ORAS NU RMT NU

Hello, I'm new to battling and team building so I was hoping I could get some advice.

Camerupt @ Cameruptite
Ability: Solid Rock
EVs: 252 HP / 44 SpA / 212 SpD
Calm Nature
- Rest
- Sleep Talk
- Flamethrower
- Earth Power

While lurking in the forums, I kept seeing people defending Mega-Camerupt, whom I thought was garbage due to his speed. Eventually, I decided to try him out and enjoyed using him enough to try to create a team with a lot of support for him. I use him as an offensive piovt tank (I think that's what people call him); he switches in on a rotom, weezing, or grass-type and then procedes to drop bombs on the switch. I use a rest talk set to recover health after tanking 1 or 2 hits or heal from a toxic. The special defense is for tanking special attacks better when switching in pre-mega. I forgot who, but someone in the NU forums made this set, not me, so I don't actually know what baselines he tried to tank or break.

Rotom @ Choice Scarf
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Volt Switch
- Shadow Ball
- Will-O-Wisp
- Trick

I chose rotom because I needed a revenge killer. He is pretty good, I also use him to wisp incoming grounds/physical attackers. It doesn't happen to often, but he is the main reason I can take out lanturn without any risky reads. I trick scarf onto lanturn, who then has to choose between water move/volt switch and be completely useless against other team members immune to those moves.

Rhydon @ Eviolite
Ability: Lightningrod
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Swords Dance
- Earthquake
- Rock Blast
- Megahorn

I originally chose rhydon to act as a hazard setter, but I eventually settled on this set because I ran into a lot of teams where I felt it was a liability. EQ is an obvious stab move, but I chose rock blast to take out sash leads/archeops. I don't use swords dance too often but it is useful for taking out M-Audino. I wanted to use megahorn to take out grass switch ins, but I think it is far more useful in taking out malamar/musharna/uxie and other psychic/dark types who think they can switch in for free. I have been thinking about either switching rhydon out for klinkang but I haven't put too much thought into it. If I am keeping him, I will switch out swords dance for stealth rock.

Cacturne @ Focus Sash
Ability: Water Absorb
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Seed Bomb
- Sucker Punch
- Drain Punch

Water absorb was the main reason I chose cacturne. I wanted him to switch in to water types trying to ko camerupt. Due to opposing coverage moves, it doesn't really work out that way but he still gets a lot of work done. He is a useful stop to most set up sweepers and a decent revenge killer with sucker punch. However, I think I should switch him out because of Mega glalie terrorizing this team. He can only take about 70~% from mega glalie before he is picked off by ice shard.

Mesprit @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 30 Atk / 30 SpA / 30 Spe
- Dazzling Gleam
- Psyshock
- Energy Ball
- Healing Wish

I needed a pangoro killer, so I thought using a psychic type as a lure to hit pangoro on the switch would be brilliant. It worked just as planned, but I noticed that camerupt often needed help with seismitoad and had his life chipped away often so I added energy ball and healing wish to provide more support for him.

Mantine @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Defog
- Scald
- Air Slash
- Toxic

I originally had seismitoad here but eventually I switched due to ludicolo with ice beam wrecking half my team. I was hesitant about switching to mantine because I disn't see a lot of good things while lurking, but I eventually did due to the defensive synergy it had with camerupt. It could take most of what is aimed at camerupt with ease (except rock moves), and provided defog support for my team. I often use it to switch into ice type coverage moves from pokemon like ludicolo, which it can take on fairly well. The toxic is nice for weakening switch ins that camerupt can't deal with (seismitoad, lanturn) as well as taking out defensive things like dusclops and audinos without heal bell. Despite all that, I think it would be best if I take it out because of mega glalie using it as a free switch in.


Problems I noticed with this team

-Mega Glalie
It wrecks my teams and I have no idea how to stop it without resorting to hariyama. While a good mon, I don't think it provides a lot of synergy or support for my team.

-Mega Audino
Mega Audino's bulk and movesets give me a lot of trouble. My special attackers are near useless against wishtect, while status isn't an issue for those with heal bell. Cacturne being weak to fairy attacls is also a pain, leaving rhydon as the only mon who can go against it successfully. However, it doesn't really get the kill unless it has swords dance up, which is why I am thinking of switching over to klinklang because after 1 shift gear it can take out both mega glalie and mega audino.

-Strong Ice type moves
Kind of continuing on from the previous point, I noticed that I have problems taking hits from ice pokemon like cryoganol, aurorus, and glaceon. I don't have any good switch ins for these mons, so they generally take 30-40% hp from my camerupt, who I often need for another threat. Rest and healing wish kind of lessen his burden, but it is still worrying.

-Lanturn (and Raichu to a lesser extent)
While rotom can be used to make dealing with pokemon with water/electric coverage easier, it is not consistent enough for me to be completely satisfied.

-Magmortar
His coverage is insane and I don't really know how to deal with him except wearing him down with rotom or using cacturne to pick him off with sucker punch.


Any and all advice is appreciated; thank you for reading.
 
Hi there- after looking at the problems you listed, I have to say I agree with your idea of replacing Rhydon with Klinlang. Not only will Klinklang deal with Mega Audino, but with its incredible defense and typing, it can serve as a good ice resist against Mega Glalie. If you put 252 EVs into Special Defense, then it can serve as a decent ice type resist against specially offensive ice 'mons such as glaceon also. With Rhydon gone, it will help your problems dealing with water/electric coverage, being a pokemon that's weak to neither.

And finally, my recommendation for Magmortar. Given its coverage, I personally find the best answer to be a specially defensive psychic-type. Magmortar simply doesn't have any good specially offensive dark or ghost type moves. The main options in NU are Uxie and Musharna, and you already said one of the reasons you chose Mesprit was to serve as a Pangoro lure, so maybe you'd want the one with better special attack. In that case I'd recommend Musharna, as it can have decent special offense and special defense, and also has the moves dazzling gleam and energy ball. The only big downside to replacing Mesprit is Musharna's lack of healing wish, but if you're having that much of a problem with Magmortar it might be worth it.
 
I'd like to recommend using steelix over rhydon even though Klingklang seems like a decent replacement, it makes your team very weak to mega steelix whilst regular steelix isnt the best check to it, it can get some good damage off on it and it can set up rocks, sponge a hit from glalie and can threaten megadino with steel stab moves. Rocks 3 attacks sheer force steelix is decently powerful especially coupled with life orb. Stealth rocks will also help with threats like magmortar.

Edit: 248 HP / 44 SpA / 216 SpD this is the optimal spread for the camerupt set.
 
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Hi The CeroKelvin just wanted to give you some quick advice on RMTs before I got into the rate, seeing as you said you would appreciate it :) Adding in an Importable at the bottom really helps anyone who wants to test your team, you can do this with Hide tags, if you don't know how to do that you can read up about it here. You can also add in sprites as it adds to the readability of your RMT and just makes things pleasant to look at, you can find sprites here by searching for the said Pokemon and clicking on sprites, the one you want, and then copying the BB code and inserting it here.

Okay to get into the rate, from looking at your team it has some pretty good synergy going on. The first little thing that I'm going to suggest changing like Fling mentioned above is running 248 HP / 44 SpA / 216 SpD on Camerupt as this will decrease damage taken from Stealth Rock while increasing its Special Defense by a little bit. The next thing that stood out to me was you aren't running any Stealth Rock, which really should be put onto every team as it helps check multiple mons like Mega Glalie and also breaks things like Focus Sash and Sturdy, there is really no reason to not be running it. Like you touched on I would recommend running Stealth Rock > Swords Dance on Rhydon, along with a spread of 252 HP / 16 Atk / 240 SpD, along with running Roar > Megahorn to better help you deal with Mega Audino. While it doesn't help you overpower Mega Audino it helps you easily phase out Crodino and wear it down by not allowing it to receive its own wish. On Mantine running 248 HP will reduce damage taken from rocks, you can just put the rest into SpA. For my last suggestion I'm going to replace your wincon and suggest trying Gurdurr > Cacturne as this will provide a much better check to Mega Glalie and with Slurpuff out of the tier there is very little to stop Gurdurr from powering through sweeps. Mach Punch doesn't quite KO after Stealth Rock so getting some damage before trying to revenge with Gurdurr is useful.

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Gurdurr @ Eviolite
Ability: Guts
EVs: 248 HP / 252 Atk / 8 SpD | Adamant Nature
Mach Punch | Knock Off | Drain Punch | Bulk Up

Hope this helped ^.^
 
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