RMT, or, How I Learned To Shut Up And Love the 'Zong.

Alright. I've been trying to fix up an old team. I discovered the wonders of a Bronzong Lead, and decided to give it a try.

Bronzong
bronzong.png


@Leftovers ,
Levitate ,
Relaxed

Moves
~ Gyro Ball
~ Stealth Rock
~ Hypnosis
~ Explosion

EVs
252 HP / 152 Atk / 8 Def / 96 SpD

My new lead, and a surprising powerhouse. Zong can take a hit from any lead not sporting a CS Special Fire Attack and live long enough to SR, Hyp, Or Explode. Gyro Ball breaks faces which are weak to steel too. Also covers the Ground weak 2 of my other pokes have.
.

Tyranitar
tyranitar.png



@Life Orb
Adamant

Moves
~ Dragon Dance
~ Crunch
~ Earthquake
~ Stone Edge

6 HP / 252 Atk / 252 Spe

I managed to get my hands on a 31 IVed Attack 28 IVed speed Adamant DDTyranitar, so, I’m all set for this. Lategame sweep after the EQ and Fighting moves are taken care of. Though he can take a few EQs. Only thing I really have to worry about is Weavile. Speaking of which…

Weavile
weavile.png


@Choice Band
Jolly

Moves
EVs
~ Pursuit
~ Ice Punch
~ Brick Break
~ Aerial Ace
40 HP / 252 Atk / 216 Spe

Vengence is mine! Good ol CB Vile to Pursuit to death any Starmie/Gengar/Alazakam/Azelf guys that get in my way. Revenge kills a ton of other crap too, especially Dragons. As an added bonus, takes out Celebi, which I used to have a hell of a time with. I'm tempted to put Ice Shard here somewhere for ScarfChomp.



Infernape
infernape.png


@Life Orb
Naive

Moves
EVs
~ Nasty Plot
~ Flamethrower
~ Grass Knot
~ Close Combat
24 Atk / 252 SpA / 232 Spe

Standard Mixape. I love this guy. Come into a fire weak, NP on the switch. I’ve swept 4 full HP pokes with him after NP. Good times.

Dusknoir
dusknoir.png




@Leftovers,
Careful

Moves
~ Thunder Punch
~ Fire Punch
~ Will-O-Wisp
~ Pain Split
252 HP / 76 Def / 180 SpD



Anti-Spinner/ Wall. With the only weak being Ghost/Dark, I can’t see much killing him fast. Pain Split is amazing on Blissey and the like. He’ll outlast Snorlax too, probably, especially with Will-O-Wisp as a present for Curselax. Thunderpunch eats Starmie, Fire Punch eats Forretress.


Starmie
starmie.png


@

Leftovers ,
Natural Cure,
Timid

Moves
~ Thunderbolt
~ Rapid Spin
~ Recover
~ Surf
172 HP / 120 SpA / 216 Spe

Rapid Spin support. I’ve had too many games end with me switching in pokes only for them to die from rocks/spikes. Can't decide on Ice Beam for Dragons or Thunderbolt for Gyara. leaning towards Ice Beam, as my only other Dragon counter is Vile. EditEdit: Thunderbolt it is.



Thoughts? Ideas? Weaks I missed?
 
DFA, Boltbeam on Starmie will cause him to lose Infernape coverage, something this team really needs already.
 
I run the same exact Starmie (Thank you Smogon Pokemon idea thingys..? lol) and I'd choose Thunderbolt over Ice Beam. Keep surf, recover, and (of course) rapid spin. Works like a Charm ;)
 
I considered EQ, but I figured, Zong has no recovery move, so it would make sense to blow him before he would die anyways. And not being normal has the advantage of being a frigging surprise when it happens.

Surf Ice Beam it is. I thought Dusk could handle Gyara. Wisp + TP should do it. I should run some calcs on TP vs Bulky Gyara.

Besides that, anything missing/could be better?
 
Surf + Thunderbolt Starmie is what you really need, considering Gyarados and Infernape can both hurt your team really, really hard.

Another thing I don't like is the huge Scarf Heatran weakness (which I'm dissapointed that nobody else has brought up yet). You have Flamethrower, Fire Punch and Will-O-Wisp to give it a boost, and everything on your team is outsped and takes a lot of damage. Not only this, but Starmie's Surf fails to OHKO, as does Weavile's Brick Break (not that Weavile would get a chance to BB anyways). And this is assuming Heatran is running 0 HP, 0 SpDef/Def.

To fix this, I would use a bulky Tyranitar. Dragon Dance is good and all, but I would switch to a Expert Belt, run Crunch / Earthquake / Fire Blast / Ice Beam with a Brave nature. Use 108 HP / 168 Atk / 96 SpA / 136 SpDef. It will make a good switch into Scarf Heatran (as long as you don't get burned). You 2HKO Hippowdon, and OHKO Skarmory with Stealth Rock up. Also 2HKO's Max HP / Def Cresselia with Crunch.
 
Hmm. That's a weird Tyranitar. I'm loathe to give this one up, however, because of the aforementioned 31 Attack IV.

ScarfTran could be a problem now that I look at it, but if it was locked into a Fire move I should be able to switch Tyran in to take it and 1hko with EQ.

I was originally considering a Heatran for this team to counter Zong's Fire weak, but I didn't figure out where to put it in. I will accept substitutions if you convince me why it would work.
 
i like 252/216 leech seed celebi over noir for this team since it helps take down annoying bulky waters that could cause trouble to pretty much your entire team ;D
still handles gyara/lax too!

forry is beaten by most of your team anyways xD
 
Hmm. That's a weird Tyranitar. I'm loathe to give this one up, however, because of the aforementioned 31 Attack IV.

ScarfTran could be a problem now that I look at it, but if it was locked into a Fire move I should be able to switch Tyran in to take it and 1hko with EQ.

First of all, Mixtar really isn't that "wierd". And a 31 attack IV really means very little. In fact, the difference between a 31 IV and a 0 IV in damage is only about 10%. So if you did 30% to a pokemon with a 31 IV, you'll do 27% with a 0 IV. The only IV that can really make a gamebreaking difference in EVERY battle is speed, since 1 speed point decides so much.

Heatran is just going to switch out after doing 24%ish to Tyranitar, up to 40% if it nabs a Flash Fire boost. Heatran can keep coming in and whittle down your Tyranitar much more quickly than a bulky Tyranitar, and if you switch into Earth Power, it's gone that much faster.
 
Well, Looks like the general consensus is Thunderbolt, and after seeing the prevalence of bulky waters, I tend to agree.

How would the team work if I replaced Weavile with Heatran? Scarfed, and switched Tyranitar to Mixtar or Boah?
 
When I say 10%, I mean if you do 30% damage, you'll do 27% instead. It doesn't drop you from 30% to 20%. So no, it is not significant.
 
10% of 110% is 11%. 110%-11% = 99%.
10% of 100% is 10%. 100%-10%= 90%

1hko becomes 2hko.

Suddenly, half your counters do not work. Infernape has to run from waters he used to be able to kill with Grass Knot BEFORE they could 1hko him back. Weavile can't 1hko Tyran with Brick Break, but takes a stone edge to the face for his time.

I don't care about 30% > 27%. They are both a 4hko. What is important is when you lose a turn there. 52%>47% is now a 3hko. 26% > 24% is now a 5hko.

Get the picture?
 
SDLuke ROFLs at this team. After a SD (Which it easily gets from Weavile locked into anything but Brick Break) it OHKO's everyone but Dusknoir which takes 84.69% - 99.66% from Crunch. Most SD Lucario should have Stealth Rock support meaning it dies the majority of the time. I don't really see why you NEED an anti-spinner because you only have SR which takes one turn to set up. Spiritomb could help prevent the inevitable doom that is SD Lucario.

I also don't like the fact that you have 2 4x Fighting weaks and 2 Pokemon vulnerable to Pursuit. You also probably might want a Priority move, as they are very helpful in today's metagame.
 
I see what you mean. I'll replace Dusknoir with Spiritomb, let me just figure out a build.

Edit: Actually, now that I think about it, wouldn't Gliscor wall SDLuke completely, and provide another Hera counter?
 
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