Hi everyone!. This is my 2nd RMT and it's based on the result of the 1st one. I don't wanna waste your time so here it is ^^:
At a glance:
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Team Building:
This is the conclusion of my long search of a good lead. A good lead has to be fast, able to shut down other leads job and if possible, set-up. Aerodactyl does all this things.
Heatran's choice was automatic. If a pokémon has worked well for me, that's Heatran. Works as a revenge killer, has tremendous special power, can shut down those nasty dragons, outspeeds any OU without choice scarf. What else?
Next I needed a poke that makes good synergy with Heatran, something bulky but with good Attack Power... No need to say anything else, bulky offense = Gyarados. It can take electric moves from some pokes, can Taunt, one DD makes it an excellent poke, 2 makes him god. Can sweep anytime and against almost anything.
So far, a swampert can take out my team without a problem (Ice Beam, EQ, Ice Beam while walling), so I needed a swampert counter. Tried many things until I came out with Latias. She's bulky offense like the core of the team, can learn grass knot, she's fast and can counter pretty good her counter (oh sweet irony) Tyranitar. Now give her recover and she's a wall.
If there's something my team can't stand is being rapid spinned, SR plays a vital role in bulky offense, due to the sacrifice it takes to be bulky: less offensive. So, I need a spin-blocker. The always favourite's: Rotom. Rotom-C was the choice because I don't need overheat having heatran, and in my 1st RTM, I had roserade in this place, so... Yup.
Finally, I thougt I needed a choice bander, and another steel poke. Two pokes came to my mind: Scizor and Lucario. I really thougt about this one, and came out with Lucario because when I had scizor, I knew if I faced a magnezone, that was it. Lucario almost always will be locked into close combat, so magnezone won't be a problem. Problem solved, Lucario is my choice bander.
In depth: (changes will be in bold and detailed in changelog)
Tyler (M/Aerodactyl)@Focus Sash
Ability:Pressure
EV's: 4HP/252Atk/252Spe
Nature: Jolly
Earthquake
Fire Fang
Stealth Rock
Taunt
A pretty normal Aerodactyl lead set. Only with fire fang instead of Rock Slide for those Bronzong with levitate. I really don't know what to do because he can do his job, but I face myself against many metagross and priority users where I can barely set up rocks and nothing else. Not to mention when facing other aerodactyl's who speed tie and succeed. Any ideas? PS: I REALLY need rocks on the field, unless my whole team changes.
Heatran (M/Heatran)@Choice Scarf
Ability: Flash Fire
EV's: 4HP/252Spe/252SAtk
Nature: Naive (+Spe -SDef)
Dragon Pulse
Earth Power
Flamethrower
Explosion
The man (poke :S). My revenge killer, my dragon wall/killer, fire absorber and a good sweeper. I can't ask him more than he does. Explosion is there for when he's weak and I need one last sweep from him.
Gyrann (F/Gyarados)@Leftovers
Ability: Intimidate
EV's: 156HP/72Atk/96Def/184Spe
Nature: Adamant (+Atk -SAtk)
Dragon Drance
Stone Edge
Taunt
Waterfall
DD Bulky Gyarados perfoms well giving a ground immunity to counter heatran's 400% ground weakness, and waterfall to (after DD) OHKO Tar or Gliscor (most common EQ users), Stone Edge is for Skarmory and other Gyarados and taunt kills any attempt of parafusing/spiking/etc...
Latias (F/Latias)@Leftovers WORKING ON CHANGES
Ability: Levitate
EV's: 128HP/252Spe/128SAtk
Nature: Modest (+SAtk -Atk)
Dragon Pulse
Grass Knot
Hidden Power Fighting
Recover
I invented this moveset so I can take out swampert, a big threat for my team, but it turned out to be much more than that. Dragon Pulse for a STAB (mandatory move), grass knot for pert, HP Fighting for Tar (a counter), Scizor and any other thing weak to it and Recover pretty much gives her the special wall title. Not to mention her immunity to ground, which heatran and lucario loves.
Rotom-C (Genderless/Rotom-C)@Leftovers
Ability: Levitate
EV's: 252HP/72 Def/88 Spe/96 SpA
Nature: Timid (+Spd -Atk)
Shadow Ball
Thunder Bolt
Will-o-Wisp
Leaf Storm
This baby over here is another pearl in the team, the most wanted spin-blocker, 2 STABS, another grass move (this time certified against anorexia users) and Will-o-Wisp, able to potentially shut down any physical sweeper (if blissey/vaporeon gets out of the way, being vaporeon weak to rotom).
Lucario (M/Lucario)@Choice Band
Ability: Steadfast
EV's: 252Atk/4Def/252Spe
Nature: Jolly
Close Combat
Ice Punch
Bullet Punch
Crunch
The Choice Bander of the group. And one hell of a choice bander. Close Combat can OHKO almost anything and 2HKO the rest (excepting some cases :S). The rest of the moves are very situational, Ice Punch is for dragons and SOME fly pokes (because a couple of them that come to mind like Skarmory, and Togekiss are teared apart with CC), Bullet Punch when a fast poke with little HP happens to be sweeping my entire team (Extremespeed would be better for this, but Bullet Punch can take out ScarfTar), and Crunch for anything ghost/psychic slower than me.
Changelog:
- Changed Heatran's nature to Naive and HP Ice to Explosion
- Changed Lucario's Extremespeed to Bullet Punch
Conclusion:
Well, although I'm not the best person to say it, I think this is a pretty solid team, I've swept entire teams by just setting up and using one poke, and covers a lot of stuff. However, baton passers and other luck teams often nullify the bulky offense strategy I mostly use, so I'm in a dead point, I don't see how could I improve it without losing stuff so here I am, begging for help :S.
See ya later!
PS: My native language is not english, if you see a typo, a mistake, or something you don't understand, please let me know.
At a glance:
.:






Team Building:

This is the conclusion of my long search of a good lead. A good lead has to be fast, able to shut down other leads job and if possible, set-up. Aerodactyl does all this things.


Heatran's choice was automatic. If a pokémon has worked well for me, that's Heatran. Works as a revenge killer, has tremendous special power, can shut down those nasty dragons, outspeeds any OU without choice scarf. What else?



Next I needed a poke that makes good synergy with Heatran, something bulky but with good Attack Power... No need to say anything else, bulky offense = Gyarados. It can take electric moves from some pokes, can Taunt, one DD makes it an excellent poke, 2 makes him god. Can sweep anytime and against almost anything.




So far, a swampert can take out my team without a problem (Ice Beam, EQ, Ice Beam while walling), so I needed a swampert counter. Tried many things until I came out with Latias. She's bulky offense like the core of the team, can learn grass knot, she's fast and can counter pretty good her counter (oh sweet irony) Tyranitar. Now give her recover and she's a wall.





If there's something my team can't stand is being rapid spinned, SR plays a vital role in bulky offense, due to the sacrifice it takes to be bulky: less offensive. So, I need a spin-blocker. The always favourite's: Rotom. Rotom-C was the choice because I don't need overheat having heatran, and in my 1st RTM, I had roserade in this place, so... Yup.






Finally, I thougt I needed a choice bander, and another steel poke. Two pokes came to my mind: Scizor and Lucario. I really thougt about this one, and came out with Lucario because when I had scizor, I knew if I faced a magnezone, that was it. Lucario almost always will be locked into close combat, so magnezone won't be a problem. Problem solved, Lucario is my choice bander.
In depth: (changes will be in bold and detailed in changelog)

Tyler (M/Aerodactyl)@Focus Sash
Ability:Pressure
EV's: 4HP/252Atk/252Spe
Nature: Jolly
Earthquake
Fire Fang
Stealth Rock
Taunt
A pretty normal Aerodactyl lead set. Only with fire fang instead of Rock Slide for those Bronzong with levitate. I really don't know what to do because he can do his job, but I face myself against many metagross and priority users where I can barely set up rocks and nothing else. Not to mention when facing other aerodactyl's who speed tie and succeed. Any ideas? PS: I REALLY need rocks on the field, unless my whole team changes.

Heatran (M/Heatran)@Choice Scarf
Ability: Flash Fire
EV's: 4HP/252Spe/252SAtk
Nature: Naive (+Spe -SDef)
Dragon Pulse
Earth Power
Flamethrower
Explosion
The man (poke :S). My revenge killer, my dragon wall/killer, fire absorber and a good sweeper. I can't ask him more than he does. Explosion is there for when he's weak and I need one last sweep from him.

Gyrann (F/Gyarados)@Leftovers
Ability: Intimidate
EV's: 156HP/72Atk/96Def/184Spe
Nature: Adamant (+Atk -SAtk)
Dragon Drance
Stone Edge
Taunt
Waterfall
DD Bulky Gyarados perfoms well giving a ground immunity to counter heatran's 400% ground weakness, and waterfall to (after DD) OHKO Tar or Gliscor (most common EQ users), Stone Edge is for Skarmory and other Gyarados and taunt kills any attempt of parafusing/spiking/etc...

Latias (F/Latias)@Leftovers WORKING ON CHANGES
Ability: Levitate
EV's: 128HP/252Spe/128SAtk
Nature: Modest (+SAtk -Atk)
Dragon Pulse
Grass Knot
Hidden Power Fighting
Recover
I invented this moveset so I can take out swampert, a big threat for my team, but it turned out to be much more than that. Dragon Pulse for a STAB (mandatory move), grass knot for pert, HP Fighting for Tar (a counter), Scizor and any other thing weak to it and Recover pretty much gives her the special wall title. Not to mention her immunity to ground, which heatran and lucario loves.

Rotom-C (Genderless/Rotom-C)@Leftovers
Ability: Levitate
EV's: 252HP/72 Def/88 Spe/96 SpA
Nature: Timid (+Spd -Atk)
Shadow Ball
Thunder Bolt
Will-o-Wisp
Leaf Storm
This baby over here is another pearl in the team, the most wanted spin-blocker, 2 STABS, another grass move (this time certified against anorexia users) and Will-o-Wisp, able to potentially shut down any physical sweeper (if blissey/vaporeon gets out of the way, being vaporeon weak to rotom).

Lucario (M/Lucario)@Choice Band
Ability: Steadfast
EV's: 252Atk/4Def/252Spe
Nature: Jolly
Close Combat
Ice Punch
Bullet Punch
Crunch
The Choice Bander of the group. And one hell of a choice bander. Close Combat can OHKO almost anything and 2HKO the rest (excepting some cases :S). The rest of the moves are very situational, Ice Punch is for dragons and SOME fly pokes (because a couple of them that come to mind like Skarmory, and Togekiss are teared apart with CC), Bullet Punch when a fast poke with little HP happens to be sweeping my entire team (Extremespeed would be better for this, but Bullet Punch can take out ScarfTar), and Crunch for anything ghost/psychic slower than me.
Changelog:
- Changed Heatran's nature to Naive and HP Ice to Explosion
- Changed Lucario's Extremespeed to Bullet Punch
Conclusion:
Well, although I'm not the best person to say it, I think this is a pretty solid team, I've swept entire teams by just setting up and using one poke, and covers a lot of stuff. However, baton passers and other luck teams often nullify the bulky offense strategy I mostly use, so I'm in a dead point, I don't see how could I improve it without losing stuff so here I am, begging for help :S.
See ya later!
PS: My native language is not english, if you see a typo, a mistake, or something you don't understand, please let me know.