RMT; Offensive Rain Dance.

I've been using this team for quite a while so far, and I've grown extremely fond of it. However, it's far from perfect, and I have alot of trouble with specific counters. Despite it's flaws, it's served me well thus far and my complaints are minimal as of yet, but I'm always open for suggestions and critiquing. So, here's my team.

At a glance...

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Azelf with Focus Sash
Levitate
252 HP/252 Speed/4 Defense
Jolly Nature. +Speed, -Special Attack
- Explosion
- Stealth Rock
- Taunt
- Rain Dance

One of the first things that you might notice is that my lead doesn't have Damp Rock to lengthen the duration of Rain Dance. More times than not, I usually don't set up RD with Azelf (Unless I'm given the chance, of course), and I use it more as a suicide lead. Azelf outspeeds most leads I've encountered so far except for, most namely, Aerodactyl and Ninjask (Two most encountered leads thus far). More often than not, I'd set up stealth rock before rain dance and then explode to hopefully get a kill and safely bring in...

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Bronzong with Leftovers/Damp Rock (Undecided)
Heatproof
252 HP/128 Defense/128 Attack
Adamant Nature. +Attack, -Special Attack
- Explosion
- Gyro Ball
- Hypnosis
- Rain Dance

I was iffy about bringing Bronzong into my team, but since then, I haven't regretted it. Bronzong is my main Rain Dance user, hence the Damp Rock. He's a decent wall with his naturally high defense and special defense stats, and coupled with the adamant nature and the EV spread, Gyro Ball hits some of the quicker pokemon quite hard. He's not a natural born offensive threat, seeming as how he's mostly used for a quick rain dance, hope for a hypnosis, and either attack with gyro ball or explode (Depends on what I'm facing). Exploding is nice to safely bring in the meat of the order. The stage is set, the rain is pouring down, and the mighty sweepers step into the arena...

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Kingdra with Life Orb
Swift Swim
226 Speed/226 Special Attack/56 HP
Modest Nature. +Special Attack, -Attack
- Draco Meteor
- Dragon Pulse
- Hydro Pump
- Hidden Power Electric

Kingdra is an absolute monster in the rain. I've dismantled entire teams using Kingdra alone. Maybe a bit of an exaggeration, but you get the point. With the EV spread and swift swim, Kingdra is mighty fast in the rain, but since he's special attack oriented, he's easily walled by say, a Blissey. I've thought about switching out one of the dragon typed moves for something else. In the rain, Hydro Pump OHKOs quite a few common pokemon (Scizor, Lucario...etc). Hidden Power Electric is for dispatching the possible flying or water counters that pop up. Draco Meteor/Dragon Pulse are used mostly out of the rain or against other dragon types. But Kingdra can't sweep a team alone, he'd need some help from...

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Ludicolo with Life Orb
Swift Swim
252 Speed/252 Special Attack/4 HP
Modest Nature. +Special Attack, -Attack
- Grass Knot
- Ice Beam
- Surf
- Hydro Pump

Much like Kingdra, Ludicolo is another excellent sweeper in the rain. His set-up is quite similar to Kingdra's, aside from the moveset. Grass Knot is mainly for other water counters. It works exceptionally well against rock and ground types, but that would be the least of someone's worry if they bring in a rock/ground against Ludicolo. Ice Beam works well against grass counters, but what I love about it is how well it works against dragon types that oppose Ludi. I'm not sure what I want to do about Surf, though. It's good for the situations where I need a 100% guaranteed hit with a water move that Hydro Pump can't promise me, but I can also fit a move with equal usefulness.

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Zapdos with Damp Rock
Pressure
248 HP/52 Defense/208 Special Defense
Sassy Nature. +Special Defense, -Speed
- U-Turn
- Rain Dance
- Roost
- Thunder

Zapdos is probably the most controversial pokemon I'm playing with. The direction I want to take him with is still blurry to me, but I currently use him for a late game rain dancer, and somewhat of a wall. While Thunder is very useful in the rain against DD Gyrados and some steel types (Again, most noticeable are Lucario and Scizor, it would be nice to give Zapdos a bit more offensive capabilities. What I love about Zapdos is his survivability with what he has. Despite not being the strongest or the fastest pokemon on the team (I originally knew I wouldn't make him a main sweeper), it's incredibly easy to swap Zapdos in and get a quick rain dance if Bronzong is dead or failed to get one off. Pressure is an extremely useful ability coupled with roost. On multiple occasions, I've walled certain pokemon while using roost and the occasional thunder/RD combo to do some damage while whittling the opposing pokemon's PP down. If you paid attention, you would notice so far, mostly all of my team is special attack based, and that's where this guy comes in. If you haven't seen this coming by now, shame on you.

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Dugtrio with Choice Band
Arena Trap
252 Speed/252 Attack/4 HP
Adamant Nature. +Attack, -Special Attack
- Aerial Ace
- Earthquake
- Stone Edge
- Sucker Punch

I brought in Dugtrio with mainly one thing in mind. To basically kill anything that eats up special attacks, and so far, he's excelled at that job. Infernape, Blissey, Tyranitar, Scizor, and Lucario are a sample of a list of foes that most commonly die by Dugtrio's hands (Heads? I don't know what's underground). Dugtrio is a huge asset to my team, which heavily lacks attack support, which Dugtrio definitely brings to the table. Without Dugtrio, my team is easy prey to special attack walls. amongst others. Dugtrio is handled with extreme care, and is rarely just switched in (A main reason why Zapdos has U-Turn). He outspeeds most of the counters Dugtrio is brought in this team to kill. I gave him a somewhat versatile moveset, but I'll be honest here. Earthquake sees the most action out of the other three attacks the most.



The counters

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Dugtrio makes this guy shiver in his non-existent boots. I'm fairly sure a well placed Hydro Pump from either Kingdra or Ludicolo in the rain should OHKO this dude. He's a threat if given a chance, but I'm always sure he won't be given one.

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Dugtrio again. Not that much of a problem if Dugtrio hasn't seen any action in the battle yet. A safe switch-in is imperative, however.

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I've seen this guy a few times, and luckily he was switched in while Kingdra was in. Hidden Power Electric fried this fish (dogfish?) soon enough.

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This guy has been trouble in some cases, and easily dispatched in others. Ludicolo has STAB Grass Knot which puts a decent dent in Empy. If that fails, Dugtrio can always pop in after Ludicolo falls for a quick CB Earthquake to finish him off.

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The bane of my team. This guy is a pain in the ass to put down. A naturally high special defense makes my two main sweepers nearly obsolete, which levitate takes Dugtrio mostly out of the picture. In past experiences, I've taken a gamble with Bronzong. Cross my fingers, toss a Hypnosis and hope it lands. If I'm lucky, Gyro Ball puts Latias down before it wakes up. Hopefully.

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A moderately high threat. Zapdos has U-Turn, but Zapdos doesn't do much damage. In some cases, I've tossed Ludicolo out there to hit Celebi with an Ice Beam or two, or Kingdra to attack with a STAB Draco Meteor/Dragon Pulse.

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This guy is quick. Really quick. Quicker than Dugtrio, even, but I use Duggy to counter Jolteon anyway. Jolt's pretty low base defense sets it up to be (very satisfyingly) OHKO'd by CB Earthquake.

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Lucario has a wide enough movepool to do some decent damage against my two sweepers. Again, like Jolteon, Lucario has a pretty low base defense. However, unlike Jolteon, Dugtrio outspeeds him by a fair amount. A well placed Earthquake should put this one to bed.

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Another slow one. Bullet Punch hurts. It hurts alot. Then again, so does an Earthquake or a STAB Hydro Pump in the rain.


I don't think I'm missing any prominent counters that have given me trouble in the past, so that should be it. Thanks for reading. Any critiquing and opinions are welcome. Also, thank you to the awesome guy that helped me put this team together, you know who you are. Without your help, I'd still be picking the main six.
 
Looks like a well balanced team, the only suggestion I have is:
switch either Draco Meteor or Dragon Pulse for something else (like ice beam)
on Kingdra, it's not necessary to have both.

Yeah, I put that note in there somewhere. I'm mostly likely gonna switch out one of the dragon moves for something that gives Kingdra a tad bit more versatility.
 
Hi, I'll help you out a bit.

Comments in bold

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Azelf with Focus Sash Use Damp Rock, no common leads can OHKO you so you might as well take advantage of 8 turns of rain
Levitate
252 HP/252 Speed/4 Defense
Jolly Nature. +Speed, -Special Attack
- Explosion
- Stealth Rock
- Taunt
- Rain Dance

One of the first things that you might notice is that my lead doesn't have Damp Rock to lengthen the duration of Rain Dance. More times than not, I usually don't set up RD with Azelf (Unless I'm given the chance, of course), and I use it more as a suicide lead. Azelf outspeeds most leads I've encountered so far except for, most namely, Aerodactyl and Ninjask (Two most encountered leads thus far). More often than not, I'd set up stealth rock before rain dance and then explode to hopefully get a kill and safely bring in...

Azelf is a great lead, so this is fine.

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Bronzong with Leftovers/Damp Rock (Undecided) Definitely Damp Rock, you need those 8 turns of rain
Heatproof
252 HP/128 Defense/128 Attack
Adamant Nature. +Attack, -Special Attack Impish nature, its role isn't to attack
- Explosion
- Gyro Ball
- Hypnosis
- Rain Dance

I was iffy about bringing Bronzong into my team, but since then, I haven't regretted it. Bronzong is my main Rain Dance user, hence the Damp Rock. He's a decent wall with his naturally high defense and special defense stats, and coupled with the adamant nature and the EV spread, Gyro Ball hits some of the quicker pokemon quite hard. He's not a natural born offensive threat, seeming as how he's mostly used for a quick rain dance, hope for a hypnosis, and either attack with gyro ball or explode (Depends on what I'm facing). Exploding is nice to safely bring in the meat of the order. The stage is set, the rain is pouring down, and the mighty sweepers step into the arena...

Hypnosis is a bit risky really. I'd use a screen over it. Also, Gyro Ball generally isn't that great on it for a rd team as it shouldn't be staying around attacking for long, let your swift swim sweepers do that. I'd say just use both screens over them.

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Kingdra with Life Orb
Swift Swim
226 Speed/226 Special Attack/56 HP Run 4 HP / 252 SpA / 252 Spe, speed tying with other Kingdra is so important.
Modest Nature. +Special Attack, -Attack
- Draco Meteor
- Dragon Pulse
- Hydro Pump
- Hidden Power Electric

Kingdra is an absolute monster in the rain. I've dismantled entire teams using Kingdra alone. Maybe a bit of an exaggeration, but you get the point. With the EV spread and swift swim, Kingdra is mighty fast in the rain, but since he's special attack oriented, he's easily walled by say, a Blissey. I've thought about switching out one of the dragon typed moves for something else. In the rain, Hydro Pump OHKOs quite a few common pokemon (Scizor, Lucario...etc). Hidden Power Electric is for dispatching the possible flying or water counters that pop up. Draco Meteor/Dragon Pulse are used mostly out of the rain or against other dragon types. But Kingdra can't sweep a team alone, he'd need some help from...

You don't want to be switching out to often as damage will pick up, so I'd replace Draco Meteor for Signal Beam to OHKO Celebi who is a major pain to rd teams.

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Ludicolo with Life Orb
Swift Swim
252 Speed/252 Special Attack/4 HP
Modest Nature. +Special Attack, -Attack
- Grass Knot
- Ice Beam
- Surf
- Hydro Pump

Much like Kingdra, Ludicolo is another excellent sweeper in the rain. His set-up is quite similar to Kingdra's, aside from the moveset. Grass Knot is mainly for other water counters. It works exceptionally well against rock and ground types, but that would be the least of someone's worry if they bring in a rock/ground against Ludicolo. Ice Beam works well against grass counters, but what I love about it is how well it works against dragon types that oppose Ludi. I'm not sure what I want to do about Surf, though. It's good for the situations where I need a 100% guaranteed hit with a water move that Hydro Pump can't promise me, but I can also fit a move with equal usefulness.

I don't really see why you need both Hydro Pump and Surf. I'd put Rain Dance over one of them, having Rain Dance on one of your swift swim sweepers can be useful at times, and you can never have too many Pokemon with rd.

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Zapdos with Damp Rock
Pressure
248 HP/52 Defense/208 Special Defense Use 224 HP / 108 SpA / 176 Spe
Sassy Nature. +Special Defense, -Speed Use Modest nature
- U-Turn
- Rain Dance
- Roost
- Thunder

Zapdos is probably the most controversial pokemon I'm playing with. The direction I want to take him with is still blurry to me, but I currently use him for a late game rain dancer, and somewhat of a wall. While Thunder is very useful in the rain against DD Gyrados and some steel types (Again, most noticeable are Lucario and Scizor, it would be nice to give Zapdos a bit more offensive capabilities. What I love about Zapdos is his survivability with what he has. Despite not being the strongest or the fastest pokemon on the team (I originally knew I wouldn't make him a main sweeper), it's incredibly easy to swap Zapdos in and get a quick rain dance if Bronzong is dead or failed to get one off. Pressure is an extremely useful ability coupled with roost. On multiple occasions, I've walled certain pokemon while using roost and the occasional thunder/RD combo to do some damage while whittling the opposing pokemon's PP down. If you paid attention, you would notice so far, mostly all of my team is special attack based, and that's where this guy comes in. If you haven't seen this coming by now, shame on you.

Your set is fine, but your EV spread and nature aren't. You seem to dismiss Vaporeon as a threat but its a grave one to your team, but you can OHKO it with Thunder + Stealth Rock damage with the given nature and EVs. You also outspeed Adamant Lucario and survive +2 ExtremeSpeed + Stealth Rock damage.

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Dugtrio with Choice Band
Arena Trap
252 Speed/252 Attack/4 HP
Adamant Nature. +Attack, -Special Attack
- Aerial Ace
- Earthquake
- Stone Edge
- Sucker Punch

I brought in Dugtrio with mainly one thing in mind. To basically kill anything that eats up special attacks, and so far, he's excelled at that job. Infernape, Blissey, Tyranitar, Scizor, and Lucario are a sample of a list of foes that most commonly die by Dugtrio's hands (Heads? I don't know what's underground). Dugtrio is a huge asset to my team, which heavily lacks attack support, which Dugtrio definitely brings to the table. Without Dugtrio, my team is easy prey to special attack walls. amongst others. Dugtrio is handled with extreme care, and is rarely just switched in (A main reason why Zapdos has U-Turn). He outspeeds most of the counters Dugtrio is brought in this team to kill. I gave him a somewhat versatile moveset, but I'll be honest here. Earthquake sees the most action out of the other three attacks the most.

Fine. I never liked using Dugtrio on rd teams, but if it works for you then thats fine.

Anyway, hope this helps and good luck with your team :)
 
I don't see how Dugtrio counters Blissey, sure she is trapped but CB EQ fails to OHKO while Blissey fires back with Ice Beam. I highly suggest you get a physical attacker in there somewhere because Blissey truely does handle these special rain dance teams well, Ludicolo's Boosted STABBEd LO Surf does ~200-250 to a Blissey with 176 SpD EVs. Dugtrio doesn't even counter Lucario at all because not only does he resist Sucker punch x4 but SD Luke carries Extreme Speed which is pretty much OHKO after a SD. Also using Dugtrio to absorb Electric attacks is a good idea because it traps but also a poor decision because of how frail it is. Because of this a Cleric who can cure paralysis helps a lot since your team relies on high speed and boosted attacks.

As for your problem with Latias, Bronzong was suppose to be your counter, but with Rain Dance in play those boosted Surfs can really hurt. Ludicolo really has no chance against the CM set at all so I suggest you go with some sort of Physical Water pokemon that has a decent ice attack.

Empoleon @ Leftovers
Nature: Adamant
Ability: Torrent
EVs: 252 HP / 252 Atk / 4 Spe
~Swords Dance
~Drill Peck
~Aqua Jet
~Avalanche

Switch this guy in to Latias because with 372 HP and 238 he can take Surf and Draco Pulse with ease. Swords Dance and then hit back with a Boosted 120 BP Ice attack. Another option you could do which I think you will prefer more is going with a Physical Kingdra because Outrage can OHKO Latias.
 
You have no physical rain sweeper.
So yes you can use Empoleon or a physical Kingdra but also:

Kabutops@ life orb
nature: adamant
ability: Swift swim
EV's: 252 att, 252 spe, 6 HP

- sword dance
- aqua jet (for when rain ends)
- stone edge
- waterfall

but anyway it's a nice team ^^
 
I was looking at Kabutops earlier as a physical sweeper and I liked what I saw. I might switch Dugtrio out for Kabutops for a while to see how Kabutops fares. I'm stuck between either Signal Beam for Celebi or Outrage for Latis instead of Draco Meteor. Signal Beam definitely seems like a more versatile choice, though.
 
I have a few things to add, as to your lead, stealth rocks is important, but if you want a more safe RD lead, electrode is better. It practically gives you RD 99% of the time with its speed.

Electrode @ Damp Rock
Trait: Static
EVs: 130 Atk / 252 Spd / 128 SAtk
Naive Nature (+Spd, -SDef)
- Explosion
- Rain Dance
- Taunt
- Thunder

416 speed outspeeds.. pretty much all that will cause trouble, taunt is there to shut down ninjask and SR, but if they can carry earthquake, do not risk it. Evs give you a good thunder, but usually explode ASAP to let your swift swimmers sweep. Its a pretty generic RD lead, but it works so well, i thought i'd tell you give it a try if you haven't already.

to BlackScizors kabutops, most of the time, you cant get in a sword dance with less than 7 turns of swift swim without either a forced switch or a KO or stalled out of your swift swim, so i usually have x-scissor to deal with annoying grass types like celebi.
 
I say that Azelf is a better rain lead in my experience, because SR is needed for many OHKO's that rain teams need. It also punishes switch-stallers.

@BlackScizor: The moveset is great on that Kabutops, but I would recommend an alternate ev spread of 32/252/0/0/0/224. This allows you to outrun the same stuff, but also gets you a LO number.

EDIT:

Here's a fuller rate:

Azelf: I second the notion to use a Damp Rock. Other than that, I love this guy. That set with a Damp Rock is the best rain lead in OU IMO.

Bronzong: Once again, the Damp Rock is the better choice. I also would like to add that putting SR on Bronzong in addition to Azelf can be helpful too, as it lifts pressure off of Azelf. However, getting dual screens up is amazing, so that is mostly personal preference. Impish nature with some SpD evs can be helpful to take Fireblasts easier out of rain and random Draco Meteors, but heatproof by itself should take care of most of that.

Kingdra: I second what joel22 said on this one, go for max speed, and drop Draco Meteor for Signal Beam. It will really help your team, as Celebi is a jerk.

Ludicolo: You don't need Hydro Pump and Surf, as it has been mentioned before. You could put Rain Dance over one of those, but I am also going to put out the option of a Hidden Power, either bug (for the aforementioned Celebi) or electric (OHKO Gyarados). Definitely lose one of the water moves, though.

Zapdos: Either go with the spread joel22 suggested, or use another Swift Swim sweeper. I personally would recommend Kabutops, and that set has already been given.

Dugtrio: I kind of like him, as he will take out Blissey and Tyranitar very easily. However, I would like to suggest testing another RD supporter here if you go for another sweeper over Zapdos, Scizor is actually a good one. For a Scizor RD support set, look here.

Overall, a nice team. Good luck with it!
 
to BlackScizors kabutops, most of the time, you cant get in a sword dance with less than 7 turns of swift swim without either a forced switch or a KO or stalled out of your swift swim, so i usually have x-scissor to deal with annoying grass types like celebi.

X-scizor will NOT KO celebi and grass knot will KO kabutops, so whenever a bulky grass type is in at full health kabutops need to be switched out!
Sword dance however makes it able to finish of a weakened team outside of rain, a +4 STAB aqua jet KO's most weakened things (not included vaporeon, but kabutops is faster and a +4 STAB stone edge KO's vaporeon when not at full health).
 
One of my favorite versions of Ludicolo is the Swords Dance version. It catches opponents completely off guard and can sweep very effectively in rain.

Heres the set:

Ludicolo @ Life Orb
Adamant Nature
4 HP / 252 Atk / 252 Spe
~ Swords Dance
~ Waterfall
~ Seed Bomb
~ Ice Punch

The set gives incredible type coverage. Come in on a resisted attack (theres a lot, thankfully) and SD up on a switch. From there you can proceed with your dual STABs and take out dragons with Ice Punch.
 
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