XY UU RMT: Nostalgia Trick Room

Team at a Glance:
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So this team is my main team I use in XY UU. The resason why it's titled "Nostalgia" Trick Room was because this team was loosely based off a Trick Room team that I used in BW OU and later integrated into XY UU because of some of the drops.
Because of the countless times I've used this team in UU, I've become quite proficient in using it, and see some flaws that I feel the need to ask others' opinions of. Any advice, suggestions, or constructive criticism is greatly welcomed and appreciated. So without further ado:

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Gyrophobia (Bronzong) @ Lum Berry
Ability: Levitate
EVs: 252 HP / 252 Atk / 4 SDef
Brave Nature
IVs: 0 Spd
- Explosion
- Trick Room
- Stealth Rock
- Gyro Ball

A set back from my BW2 Trick Room team, Bronzong is my kamikaze Trick Room setter, and one I use more often since the disappearance of Victini. Bronzong's typing along with Levitate allows me to switch into threats like Florges and the Nidos, tank a hit and set up Trick Room, and then use rocks or Explode. Bronzong is bulky enough to take unboosted Dark Pulse from pokes like Hydreigon and Blastoise-M and blow up to pave the way for another sweeper like Mega Ampharos.
The Lum Berry is there to prevent the rare sleeping move or Will-o-Wisp from interfering with his job.

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Pumpkin Juice Cup (Reuniclus) (F) @ Life Orb
Ability: Magic Guard
Shiny: Yes
EVs: 252 HP / 4 Def / 252 SAtk
Quiet nature
IVs: 0 Spd
- Trick Room
- Psyshock
- Focus Blast
- Shadow Ball

The consummate Trick Room abuser herself. Trick Room sweeper Reuniclus is pretty self-explanatory, and rather underrated in UU. Magic Guard means it's undamaged by both status and Life Orb recoil, and can hit Florges and Blissey, as well as the Fighting types of the tier, hard with its STAB Psyshock.
Like Bronzong, Reun is bulky enough to sponge one STAB Dark Pulse from Hydreigon, and can set up Trick Room if it doesn't get flinched.
Reuniclus is great for mid/late game cleaning under Room, but has a hard time breaking through bulky Pokemon like Suicune and Hippowdon, and also is a magnet for Sucker Punch and Dark attacks from Pokemon like Honchkrow, Absol, and Hydreigon. Reuniclus also can't touch Sableye, which is why I have Aromatisse on my team.

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Thorn (Aromatisse) @ Leftovers
Ability: Aroma Veil
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Spe
- Trick Room
- Moonblast
- Wish
- Protect

With both Bronzong and Reuniclus being sitting ducks for the whole tier's Dark type attacks, Aromatisse is a lifesaver, being able to check or counter the majority of Dark and Fighting types in the tier, like Hydreigon, Mega Absol, and Sableye, blasting them with her STAB Moonblast.
Being immune to Taunt is also a huge plus of Aromatisse, who can also pass Wishes to other members of the team.
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Sirocco the Dawn (Honchkrow) (M) @ Life Orb
Ability: Moxie
EVs: 216 HP / 252 Atk / 4 Def / 36 Spe
Adamant Nature
- Brave Bird
- Sucker Punch
- Roost
- Pursuit

Now for Honchkrow, who is what I consider one of the scariest Pokemon on this team, and in UU in general. He works well in this team, providing a Dark resist, good bulk, and low enough speed to utilize Trick Room. Honchkrow is my second sweeper in the team, and his main job is to break walls that stop the rest of my team cold, such as Florges, Blissey, and Umbreon.The EVs allow Honch to outspeed minimum speed Florges, and OHKO most Sp-Defensive variants with its Brave Bird. I find this set works great both in and out of Trick Room. Honchkrow is a holy terror once he gets those boosts rolling, and sometimes I can let Honchkrow sweep the opponent alone without having to use Trick Room.

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NiCOOL (Mienshao) (F) @ Choice Scarf
Ability: Regenerator
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- High Jump Kick
- U-turn
- Knock Off
- Stone Edge

Every solid Trick Room team needs a revenge killer. Mienshao does a fantastic job at that, outspeeding nearly the whole tier with its Scarf. Mienshao helps deal with the Dark types that plague my team, notably being able to revenge kill threats like Mega Absol, +2 Honchkrow, and other slower scarfers
like Darmanitan and Flygon.
U-Turn also allows Mienshao to be a superb scout as well, forming a VoltTurn core with Mega Ampharos (who can destroy most physical walls that stop like Forretress and Arcanine).
Regenerator is great for healing off damage sustained from hazards or resisted Dark attacks, so I can switch Mienshao into some attacks without worrying about it fainting all too much.

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Popcorn (Ampharos-Mega) (M) @ Ampharosite
Ability: Mold Breaker
EVs: 4 Atk / 252 SAtk / 252 HP
Quiet Nature
IVs: 0 Spd
- Volt Switch
- Thunderbolt
- Dragon Pulse
- Iron Tail

And finally we have Mega Amphy, the linchpin of the team (though not really; all the members contribute equally). Amphy helps take down Arcanine, Forretress, Suicune and other physical walls that give Honchkrow and Mienshao a hard time. Her STABs do a great amount to the tier's physically defensive mons and ground types who expect Thunderbolt, and best of all, she gets Volt Switch to keep up the team's momentum.

252+ SpA Mold Breaker Mega Ampharos Thunderbolt vs. 248 HP / 0 SpD Forretress: 292-345 (82.7 - 97.7%)
252+ SpA Mold Breaker Mega Ampharos Thunderbolt vs. 252 HP / 0 SpD Mega Blastoise: 342-404 (94.4 - 111.6%)
252+ SpA Mold Breaker Mega Ampharos Dragon Pulse vs. 4 HP / 0 SpD Nidoking: 231-273 (75.9 - 89.8%)

Iron Tail in the fourth slot is mainly a filler move, and achieves a 2HKO on Florges (who can easily 2HKO me back with Moonblast),

Threats:
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-Sableye : Although I don't see this thing often, this thing completely poops on half my team. Reuniclus can't scratch it, it can Taunt Bronzong and absorb Explosion, and troll around and status Honchkrow and Ampharos to death.
Aromatisse puts it in its place with Moonblast, but if she's gone, I've most likely lost.

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-Bulky Mons in General: Suicune, Florges, Blissey, Milotic, Hippowdon and most other Pokemon that aren't 2HKOed by my sweeper's moves end up being a big pain for my team. These hard-to-break Pokemon easily put my sweepers in a tough spot and can stall my Trick Room turns easily with recovery. Sometimes I burn my team out by spamming attacks against a Florges or Suicune, hoping to break it, just to have my sweeper die from Toxic damage or recoil/chip damage.

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-Bulky Ground Types: Swampert and Hippowdon give Amphy, who's unfortunately slower than both of them, a hard time with their hard-hitting Earthquakes. Hippo especially can take hits from Honchkrow and Mienshao without much trouble, heal off damage, and slowly chip away at them or phaze them out.

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-Dark Type Attacks: Pokemon like Hydreigon, Krookodile, Mega Absol, and Honchkrow can switch into Reuniclus on a Shadow Ball or Psyshock, and spam their STABs with little trouble. Mega Blastoise also falls into this mold with its Mega Launcher Dark Pulse.

-Hazards: Unfortunately, I have no way to remove hazards on my team , so Pokemon like Forretress can come in on Mien or Honchkrow and have a field day setting Spikes and Rocks. Which sucks, seeing as Honchkrow is weak to Stealth Rock, and Amphy cannot heal herself.

Contributions, suggestions, and constructive criticism are greatly, greatly appreciated.
Thank you for reading.
 
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I'd put Focus Blast over Iron Tail o Amphy. Focus Blast helps you with dark types an dIron Tails is redundant ona special attacker. If you don't want to use Focus Blast, then you can use Grass Knot for hitting Swampert an d Hippowdon

Also, on a TR team, I wouldn't put a max speed scarfer. I'd go for a slower Fighting type, or a Fighting type that can use the Trick Room to its advantage.... Like Scrafty.
 
I'd put Focus Blast over Iron Tail o Amphy. Focus Blast helps you with dark types an dIron Tails is redundant ona special attacker. If you don't want to use Focus Blast, then you can use Grass Knot for hitting Swampert an d Hippowdon

Also, on a TR team, I wouldn't put a max speed scarfer. I'd go for a slower Fighting type, or a Fighting type that can use the Trick Room to its advantage.... Like Scrafty.

I appreciate what you're saying a lot! To be quite honest, I didn't know that Amphy even got Grass Knot. That will be something I'd definetely try.
Focus Blast is something I most likely would not go for on Mega Ampharos due to its unreliably accuracy.

Unfortunately I have to disagree for replacing Mienshao (unless you give me a really good reason). I can't have my whole team slower than the whole neutral metagame. Just as no rain team would run purely Water Pokemon, it's not a smart idea to have my whole team too slow to be unable to deal with something like +1 Haxorus, or pretty much anything faster than Honchkrow. And also for the times where I don't have Trick Room up, Mienshao is a great asset - and also can scout with U-Turn, or take out something like Crobat that I don't like.
 
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