Demon (Glalie) (M) @ Glalitite
Ability: Inner Focus
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Naive Nature
- Return
- Explosion
- Ice Shard/Super Fang
- Freeze-Dry
I wanted to build my team around Mega Glalie because it can be such a threat in NU and because I wanted to see for myself how powerful it was. I chose Return over Double-Edge for how worn down it gets , especially since I have no way to remove hazards. Freeze Dry and a Naive nature can stop potential checks such as Bulky Waters and has that surprise factor as well. Im debating whether to use Super Fang to help Glalie take down bulky threats but the priority Ice Shard is nice to. Explosion decimates checks such as Ferroseed when Glalie has been severely weakened and has done its job, allowing it to go out with a bang.
Bear Bear (Pangoro) (M) @ Life Orb
Ability: Iron Fist
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Drain Punch
- Knock Off
- Gunk Shot/Taunt
- Swords Dance
Pangoro is also a heavy hitter that I wanted to try out in the ORAS metagame and it is such a threat as well. I am trying the Jolly Max Speed build to outspeed and KO slower threats and with intiate from Rotom bringing him in safely he can set up a Swords Dance and decimate teams when faster threats have been taken out. With Drain Punch he can stay healthy from the continous Life Orb recoil and Gunk Shot stops counters such as Mega Audino, Granbull and Togetic however I would like some advice as to switching it for Taunt to break stall.
Wraith (Rotom) @ Choice Scarf
Ability: Levitate
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Trick
- Shadow Ball
Rotom is here to bring offensive momentum with VOlt Switch, to cripple walls with Trick that my offensive mons have issues with and to bring a much needed Flying-Resist and Fighting Immunity as I am severely weak to both. Swellow and Archeops can easily threaten my team so Rotom is here to be able to outspeed them and either KO them or use Volt Switch to gain momentum. My team is also rather slow so he can clean up late game if need be if I keep the scarf around.
High Dosage (Vileplume) (F) @ Black Sludge
Ability: Effect Spore
Shiny: Yes
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
- Sludge Bomb
- Moonlight
- Giga Drain
- Sleep Powder/HP Fire
Vileplume is my Physical Wall who can stop sweepers in their tracks with luck from Effect Spore causing Paralysis or Sleep while still maintaining offensive presence with its powerful STABs coming from a base 110 Sp.atk even if uninvested. It also gives me a nice Fairy and Fighting Resist that helps syngergize with Pangoro who is immune to Psychic attacks directed at Plume. Sleep powder is my go to Support move to cripple a mon however I have no Fire attacks to deal with Ferroseed so Im debating whether to swap it out to deal with Ferroseed.
Fat Bastard (Hariyama) @ Assault Vest
Ability: Thick Fat
Shiny: Yes
EVs: 152 HP / 252 Atk / 96 SpD / 8 Spe
Adamant Nature
- Close Combat
- Knock Off
- Bullet Punch
- Fake Out
Hariyma is my bulky Special wall who also acts as an offensive pivot who is essential in helping to stop Magmortar/Pyroar/Typholsion who would walk all over this team otherwise. The Evs are there to massive the effectiveness of the Assault Vest who spongues up Special hits like no tommorow. The priority helps me wear down threats like Typhlosion and helps to break sashs as well. He is the glue of the team and I am debating whether I should have another answer to Fire mons in case he goes down early or if I make bad predictions early on.
Barbie (Ferroseed) (F) @ Eviolite
Ability: Iron Barbs
Shiny: Yes
EVs: 252 HP / 252 Atk/4 Def
Brave Nature
IVs: 0 Spe
- Gyro Ball
- Leech Seed
- Protect
- Stealth Rock
Ferroseed is another bulky Physical attacker that is here as my SR setter and uses his surprise factor in his Max Atk to net many KOs with Gyro ball on unsuspecting Fairy,Rock and Ice mons who expect a Leech Seed and get hit by a huge Base Power move due to a minuscle speed stat and Max atk. He is the mon which I am testing to see if the teams benefits from him and I would like some advice as to what a good replacement whould be. He still performs well without the Def. investment and provides another Fairy and Psychic Resist to make up for my weaknesses to them.
Ability: Inner Focus
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Naive Nature
- Return
- Explosion
- Ice Shard/Super Fang
- Freeze-Dry
I wanted to build my team around Mega Glalie because it can be such a threat in NU and because I wanted to see for myself how powerful it was. I chose Return over Double-Edge for how worn down it gets , especially since I have no way to remove hazards. Freeze Dry and a Naive nature can stop potential checks such as Bulky Waters and has that surprise factor as well. Im debating whether to use Super Fang to help Glalie take down bulky threats but the priority Ice Shard is nice to. Explosion decimates checks such as Ferroseed when Glalie has been severely weakened and has done its job, allowing it to go out with a bang.
Bear Bear (Pangoro) (M) @ Life Orb
Ability: Iron Fist
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Drain Punch
- Knock Off
- Gunk Shot/Taunt
- Swords Dance
Pangoro is also a heavy hitter that I wanted to try out in the ORAS metagame and it is such a threat as well. I am trying the Jolly Max Speed build to outspeed and KO slower threats and with intiate from Rotom bringing him in safely he can set up a Swords Dance and decimate teams when faster threats have been taken out. With Drain Punch he can stay healthy from the continous Life Orb recoil and Gunk Shot stops counters such as Mega Audino, Granbull and Togetic however I would like some advice as to switching it for Taunt to break stall.
Wraith (Rotom) @ Choice Scarf
Ability: Levitate
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Trick
- Shadow Ball
Rotom is here to bring offensive momentum with VOlt Switch, to cripple walls with Trick that my offensive mons have issues with and to bring a much needed Flying-Resist and Fighting Immunity as I am severely weak to both. Swellow and Archeops can easily threaten my team so Rotom is here to be able to outspeed them and either KO them or use Volt Switch to gain momentum. My team is also rather slow so he can clean up late game if need be if I keep the scarf around.
High Dosage (Vileplume) (F) @ Black Sludge
Ability: Effect Spore
Shiny: Yes
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
- Sludge Bomb
- Moonlight
- Giga Drain
- Sleep Powder/HP Fire
Vileplume is my Physical Wall who can stop sweepers in their tracks with luck from Effect Spore causing Paralysis or Sleep while still maintaining offensive presence with its powerful STABs coming from a base 110 Sp.atk even if uninvested. It also gives me a nice Fairy and Fighting Resist that helps syngergize with Pangoro who is immune to Psychic attacks directed at Plume. Sleep powder is my go to Support move to cripple a mon however I have no Fire attacks to deal with Ferroseed so Im debating whether to swap it out to deal with Ferroseed.
Fat Bastard (Hariyama) @ Assault Vest
Ability: Thick Fat
Shiny: Yes
EVs: 152 HP / 252 Atk / 96 SpD / 8 Spe
Adamant Nature
- Close Combat
- Knock Off
- Bullet Punch
- Fake Out
Hariyma is my bulky Special wall who also acts as an offensive pivot who is essential in helping to stop Magmortar/Pyroar/Typholsion who would walk all over this team otherwise. The Evs are there to massive the effectiveness of the Assault Vest who spongues up Special hits like no tommorow. The priority helps me wear down threats like Typhlosion and helps to break sashs as well. He is the glue of the team and I am debating whether I should have another answer to Fire mons in case he goes down early or if I make bad predictions early on.
Barbie (Ferroseed) (F) @ Eviolite
Ability: Iron Barbs
Shiny: Yes
EVs: 252 HP / 252 Atk/4 Def
Brave Nature
IVs: 0 Spe
- Gyro Ball
- Leech Seed
- Protect
- Stealth Rock
Ferroseed is another bulky Physical attacker that is here as my SR setter and uses his surprise factor in his Max Atk to net many KOs with Gyro ball on unsuspecting Fairy,Rock and Ice mons who expect a Leech Seed and get hit by a huge Base Power move due to a minuscle speed stat and Max atk. He is the mon which I am testing to see if the teams benefits from him and I would like some advice as to what a good replacement whould be. He still performs well without the Def. investment and provides another Fairy and Psychic Resist to make up for my weaknesses to them.