Hey guys what up? My game data get completly wiped recently from a certain cousin who shall remain nameless and I dropped out for a while... but I'm back and with a new UU team so let's do it to it!
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@Lum Berry/Wide Lense
Ability: Technician
Nature: Timid (252Spd, 252Sp.A, 6Hp)
-Nasty Plot
-Swift
-Hypnosis
-Water Pulse/Thunderbolt
So this is my lead Franky the persian, and lemme tell ya, open up with hypnosis and see what happens, if I can predict a hypno switch I will Nasty Plot straight away to pack some more punch. Currently running Water Pulse over Tbolt due to Confusion chance and the amount it covers in UU. Also Nasty Plot/Technician/Stab/Swift=Pain
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@Life Orb
Ability: Technician
Nature: Admant (252Atk, 252 Hp, 6 Def)
-Fake Out
-Bullet Punch
-Mach Punch
-Rapid Spin
Comes in to remove spikes and SR and also does the job of Late Game Sweeper, with Life Orb and Technician his priority attacks should do the general job of what Scyther was doing in this spot beforehand.
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@Life Orb
Ability: Poison Point
Nature: Naughty (252 Atk, 174 Sp. Atk, 84 Speed)
-Fire Blast
-Ice Beam
-Megahorn
-Earthquake
Wallbreaker Nidoking as was suggested... looks good to me =P
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@Leftovers
Ability: Flash Fire
Nature: Careful (252 Hp, 252 Sp.Def, 6 Def)
-Wish
-Protect
-Will-O-Wisp/Toxic?
-Fire Fang/Toxic?
uhh yeah... special wall and wishpasser it does it's job but gets kinda walled by Ninetails and Rapidash, I did think of toxic over Fire Fang or even over Will-O-Wisp but not too sure could use some help there, otherwise this thing really does a good job paired with my next guy
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@Leftovers
Ability: Torrent
Nature: Bold (252 Hp, 220 Def, 36 Speed)
-Surf
-Yawn/Roar/Toxic/Rapid Spin
-Ice Beam
-Protect
Physical Wall here, does his job pretty well and gladly recieves wishes when low on HP uhhh dont know what else to say have thought of Rapid Spin but dont see enough spikes and Yawn can threaten and P/haze as cam roar so yeah, I did have Toxic over Ice Beam but I find Ice Beam does a good job vs Altaria and grass types that try to switch in (also have used this guy on OU teams and does his job against specsmence/Gchomp)
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@Choice Scarf
Ability: Mold Breaker
Nature: Admant (252Atk, 252 Spd, 6Hp)
-X-Scissor
-Stone Edge
-Earthquake
-Close Combat
Need I explain? Heracross minus the Fighting Stab with more Defense and a worse ability (to a degree) Mold Breaker has its adavantages against levitators switching in but dont see many of them around in UU (if any) but can help in a big way if I ever use him in OU (which is very rare... incase its for fun)
Yeah that's the team, I dont have a threat list as I don't really know what to include for an UU one so yeah just rate and pick it to hell, I'm sure I am weak in plenty of ways so just take your time :P Thanks guys (I do also sometimes use a Manectric/Hypno(Wish)/Rapidash on the team but this is the main team so if need be I will post them but not right now)
Also sorry if this seems a bit thrown together I just wana see how it is in peoples eyes
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Ability: Technician
Nature: Timid (252Spd, 252Sp.A, 6Hp)
-Nasty Plot
-Swift
-Hypnosis
-Water Pulse/Thunderbolt
So this is my lead Franky the persian, and lemme tell ya, open up with hypnosis and see what happens, if I can predict a hypno switch I will Nasty Plot straight away to pack some more punch. Currently running Water Pulse over Tbolt due to Confusion chance and the amount it covers in UU. Also Nasty Plot/Technician/Stab/Swift=Pain
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Ability: Technician
Nature: Admant (252Atk, 252 Hp, 6 Def)
-Fake Out
-Bullet Punch
-Mach Punch
-Rapid Spin
Comes in to remove spikes and SR and also does the job of Late Game Sweeper, with Life Orb and Technician his priority attacks should do the general job of what Scyther was doing in this spot beforehand.
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Ability: Poison Point
Nature: Naughty (252 Atk, 174 Sp. Atk, 84 Speed)
-Fire Blast
-Ice Beam
-Megahorn
-Earthquake
Wallbreaker Nidoking as was suggested... looks good to me =P
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Ability: Flash Fire
Nature: Careful (252 Hp, 252 Sp.Def, 6 Def)
-Wish
-Protect
-Will-O-Wisp/Toxic?
-Fire Fang/Toxic?
uhh yeah... special wall and wishpasser it does it's job but gets kinda walled by Ninetails and Rapidash, I did think of toxic over Fire Fang or even over Will-O-Wisp but not too sure could use some help there, otherwise this thing really does a good job paired with my next guy
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Ability: Torrent
Nature: Bold (252 Hp, 220 Def, 36 Speed)
-Surf
-Yawn/Roar/Toxic/Rapid Spin
-Ice Beam
-Protect
Physical Wall here, does his job pretty well and gladly recieves wishes when low on HP uhhh dont know what else to say have thought of Rapid Spin but dont see enough spikes and Yawn can threaten and P/haze as cam roar so yeah, I did have Toxic over Ice Beam but I find Ice Beam does a good job vs Altaria and grass types that try to switch in (also have used this guy on OU teams and does his job against specsmence/Gchomp)
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Ability: Mold Breaker
Nature: Admant (252Atk, 252 Spd, 6Hp)
-X-Scissor
-Stone Edge
-Earthquake
-Close Combat
Need I explain? Heracross minus the Fighting Stab with more Defense and a worse ability (to a degree) Mold Breaker has its adavantages against levitators switching in but dont see many of them around in UU (if any) but can help in a big way if I ever use him in OU (which is very rare... incase its for fun)
Yeah that's the team, I dont have a threat list as I don't really know what to include for an UU one so yeah just rate and pick it to hell, I'm sure I am weak in plenty of ways so just take your time :P Thanks guys (I do also sometimes use a Manectric/Hypno(Wish)/Rapidash on the team but this is the main team so if need be I will post them but not right now)
Also sorry if this seems a bit thrown together I just wana see how it is in peoples eyes