
Hanuman (Ambipom) @ Silk Scarf Jolly
252Att/ 252 Speed/ 4 Def Technician
Double Hit
Fake Out
Taunt
U-Turn
what i would imagine is a standard ambipom lead, although i'm not sure, Fake out on first turn, double hit if it will KO, taunt if i predict hazards, u-turn if not. Speed EVs and Attack EVs so that i hit hard and fast and can u-tirn out before most things, Jolly nature to make sure i'm first. Counters many hazard users and people who set up and especially baton pass teams. Using silk scarf because my attacks are mainly normal and i hate recoil from life orb

Uncegila (Gyarados) @ Muscle Band Jolly
252 Att/ 252 Speed/ 4 SpDef Intimidate
Dragon Dance
Waterfall
Ice fang
Earthquake
Dragon dance on first turn, maybe second too, then have STAB and some coverage, one of my main 2 sweepers. Ice fang is solely to take care of dragons. Attack and Speed EVs obviously to help the sweeping, Jolly to make sure it outspeeds any adamant gyarados that i may be forced to battle, Earthquake is obviously to take care of electric types, i have found it to be very effective

Kanja (Vaporeon) @ Leftovers Bold
252 HP/ 164 Def/ 12 Speed/ 80 SpDef Water Absorb
Wish
Toxic
Protect
Hydro Pump
Wish passer or toxic staller that has Hydro pump as strong STAB if it is taunted or the last one left. The EVs are spread to reduce the harm it can take from a calculator i found that makes it so i take the least possible damage if i take a physical and special attack, protect helps to stall out the toxic, keep my wish without getting KO'd and help get a bit of leftovers

Xolotl (Tyranitar) @ Choice Scarf Jolly
252 Att/ 252 Speed/ 4 Def Sand Stream
Earthquake
Crunch
Stone Edge
Fire Punch
Choice scarf tyrantiar to outspeed most threats to my team, often fools pokemon into staying in and getting OHKO'd noticably focus Blast gengar and HP fighting Jolteon, Fire punch solely to take out scizor and forretress and EQ to take out electrics which i have a weakness to and to other T-tars, my other main sweeper, can be effective although having to switch out is often annoying, but i prefer it to any other set

Stymphalian (Skarmory) @ Shed Shell Impish
252 HP/ 240 Def/ 12 SpDef Sturdy
Torment
Toxic
Protect
Roost
The idea is that i switch in, then on the next turn they will switch in a counter which i torment, then protect the hard hitting move and then toxic them, and then stall with protect and roost knowing they can't hit me twice with the same move until they switch or toxic finishes them. Not quite sure about this skarmory, but i dislike the normal sert and this seems to work with a bit of prediction, basically i want it to stall out things and make use of torment to make them unable to do enough damage to be effective, take them out the game

Arundhati (Umbreon) @ Leftovers Careful
252 HP/ 164 Def/ 92 SpDef Synchronise
Wish
Protect
Yawn
Payback
Wish passing again, plus yawn: normally forces a switch who then gets a small hit from payback, or they go to sleep, or i can protect if i think they will stay in. EVs spread for the same reason that vaporeon's was, the sleep from yawn comes in very handy if it happens, otherwise the forced switching is very helpful anyway, protect to help yawn or wish along, give me leftovers and udse up a turn if they have been toxiced/tormented by vaporeon/skarmory