ORAS NU RMT NU

Demon (Glalie) (M) @ Glalitite
Ability: Inner Focus
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Naive Nature
- Return
- Explosion
- Ice Shard/Super Fang
- Freeze-Dry


I wanted to build my team around Mega Glalie because it can be such a threat in NU and because I wanted to see for myself how powerful it was. I chose Return over Double-Edge for how worn down it gets , especially since I have no way to remove hazards. Freeze Dry and a Naive nature can stop potential checks such as Bulky Waters and has that surprise factor as well. Im debating whether to use Super Fang to help Glalie take down bulky threats but the priority Ice Shard is nice to. Explosion decimates checks such as Ferroseed when Glalie has been severely weakened and has done its job, allowing it to go out with a bang.


Bear Bear (Pangoro) (M) @ Life Orb
Ability: Iron Fist
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Drain Punch
- Knock Off
- Gunk Shot/Taunt
- Swords Dance

Pangoro is also a heavy hitter that I wanted to try out in the ORAS metagame and it is such a threat as well. I am trying the Jolly Max Speed build to outspeed and KO slower threats and with intiate from Rotom bringing him in safely he can set up a Swords Dance and decimate teams when faster threats have been taken out. With Drain Punch he can stay healthy from the continous Life Orb recoil and Gunk Shot stops counters such as Mega Audino, Granbull and Togetic however I would like some advice as to switching it for Taunt to break stall.

Wraith (Rotom) @ Choice Scarf
Ability: Levitate
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Trick
- Shadow Ball

Rotom is here to bring offensive momentum with VOlt Switch, to cripple walls with Trick that my offensive mons have issues with and to bring a much needed Flying-Resist and Fighting Immunity as I am severely weak to both. Swellow and Archeops can easily threaten my team so Rotom is here to be able to outspeed them and either KO them or use Volt Switch to gain momentum. My team is also rather slow so he can clean up late game if need be if I keep the scarf around.

High Dosage (Vileplume) (F) @ Black Sludge
Ability: Effect Spore
Shiny: Yes
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
- Sludge Bomb
- Moonlight
- Giga Drain
- Sleep Powder/HP Fire

Vileplume is my Physical Wall who can stop sweepers in their tracks with luck from Effect Spore causing Paralysis or Sleep while still maintaining offensive presence with its powerful STABs coming from a base 110 Sp.atk even if uninvested. It also gives me a nice Fairy and Fighting Resist that helps syngergize with Pangoro who is immune to Psychic attacks directed at Plume. Sleep powder is my go to Support move to cripple a mon however I have no Fire attacks to deal with Ferroseed so Im debating whether to swap it out to deal with Ferroseed.

Fat Bastard (Hariyama) @ Assault Vest
Ability: Thick Fat
Shiny: Yes
EVs: 152 HP / 252 Atk / 96 SpD / 8 Spe
Adamant Nature
- Close Combat
- Knock Off
- Bullet Punch
- Fake Out

Hariyma is my bulky Special wall who also acts as an offensive pivot who is essential in helping to stop Magmortar/Pyroar/Typholsion who would walk all over this team otherwise. The Evs are there to massive the effectiveness of the Assault Vest who spongues up Special hits like no tommorow. The priority helps me wear down threats like Typhlosion and helps to break sashs as well. He is the glue of the team and I am debating whether I should have another answer to Fire mons in case he goes down early or if I make bad predictions early on.

Barbie (Ferroseed) (F) @ Eviolite
Ability: Iron Barbs
Shiny: Yes
EVs: 252 HP / 252 Atk/4 Def
Brave Nature
IVs: 0 Spe
- Gyro Ball
- Leech Seed
- Protect
- Stealth Rock

Ferroseed is another bulky Physical attacker that is here as my SR setter and uses his surprise factor in his Max Atk to net many KOs with Gyro ball on unsuspecting Fairy,Rock and Ice mons who expect a Leech Seed and get hit by a huge Base Power move due to a minuscle speed stat and Max atk. He is the mon which I am testing to see if the teams benefits from him and I would like some advice as to what a good replacement whould be. He still performs well without the Def. investment and provides another Fairy and Psychic Resist to make up for my weaknesses to them.
 
That would help alot with my team synergy. I am guessing he would replace Ferroseed since he was the newest addition to my team and not extremely necessary. I did encounter problems with fire types when Hariyama went down.
 
Sounds like some good advice! I will try and it out and post here if the changes helped me out alot!
 
Hey DoubleBullShyte right off the bat I see some pretty obvious problems with your teams synergy, you have 3 Pokemon weak to 3 different types of moves, Fighting-, Fire-, and Flying-type moves. This becomes a problem when your one check to said type of move gets KO'd the rest of your team gets destroyed. Lucina was right in identifying that your team is quite weak to Fire-types and that Kabutops makes a good Fire-type check; however, that would make 3 or 4 Pokemon on your team weak to Fighting-types, depending on what you subbed out, putting an enormous amount of pressure onto your Vileplume, which one out of the way leaves your team open to being swept by Pokemon like Gurdurr and Pangoro.

So the first change I'm going to suggest is going to help with 2 of the weaknesses that you have, Fire / Fighting, by removing them and providing a check for one. Seismitoad > Ferroseed would provide you with a reliable check to Fire-types while still giving you a mon to set rocks with. It also removes your Fighting-type weakness as now you have less strain on Vileplume and Rotom respectively. The next change I'm going to suggest will remove the Flying weakness to an extent which is Musharna > Vileplume they provide pretty much the same exact role except that Musharna isn't weak to Flying-types. The problem with Musharna in this current meta is that Pangoro pretty much gets a free switch in on the old sets, so I'm putting Dazzling Gleam as a main slash so that you can OHKO Pangoro on the switch. As far as Pangoro goes I would say running Gunk Shot would be the better bet for the odd Granbull which seems like it can be a nuisance otherwise, and you have Mega Glalie to break stall.

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Seismitoad @ Leftovers
Ability: Water Absorb
EVs: 200 HP / 252 Def / 56 SpD | Relaxed Nature
Stealth Rock | Scald | Earthquake | Toxic

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Musharna @ Leftovers
Ability: Synchronize
EVs: 252 HP / 252 Def / 4 SpA | Bold Nature
Moonlight | Dazzling Gleam | Baton Pass | Psychic


Hope these changes helped ^.^

Edit @ below: Dazzling gleam should be the go to coverage move as Pangoro is quite prominent and signal beam is just neutral on it.

Edit Edit: Completely forgot to mention that a spread of 252 atk / 252 spD is better than your current spread for sponging special hits, like marilli said below. Also for a spread that can better check Mega Glalie as well 252 atk / 128 def / 128 spd is much better.
 
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Adding on to what Mont said about Musharna, a small nitpick is that I suggest using an EV spread of 240 HP / 252 Def / 16 SpD (or SpA) to maximize Leftovers recovery. In addition, you could try and fit Thunder Wave somewhere on that set to cripple faster Pokemon to give Mega Glalie and easier time running through teams, if you dont feel Baton Pass is necessary. Signal Beam is also a great move that prevents you from being setup on by Malamar, particularly RestTalk variants.
Hope I helped!
 
Wait this thread actually got me so confused because I assumed you were right but hey look at this

0 SpA Hariyama Focus Blast vs. 152 HP / 96 SpD Assault Vest Hariyama: 57-67 (12.2 - 14.3%) -- possible 7HKO
0 SpA Hariyama Focus Blast vs. 0 HP / 252 SpD Assault Vest Hariyama: 46-55 (10.7 - 12.8%) -- possible 8HKO

So yeah if you're running that spread for maximizing your SpDef you are wrong because it doesnt!

Also 152 HP / 0 Def / 96 SpD is worse than 0 HP / 80 Def / 172 SpD in every regard, taking more from both physical attacks and special attacks.

Also TIL damage spread can change depending on how strong a move is...
 
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Thanks for all the advice Im still confused about EVs numbers in general though. Are those EVs better for Haryima because he has such a high Base HP stat yet low Sp. Def Base Stat or is it because he is running AV? And running those Def Evs on Glalie helps him survive certain Physical attacks im guessing? What does he stop outspeeding though after losing those Speed EVs? Also I havent been seeing Granbull or Malamar lately as much as pangoro. Also the only think I know about HP evs is that isnt an odd number of HP usually better for SR dmg a the nd lefties recovery and that only the 404 number for base 100hp pokemon and subs is when you want an even number?
 
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Assault vest reduces all special damage taken by 2/3, which means that Assault vest doesn't come to effect when considering EVs. It's because Hariyama has high base HP stat but low SpDef. So basically when you put those 252 EVs, you get 63 extra stats. 63 extra HP out of 430 means a lot less than 63 extra SpDef out of 150. Similar thing happens with Lanturn, when you also get much better Special bulk by investing in SpDef than in HP (so stuff like 252 hp / 252 spA would be very inefficient.) You can check the damage calculator here and check if your EVs are efficient by seeing how you fare against common attacks.

Also no one suggested Def EVs on Glalie, we said that the defense EVs on Hariyama will let you take hits from Glalie instead of going fully specially defensive.
 
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