I have been Testing and tweeking this team for a while on shoddy and looking for some suggestions.
Deoxys-e @ Expert belt/ Life orb
Ability: Pressure
EVs: 84 att/252 spa/ 172spe
Nature: Naive
- Thunder Bolt
- Ice Beam
- Grass knot/ Psychic
- Super Power
Lead off and originally had Life Orb but have recently switched to Expert Belt and I have found it very useful to stay in longer as blissey is usually switched in on it and life orb damage along with damage from sand storm and Spikes/Stealth really wasn't allowing it to be as effective later in game and blissey can out stall it most of the time even with Super Power.
Garchomp@ Choice Scarf
Ability: Sand Veil
EVs:252att/252spe/4hp
Nature: Adamant
- Outrage
- Earthquake
- Stone Edge
- Fire Fang
Revenge Scarfer originally had Crunch instead of Stone Edge but with less Cresselia's out there, I decided to go with Stone Edge to hit Flyers that try to switch in expecting Earthquake.
Bronzong @ Leftovers
Ability: Levitate
EVs: 252 HP / 152 Atk / 8 Def / 96 SpD
Nature: Relaxed
- Gyro Ball
- Stealth Rock
- Hypnosis
- Explosion
Sets up Stealth Rock and sleeps opponent so I can switch in Infernape or Deoxys-e in safely. Decided to add explosion over earthquake in order to take out a threat that will sometimes try to set up with Bronzong out specifically when something else on there team is sleeping. Also only member of team that is immune to ground attacks.
Infernape @ Expert Belt
Ability: Blaze
EVs: 24 Atk / 252 SpA / 232 Spe
Nature: Naive
- Flame Thrower
- Nasty Plot
- Close Combat
- Grass Knot
Mixed Sweep and again I am not a fan of Life Orb and decided to go with Expert Belt.
Blissey @ Leftovers
Ability: Natural Cure
EVs: 252 hp/ 252 def/ 4 spa
Nature: Bold
- Thunder Wave
- Ice Beam
- Seismic Toss
- Soft Boiled
Special Wall and Thunder Wave to cripple switch ins and Ice Beam to take
down dragons.
Dusknoir @ Leftovers
Ability:Pressure
EVs: 252 spd/ 252hp/ 4att
Nature:Impish
- Pain Split
- Shadow Sneak
- Will-o-Wisp
- Thunder Punch/ Ice Punch
Anti spinner and Will-o-Wisp to cripple psychical sweepers. Not sure whether to use Ice Punch or Thunder Punch in last spot

Deoxys-e @ Expert belt/ Life orb
Ability: Pressure
EVs: 84 att/252 spa/ 172spe
Nature: Naive
- Thunder Bolt
- Ice Beam
- Grass knot/ Psychic
- Super Power
Lead off and originally had Life Orb but have recently switched to Expert Belt and I have found it very useful to stay in longer as blissey is usually switched in on it and life orb damage along with damage from sand storm and Spikes/Stealth really wasn't allowing it to be as effective later in game and blissey can out stall it most of the time even with Super Power.

Garchomp@ Choice Scarf
Ability: Sand Veil
EVs:252att/252spe/4hp
Nature: Adamant
- Outrage
- Earthquake
- Stone Edge
- Fire Fang
Revenge Scarfer originally had Crunch instead of Stone Edge but with less Cresselia's out there, I decided to go with Stone Edge to hit Flyers that try to switch in expecting Earthquake.

Bronzong @ Leftovers
Ability: Levitate
EVs: 252 HP / 152 Atk / 8 Def / 96 SpD
Nature: Relaxed
- Gyro Ball
- Stealth Rock
- Hypnosis
- Explosion
Sets up Stealth Rock and sleeps opponent so I can switch in Infernape or Deoxys-e in safely. Decided to add explosion over earthquake in order to take out a threat that will sometimes try to set up with Bronzong out specifically when something else on there team is sleeping. Also only member of team that is immune to ground attacks.

Infernape @ Expert Belt
Ability: Blaze
EVs: 24 Atk / 252 SpA / 232 Spe
Nature: Naive
- Flame Thrower
- Nasty Plot
- Close Combat
- Grass Knot
Mixed Sweep and again I am not a fan of Life Orb and decided to go with Expert Belt.

Blissey @ Leftovers
Ability: Natural Cure
EVs: 252 hp/ 252 def/ 4 spa
Nature: Bold
- Thunder Wave
- Ice Beam
- Seismic Toss
- Soft Boiled
Special Wall and Thunder Wave to cripple switch ins and Ice Beam to take
down dragons.

Dusknoir @ Leftovers
Ability:Pressure
EVs: 252 spd/ 252hp/ 4att
Nature:Impish
- Pain Split
- Shadow Sneak
- Will-o-Wisp
- Thunder Punch/ Ice Punch
Anti spinner and Will-o-Wisp to cripple psychical sweepers. Not sure whether to use Ice Punch or Thunder Punch in last spot