RMT - Offensive Shoddy team

My fourth RMT here on Smogon. I made this team with a little help from Blue Kirby, and so far it is doing pretty well on the ladder but for some reason I can't get past 1500, so I would like to seek help on improving my team.

Anyway, Rate My Team!

Team at a glance:
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5/6ths of my team is blue, but I'm not making a blue theme team =$

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Zapdos @ Leftovers
Ability: Pressure
EVs: 252 HP/36 Spd/220 SDef
Calm nature (+SDef, -Atk)
- Thunderbolt
- Hidden Power [Ice]
- Roost
- Sleep Talk

Zapdos is my special tank and sleep absorber, and helps to counter several special threats namely Gengar and Yanmega which are commonly ran as leads.

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Swampert (M) @ Leftovers
Ability: Torrent
EVs: 240 HP/216 Def/52 SAtk
Relaxed nature (+Def, -Spd)
- Hydro Pump
- Earthquake
- Stealth Rock
- Ice Beam

Standard Mixpert. Swampert is one of my physical tanks and does a decent job at countering Metagross and Tyranitar, providing some support for other threats in a pinch.

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Vaporeon (F) @ Leftovers
Ability: Water Absorb
EVs: 188 HP/252 Def/68 SAtk
Bold nature (+Def, -Atk)
- Surf
- Hidden Power [Electric]
- Wish
- Roar

Vaporeon serves as my Gyarados/Mixape counter and Wishpasser, in addition to providing PHazing support. Wish helps keep the rest of my team healthy, most importantly providing Metagross and Swampert recovery.

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Metagross @ Choice Band
Ability: Clear Body
EVs: 252 HP/236 Atk/12 Def/8 SDef
Adamant nature (+Atk, -SAtk)
- Meteor Mash
- Earthquake
- Explosion
- Bullet Punch

CBMetagross straight from the analysis. First three moves are standard, Bullet Punch is for dealing with Subseeders and helping to revenge-kill in a pinch.
Metagross has great typing and defenses so I utilise it as a bulky sweeper and keep it healthy with Wish support. Its Steel type allows it to take Draco Meteors/Outrages, although it is not a reliable Sala/Chomp counter.

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Salamence (M) @ Life Orb
Ability: Intimidate
EVs: 220 HP/18 Atk/196 Def/76 Spd
Jolly nature (+Spd, -SAtk)
- Roost
- Dragon Dance
- Dragon Claw
- Earthquake

BulkyDDRoost Salamence. Salamence covers Fighters like Heracross and Lucario due to its Fighting resistance, and can help sweep in a pinch with Dragon Dance.
EVs are to outspeed and KO Lucario and Heracross (Hera is only OHKOed after 1 DD).

On an unrelated note, I love how other players send their Ice Fang Gliscor/Hippowdon to combat Salamence, as Salamence walls them with Roost, but most of the time I would be frozen before I got to three Dragon Dances =X

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Heracross (M) @ Choice Scarf
Ability: Guts
EVs: 40 HP/252 Atk/216 Spd
Adamant nature (+Atk, -SAtk)
- Megahorn
- Close Combat
- Stone Edge
- Pursuit

Choice Scarf Heracross. 216 Speed outspeeds base 130s, Heracross packs a punch with dual 120 BP STAB moves and great Attack. Pursuit is for revenge-killing utility.

Rate/fix/nitpick away!
 
Your team is way too blue.

I really don't like Metagross - especially with CB. I honestly dont see it doing too much since half the metagame nowadays is just prepared to deal with Garchomp that poor Metagross is stopped pretty hard alongside it. So....

I really recommend you try something like a CM Jirachi over Metagross, since CM Jirachi can evolve into a serious threat, especially since it can even beat Blissey and friends, and a nice paralysis with Thunderbolt is quite nice too. It seems to do everything Metagross does, except hit from the special spectrum (and Heracross generally hits harder than Metagross mostly because Meteor Mash is resisted by a ton of things nowadays...) instead. It also takes Outrages, and Draco Meteors if needed and such :D
 
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