Hello GUYS, I'm T3aFalGa3 and this is my second RTM and competitive OU team ever so I'd really love if you could give some tips to me. Please forgive me English errors ,It's not my first language
When building this team, I tried to pick Pokemon with a maximum of 2 Weaknesses and a synergetic partner. First off, there was Jolteon + Scarf Garchomp my two favorite pokemons of all time Next off, I wanted a defensive core which could set up stealth rocks and have defog/rapid spin. The core of Forretress + Special wall Rotom-Wash was my answer to this and after that THE MEGA I decided to go with Charizard-Mega-Y and the Last one was a Dark pokemon my favorite type Weavile.
Forretress @ Leftovers
Ability: Sturdy
EVs: 248 HP / 8 Atk / 252 Def
IVs :0 Spe
Relaxed Nature
- Rapid Spin
- Stealth Rock
- Volt Switch
- Gyro Ball
Forretress my physical wall has great overall utility thanks to Rapid Spin and entry hazards. It has access to most forms of entry hazards: Stealth Rock.Bug/Steel is a great defensive typing, having only one weakness to the Fire-type and a lot of useful resistances rretress can function as a great addition to a variety of teams that need all of the mentioned support without the need of multiple Pokemon, which is huge.
Volt Switch is still an option because it allows for Forretress to act as a defensive pivot and gain momentum on predicted switch-ins, while also escaping the clutches of Magnezone and Gothitelle. Gyro Ball gives Forretress some form of offensive presence to keep sweepers from setting up all over it, while also hitting Fairy-types like Sylveon, Florges, and Togekiss hard.
Jolteon @ Life Orb
Ability: Volt Absorb
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Shadow Ball
- Hidden Power Ice
Jolteon is my favorite evee evolution with a godly speed Stat and a Good SpAtk stat , the Volt Absorb ability makes Jolteon immune to Electric-type attacks ,Jolteon can check other very fast threats such as Talonflame, Greninja, and Noivern , i put it with timid nature for more speed and Thunderbolt is a stab that kill a lot of oppo pokemon Volt switch is the name said to switch when bad things are about to happen Hidden P ice for Dragon type and Gliscor family Shadow Ball is a good move for coverage .
Charizard @ Charizardite Y
Ability: Blaze
EVs: 252 Spd / 252 SAtk / 4 Def
Timid Nature
- Flamethrower
- Solar Beam
- Focus Blast
- Roost
The main poke . He's not my favorite mega evoultion, but I have to admit he's damn good. He's so good he is an amazing wallbreaker in the sun being able to muscle his way past ,Mega Charizard Y really cannot be taken lightly, solely based on power it has to be a threatening wallbreaker. With solid bulk, he is capable of taking a couple hits and and being able to stick around in battles while still posing a main threat to the other team. I use roost in the last slot in order to keep him alive, tho Flamethrower Over Fire Blast because Fire Blast's low accuracy and low pps .
Weavile @ Life Orb
Ability: Pressure
EVs: 252 Spd / 252 Atk / 4 Def
Jolly Nature
- Ice Shard
- Ice Punch
- Knock Off
- Low Kick
This Weavile makes an excellent late game cleaner. It has an absurdly powerful Knock Off, that, in this metagame, has fantastic coverage. Ice Shard provides relatively powerful priority, and Ice Punch is used for Ice STAB. It hits a lot less hard than Knock Off , but is still useful for hitting Dragon, Flying, Ground, and Grass types super effectively. In the last slot, Low Kick is useful for hitting Tyrannitar, Heatran, Ferrothorn, and Terrakion very hard.
Garchomp @ Choice Scarf
Ability: Rough Skin
EVs: 4 SpA / 252 Atk / 252 Spd
Naive Nature
- Stone Edge
- Dragon Claw
- Earthquake
- Fire Blast
Scarf Garchomp is Back i love this pokemon even with the new type the fairies , he have good Speed and Atk and also SAtk , Scarfchomp can outspeed a lot of pokemon he can outspeed Mega Zard X with 1 DD and kill it with Dragon claw , DC and EG are Stabs they give a lot of damage , Stone Edge to hit flying type that i can't hit with EG and for Fire Blast i put Naive Nature on Garcha to deal some damage to some steel type that give me hard time like Ferrothorn and Skarmory.
So this was my team, hope you leave suggestions on what I should remove/add/do. I'd love you to help me. Thanks for reading and Good Luck to all of you
When building this team, I tried to pick Pokemon with a maximum of 2 Weaknesses and a synergetic partner. First off, there was Jolteon + Scarf Garchomp my two favorite pokemons of all time Next off, I wanted a defensive core which could set up stealth rocks and have defog/rapid spin. The core of Forretress + Special wall Rotom-Wash was my answer to this and after that THE MEGA I decided to go with Charizard-Mega-Y and the Last one was a Dark pokemon my favorite type Weavile.
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Rotom-Wash @ Chesto Berry
Ability: Levitate
EVs: 252 SDef / 248 HP / 8 SAtk
Calm Nature
- Rest
- Volt Switch
- Hydro Pump
- Will-O-Wisp
Rotom-W is my Special Wall ,this is the same Overused Specially defence Ev Spread ,it has incredible typing.It's easily the best Volt Switch user in OU.With it's good stats, it can be pretty versatile.Rotom-W right now checks many dangerous threats such as Talonflame, Togekiss, and Azumarill. Rotom-W is also great in gaining momentum via Volt Switch, as Ground-types generally can't switch in on Rotom-W in fear of its Water-type STAB attacks. Hydro Pump hits moderately hard and has nice general coverage with Volt Switch. Will-O-Wisp cripples physical attackers such as Excadrill, Azumarill, and Garchomp, as well as Breloom and Ferrothorn on the switch. Rest gives Rotom-W a second life as it's easily worn down by Stealth Rock. Chesto Berry heals off Rest 
Rotom-Wash @ Chesto Berry
Ability: Levitate
EVs: 252 SDef / 248 HP / 8 SAtk
Calm Nature
- Rest
- Volt Switch
- Hydro Pump
- Will-O-Wisp

Forretress @ Leftovers
Ability: Sturdy
EVs: 248 HP / 8 Atk / 252 Def
IVs :0 Spe
Relaxed Nature
- Rapid Spin
- Stealth Rock
- Volt Switch
- Gyro Ball
Volt Switch is still an option because it allows for Forretress to act as a defensive pivot and gain momentum on predicted switch-ins, while also escaping the clutches of Magnezone and Gothitelle. Gyro Ball gives Forretress some form of offensive presence to keep sweepers from setting up all over it, while also hitting Fairy-types like Sylveon, Florges, and Togekiss hard.

Jolteon @ Life Orb
Ability: Volt Absorb
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Shadow Ball
- Hidden Power Ice

Charizard @ Charizardite Y
Ability: Blaze
EVs: 252 Spd / 252 SAtk / 4 Def
Timid Nature
- Flamethrower
- Solar Beam
- Focus Blast
- Roost

Weavile @ Life Orb
Ability: Pressure
EVs: 252 Spd / 252 Atk / 4 Def
Jolly Nature
- Ice Shard
- Ice Punch
- Knock Off
- Low Kick

Garchomp @ Choice Scarf
Ability: Rough Skin
EVs: 4 SpA / 252 Atk / 252 Spd
Naive Nature
- Stone Edge
- Dragon Claw
- Earthquake
- Fire Blast
Thanks for Reading, Please Leave Suggestions!
Change Log:
- Weavile Night Slash changed to Knock off
- Jolteon Air Balloon changed to Life Orb
- Charizard Y Air Slash changed to Focus Blast
- Rotom-W and Forretress HP EVs changed from 252 to 248
Change Log:
- Weavile Night Slash changed to Knock off
- Jolteon Air Balloon changed to Life Orb
- Charizard Y Air Slash changed to Focus Blast
- Rotom-W and Forretress HP EVs changed from 252 to 248
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