RMT Offensive Stalling (wierd I know)

Now this team was made for 3 vs 3 PBR Random Wi-Fi Battles so its bit more random than your standard OU play. Some threats very prevalent in that enviorment rarely make appearances on here so I'll tell you if you advice is usable.

For example: You might wanna add X-Scissor to Gliscor to handle Celebi
Havent ever faced a Celebi so yeaz.

Note: No lead needed, its really just prediction.




arcanine.png
 
Arcanine @ Leftovers
Ability: Intimidate
EVs: 190 HP/ 200 Def/ 48 SAtk/ 72 Spe
Bold Nature
-Will-o-Wisp
-Flamethrower
-Hidden Power [Ice]
-Roar

Arcanine, believe it or not, is a great Physical Wall. Intimidate/Wow leaves Stone Edges, and Earthquakes, Waterfalls at low damage. He usually attracts a switch with the right prediction can allow me to burn another pokemon, or roar to see the whole team. Fire/Ice provide decent coverage being able to beat out Dragons, Steel, Grass, Flyers, Bulky grounds, and Ice bulky waters tend to laugh at Arcanine but he doesn't like staying in on them anyway.


kingdra.png

Kingdra @ Leftovers
Ability: Swift Swim
EVs: 180 HP/ 252 Atk/ 76 Spe
Adamant Nature
-Waterfall
-Outrage
-Return
-Dragon Dance

Physical Kingdra, Water, Dragon provide excellent coverage as well as dual STAB, Return is a essentially a filler was considering Double Dance but that screws over Arcanine and Sceptile. Kingdra soaks up fire attacks aimed at Sceptile or Magnezone, and Water attacks aimed at Arcanine.


sceptile.png

Sceptile @ Leftovers
Ability: Overgrow
EVs: 156 HP/ 100 Def/ 252 Spe
Jolly Nature
-Leaf Blade
-Leech Seed
-Substitute
-Hidden Power [Fire]

Sceptile, no longer the fastest Subseeder due to Shaymin-S. This set is a Mixed Leaf Blade/ HP Fire attacking version, to catch a weakened Calm Mind Suicune as well as hit Blissey for some damge, and HP Fire to get rid of Skarmoy, and other steels/grasses who think they will be waltzing over Sceptile. Works well in conjuction w/ Arcanine's Burn or Gengar's Sleep.

gengar.png

Gengar @ Black Sludge
Ability: Levitate
EVs: 64 Atk/ 192 SAtk/ 252 Spe
Hasty Nature
-Shadow Ball
-Hypnosis
-Focus Punch
-Substitute

Sub Punchin' Gengar, works wonders w/Perfect coverage and the ability to beat out many common threats to this team. Sub/ Punching or Hypnosis Punching is what he was made for while Shadow Ball provides a solid stab move. If Magnezone cant get up a Magnet Rise then Gengar can switch in to avoid earthquakes as well as fighting moves, or an earthqauke aimed at Arcanine.


magnezone.png

Magnezone @ Leftovers
Ability: Magnet Pull
EVs: 172 HP/ 252 SAtk/ 84 Spe
Timid Nature
-Thunderbolt
-Hidden Power [Ice]
-Metal Sound
-Magnet Rise

Magenzone serves as a wall breaker believe it or not, and with an Rock Polish under it's belt is even more of a threat. Bolt Beam coverage so the only thing that gets pass is Laturn/Shedninja. Metal Sound is the key to this set with a STAB Thunderbolt coming off a 359 SAtk, Metal Sound basically ensures a KO on anything excluding Blissey, and boosted Special Walls. Magnet Rise allows me to avoid ground moves, and can Sponge Ice/Dragon attacks aimed at Gliscor and Kingdra respectively.


gliscor.png

Gliscor @ Leftovers
Ability: Hyper Cutter
EVs: 252 HP/ 24 Atk/ 96 SDef/ 138 Spe
Impish Nature
-Rock Polish
-Earthquake
-Stealth Rock
-Baton Pass

Gliscor, now i had no use for an all out attacking or defensive Gliscor so I decided to try out Sub-Passing so that Sceptile and Gengar could set up easier, but it proved useless so i decided to try speed passing. Helps Magnezone set up alot faster than usual gives Kingdra an extra boost in speed, and help Arcanine roar out faster threats. Stealth rocks does a bit of extra damage to things switching in and out, to help break sashes and whittle my opponents down. Walls fighting moves aimed at Magnezone as well as avoid earthquake and thunderbolts.


So this is my team, looking for anything you see as a big threat that can tear through my team, or any improvements to be made. So that's all RMT.
 
Swift Swim on Kingdra won't help at all without rain, and Magnezone could use Earthquake to get Heatran and Metagross once they're trapped. HP Fire would also work against Metagross, while hitting Scizor and probably Bronzong.
 
EQ shouldn't be used because a STAB Thunderbolt is enough. Swift Swim on Kingdra allows you to abuse Rain Dance teams.

Try Yawn on Kingdra, over Return. That'll put a counter to sleep or force a switch.

Increasing HP while using Sub on Sceptile doesn't seem right. I think some investment can go into the attack stats.

Expert Belt on Gengar lets you 2HKO Blissey.

Your team isn't specifically weak to something, as I see it. Cool team.
 
I wouldn't necessarily call this a stall team since it's mostly made up of bulky sweepers with Gliscor added in. That aside, I'm in the mood to give a full rate so here it goes.

Being that Arcanine is the first Pokemon you've listed I'm going to assume that he's your lead. Now I understand that you wrote that don't feel a lead is necessary due to prediction but regardless of whether you predict well or not, having to switch out at the beginning of a match is always disadvantageous. To give an example, one of the most common leads you see will be a suicide lead Azelf that knows Stealth Rock. While being bulky is really handy, your Arcanine has absolutely nothing to stop Azelf from accomplishing his goal of setting up Stealth Rock. This, and many other Stealth Rock leads like Aerodactyl for that matter, will severely hinder your team as Arcanine is weak to Stealth Rock and everyone else on your team but Magnezone takes neutral damage from it. That first turn alone will greatly hurt your team's ability to carry out it's main objective (to stall) with your opponent's lead taking insignificant damage (or at the very least still being able to attack with a sash unless you get Stealth Rocks set up yourself). That being said, I feel it would be wise to switch out a member of your team (Arcanine most likely) for a lead that will help you in most cases. Personally, I believe Bronzong is your best bet because he can do heavy damage to scarfer leads or put leads to sleep so he can use Stealth Rocks (this will also allow you to free up a moveslot on Gliscor).

Now onto Arcanine himself. Should you decide to keep him, you'll really want to switch Hidden Power Ice with Hidden Power Ground. Without it, Arcanine has trouble damaging Infernape who's a Pokemon this set counters very well. Additionally, it will allow you to do some damage to Heatran (one of the most common threats in the metagame) and Electivire. Now I understand that without Hidden Power Ice Arcanine loses much of his ability to counter Dragons. However, with Stealth Rocks up (this is quite likely) and how much Earthquakes hurt from Salamence, Arcanine won't be finding many chances to stop him. Also, I don't think I've ever seen those evs on Arcanine before. While they are similar to the ones in the bulky set in the analysis they seem a little bit random. So I'd change it to those evs unless there are specific reasons for the ones you have.

For Kingdra, Return is pretty unnecasarry. Waterfall and Outrage alone will have basically the same type coverage with STAB. In place of Return, it'd be wise to run either Rest or Subsitute. Substitute will help prevent Kingdra from being statused while Rest well help it last much longer. Should Rest be chosen, Sleep Talk would be a decent option over Waterfall since Outrage only goes for one turn under Sleep Talk and is only resisted by Steel types). Also, as a Dragon Dance set that isn't meant to take advantage of Rain Dance, you'll probably want to use the Sniper ability.

If you plan on your Sceptile switching in on things like Suicune, you might as well make it purely Special over mixed with a Jolly nature. This is because if it gets to the point where Suicune has enough Calm Minds where Leaf Blade is doing more to it then Grass Knot, then it will surely break your Substitutes with Ice Beam and will win against Sceptile by a long shot. By using a Timid nature you'll also have a much larger chance of harming steal types such as Bronzong. Also, like Arcanine, I noticed that you altered the Ev Spread in the analysis. I'm assuming you did so take hits better from Suicune but if that's the case (using Sceptile as a response to Suicune) the Def evs would be better spent in SpD or HP.

I've always liked Sub Punching Gengar for the mear surprise factor alone and it seems like he does well for your team. However, now that Hypnosis' accuracy has been lowered, you may find it not reliable enough and may want to switch to a Scarf'd Gengar. That set would be just as helpful as it makes a great revenge killer and it doesn't detract from your defensive theme at all since your current Gengar set, and Gengar in general for that matter, isn't bulky.

From there your team looks good the way it is. Like I said it would be wise to consider a lead and another possible addition would be an effcient Gyrados counter such as Vaporeon or Suicune over Gliscor or Arcanine if you don't mind losing the support Gliscor provides through the speed boost passing. Anyway, I hope this was of help to you.
 
EQ shouldn't be used because a STAB Thunderbolt is enough. Swift Swim on Kingdra allows you to abuse Rain Dance teams.

Try Yawn on Kingdra, over Return. That'll put a counter to sleep or force a switch.

Increasing HP while using Sub on Sceptile doesn't seem right. I think some investment can go into the attack stats.

Expert Belt on Gengar lets you 2HKO Blissey.

Your team isn't specifically weak to something, as I see it. Cool team.


The first part i dont get only Gliscor uses EQ, ill definently consider Yawn, Sceptile isnt working out as great he hast not yet been able to stall anything all get in KO range yes but thats just do to me not setting up anough entry hazzards to give it some extra umph, anyway I'have just created a great Combo involving Dragonite/Magnezone, retiring this team soon keeping Magnezone and possibly Gengar though.

@Soma

Your lead advice is pretty useless, I've found setting up Stealth Rocks pretty useless in most situations, and most opposing team dont even bother to use, just a filler if see Yanmega, Ninjask lurking around, and to break sashes, doesnt have as much as an impact due to less switching. Most other advice solid i will consider all advice giving on Kingdra but most likely ill be retiring this team, im pretty fickle I switch teams weekly.
 
Magnezone cannot learn Earthquake. Anyways, STAB Thunderbolt hurts all Steels extremely hard.

Suicune can easiliy sweep your team, as Surf/Ice Beam hits everybody hard. Gengar can't do much to Suicune, as it's without Thunderbolt. Magnezone barely gets 3HKO'd by Suicune, which means it can "counter" it. Just be wary of Calm-Minding versions.

Heatran is also a large threat to your team, being able to hit 5 out of 6 pokemon for super-effective damage. I reccomend a Special Wall to take its hits, and I'm surprised that Heatran hasn't already swept your team.

Kingdra doesn't need Return, as Waterfall and Outrage already give the same coverage. You could replace Return for Draco Meteor, as it allows you a Special Attack, and the SpA drop after using it doesn't matter becuase you're mostly physical.

Also, Arcanine can't really touch any of the common leads. Azelf easily gets SR Up, and can also easily KO Arcanine. Bronzong takes a small amount of damage from Flamethrower, and hits back with Earthquake. Seems like a mostly useless lead to me. However, if you decide to keep it, HP Ground is a better option for Infernape, Heatran, and other Fire types.

I would suggest using a bulky water on your team to help with the Heatran and Suicune, as both are threats to your team. Vaporeon and Gyarados both do well, with Vaporeon having Wish Passing, and Gyarados having more Sweeping power. I would switch out Gliscor for one of these pokemon, as the speed-passing doesn't seem to useful. Wish-Passing would help Arcanine and Kingdra stay alive longer, and having someone to literally absorb water attacks will be useful for Arcanine.

Good luck with your team!
 
Magnezone cannot learn Earthquake. Anyways, STAB Thunderbolt hurts all Steels extremely hard.

Suicune can easiliy sweep your team, as Surf/Ice Beam hits everybody hard. Gengar can't do much to Suicune, as it's without Thunderbolt. Magnezone barely gets 3HKO'd by Suicune, which means it can "counter" it. Just be wary of Calm-Minding versions.

Heatran is also a large threat to your team, being able to hit 5 out of 6 pokemon for super-effective damage. I reccomend a Special Wall to take its hits, and I'm surprised that Heatran hasn't already swept your team.

Kingdra doesn't need Return, as Waterfall and Outrage already give the same coverage. You could replace Return for Draco Meteor, as it allows you a Special Attack, and the SpA drop after using it doesn't matter becuase you're mostly physical.

Also, Arcanine can't really touch any of the common leads. Azelf easily gets SR Up, and can also easily KO Arcanine. Bronzong takes a small amount of damage from Flamethrower, and hits back with Earthquake. Seems like a mostly useless lead to me. However, if you decide to keep it, HP Ground is a better option for Infernape, Heatran, and other Fire types.

I would suggest using a bulky water on your team to help with the Heatran and Suicune, as both are threats to your team. Vaporeon and Gyarados both do well, with Vaporeon having Wish Passing, and Gyarados having more Sweeping power. I would switch out Gliscor for one of these pokemon, as the speed-passing doesn't seem to useful. Wish-Passing would help Arcanine and Kingdra stay alive longer, and having someone to literally absorb water attacks will be useful for Arcanine.

Good luck with your team!

Not to worried about Suicune as said switching into an Ice Beam Zone hits pretty hard. Heatran's are rarely faced lol only I have ever seen is my own. Kingdra yea switching it up a bit, considering Yawn or Draco Meteor. Arcanine does really need to beat out common leads as he is not one nor is any other pokemon, read the WHOLE thing you will understand; If i do consider to actually keep/improve this team ill probably add Vaporeon and get rid of Kingdra as its giving me the most problems, but like said before I'm in the process of creating a new team, and am working hard on perfecting it, this team waits in the wings.

Most of what you said is good advice as I do consider OU/Ubers when making my PBR teams, as beating out them basically guarentees you can beat out anything weaker barring Laturn/Shedninja.
 
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