Speed, and it has been more useful than Specs would've been numerous times. Modest nature because I like power and am running scarf anyway.
Groudon
		 
	 
Groudon @ Lum Berry
Ability: Drought
EVs: 244 HP / 184 Atk / 56 SDef / 24 Spd
Adamant Nature
- Earthquake
- Rock Slide
- Fire Punch
- Stealth Rock
My hazard setter and main lead. The ground typing is useful, and combined with Xerneas, makes Zekrom guessing for days, giving me free turns. Earthquake is standard. Rock Slide because I HATE Stone Miss. Yes, I know hax is part of the game, but too often has Stone Edge missed and changed the course of the game, leaving that bloody Ho-oh alive to put holes in my team. Fire Punch compliments sun and wrecks Ferrothorn. The EVs in Attack are enough to OHKO bulky Ho-oh, 56 and 244 in Speed for extra bulk, and this allows me to survive specs ogre's Surf under the sun. I put quite a few into Speed creeping, but it seems people are putting even more :/.
Xerneas
		 
	 
Xerneas @ Expert Belt
Ability: Fairy Aura
EVs: 180 HP / 136 Atk / 48 SAtk / 144 Spd
Lonely Nature
- Moonblast
- Close Combat
- Rock Slide
- Toxic
This was originally a Geoxern, but I changed for the better of my team. My team struggled with those ugly ass eggs, Lugia, Giratina so I changed this guy around and it really helped push me further up the ladder. The element of surprise is always helpful and is essentially a free turn when they predict a Geomancy. Anyway, Expert Belt over Life orb because I need this guy alive to break those walls, and it was good enough. The EVs are so that Rock Slide OHKOs bulky Ho-oh, OHKOs Blissey after SR with a 1/3 chance of OHKO without SR. 2HKOs max Sp.Def and HP Giratina after Leftovers recovery. Toxic to deal with Lugia, and the best thing about it is Blissey can't switch in to Heal Bell, because it would get rekt. 144 Speed to always outspeed Geoxern variants, with the rest in HP for bulk, as this guy is important to wallbreak so I want it alive.
Yveltal
		 
	 
Yveltal @ Rocky Helmet
Ability: Dark Aura
EVs: 248 HP / 252 Def / 8 Spd
Impish Nature
- Foul Play
- Sucker Punch
- Toxic
- Roost
Yveltal i.e Ygod because it's a fucking monster. So much bulk it's unreal, wins against Ekiller 10/10 times. Just for an example, it can switch after SR damage, tank a +2 Espeed and wreck with Foul Play. At full health it can take a +3 Espeed. Also a Mega Kanga counter. Rocky Helmet just makes Kanga gtfo and further deals with E-killer. Sucker Punch is a priority and Yveltal's last hit before it goes down, Toxic is just there and Roost for obvious reasons. Deals with Ho-oh as well.
Anyway that's my team and the conerning points are it hates Ferrothorn, Palkia and sometimes still Lugia. Sub-variants of Lugia mean I can't get a Toxic off. Still, I can rely on Kyogre to 2hko with Water Spout. I hate Ferrothorn, my only checks are Xerneas and Groudon. Xerneas 2hkos with Close Combat but then is killed by Gyro Ball. Groudon is the only one who can wreck it. Palkia shuts down Kyogre and I don't have safe switch ins to a Palkia. Kyogre is another threat since I have no switch ins, so I just have to take it down while it just rockets offs Surfs everywhere. I've been thinking is the Yveltal set really optimal, do I NEED to have an Ekiller and Kanga counter? I can take them down in other ways, and provided I don't let them set up (which I never do anyway), they can't sweep right off the bat like Xerneas. Maybe I should go offensive Yveltal, or even replace with a more concerning mon? Xerneas too maybe, but if I take it out I desperately need a wallbreaker and something to take down those eggs. Thanks for reading and please comment on suggestions.
				
			First, the team - Mega Scizor, Arceus, Xerneas, Yveltal, Kyogre, Groudon.
Mega-Scizor
 
		
		
	
	
		 
	 
Scizor-Mega @ Scizorite
Ability: Technician
EVs: 244 HP / 252 Atk / 12 Spd
Adamant Nature
- Bullet Punch
- U-turn
- Roost
- Defog
This guy is my new favourite bug type. Does his job well and a very reliable Xerneas check. The EVs are pretty self-explanatory with 12 in Speed for the occasional speed creeping. Bullet Punch is nice priority and does a nice amount of damage coming off that BASE 150 maxed out attack, while also finishing off Xerneas (main purpose). U-Turn is used when I predict the switch and then gain momentum. Roost is useful against stall teams and general survivability. Defog is Defog. All in all a pretty good Pokemon with only one weakness (fire). To be honest though, he's only here because of that fucking Xerneas. Scizor-Mega @ Scizorite
Ability: Technician
EVs: 244 HP / 252 Atk / 12 Spd
Adamant Nature
- Bullet Punch
- U-turn
- Roost
- Defog
Arceus
		 
	 
Arceus @ Life Orb
Ability: Multitype
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- ExtremeSpeed
- Swords Dance
- Earthquake
- Shadow Claw
E-killer set. I love E-killer, so powerful and always plays a huge role in any battle. Provides another form of priority, (a very strong one) and generally just a feared mon. EVs are pretty standard, with Adamant nature because I like to go for more power, and it DOES prove useful occasionally. Espeed and Swords Dance I don't have to explain. Earthquake is very good coverage, OHKO-ing Blaziken, Lucario, Aegislash at +2, Dialga too. Not to forget Arceus-Rock, Steel and Poison. Shadow Claw so I don't get totally walled by ghost types like Giratina. I chose Life Orb because I believe it really is the best item for E-killer, being the difference between a lot of 2hkos and 3hkos.
Kyogre
Kyogre @ Choice Scarf
Ability: Drizzle
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature
IVs: 0 Atk
- Water Spout
- Surf
- Thunder
- Ice Beam
Monster. Absolute monster. Every team I build, this guy always finds himself in it. I just can't deal with missing out on the sheer damage this guy deals every battle. This guy is the main offensive mon in my team, switching in at every opportunity to just put holes in my opponent's team. Standard EVs, moveset. I chose Scarf because this team needed Speed, and it has been more useful than Specs would've been numerous times. Modest nature because I like power and am running scarf anyway.
Groudon
Groudon @ Lum Berry
Ability: Drought
EVs: 244 HP / 184 Atk / 56 SDef / 24 Spd
Adamant Nature
- Earthquake
- Rock Slide
- Fire Punch
- Stealth Rock
My hazard setter and main lead. The ground typing is useful, and combined with Xerneas, makes Zekrom guessing for days, giving me free turns. Earthquake is standard. Rock Slide because I HATE Stone Miss. Yes, I know hax is part of the game, but too often has Stone Edge missed and changed the course of the game, leaving that bloody Ho-oh alive to put holes in my team. Fire Punch compliments sun and wrecks Ferrothorn. The EVs in Attack are enough to OHKO bulky Ho-oh, 56 and 244 in Speed for extra bulk, and this allows me to survive specs ogre's Surf under the sun. I put quite a few into Speed creeping, but it seems people are putting even more :/.
Xerneas
Xerneas @ Expert Belt
Ability: Fairy Aura
EVs: 180 HP / 136 Atk / 48 SAtk / 144 Spd
Lonely Nature
- Moonblast
- Close Combat
- Rock Slide
- Toxic
This was originally a Geoxern, but I changed for the better of my team. My team struggled with those ugly ass eggs, Lugia, Giratina so I changed this guy around and it really helped push me further up the ladder. The element of surprise is always helpful and is essentially a free turn when they predict a Geomancy. Anyway, Expert Belt over Life orb because I need this guy alive to break those walls, and it was good enough. The EVs are so that Rock Slide OHKOs bulky Ho-oh, OHKOs Blissey after SR with a 1/3 chance of OHKO without SR. 2HKOs max Sp.Def and HP Giratina after Leftovers recovery. Toxic to deal with Lugia, and the best thing about it is Blissey can't switch in to Heal Bell, because it would get rekt. 144 Speed to always outspeed Geoxern variants, with the rest in HP for bulk, as this guy is important to wallbreak so I want it alive.
Yveltal
Yveltal @ Rocky Helmet
Ability: Dark Aura
EVs: 248 HP / 252 Def / 8 Spd
Impish Nature
- Foul Play
- Sucker Punch
- Toxic
- Roost
Yveltal i.e Ygod because it's a fucking monster. So much bulk it's unreal, wins against Ekiller 10/10 times. Just for an example, it can switch after SR damage, tank a +2 Espeed and wreck with Foul Play. At full health it can take a +3 Espeed. Also a Mega Kanga counter. Rocky Helmet just makes Kanga gtfo and further deals with E-killer. Sucker Punch is a priority and Yveltal's last hit before it goes down, Toxic is just there and Roost for obvious reasons. Deals with Ho-oh as well.
Anyway that's my team and the conerning points are it hates Ferrothorn, Palkia and sometimes still Lugia. Sub-variants of Lugia mean I can't get a Toxic off. Still, I can rely on Kyogre to 2hko with Water Spout. I hate Ferrothorn, my only checks are Xerneas and Groudon. Xerneas 2hkos with Close Combat but then is killed by Gyro Ball. Groudon is the only one who can wreck it. Palkia shuts down Kyogre and I don't have safe switch ins to a Palkia. Kyogre is another threat since I have no switch ins, so I just have to take it down while it just rockets offs Surfs everywhere. I've been thinking is the Yveltal set really optimal, do I NEED to have an Ekiller and Kanga counter? I can take them down in other ways, and provided I don't let them set up (which I never do anyway), they can't sweep right off the bat like Xerneas. Maybe I should go offensive Yveltal, or even replace with a more concerning mon? Xerneas too maybe, but if I take it out I desperately need a wallbreaker and something to take down those eggs. Thanks for reading and please comment on suggestions.
 
 
		 
 
		 
 
		 
 
		


