
Spoonin! (Alakazam) (M) @ Life Orb
Ability: Inner Focus
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+SAtk, -Atk)
- Energy Ball
- Psychic
- Taunt
- Encore
My lead. Very simple loves to taunt so SR cant be set up early. If a poke is faster and manages to set up the rocks ill just encore. Like suicide Aero. Pyschic just for stab and energy ball for well...swampert mainly and other water leads, or ground leads. Usually i switch out if the taunts successful to a counter and save zammy for late game with life orb he hits hard as well as annoys foes. Inner focus is also good to stop fake out users like ambipom and ape.
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Savior (Shedinja) @ Focus Sash
Ability: Wonder Guard
EVs: 252 Atk/252 Spd/4 SAtk
Adamant nature (+Atk, -SAtk)
- Swords Dance
- X-Scissor
- Shadow Sneak
- Will-o-wisp
Fun guy to use SD on the switch and the (hopefully) KO with focus sash or priority. Also fun to wall people immensely.
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Leoreo (Magmortar) (M) @ Choice Scarf
Ability: Flame Body
EVs: 4 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Flamethrower
- Hidden Power [Ice]/Hidden Power [Ground](?)
- Thunderbolt
- Focus Blast
Good revenge killer that hits the stuff that shedinja doesnt and is reletively fast with nice power. Overheat for beginning then after some scouting flamethrower/T-bolt. HP Ice for dragons but havent seen many that much lately might take out Roar on pert for ice beam to block dragons and give this guy HP ground for more common threats (Mainly heatran >_>)
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Wingman (Swellow) (M) @ Flame Orb
Ability: Guts
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Brave Bird
- Facade
- Quick Attack/U-turn(?)
- Roost
Good late game sweeper. Quick attack has been failing on me lately so thinking about switching it out for u-turn. Roost gives it a little more durability last a little bit longer. Pretty standard.
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Mud Sport (Swampert) (M) @ Leftovers
Ability: Torrent
EVs: 252 HP/4 Atk/252 Def
Impish/Relaxed nature (+Def, -SAtk)
- Earthquake
- Stealth Rock
- Waterfall
- Roar/Ice Beam
Sets up those ever helpful rocks and is a defensive tanking beast. Gonna test a little bit more and see if i should swap out roar for ice beam if i do decide to use ice beam nature will be changed to relaxed
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HentaiFTW (Tentacruel) (F) @ Black Sludge
Ability: Liquid Ooze
EVs: 252 HP/4 Spd/252 SDef
Calm nature (+SDef, -Atk)
- Surf
- Toxic Spikes
- Rapid Spin
- Rest
Gets rid of the nasty rock that kills 1/2 of my team and sets up toxic spikes. Also absorbs toxic spikes which is awesome because a lot of my team doesnt have instant recovery or natural cure. Takes all special attacks beastly (on the exception of some special beasts with specs).
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Other Stuff: Thinking about changing Magmortar out for heatran maybe and thinking about switching out swellow for kingdra with rain dance and DD...Tell me what you guys think and feel free to leave a constructive comment or edit the whole thing if you want. I really think this team has potential its just missing something i think i just dont know what. Thanks guys!