This is the first team I made when platinum came out. When I first made it, it was a force to be reckon with. But in the latest months, it has been performing not as well. I really liked this team, so I would like some ideas to revamp it, so here it is:
Zapdos @ Choice Scarf
Timid/Modest 252 sp atk, 252 spd, 6 hp
~Thunderbolt
~HP Ice/Grass
~Heat Wave
~U-turn
Average scarf-dos. Since plat blessed it with heat wave it can kill a good majority of sweepers. So this is one of my counters to mence, gyara, and scizor since platnium has boosted their popularity. Since its leading U-Turn can get out from a bad lead and goto a counter, and it helps l8r when that might happen too. Not sure if i should go with hp grass or ice since grass wont ko pert anyways, and truthfully i havent seen it as much.
Hitmontop @ Life Orb and Technician
Adament 252 hp, 252 Atk, 6 spd
~Mach Punch
~Close Combat
~Fake Out
~Bullet Punch/Stone Edge/Sucker Punch
Normal technitop. Mach Punch and bullet punch help for revenge killing, fake out scouts, and cc for the heavy kill. Stone edge also works for the legendary birds. Im almost considering sucker punch since this is also a ghost counter becuase of bullet punch and highish sp def and sucker punch will do a bit more. It provides some necessary blissey killage, so if this is considered to be replaced, I need a similar fighting type.
Heatran @ Leftovers
Modest 252 hp, 240 sp def, 16 sp atk
~Will-O-Wisp
~Overheat
~Stealth Rock
~Earth Power
So yes its my special wall and lays down my rocks. With the sp atk evs he can dent alot of stuff with overheat, not to mention OHKO gengar. Earth Power kills any heatran that isnt a wall or has hp evs. Will o wisp burn w/e and just is awesome.
Azelf @ Choice Scarf
Adament 252 atk, 252 spd, 6 hp
~Zen Headbutt
~Ice Punch
~Thunder Punch/U-Turn
~Explosion
So with the dawn of platnium and me wanting to use physical azelf for so long, i just had to use this thing. So i thought that if i use it with this team, mine as well try scarfing it. So it gets the zen headbutt STAB and it might flinch them, ice and thunder punch r generic, explosion for blissey and when this is pretty much done. Only thing i dont like is that it doesnt get a fighting move. Im considering u-turn just for extra switch advantage but im not sure. Kind of one of the weaker links, but it works alright, but some other ideas would help.
Suicune @ Life Orb
Timid 252 sp atk, 252 spd, 6 hp
~Surf
~HP Electric
~Ice Beam
~Calm Mind
Yes this isnt the average wall/crocune. I saw the spd of this thing and its decent sp atk and its general bulkiness makes it a great candidate for suprise sweeping. With the 3 moves it has the only real thing that can take all 3 is shedinja and we all know how common that is. But once it gets even one CM up, it can take on almost anything, and with the life orb boost its hard to stop. Imagine when ppl try to use breloom on this thing, its fun to rape those. It also stops standard zapdos and celebi in their tracks, and we all know about how ppl wish zapdos was gone.
Dusknoir @ Leftovers
Careful 248 hp, 40 atk, 124 sp def, 96 def
~EQ
~Pain Split
~Will-O-Wisp
~Shadow Sneak
So this guy has a bit of a weirdish ev spread. Hes more special based since i got alot of burn going on which means he can physically wall with that amount of def evs. He has just enough atk evs to 2HKO azelf and gengar i think, and gives eq that extra push vs ape and vire. Rest of it is kinda standard.
So thats it. So any advice will help, hopefully we can bring this team back to its full glory.

Zapdos @ Choice Scarf
Timid/Modest 252 sp atk, 252 spd, 6 hp
~Thunderbolt
~HP Ice/Grass
~Heat Wave
~U-turn
Average scarf-dos. Since plat blessed it with heat wave it can kill a good majority of sweepers. So this is one of my counters to mence, gyara, and scizor since platnium has boosted their popularity. Since its leading U-Turn can get out from a bad lead and goto a counter, and it helps l8r when that might happen too. Not sure if i should go with hp grass or ice since grass wont ko pert anyways, and truthfully i havent seen it as much.

Hitmontop @ Life Orb and Technician
Adament 252 hp, 252 Atk, 6 spd
~Mach Punch
~Close Combat
~Fake Out
~Bullet Punch/Stone Edge/Sucker Punch
Normal technitop. Mach Punch and bullet punch help for revenge killing, fake out scouts, and cc for the heavy kill. Stone edge also works for the legendary birds. Im almost considering sucker punch since this is also a ghost counter becuase of bullet punch and highish sp def and sucker punch will do a bit more. It provides some necessary blissey killage, so if this is considered to be replaced, I need a similar fighting type.

Heatran @ Leftovers
Modest 252 hp, 240 sp def, 16 sp atk
~Will-O-Wisp
~Overheat
~Stealth Rock
~Earth Power
So yes its my special wall and lays down my rocks. With the sp atk evs he can dent alot of stuff with overheat, not to mention OHKO gengar. Earth Power kills any heatran that isnt a wall or has hp evs. Will o wisp burn w/e and just is awesome.

Azelf @ Choice Scarf
Adament 252 atk, 252 spd, 6 hp
~Zen Headbutt
~Ice Punch
~Thunder Punch/U-Turn
~Explosion
So with the dawn of platnium and me wanting to use physical azelf for so long, i just had to use this thing. So i thought that if i use it with this team, mine as well try scarfing it. So it gets the zen headbutt STAB and it might flinch them, ice and thunder punch r generic, explosion for blissey and when this is pretty much done. Only thing i dont like is that it doesnt get a fighting move. Im considering u-turn just for extra switch advantage but im not sure. Kind of one of the weaker links, but it works alright, but some other ideas would help.

Suicune @ Life Orb
Timid 252 sp atk, 252 spd, 6 hp
~Surf
~HP Electric
~Ice Beam
~Calm Mind
Yes this isnt the average wall/crocune. I saw the spd of this thing and its decent sp atk and its general bulkiness makes it a great candidate for suprise sweeping. With the 3 moves it has the only real thing that can take all 3 is shedinja and we all know how common that is. But once it gets even one CM up, it can take on almost anything, and with the life orb boost its hard to stop. Imagine when ppl try to use breloom on this thing, its fun to rape those. It also stops standard zapdos and celebi in their tracks, and we all know about how ppl wish zapdos was gone.

Dusknoir @ Leftovers
Careful 248 hp, 40 atk, 124 sp def, 96 def
~EQ
~Pain Split
~Will-O-Wisp
~Shadow Sneak
So this guy has a bit of a weirdish ev spread. Hes more special based since i got alot of burn going on which means he can physically wall with that amount of def evs. He has just enough atk evs to 2HKO azelf and gengar i think, and gives eq that extra push vs ape and vire. Rest of it is kinda standard.
So thats it. So any advice will help, hopefully we can bring this team back to its full glory.