[RMT] Old School With Zard Y (XY OU Team)

Hello GUYS, I'm T3aFalGa3 and this is my second RTM and competitive OU team ever so I'd really love if you could give some tips to me. Please forgive me English errors ,It's not my first language

When building this team, I tried to pick Pokemon with a maximum of 2 Weaknesses and a synergetic partner. First off, there was Jolteon + Scarf Garchomp my two favorite pokemons of all time Next off, I wanted a defensive core which could set up stealth rocks and have defog/rapid spin. The core of Forretress + Special wall Rotom-Wash was my answer to this and after that THE MEGA I decided to go with Charizard-Mega-Y and the Last one was a Dark pokemon my favorite type Weavile.

~~~~~~~~~~~~~~~~~~~~~~~~~
479-wash.gif

Rotom-Wash @ Chesto Berry
Ability: Levitate
EVs: 252 SDef / 248 HP / 8 SAtk
Calm Nature
- Rest
- Volt Switch
- Hydro Pump
- Will-O-Wisp
Rotom-W is my Special Wall ,this is the same Overused Specially defence Ev Spread ,it has incredible typing.It's easily the best Volt Switch user in OU.With it's good stats, it can be pretty versatile.Rotom-W right now checks many dangerous threats such as Talonflame, Togekiss, and Azumarill. Rotom-W is also great in gaining momentum via Volt Switch, as Ground-types generally can't switch in on Rotom-W in fear of its Water-type STAB attacks. Hydro Pump hits moderately hard and has nice general coverage with Volt Switch. Will-O-Wisp cripples physical attackers such as Excadrill, Azumarill, and Garchomp, as well as Breloom and Ferrothorn on the switch. Rest gives Rotom-W a second life as it's easily worn down by Stealth Rock. Chesto Berry heals off Rest

205.gif

Forretress @ Leftovers
Ability: Sturdy
EVs: 248 HP / 8 Atk / 252 Def
IVs :0 Spe
Relaxed Nature
- Rapid Spin
- Stealth Rock
- Volt Switch
- Gyro Ball
Forretress my physical wall has great overall utility thanks to Rapid Spin and entry hazards. It has access to most forms of entry hazards: Stealth Rock.Bug/Steel is a great defensive typing, having only one weakness to the Fire-type and a lot of useful resistances rretress can function as a great addition to a variety of teams that need all of the mentioned support without the need of multiple Pokemon, which is huge.
Volt Switch is still an option because it allows for Forretress to act as a defensive pivot and gain momentum on predicted switch-ins, while also escaping the clutches of Magnezone and Gothitelle. Gyro Ball gives Forretress some form of offensive presence to keep sweepers from setting up all over it, while also hitting Fairy-types like Sylveon, Florges, and Togekiss hard.

135.gif

Jolteon @ Life Orb
Ability: Volt Absorb
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Shadow Ball
- Hidden Power Ice


Jolteon is my favorite evee evolution with a godly speed Stat and a Good SpAtk stat , the Volt Absorb ability makes Jolteon immune to Electric-type attacks ,Jolteon can check other very fast threats such as Talonflame, Greninja, and Noivern , i put it with timid nature for more speed and Thunderbolt is a stab that kill a lot of oppo pokemon Volt switch is the name said to switch when bad things are about to happen Hidden P ice for Dragon type and Gliscor family Shadow Ball is a good move for coverage .




charizard-megay.gif

Charizard @ Charizardite Y
Ability: Blaze
EVs: 252 Spd / 252 SAtk / 4 Def
Timid Nature
- Flamethrower
- Solar Beam
- Focus Blast
- Roost


The main poke . He's not my favorite mega evoultion, but I have to admit he's damn good. He's so good he is an amazing wallbreaker in the sun being able to muscle his way past ,Mega Charizard Y really cannot be taken lightly, solely based on power it has to be a threatening wallbreaker. With solid bulk, he is capable of taking a couple hits and and being able to stick around in battles while still posing a main threat to the other team. I use roost in the last slot in order to keep him alive, tho Flamethrower Over Fire Blast because Fire Blast's low accuracy and low pps .




weavile.gif


Weavile @ Life Orb
Ability: Pressure
EVs: 252 Spd / 252 Atk / 4 Def
Jolly Nature
- Ice Shard
- Ice Punch
- Knock Off
- Low Kick


This Weavile makes an excellent late game cleaner. It has an absurdly powerful Knock Off, that, in this metagame, has fantastic coverage. Ice Shard provides relatively powerful priority, and Ice Punch is used for Ice STAB. It hits a lot less hard than Knock Off , but is still useful for hitting Dragon, Flying, Ground, and Grass types super effectively. In the last slot, Low Kick is useful for hitting Tyrannitar, Heatran, Ferrothorn, and Terrakion very hard.




445.png

Garchomp @ Choice Scarf
Ability: Rough Skin
EVs: 4 SpA / 252 Atk / 252 Spd
Naive Nature
- Stone Edge
- Dragon Claw
- Earthquake
- Fire Blast


Scarf Garchomp is Back i love this pokemon even with the new type the fairies , he have good Speed and Atk and also SAtk , Scarfchomp can outspeed a lot of pokemon he can outspeed Mega Zard X with 1 DD and kill it with Dragon claw , DC and EG are Stabs they give a lot of damage , Stone Edge to hit flying type that i can't hit with EG and for Fire Blast i put Naive Nature on Garcha to deal some damage to some steel type that give me hard time like Ferrothorn and Skarmory.



So this was my team, hope you leave suggestions on what I should remove/add/do. I'd love you to help me. Thanks for reading and Good Luck to all of you

Thanks for Reading, Please Leave Suggestions!


Change Log:
- Weavile Night Slash changed to Knock off
- Jolteon Air Balloon changed to Life Orb
- Charizard Y Air Slash changed to Focus Blast
- Rotom-W and Forretress HP EVs changed from 252 to 248​
 
Last edited:
On Weavile, Knock Off over Night Slash, no reason for Weavile to be running Night Slash anymore since Knock Off got the boost this generation. You already have two Pokemon which are immune to Ground attacks and Forretress can take them pretty well also so if you feel the Air Balloon is a bit of a waste try Life Orb/Choice Specs on Jolteon(risking locking yourself into one move for Specs)
Hmmm... the rest of the team actually looks pretty decent? Any threats or types that you are dealing with in particular in the tier?
 
Thanks for the advices Darnell i will put Knock off over Night Slash and also switch Air Balloon to Life Orb
As for threats so far not many But Clefable give me some hard time to deal with especially the offensive set with Calm Mind the same goes for Suicune with Calm mind i can 2 OHKO him with Charizard Y but with Rest it is very annoying .
 
Thanks for the advices Darnell i will put Knock off over Night Slash and also switch Air Balloon to Life Orb
As for threats so far not many But Clefable give me some hard time to deal with especially the offensive set with Calm Mind the same goes for Suicune with Calm mind i can 2 OHKO him with Charizard Y but with Rest it is very annoying .
Didn't notice Charizard-Y, change the Air Slash to Focus Blast, fair enough Air Slash is STAB but it isn't really needed for Conkeldurr, even with the loss of power from using Fire Blast over Flamethrower, Flamethrower is still fine...
252 SpA Mega Charizard Y Flamethrower vs. 252 HP / 4 SpD Assault Vest Conkeldurr in Sun: 244-288 (58.9 - 69.5%) -- guaranteed 2HKO
252 SpA Mega Charizard Y Air Slash vs. 252 HP / 4 SpD Assault Vest Conkeldurr: 270-320 (65.2 - 77.2%) -- guaranteed 2HKO

Both of them are a solid 2HKO and Focus Blast allows you to hit things like Tyranitar when it comes in and you can't use Solarbeam because your sun is gone therefore forcing you to switch out or die to a Stone Edge.

As for the threats, yeah. It could be hard to deal with, Suicune more than Clefable but honestly it depends with EVs the Suicune is built in Defensive or Specially Defensive. 115 Def and SpD with 100 HP BST is no joking matter, I agree and can get annoying. As for Clefable, you can play mind games with it. It may come in so you go into Forretress to take a hit, as it sets up a Calm Mind/Fire Blasts(offensive) you Volt Switch/switch into Garchomp. It may not be a reliable method but unfortunately it is your best bet without changing any of the Pokemon. Any Pokemon on your team that aren't playing much of a roll and could change?
 
On Weavile, Knock Off over Night Slash, no reason for Weavile to be running Night Slash anymore since Knock Off got the boost this generation. You already have two Pokemon which are immune to Ground attacks and Forretress can take them pretty well also so if you feel the Air Balloon is a bit of a waste try Life Orb/Choice Specs on Jolteon(risking locking yourself into one move for Specs)
Hmmm... the rest of the team actually looks pretty decent? Any threats or types that you are dealing with in particular in the tier?

Didn't notice Charizard-Y, change the Air Slash to Focus Blast, fair enough Air Slash is STAB but it isn't really needed for Conkeldurr, even with the loss of power from using Fire Blast over Flamethrower, Flamethrower is still fine...
252 SpA Mega Charizard Y Flamethrower vs. 252 HP / 4 SpD Assault Vest Conkeldurr in Sun: 244-288 (58.9 - 69.5%) -- guaranteed 2HKO
252 SpA Mega Charizard Y Air Slash vs. 252 HP / 4 SpD Assault Vest Conkeldurr: 270-320 (65.2 - 77.2%) -- guaranteed 2HKO
Both of them are a solid 2HKO and Focus Blast allows you to hit things like Tyranitar when it comes in and you can't use Solarbeam because your sun is gone therefore forcing you to switch out or die to a Stone Edge.

As for the threats, yeah. It could be hard to deal with, Suicune more than Clefable but honestly it depends with EVs the Suicune is built in Defensive or Specially Defensive. 115 Def and SpD with 100 HP BST is no joking matter, I agree and can get annoying. As for Clefable, you can play mind games with it. It may come in so you go into Forretress to take a hit, as it sets up a Calm Mind/Fire Blasts(offensive) you Volt Switch/switch into Garchomp. It may not be a reliable method but unfortunately it is your best bet without changing any of the Pokemon. Any Pokemon on your team that aren't playing much of a roll and could change?

Very nice team T3aFalGa3...
Darnell covered mostly everything in terms of moves and items...

Small nitpick... change Rotom-W and Forrettress HP EVs to 248 so you can have an odd HP count, especially for Forrettress as he is the one that will be switching into Stealth Rock infested battlefields.

As for Suicune, you "might" want to consider Choice Specs on Jolteon for the added power... being locked into one move sucks but it also depends on who Jolteon is supposed to be taking down...

Charizard Y can take 2HKO a Fully Invested HP and SpD Clefable (see calc below) so there is that to go into if you need to straight OP opposing Clefable.

252 SpA Mega Charizard Y Flamethrower vs. 252 HP / 252+ SpD Clefable in Sun: 199-235 (50.5 - 59.6%) -- 84.8% chance to 2HKO after Leftovers recovery
 
Didn't notice Charizard-Y, change the Air Slash to Focus Blast, fair enough Air Slash is STAB but it isn't really needed for Conkeldurr, even with the loss of power from using Fire Blast over Flamethrower, Flamethrower is still fine...
252 SpA Mega Charizard Y Flamethrower vs. 252 HP / 4 SpD Assault Vest Conkeldurr in Sun: 244-288 (58.9 - 69.5%) -- guaranteed 2HKO
252 SpA Mega Charizard Y Air Slash vs. 252 HP / 4 SpD Assault Vest Conkeldurr: 270-320 (65.2 - 77.2%) -- guaranteed 2HKO
Both of them are a solid 2HKO and Focus Blast allows you to hit things like Tyranitar when it comes in and you can't use Solarbeam because your sun is gone therefore forcing you to switch out or die to a Stone Edge.

As for the threats, yeah. It could be hard to deal with, Suicune more than Clefable but honestly it depends with EVs the Suicune is built in Defensive or Specially Defensive. 115 Def and SpD with 100 HP BST is no joking matter, I agree and can get annoying. As for Clefable, you can play mind games with it. It may come in so you go into Forretress to take a hit, as it sets up a Calm Mind/Fire Blasts(offensive) you Volt Switch/switch into Garchomp. It may not be a reliable method but unfortunately it is your best bet without changing any of the Pokemon. Any Pokemon on your team that aren't playing much of a roll and could change?


Thank you a lot , I will make sure to switch Air Slash to Focus Blast.
I can't really see any Pokemon that I need to change but I am opened to any suggestion that can help to improve
the team if you see any pokemon that I need to change tell me please ,and thank you again for your help .


Very nice team T3aFalGa3...
Darnell covered mostly everything in terms of moves and items...

Small nitpick... change Rotom-W and Forrettress HP EVs to 248 so you can have an odd HP count, especially for Forrettress as he is the one that will be switching into Stealth Rock infested battlefields.

As for Suicune, you "might" want to consider Choice Specs on Jolteon for the added power... being locked into one move sucks but it also depends on who Jolteon is supposed to be taking down...

Charizard Y can take 2HKO a Fully Invested HP and SpD Clefable (see calc below) so there is that to go into if you need to straight OP opposing Clefable.

252 SpA Mega Charizard Y Flamethrower vs. 252 HP / 252+ SpD Clefable in Sun: 199-235 (50.5 - 59.6%) -- 84.8% chance to 2HKO after Leftovers recovery

Thank for the advices Rafael J. Feliciano I will switch change Rotom-W and Forretress HP EVs to 248 as you suggest.
And for Choice Specs i think i will keep the Life Orb cause it not a big difference between the two and it's not good to stuck into one move .


252 SpA Life Orb Jolteon Thunderbolt vs. 252 HP / 252+ SpD Suicune: 221-265 (54.7 - 65.5%) -- guaranteed 2HKO after Leftovers recovery

252 SpA Choice Specs Jolteon Thunderbolt vs. 252 HP / 252+ SpD Suicune: 258-306 (63.8 - 75.7%) -- guaranteed 2HKO after Leftovers recovery
 
Thank you a lot , I will make sure to switch Air Slash to Focus Blast.
I can't really see any Pokemon that I need to change but I am opened to any suggestion that can help to improve
the team if you see any pokemon that I need to change tell me please ,and thank you again for your help .




Thank for the advices Rafael J. Feliciano I will switch change Rotom-W and Forretress HP EVs to 248 as you suggest.
And for Choice Specs i think i will keep the Life Orb cause it not a big difference between the two and it's not good to stuck into one move .


252 SpA Life Orb Jolteon Thunderbolt vs. 252 HP / 252+ SpD Suicune: 221-265 (54.7 - 65.5%) -- guaranteed 2HKO after Leftovers recovery

252 SpA Choice Specs Jolteon Thunderbolt vs. 252 HP / 252+ SpD Suicune: 258-306 (63.8 - 75.7%) -- guaranteed 2HKO after Leftovers recovery

No problem ^_^

It was a might on the Specs suggestion. I personally don't favor being locked unless I need to reach certain speed thresholds (Scarf) or just want to body other mons (Band)

As per team changes, I think I would ride this team out personally. It is VERY well put together. ^_^
 
No problem ^_^

It was a might on the Specs suggestion. I personally don't favor being locked unless I need to reach certain speed thresholds (Scarf) or just want to body other mons (Band)

As per team changes, I think I would ride this team out personally. It is VERY well put together. ^_^


Couldn't agree more with this sentence. Feel free to hit me up on my profile if you want a OU battle so I can check your play style with the team and maybe we can make improvements from there (:

Thank you guys for the help , i really appreciate that and if you wanna test my team in a battle I am ready any time you want .
 
I really like this team and have been working on putting it together myself as my first competitive team. So far I have Charizard, Garchomp, Forretress, and Rotom fully IV bred, EV trained, and leveled. I'm hitting a roadblock with Jolteon and Weavile though. Weavile has moves in its moveset that I don't have access to, and I'm not sure I can manage to breed a perfect Jolteon with HP Ice (my understanding is that this would be something like 4 31 and 2 30 IVs). Any suggestions on subs for this team? I really like it, just struggling with those two pokemon.
 
I really like this team and have been working on putting it together myself as my first competitive team. So far I have Charizard, Garchomp, Forretress, and Rotom fully IV bred, EV trained, and leveled. I'm hitting a roadblock with Jolteon and Weavile though. Weavile has moves in its moveset that I don't have access to, and I'm not sure I can manage to breed a perfect Jolteon with HP Ice (my understanding is that this would be something like 4 31 and 2 30 IVs). Any suggestions on subs for this team? I really like it, just struggling with those two pokemon.

As for Weavile, Mamoswine can provide the same STAB Ice Shard, while Bisharp can also function as a great offensive Dark-type.

As for Jolteon... Well, their really isn't any Electric-type that isn't utilizing SOME kind of Hidden Power... You could maybe try Magic Guard Alakazam for anther fast attacker?
 
I really like this team and have been working on putting it together myself as my first competitive team. So far I have Charizard, Garchomp, Forretress, and Rotom fully IV bred, EV trained, and leveled. I'm hitting a roadblock with Jolteon and Weavile though. Weavile has moves in its moveset that I don't have access to, and I'm not sure I can manage to breed a perfect Jolteon with HP Ice (my understanding is that this would be something like 4 31 and 2 30 IVs). Any suggestions on subs for this team? I really like it, just struggling with those two pokemon.
I also think that there are guys in the trading subforums that rng Dittos with IVs for specific Hidden Powers.
 
I really like this team and have been working on putting it together myself as my first competitive team. So far I have Charizard, Garchomp, Forretress, and Rotom fully IV bred, EV trained, and leveled. I'm hitting a roadblock with Jolteon and Weavile though. Weavile has moves in its moveset that I don't have access to, and I'm not sure I can manage to breed a perfect Jolteon with HP Ice (my understanding is that this would be something like 4 31 and 2 30 IVs). Any suggestions on subs for this team? I really like it, just struggling with those two pokemon.

For Jolteon HP Ice is very necessary move so it difficult to find other pokemon to switch with him .
As for Weavile i can recommend another movesets
Fake Out Attacker with Focus Slash and Pickpocket combo Weavile can equip Focus Sash, take the hit, thus burning the Sash, and then trigger Pickpocket, robbing the foe of their item and then sneaking an Ice Shard in before they retreat.


Weavile @ Focus Slash
Ability: Pickpocket
EVs: 252 Spd / 252 Atk / 4 Def
Jolly Nature
- Ice Shard
- Fake Out
- Night Slash
- Low Kick

You can remove Low Kick to Brick Break if you don't have access to LK .
 
Thanks for the help guys! I could do that Weavile moveset with Brick Break, but honestly I'm considering just buying and playing through B2 or W2 for the move tutors - I think it would give me a lot more options, that's not crazy, right? As far as Jolteon/HP Ice goes, if I can't get Dittos with the right IVs like NotBruceWayne said, I may have to swap it out for something else entirely. Maybe Sylveon or Sableye or something... Sorry if I am taking over your thread!
 
Back
Top