Other Metagames RMT OM Month: Ability Unity

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zapdos.gif

Fuck Electric (Zapdos) @ Leftovers
Ability: Volt Absorb
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Discharge
- Heat Wave
- Roost
- Defog

chesnaught-2.gif

Chesnaught @ Toxic Orb
Ability: Poison Heal
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Spiky Shield
- Leech Seed
- Drain Punch
- Wood Hammer

chansey.gif

HeHe (Chansey) @ Eviolite
Ability: Unaware
EVs: 248 HP / 160 Def / 100 SpD
Bold Nature
- Heal Bell
- Toxic
- Seismic Toss
- Soft-Boiled

hoopa-unbound.gif

Ka-Boom (Hoopa-Unbound) @ Choice Scarf
Ability: Contrary
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Hyperspace Fury
- Gunk Shot
- Zen Headbutt
- Drain Punch

lopunny-mega.gif

RIP (Lopunny) @ Lopunnite
Ability: Download
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- High Jump Kick
- Return
- Substitute /baton pass
- Fake Out

slowbro-2.gif

Slowbro @ Leftovers
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Fire Blast
- Scald
- Slack Off
- Toxic

Zapdos: Acts as a perfect switch-in for electric types and discharge is basically scald but with 30% paral chance instead to burn

Chesnaught: it's basically a Mega-Scizor and scarfed Hoopa-counter. It's high defense lets it wall any defensive monster. Poison Heal/Leech Seed/Drain Punch combo means it's unbeatable

Chansey: Unaware chansey with eviolite basically means no SpA can win against you.

Hoopa-Unbound: Scarfed hoopa with contrary means you can spam hyperspace fury and it will raise you defense in turn. Plus it's high attack can 2 shot (if not OHKO) any mon

Mega-Lopunny: Download to get that attack/SpA boost before mega-evolving. If you're lucky enough to get that Attack boost, Lop will literally destroy any mon it faces

Slowbro: Acts as a counter against mega-lop.
 
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Hi, and welcome to smogon!

A couple of things: first off, you don't have an importable or a lot of description. In addition, you don't have a team building process.

So this isn't me just hating, I'll give some advice:
First off, prankster is better on zapdos. Roost lets you ignore electric moves for the most part, and priority roost is pretty neat. You might want more defense to help with birdspam, but that is more minor.

Secondly, hoopa usually prefers psychic to zen headbut. The base power and accuracy is pretty nice, as is the ability to beat physical walls like hippowdon.
Chesnaught: it's basically a Mega-Scizor and scarfed hoopa counter/quote]
Finally, how is this, exactly? Hoopa u has an easy Ohko, and scizor deals heaven Damage with a +1/3 x-scizor (or aerial ace, but no one runs it)
 
Hi there, unfortunately I'll have to lock this for the time being as your descriptions are lacking and not up to the standard required by the RMT rules. You need to provide in-depth descriptions for each Pokemon to explain your choices and their roles. Please read the rules carefully and take a look at other RMTs and the RMT archive to see the kind of detail and format we require. PM me with updated descriptions and I'll be happy to unlock this.
 
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