RMT - Offensive Team

Hello! :)

This is my first post here on Smogon Forums. I'm currently working on this team, and getting good results on Showdown, reaching me around 1600~ on OU ladder but it feels like it lacks something... not quite sure what.

Here it goes:

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Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 248 HP / 172 Def / 88 Spd
Naive Nature
- Earthquake
- U-turn
- Stealth Rock
- Hidden Power [Ice]

Landorus-T replaced Infernape as a bulkier to set up Rocks and maintain momentum with U-Turn. It's Intimidade ability and immunity to Earthquake also helped to cover some of the powerful Fightning and Ground attacks aimed at Excadrill. I'm liking it so far, it has good synergy with the other pokes on team.


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Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 252 HP / 252 Atk / 4 Spd
Adamant Nature
- Belly Drum
- Aqua Jet
- Play Rough
- Superpower

I've never had so many "forfeited the battle" with any Pokemon than this Azumarill set. This is a great setup sweeper to be put in play via U-Turn/Volt Switch, and just wreck stuff who can't stand even it's powerful non-boosted STABs.


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Venusaur-Mega @ Venusaurite
Ability: Thick Fat
EVs: 252 HP / 4 Def / 252 SAtk
Quiet Nature
- Giga Drain
- Sludge Bomb
- Earthquake
- Synthesis

I was messing with Lucarionite before it got the ban-hammer, and chose to replace my mega with Venusaurite to catch on those pesky Fairies and Rotom-Ws everywhere. Sludge Bomb is a powerful STAB that hits for a lot stuff like Talonflame on the switch (getting the kill if Rocks are on). I opted for Earthquake despite already having Excadrill and Landorus-T so Venusaur can stay vs. Heatran - because of Venu's tremendous bulky and Thick Fat, neither of Heatran's moves really hurt it, and EQ is around 75~80% damage. Not sure if I should run a Quiet nature though, Venusaurite isn't really fast anyway and I didn't want to cut on its bulkiness/Earthquake, but since the EQ is so specific maybe I should use a -Atk nature instead.


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Excadrill @ Choice Scarf
Ability: Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Earthquake
- X-Scissor
- Rock Slide
- Brick Break

This is one of the Pokemons that is working the best for me - the Scarf is just so unexpected it revenge kills a lot of Talonflames, Pinsirites and Charizards X/Y with Rock Slide, and other stuff like Terrakion and Heatran with Earthquake. Steel also gives me a lot of free switches despite Excadrill's frailty. To be honest, the thing is just so powerful that my main plan revolves around getting ride of the Flying stuff and sweeping with Excadrill (and it's been working good so far, since it can also kills stuff like Gengar and Rotom-W thanks to Mold Breaker).
The last moveslot was Iron Head and for a while Poison Jab, but Excadrill was already having a high damage on Faeries with Earthquake. Both types are very poor on coverage, and the % chance of poisoning something isn't really what Excadrill does. I thought on Rapid Spin too, but it gets a lot worse on a Scarf set, and nothing on my team takes more than 12,5% from Rocks while half of it flies/levitate and Venusaurite absorbs Toxic Spikes for Azumarill too.

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Rotom-Wash @ Chesto Berry
Ability: Levitate
EVs: 252 HP / 252 SAtk / 4 Spd
Modest Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Rest

I'm not sure which set to choose with this thing too. I've tried all since Scarf/Trick and Leftovers/HP Ice. Some of Rotom-Ws counters, like Venusaurite, are also very resilient vs. HP Ice that I didn't waste my moveslots with it, rather going for the Will-o-Wisp/Rest+2 STABs. Rotom-W also checks many problematic stuff for my team and can ruin the day of strong priority users with Will-o-Wisp too for Excadrill/Azumarill to finish the job.

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Latios (M) @ Life Orb
Ability: Levitate
EVs: 252 HP / 252 SDef / 4 SAtk
Calm Nature
IVs: 0 Atk / 30 SAtk / 30 Spd
- Draco Meteor
- Psyshock
- Hidden Power [Fire]
- Recover

This is the less synergic pokemon, and the one I am least sure about it. This slot has been everything since SD Garchomp, SubGengar+3 Attacks, Aegislash and Assault Vest Goodra. Latios has been chosen because, well, it packs quite a punch on Draco Meteor+Psyshock. Garchomp was kind of slow, Gengar was too frail and without a setup move or something was missing a lot of the kills, Aegislash added some more weaknesses to Ground and Fire on my team, and Goodra was frail on physical side and wasn't very versatile with 4 attacks, despite getting good coverage. I thought maybe this could be Greninja too?

0 Atk IVs on Latios and Rotom-W are for Mandibuzz and some other pokemon with Foul Play and occasional hits less on confusion.


Commonly used pokemons I am having trouble with are some physical walls with a punch like Scizor/Mega-Scizor, Gliscor and Landorus-T, since they can easily force Excadrill out and switch momentum in favor of opponent (U-turn on Scizor and Landorus-T) or cripple the special attackers with Toxic on the switch and run away/stall things (Gliscor).

Thanks for the help everyone :)
 
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