Hey I already had posted my team like a year ago and I wanted to show you how it ended even if it does not work well... I´m up to comments on how to improve it. Thank you.
1. Ninetales @ Fire Gem
Ability: Drought
EVs: 4 Hp, 252 Sp. Atk, 252 Spe
Nature: Mild
-Flamethrower
-Hypnosis
-Energy Ball
-Nasty Plot
Ninetales is basically the best summoner of sun, needless to say that it is obviously the first pokémon to make a sunny day team. Energy Ball for Water, ground and rock types. And finally a great smash with a Fire Gem, Sunny Day and STAB Nasty plotted Flamethrower that sweeps way too fast. Hypnosis works for inducing sleep to bulky pokemon and that way have some time to use Nasty Plot.
2.Latios @ Expert Belt
Ability: Levitate
EVs: 252 Sp. Atk, 4 Sp. Def, 252 Spe
Nature: Timid
-Dragon Pulse
-Surf
-Hidden Power (Fire)
-Psychic
This Latios worked pretty well on my team sweeping Fire, dragon, rock, ice, among other types using its speed. Dragon pulse works for a lot of types and particularly well on Dragonite, Hydreigon, etc... Surf takes down rock, ground bulky pokémon. Hidden power works well getting extra sun power on ice, grass and bug types. Psychic as a STAB takes down Crobat, Gengar, And other poison or ghost types easily.
3.Infernape @ Focus Sash
Trait: Blaze
Nature: Hasty
Evs: 64 Atk, 252 Sp. Atk, 192 Spe
Moves:
~ Fake Out
~ Stealth Rock
~ Fire Blast
~ Close Combat
Works well as a Lead Ape, breaks opponent sash with fake out. Fire Blast and Close Combat work well on defeating some commonly used pokémon like hydreigon, scizor, etc..
4.Donphan @ leftovers
Ability: Sturdy
EVs 252 Hp, 4 Atk, 252 Def
IVs: 0 Spe
Nature: Relaxed
-Stealth Rock
-Rapid Spin
-Earthquake
-Gyro Ball
It works as the physical wall, stealth rock is self explanatory, rapid spin for getting out the entry hazards, earthquake works well on Electivire when the commonly held Air Balloon is popped and some other electric and rock types, as well on steel types. Gyro ball works pretty well on Tyranitar and is the reason why spe´s IV is 0 and the nature is relaxed. Also when trick room is set by any cresselia or whatever it can almost always move first.
5.Espeon @ (leftovers)
Ability: Magic Bounce
EV's 252 Sp. Def, 252 Hp, 4 Sp. Atk
Nature: Calm
-Calm Mind
-Morning Sun
-Heal Bell
-Psychic
As a special wall works very well, calm minding Psychic also works fine, a morning sun improved by sunny day work well on recovering and staying alive. Heal bell has helped me when thunder wave paralyze Latios or Infernape.
6. Venusaur @ Life Orb
Ability: Chlorophyll
EVs: 4 Hp, 252 Sp. Atk, 252 Spe
Nature: Modest
-Sunny Day
-Energy Ball
-Hidden Power (Fire)
-Sleep Powder
Venusaur is one of the best Chlorophyll abusers making it almost always the first to move, kind of bulky and with great Sp. Atk. Sunny Day its in the case that Ninetales is defeated and there is a weather change, making Venusaur the perfect emergency sun inducer since it is a Grass type, so it can easily resist Water-Types and Ground-Rock types and then beat them. Energy Ball is a good move as STAB, it doesn't provide the power of Solarbeam but it works better if there is no sun, since solarbeam isn't really useful without sun. Hidden Power powered by sun works well for attacking other Grass Types and Bug types. Since Venusaur is almost the first one to move, Sleep Powder works very well as a first move.
Well Thank you and I expect your comments.
PLEASE COMMENT!!

1. Ninetales @ Fire Gem
Ability: Drought
EVs: 4 Hp, 252 Sp. Atk, 252 Spe
Nature: Mild
-Flamethrower
-Hypnosis
-Energy Ball
-Nasty Plot
Ninetales is basically the best summoner of sun, needless to say that it is obviously the first pokémon to make a sunny day team. Energy Ball for Water, ground and rock types. And finally a great smash with a Fire Gem, Sunny Day and STAB Nasty plotted Flamethrower that sweeps way too fast. Hypnosis works for inducing sleep to bulky pokemon and that way have some time to use Nasty Plot.

2.Latios @ Expert Belt
Ability: Levitate
EVs: 252 Sp. Atk, 4 Sp. Def, 252 Spe
Nature: Timid
-Dragon Pulse
-Surf
-Hidden Power (Fire)
-Psychic
This Latios worked pretty well on my team sweeping Fire, dragon, rock, ice, among other types using its speed. Dragon pulse works for a lot of types and particularly well on Dragonite, Hydreigon, etc... Surf takes down rock, ground bulky pokémon. Hidden power works well getting extra sun power on ice, grass and bug types. Psychic as a STAB takes down Crobat, Gengar, And other poison or ghost types easily.

3.Infernape @ Focus Sash
Trait: Blaze
Nature: Hasty
Evs: 64 Atk, 252 Sp. Atk, 192 Spe
Moves:
~ Fake Out
~ Stealth Rock
~ Fire Blast
~ Close Combat
Works well as a Lead Ape, breaks opponent sash with fake out. Fire Blast and Close Combat work well on defeating some commonly used pokémon like hydreigon, scizor, etc..

4.Donphan @ leftovers
Ability: Sturdy
EVs 252 Hp, 4 Atk, 252 Def
IVs: 0 Spe
Nature: Relaxed
-Stealth Rock
-Rapid Spin
-Earthquake
-Gyro Ball
It works as the physical wall, stealth rock is self explanatory, rapid spin for getting out the entry hazards, earthquake works well on Electivire when the commonly held Air Balloon is popped and some other electric and rock types, as well on steel types. Gyro ball works pretty well on Tyranitar and is the reason why spe´s IV is 0 and the nature is relaxed. Also when trick room is set by any cresselia or whatever it can almost always move first.

5.Espeon @ (leftovers)
Ability: Magic Bounce
EV's 252 Sp. Def, 252 Hp, 4 Sp. Atk
Nature: Calm
-Calm Mind
-Morning Sun
-Heal Bell
-Psychic
As a special wall works very well, calm minding Psychic also works fine, a morning sun improved by sunny day work well on recovering and staying alive. Heal bell has helped me when thunder wave paralyze Latios or Infernape.

6. Venusaur @ Life Orb
Ability: Chlorophyll
EVs: 4 Hp, 252 Sp. Atk, 252 Spe
Nature: Modest
-Sunny Day
-Energy Ball
-Hidden Power (Fire)
-Sleep Powder
Venusaur is one of the best Chlorophyll abusers making it almost always the first to move, kind of bulky and with great Sp. Atk. Sunny Day its in the case that Ninetales is defeated and there is a weather change, making Venusaur the perfect emergency sun inducer since it is a Grass type, so it can easily resist Water-Types and Ground-Rock types and then beat them. Energy Ball is a good move as STAB, it doesn't provide the power of Solarbeam but it works better if there is no sun, since solarbeam isn't really useful without sun. Hidden Power powered by sun works well for attacking other Grass Types and Bug types. Since Venusaur is almost the first one to move, Sleep Powder works very well as a first move.
Well Thank you and I expect your comments.
PLEASE COMMENT!!