XY OU RMT - No Spam Zone

I am an insecure being. This is my first RMT, let's hope i do not mess up.

Alright, brief introduction: I've been on vacation for some time, and when I came back I found some friends chatting about the metagame shift after the ban of Mawilite. What I overheard was a rant about three Type-Spam strategies that started to appear in the new meta. People complaining about Mheracross, Mpinsir, Mgarde and Mmedicham, and Flying\Fighting\Fairy spam. That lit a spark in my brain. I began tinkering something that could stop type-spam strategies and this is what I managed to come up with. It is fairly solid, but still a prototype. I put this RMT here in order to polish and refine the team.

Let's introduce the teamplayers:

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Sableye @ Leftovers
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Foul Play
- Will-O-Wisp
- Taunt
- Recover

Sableye was the first pokemon who came to mind while thinking about Mega Fighting Types. It has an excellent typing capable of stopping Mega Medicham in his tracks, being immune to his dual stab and it can take on Mega Heracross fairly well, even tho he cannot switch in on a Pin Missile without suiciding. Outside of that role, he has a pretty interesting utility as a spinblocker. Sableye in fact is excellent at annoying excadrill. With a defensive spread he is able to tank any hit (provided a good amount of HP) and proceed to cripple it.
Another reason why i chose it is the priority taunt. Sometimes, with this team i have trouble breaking through defensive behemots. Stuff like Gliscor, Hippowdon, Quagsire and the Blobs require the help of Sableye to be broken down.

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Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Rock Slide
- Knock Off
- U-turn

Scarf Landorus is obviously there to stop Mega Pinsir and Talonflame in their tracks. The notable thing is that i chose Rock Slide over Stone Edge in order to have major reliabilty. Stone Edge felt a bit risky in case of setups from Pinsir. A missed Stone Edge is able to certify my demise, and i did not want my flyingspam counter to be unreliable in his job. Calcs are in my favor, so there was no actual reason to sacrifice accuracy for unneeded raw power.
But what I noticed testing the team is that Scarf Lando is a bit of a weak link in the entire team. It cannot switch in as reliably as the regular defensive Lando and it is sometimes an overkill. It does the exact same job as regular Lando but with unneeded extra power. Switching the two would even free up a moveslot on Clefable and allow me to have a proper Cleric. The surprise scarf is able to win games by itself tho.

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Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Moonblast
- Stealth Rock
- Soft-Boiled
- Calm Mind

Mainly, I use Clefable as a Status Absorber. Magic Guard is the obvious choice in this case, as it allows me to tank any status move, being able to freely switch in on any predicted status aimed at Scizor. (WoW *cough*)
Here lie my doubts. Stealth rock feels like a waste of a moveslot sometimes. Mainly, i put it on clef because i had no one else. Clefable was originally meant to be my cleric of choice, allowing me more freedom with mega scizor, but then i realized that stealth rock support was lacking, especially given that Lando was a scarfer.

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Latias (F) @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Hidden Power [Fighting]
- Psyshock
- Roost
- Defog

Defogger + Keldeo Check, there is nothing else to say. My team felt very vulnerable to Keldeo. I had nothing to counter it, except for thundurus who did not appreciate a switchin. So i put a bulky Defog latias in here to help me deal with annoying crap like the aforementioned pony and Rotom-W.
Hidden Power Fighting was a tough choice. While i used Latias, i never felt like Draco Meteor was incisive enough. I ended up being trapped (because i'm not smart) or forced to stall out a Heatran, and the dragon stab was never an opton. In addition to that, my current speed does not allow me to be a fast dragon spammer in order to deal massive damage to threats, and i often end up being outpaced and killed. So i opted for somehing able to do more than tickles to TTar, Bisharp and Heatran. Psyshock is more than enough for the rest.

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Scizor @ Scizorite
Ability: Technician
EVs: 248 HP / 84 Atk / 176 SpD
Impish Nature
- Bullet Punch
- Knock Off
- Roost
- Swords Dance

MMega Scizor was my weapon of choice to keep Mega Gardevoir at bay. The spread suggests that thing in particular as you all can see. Besides, i needed a bit of aggression, which SD Mega Scizor provided efficiently. The high defensive potential of the Mega Evolution allows me to come in on crippled threats (either by Taunt or Will-o-Wisp) and set up. The problem is that i desperately need a status absorber not to be walled entirely.

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Thundurus (M) @ Life Orb
Ability: Prankster
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Thunderbolt
- Hidden Power [Ice]
- Superpower
- Thunder Wave

Thundurus helps with special setup sweepers, against which i have trouble playing. I felt that a backup prankster user was needed in case Sableye went down. In additon, Thundurus is able to fulfill plenty of interesting options for my team, such as outspeeding and killing various Landos and baiting in Tyranitars. That is the reason i run LO superpower. I am able to set a bait and kill TTar, Freeing up space for Lati to do her job. Superpower is also able to surprise hit Heatrans or Ferros on the predicted switchins. Especially for Heatran, superpower helps me handling them a bit better.

- Problems -
While laddering, i found out some problems which i like to point out to give an overall view of the situation.

- Heatran: I personally struggle versus him. My only safe switch is Latias, who does not appreciate a toxic and cannot hurt heatran more than tickles. Maybe HP Ground?
- Mega Manectric: it completely outpaces me and cannot be paralyzed. He is able to hit everything on my team fairly hard with his coverage and resists scizor's priority.
- My Landorus: as already said, my lando feels like it shouldnt be a scarfer. It should carry Lefties, be defensive with SR support.
- Fire special hitters in general: once Lati is gone, i have no switchins to fire moves. Especially from Heatran, Megachar Y (even tho i can revenge with Lando, and maybe the only reason why i still should use scarf) and Mega Manectric.
- Mega Char X: that stuff cannot be burned. He hits hard on my Clef, 2HKO with flare blitz and the only switchin i can allow myself to make is latias. Buth she miserably dies from a Claw. A fast draco would solve the problem, maybe.

I would really appreciate some help with this team, i feel it has somewhat of a potential and it can be improved by a large deal. But one brain is not enough, i need a broader connection of neurons in order to fix this mess. I thank you all in advance for your help.

Please forgive spelling errors, I'm a foreigner.

- Dreg
 
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