RMT, no special theme

First of all, i'm not HUGE into the competetive scene, however i would just like people to take a look at my team and what's wrong with it. As well as provide insight that i couldn't see on my own.




Galvantula @ Life Orb
QkqLZ.gif

Ability: Compound Eyes
Nature: Modest
Ev's: 252 SpA 252 spe 4 hp
Moves:
Thunder
Volt Switch/Hidden Power [ice]
Giga Drain
Bug Buzz

Easily one of my favorite pokemon of the 5th generation, Galvantula has a special place in my heart :toast:. The compound eyes + Life orb should immediately lead one to know that It's a thunder sweeper. I gave it a grass type move to deal with pesky ground types, albeit it's redundant with coverage of water types, but hey. Bug buzz gives it a little bit more coverage over grass and dark types. And it can scout as well with volt switch.

Primarily its in my team because i like it as a pokemon. and it's fun to use.

Archeops @ flying Gem
mUU1W.gif

Ability: Defeatist
Nature: Jolly
Ev's: 252 atk 252 spe 4 hp
Moves:
Acrobatics
U-Turn
Stone Edge
Earthquake

Another one of my favorites that i just thought was really cool, it's nature sucks so i have to make up with the ev's just to even out it's naturally awesome Atk stat. It has EdgeQuake, Flying gem STAB acrobatics, and scouting U-turn. All in all decent coverage to make one of the coolest poke's i got :).

Empoleon @ Leftovers
395.gif

Ability: Defiant
Nature: Adamant
Ev's: 252 hp 252 atk 4 def
Moves:
Stealth Rock
Aqua Jet
Earthquake
Drill Peck

Ok so this is from Cesterp's suggestion, a Max Hp/atk EV adamant Empoleon. I finally have SR added to my team in addition to Roserade's spikes. Aqua Jet is a priority move to suprise a foe and is the STAB of the set. Earthquake and Drill peck are damaging attacks that have good coverage. Empoleons bulky typing gives it a lot of resistances and not a lot of weaknesses.

Mienshao @ Life Orb
5zKSX.gif

Ability: Regenerator
Nature: Jolly
Ev's: 252 atk 252 spe 4 hp
Moves:
Fake Out
Hi-Jump Kick
Drain Punch
U-Turn

The classic Mienshao set, Fake Out + U-turn gives it powerful Priority and scouting. Regenerator keeps it's hp from the Life orb recoil. It also has 2 Massive STABs in Hi-Jump Kick and Drain Punch, should i choose to keep Mienshao in, it'll do some massive damage coupled with Life Orb.

Venomoth @ Black Sludge
049.gif

Ability: Shield dust
Nature: Timid
Ev's: 252 hp 252 spe 4 def
Moves:
Baton Pass
Quiver Dance
Sleep Powder
Substitute

This suggestion came from Cesterp as well, Venomoth to replace Mr. Mime. A fairly powerful SubPassDance set. Sleep Powder + sub gives me strong set up power provided I'm not in a position to violate the sleep clause. Black Sludge gives it good sustain, however much like Mr. Mime, Venomoth is Taunt bait.

Roserade @ Black Sludge
407.gif

Ability: Natural Cure
Nature: Calm
Ev's: 252 hp 120 def 136 spe
Moves:
Spikes
Aromatherapy
Sludge Bomb
Synthesis/Giga Drain

Ticklegrowth brought up replacing Frosslass with Roserade as spiker of choice since it's top of the tier. And the set does work quite well, Healing through Synthesis/Giga Drain and Black Sludge. Aromatherapy cures status through my team while having Natural Cure itself. And it also has a powerful STAB in Sludge Bomb and possibly Giga Drain. And of course the premier move: spikes. All-in-All a strong addition to the set, although it can't spin block quite like Frosslass can, I expect to see some success with it.

Importables

Gorebyss @ White Herb
368.gif

Ability: Swift Swim
Nature: calm
Ev's: 252 hp 232 spe 24 SpD
Moves:
Shell Smash
Baton Pass
Scald
Substitute/HP [electric]

A very strong SubShellPasser, would fit very well in the team to allow a switch into Archeops or Cobalion if it were still in here. Also has STAB scald if it is taunted.

Cobalion @ Leftovers
638.gif

Ability: Justified
Nature: Jolly
Ev's: 252 atk 252 spe 4 hp
Moves:
Sacred Sword
Swords dance
Iron Head
Substitute

A set very well suited to physical sweeping, but would be coupled with Gorebyss. Replaced Close Combat with Sacred Sword because of lack of PP.

Houndoom @ Life Orb
229.gif

Ability: Flash Fire
Nature: Hasty
Ev's: 252 SpA 252 spe + 4 def
Moves:
Sucker Punch
Dark Pulse
Flamethrower
HP [Grass]

So some might argue a more mixed attacker set for the once king of the hill Nasty Plot sweeper is better. But I like this set better, as Houndoom is naturally more of a special attacker and its speed is no slouch either especially with a speedy nature. Dark Pulse, Flamethrower and HP grass give it fair coverage. Despite no longer being a top tier special sweeper, Houndoom is still nothing to forget about, and it still remains a premier anti-metagame pokemon being able to keep Victini Chandelure and moxiecross in check. Goes very well with Venomoth in the set.

Tauros @ Life Orb
128.gif

Ability: Sheer Force
Nature: Jolly
Ev's: 4 hp 252 atk 252 spe
Moves:
Rock Climb/Double-Edge
Earthquake
Rock Slide
Zen Headbutt

The once RBY king-of-the-hill makes it's viability known in UU with it's incredible ability in Sheer Force as well as it's awesome type coverage. Moves that activate under Sheer Force, negate thier effects as well as NEGATING Life Orb Recoil. Return can be used in place of RC or DE, but it does suffer from LO recoil with it's only draw being more reliability. EQ RS and ZHbutt give it fantastic coverage allowing it to hit probably most of UU nuetrally at least. Tauros is a monstrous Physical threat and has a very strong 110 base speed to top it of along with not too shabby def stats either.


9/19 revised team released. Now with Sprites!
9/21 added Tauros to the list of possible replacements
 
Hi, here are all the ideas that I can think of because it looks like a relatively solid team.

First of all, you really need to make the most of the EVs you haven't used. They may seem to be worth nothing, but they can make a difference, especially if all six pokemon don't use them. Generally, just give them to HP if your stuck, as that will increase overall durability.

This team, with three rock types, is just asking for fighting/ground/grass/water weaknesses, all of witch are pretty common. Most of the above are handled quite well, but water and fighting seem to be main threats, in particular moxiecross. It can just lock itself into CC and rip holes in your team (three weaknesses and one resistance). A way to deal with might be introducing another fighting resist, I would say slowbro might be the best idea. It can take a close combat even after a boost or two (even megahorn won't KO), and can cripple with scald, or hit with psychic. Then, it can switch out and recover the health it has lost. I would replace rhydon with it, because better defensive typing and alright special bulk allow for a better defensive pokemon, along with much better movepool. If keeping your rhydon, I would at least change its moveset, which is pretty redundant at best. it has more coverage than you would think, and I would give it stealth rock, substitute, or megahorn in place of stone edge/rock blast and drill run, which I doubt you ever use. Also, rhyperior i think completely outclasses rhydon, with better attack and HP, and slightly better special bulk.

You have three users of edgequake, and gigalith I don't think you really need anyway. I would replace it with hippototas, which can set up rocks and permanent sandstorm. Another option is something like roserade or froslass, which can effectively set up spikes, and have pretty good synergy with the rest of the team. Heracross is also neutered by froslass, which in any event can destiny bond to take it down.

Cobalion's set should also be changed, as an offensive cobalion really doesn't need toxic, especially as you have a toxic staller. I would switch toxic for substitute and even stone edge for iron head as you have THREE other users of the move. The item should probably be life orb or maybe lefties, as fighting gem only activates once, and it should not really be OHKOed by most attacks.

Next, mandibuzz isn't really seeming that effective. I would change fly for brave bird with no thought, as fly just gives a free switch in to something that resists it, or they could get a free turn then protect when you hit. As your only offensive move, that really is a bad idea. Next, I would make it more of a toxishuffler with whirlwind instead of either sub or protect. Often roost is carried for good recovery, but that does mean that scarf moxiecross can hit it super effectively with both stab moves. Also, with sandstorm, overcoat would be the preffered ability, to stall even more and you won't be hitting hard even without an attack drop.

Your galvantula should definitely carry giga drain to recover LO recoil, and not hit particularly less hard. Also, archeops' HP EVs should probably be replaced for speed, if possible.

Other than that, nice-ish team and GL
 
Thank for all the advice, it's really awesome how much feedback i just got!

But you're right, i have a soft spot for steel ground and rock types, can't help it, i just love them. A couple of options i was thinking of adding were Suicune Frosslass and i don't know what else to replace Gigalith/Rhydon/Mandibuzz. If i were to move up to OU with this team, id need some adjustments and i'd also add blaze Blaziken, since DW Blaziken is Uber.
 
This now looks like a great team, I like the way you're using mr mime in UU as a baton passer (I always thought it was really crappy) and other than that, it's still quite innovative. However, you have a spiker and a spinblocker but no stealth rock user. IDK how to fit it in but also, with only one entry hazard, maybe a spinblocker isn't necesary and you could switch froslass for roserade, a great spiker which outclasses it outside of the spinblocking niche. Your call, though.

GL
 
O lord Gengan, that link you sent me made my computer flip a shit, with this old sack of <explicative> i don't think i'll be including sprites :( Also, thanks!

@ticklegrowth, I agree with A dude, stealth rock is nice, but not necessary imo. But i will consider Roserade over Frosslass. Thanks for all your help too btw.

Got a big battle coming up this saturday/sunday and testing out my strategies, need all the luck i can get!

I was thinking a set similar to this
Roserade @ Black Sludge
Ability: Natural Cure
Nature: calm
Ev's: 252 hp 120 def 136 Spd OR 252 hp 120 def 136 spe?
moves:
-Spikes
-Aromatherapy
-Sludge Bomb
-Synthesis

I'd much like to have Aromatherapy to let roserade use if it can get a safe switch in. Sludge Bomb is a powerful STAB and Black Sludge + Synthesis is good recovery imo. And ofc Spikes is the reason it'd be replacing Frosslass.


I really want to fit Gorebyss into my team as a shell smash + baton pass semi support. It would fit well with Mr. Mime as it can set up bulk, then Gorebyss can strip it down (or have White Herb), and replace that with massive offense. Replace either Archeops or Cobalion (probably the former since Cobalion's natural bulk and typing makes it stupid strong in this set.)
 
I haven't tested this team or anything, but Mr. Mime just doesn't belong in UU. It really, really doesn't. If you're looking to baton pass boosts, I'm going to suggest Venomoth over Mr. Mime.

Venomoth @ Black Sludge
Shield Dust
252 HP / 4 SpAtk / 252 Speed
Sleep Powder
Quiver Dance
Substitute
Baton Pass

Mind you that set is walled to high hell and back by anything faster that knows Taunt, but the same goes for your Mr. Mime, so it's not really something I want to worry about right now.

However, on top of all this, your team sorely lacks two things- priority and SR. Priority moves come in handy multiple times every battle, particularly against frail attackers like Weavile, Aipom, Heracross, and Darmanitan. Things with both priority and Stealth Rock that you might want to use consist of 252HP/252Atk Adamant Empoleon... and that's about it. Give it Stealth Rock, Aqua Jet, Earthquake, and either Waterfall or Drill Peck (Drill Peck will OHKO switching in Heracross, maim Mienshao to the point that Aqua Jet will KO, etc.). I don't really know what you'd want to replace with Empoleon- probably Cobalion, as Empoleon is essentially a bulkier steel with one less weakness and a couple more resists.

Oh, and finally, natures. Typically, for natures, you're going to want to remove the stat from the variant of attack that the mon is NOT using. You know, because it's not doing anything and never will be, while defensive stats are doing something. For offensive Pokes, it's always (barring event mons and mixed attackers) going to be Adamant, Modest, Jolly or Timid. For defensive pokes, you're going to want Calm, Careful, Bold, or Impish. All other natures are pretty much bad (pretty much only barring events). So, a few suggestions-
Galvantula should be Modest
Archeops should be Jolly
Mienshao should be Jolly
 
Ok firstly i want to thank all for their contribution to helping me! this list includes Ticklegrowth, Cesterp, and Gengan.

From my understanding the new set should look like:

bold outlines changes
Galvantula @ Life Orb
Ability: Compound Eyes
Nature: Modest
Ev's: 252 SpA 252 spe 4 hp
Moves:
Thunder
Volt Switch/Hidden Power [ice]
Giga Drain
Bug Buzz

Archeops @ flying Gem
Ability: Defeatist
Nature: Jolly
Ev's: 252 atk 252 spe 4 hp
Moves:
Acrobatics
U-Turn
Stone Edge
Earthquake

Empoleon @ Leftovers
Ability: Defiant
Nature: Adamant
Ev's: 252 hp 252 atk 4 def
Moves:
Stealth Rock
Aqua Jet
Earthquake
Drill Peck

Mienshao @ Life Orb
Ability: Regenerator
Nature: Jolly
Ev's: 252 atk 252 spe 4 hp
Moves:
Fake Out
Hi-Jump Kick
Drain Punch
U-Turn

Venomoth @ Black Sludge
Ability: Shield dust
Nature: Timid?
Ev's: 252 hp 252 spe 4 def
Moves:
Baton Pass
Quiver Dance
Sleep Powder
Substitute

Roserade @ Black Sludge
Ability: Natural Cure
Nature: Calm
Ev's: 252 hp 120 def 136 spe
Moves:
Spikes
Aromatherapy
Sludge Bomb
Synthesis

Importable

Gorebyss @ White Herb
Ability: Swift Swim
Nature: calm
Ev's: 252 hp 232 spe 24 SpD
Moves:
Shell Smash
Baton Pass
Scald
Substitute/HP [electric]


RIP Mr. Mime you cheeky (see what i did there?) bastard.

also how do i get spoilers, traditional doesn't work :(
 
Please add detailed descriptions to four of your remaining Pokemons and preferably others. Be sure to edit your first post instead of making new posts with respective changes. Check out the RMT Archive and other active threads to see the kind of detail we look for. If you don't make any progress in the next 24 hours, this thread will get locked.
 
Ok I do not have time for today to do it, but i will have it done tomorrow, please do not lock thread.

Revising now, if you lock this i will bomb a sheep farm.
 
So I found Tauros while browsing through some of the UU pokemon, and i have to say on pen and paper, it's movesets and ability in Sheer force speak for itself.

What's other peoples opinion of Tauros?
 
Tauros is pretty strong. By the way, Double-Edge will not get its recoil eliminated by Sheer Force. I am not sure if Tauros will fit into your team, though.
 
It's funny how now this team is totally different. I think now there is enough detail and stuff to rate again.

Galvantula: Pretty great, I like the pokemon too. I would think that volt switch would be more useful for scouting than HP ice, though you would like the coverage. With electric and bug and grass, though, you have most bases covered.

Archeops: great pokemon, keep it exactly as it is. however, the team doesn't sound like it is needed that much, and you only have one proper quiver dance taker in galvantula, so maybe swap it for something like togekiss or yanmega, or a phazer like milotic etc to abuse your hazards. That's optional, I just think you may want more pokemon to abuse venomoth's boosts.

Empoleon: I like cesterp's suggestion, but again it could go special to abuse quiver dance. the SpD boost is also useful. If you opt for volt switch on galvantula, you might appreciate ice beam and grass knot hits stuff like rhyperior really hard. With spikes on roserade, you might want to use roar to get some hazard damage, and combo with stealth rock on the same poke as a possible lead.

Mienshao: Great set, keep it going, but drain punch has redundant coverage, and you can heal yourself with regenerator, so you could go with SE or HP ice for better coverage against the many fire types in the tier, or roserade and shaymin, which are pretty much the main grass types.

Venomoth: I like it, seems like the glue in your team. *glad you didn't go with cesterp's actual advice and gicve it SpA EVs*:p

Roserade: Wouldn't leaf storm work better over sludge bomb to hit neutrally harder, and hit more than just grass types well? but yeah, my idea has been used.

With this said, your synergy seems kinda lacking. You're weak to fire, one of the primary offensive types in the game, as well as flying, rock and psychic. i just looked on the marriland team builder, and it is weak to those types, so some changes might work. Houndoom completely walls most fire and/or psychic types, so you could use it, but it is weak to rock. IDK, looks hard to fix, but main threats seem to be:
victini, togekiss, rhyperior, sigilyph, nidoking, darmanitan, houndoom, chandelure, crobat, arcanine, and charizard. That's a lot, so I can't help you that much, but you should focus on synergy I think.

Great team, i would keep the actual pokes as they are rather than using an 'importable'.

GL
 
Back
Top