My fourth RMT here on Smogon. I made this team with a little help from Blue Kirby, and so far it is doing pretty well on the ladder but for some reason I can't get past 1500, so I would like to seek help on improving my team.
Anyway, Rate My Team!
Zapdos @ Leftovers
Ability: Pressure
EVs: 252 HP/36 Spd/220 SDef
Calm nature (+SDef, -Atk)
- Thunderbolt
- Hidden Power [Ice]
- Roost
- Sleep Talk
Zapdos is my special tank and sleep absorber, and helps to counter several special threats namely Gengar and Yanmega which are commonly ran as leads.
Swampert (M) @ Leftovers
Ability: Torrent
EVs: 240 HP/216 Def/52 SAtk
Relaxed nature (+Def, -Spd)
- Hydro Pump
- Earthquake
- Stealth Rock
- Ice Beam
Standard Mixpert. Swampert is one of my physical tanks and does a decent job at countering Metagross and Tyranitar, providing some support for other threats in a pinch.
Vaporeon (F) @ Leftovers
Ability: Water Absorb
EVs: 188 HP/252 Def/68 SAtk
Bold nature (+Def, -Atk)
- Surf
- Hidden Power [Electric]
- Wish
- Roar
Vaporeon serves as my Gyarados/Mixape counter and Wishpasser, in addition to providing PHazing support. Wish helps keep the rest of my team healthy, most importantly providing Metagross and Swampert recovery.
Metagross @ Choice Band
Ability: Clear Body
EVs: 252 HP/236 Atk/12 Def/8 SDef
Adamant nature (+Atk, -SAtk)
- Meteor Mash
- Earthquake
- Explosion
- Bullet Punch
CBMetagross straight from the analysis. First three moves are standard, Bullet Punch is for dealing with Subseeders and helping to revenge-kill in a pinch.
Metagross has great typing and defenses so I utilise it as a bulky sweeper and keep it healthy with Wish support. Its Steel type allows it to take Draco Meteors/Outrages, although it is not a reliable Sala/Chomp counter.
Salamence (M) @ Life Orb
Ability: Intimidate
EVs: 220 HP/18 Atk/196 Def/76 Spd
Jolly nature (+Spd, -SAtk)
- Roost
- Dragon Dance
- Dragon Claw
- Earthquake
BulkyDDRoost Salamence. Salamence covers Fighters like Heracross and Lucario due to its Fighting resistance, and can help sweep in a pinch with Dragon Dance.
EVs are to outspeed and KO Lucario and Heracross (Hera is only OHKOed after 1 DD).
On an unrelated note, I love how other players send their Ice Fang Gliscor/Hippowdon to combat Salamence, as Salamence walls them with Roost, but most of the time I would be frozen before I got to three Dragon Dances =X
Heracross (M) @ Choice Scarf
Ability: Guts
EVs: 40 HP/252 Atk/216 Spd
Adamant nature (+Atk, -SAtk)
- Megahorn
- Close Combat
- Stone Edge
- Pursuit
Choice Scarf Heracross. 216 Speed outspeeds base 130s, Heracross packs a punch with dual 120 BP STAB moves and great Attack. Pursuit is for revenge-killing utility.
Rate/fix/nitpick away!
Anyway, Rate My Team!
Team at a glance:






5/6ths of my team is blue, but I'm not making a blue theme team =$

Zapdos @ Leftovers
Ability: Pressure
EVs: 252 HP/36 Spd/220 SDef
Calm nature (+SDef, -Atk)
- Thunderbolt
- Hidden Power [Ice]
- Roost
- Sleep Talk
Zapdos is my special tank and sleep absorber, and helps to counter several special threats namely Gengar and Yanmega which are commonly ran as leads.

Swampert (M) @ Leftovers
Ability: Torrent
EVs: 240 HP/216 Def/52 SAtk
Relaxed nature (+Def, -Spd)
- Hydro Pump
- Earthquake
- Stealth Rock
- Ice Beam
Standard Mixpert. Swampert is one of my physical tanks and does a decent job at countering Metagross and Tyranitar, providing some support for other threats in a pinch.

Vaporeon (F) @ Leftovers
Ability: Water Absorb
EVs: 188 HP/252 Def/68 SAtk
Bold nature (+Def, -Atk)
- Surf
- Hidden Power [Electric]
- Wish
- Roar
Vaporeon serves as my Gyarados/Mixape counter and Wishpasser, in addition to providing PHazing support. Wish helps keep the rest of my team healthy, most importantly providing Metagross and Swampert recovery.

Metagross @ Choice Band
Ability: Clear Body
EVs: 252 HP/236 Atk/12 Def/8 SDef
Adamant nature (+Atk, -SAtk)
- Meteor Mash
- Earthquake
- Explosion
- Bullet Punch
CBMetagross straight from the analysis. First three moves are standard, Bullet Punch is for dealing with Subseeders and helping to revenge-kill in a pinch.
Metagross has great typing and defenses so I utilise it as a bulky sweeper and keep it healthy with Wish support. Its Steel type allows it to take Draco Meteors/Outrages, although it is not a reliable Sala/Chomp counter.

Salamence (M) @ Life Orb
Ability: Intimidate
EVs: 220 HP/18 Atk/196 Def/76 Spd
Jolly nature (+Spd, -SAtk)
- Roost
- Dragon Dance
- Dragon Claw
- Earthquake
BulkyDDRoost Salamence. Salamence covers Fighters like Heracross and Lucario due to its Fighting resistance, and can help sweep in a pinch with Dragon Dance.
EVs are to outspeed and KO Lucario and Heracross (Hera is only OHKOed after 1 DD).
On an unrelated note, I love how other players send their Ice Fang Gliscor/Hippowdon to combat Salamence, as Salamence walls them with Roost, but most of the time I would be frozen before I got to three Dragon Dances =X

Heracross (M) @ Choice Scarf
Ability: Guts
EVs: 40 HP/252 Atk/216 Spd
Adamant nature (+Atk, -SAtk)
- Megahorn
- Close Combat
- Stone Edge
- Pursuit
Choice Scarf Heracross. 216 Speed outspeeds base 130s, Heracross packs a punch with dual 120 BP STAB moves and great Attack. Pursuit is for revenge-killing utility.
Rate/fix/nitpick away!