Hello all, I've been playing shoddy battle for quite some time. Recently I've made quite a few teams, but haven't been exactly happy with any of this. This team is the first I actually like playing with AND I can use with some success. I've done some tweaks here and there, but I'm hoping you all can improve it better than I can.
One major problem I seem to have is breaking down stall teams or such walls. The obvious solution I've considered is to add a Taunter or Tricker to the team, but I haven't been able to find a suitable replacement in the suitable spot.
The central theme is the defensive core that Heatran, Celebi, and Suicune form. Their purpose is to scout for threats to my team while optimizing defensive coverage. Oftentimes I play though the mid-game using just these 3, bringing out my final 2 Pokemon later to clean up. Celebi is also used to baton pass Swords Dances to my 2 finishing Pokemon, or to a weak Heatran for a powerful Explosion.
Aerodactyl @ Focus Sash
Ability: Pressure
EVs: 252 atk/252 speed/4 hp
Nature: Jolly
- taunt
- stealth rock
- rock slide
- earthquake
Basically your standard Aerodactyl. I've tried replaciing Rock slide with Stone Edge, but I liked RS's flitch rate, as it has helped me on quite a few occassions. I didn't have a set reason why I chose Aerodactyl. It seemed to me that it helped my team get off on a fast pace and has decent threat-coverage. I have, recently, been considering other more durable leads. The fact is that Aerodactyl will not survive into the mid-game, and I don't like this "guaranteed" loss of a Pokemon that a suicide lead incurs. So pretty much, I'm open to suggestions on other leads that can get up stealth rock and dent (not necessarily KO) other leads, but be durable enough to survive till the mid-game.
Heatran @ Choice Scarf
Ability: Flash fire
EVs: 252 spatk/252spe/4hp
Nature: Modest
- Flamethrower
- Earthpower
- Explosion
- Dragon Pulse
Heatran's revenge killing role suits Aerodactyl's suicide lead role fairly well. It also comes with many resistances I can take advantage of. It's weaknesses to fighting and water are covered by Celebi, and Suicune is also adept at taking a hit if the need arises. This team has trouble with Latias, Salamence, and Flygon, hence the reason why Dragon Pulse was chosen over other options.
Celebi @ Leftovers
Ability: Natural Cure
EVs: 252hp/80atk/176spe
Nature: jolly
- Swords Dance
- Baton Pass
- Recover
- Seed Bomb
Celebi's role is to take hits for Heatran and Suicune. Celebi is the second member of this defensive core. In addition, it is also there to Baton Pass SDs to Lucario or Salamence. Oftentimes, when it is evident that there are no clearcut threats to Celebi, I can pass +4 or even +6 attack to Lucario and make it a clean sweep to the finish.
Every weakness of Celebi's is also covered by another member of the team.
In addition, Celebi can also pass SDs to Salamence, who greatly benefits with +2 Outrages and Earthquakes--providing neutral coverage. However, I don't like passing to Salamence often, because he isn't a full Physical attacker and I feel like the boost is better spent on Lucario. That being said, I also dislike bringing in Lucario too earlier unless it is evident Celebi will not survive to BP again.
Suicune @ Leftovers
Ability: Pressure
EVs: 252hp/252def/4 speed
Nature: Pressure
- Surf
- Calm Mind
- Rest
- Sleep Talk
Crocune that forms the final pillar in the defensive core. The reason I have not used a defensive Suicune over Crocune is because the team fell short on special sweepers (not counting Heatran, since he is not fully a dedicated sweeper).
Through playtesting, I've found that Latias could perhaps fulfill this role better, with more resistances, a more diverse movepool, and stronger attacks (not to mention Recover over RestTalk). However, Latias' average physical defense I did not appreciate. I kept with Suicune because it provides great physical defense AS WELL as great special defense, plus more or less the same sweeping ability. What do you all think? Would Latias be better or is the extra physical defense of Suicune worth it?
Salamence @ Life Orb
Ability: Intimidate
EVs: 84atk/210spe/216spatk
Nature: Mild
- Draco Meteor
- Outrage
- Earthquake
- Flamethrower
A MixMence that covers a few threats, provides another key fighting type resist, and does well when recieving Celebi's BP boosts. However, I'd like to dedicate more EVs to attack. I'm unsure of exactly how to go about doing this, however.
The main purpose of Salamence's presence is to act as a good user of Celebi's BP while providing an outlet of escape is my opponent is attacking with fire or bug acts, which Salamence resists. Before this I used Infernape, who also acted well, but Salamence seems to be the better attacker.
Lucario @ Life Orb
Ability: Inner Focus
EVs: 252atk/252spe/4def
Nature: Adamant
- Close Combat
- Extremespeed
- Swords Dance
- Crunch
The reason SD is on this set (originally Ice Punch) is because I found that Celebi could not always BP successfully. Therefore, I provided Lucario with a method of setting up itself if the need arose.
There's nothing much to say here. Either I pass SD to Lucario and have Salamence clean up what's left, or have it the other way around with Lucario setting up by itself.
Thank you for taking your time to read my post. I hope that you can provide the advice I need and the answer my questions.
One major problem I seem to have is breaking down stall teams or such walls. The obvious solution I've considered is to add a Taunter or Tricker to the team, but I haven't been able to find a suitable replacement in the suitable spot.
The central theme is the defensive core that Heatran, Celebi, and Suicune form. Their purpose is to scout for threats to my team while optimizing defensive coverage. Oftentimes I play though the mid-game using just these 3, bringing out my final 2 Pokemon later to clean up. Celebi is also used to baton pass Swords Dances to my 2 finishing Pokemon, or to a weak Heatran for a powerful Explosion.
Aerodactyl @ Focus Sash
Ability: Pressure
EVs: 252 atk/252 speed/4 hp
Nature: Jolly
- taunt
- stealth rock
- rock slide
- earthquake
Basically your standard Aerodactyl. I've tried replaciing Rock slide with Stone Edge, but I liked RS's flitch rate, as it has helped me on quite a few occassions. I didn't have a set reason why I chose Aerodactyl. It seemed to me that it helped my team get off on a fast pace and has decent threat-coverage. I have, recently, been considering other more durable leads. The fact is that Aerodactyl will not survive into the mid-game, and I don't like this "guaranteed" loss of a Pokemon that a suicide lead incurs. So pretty much, I'm open to suggestions on other leads that can get up stealth rock and dent (not necessarily KO) other leads, but be durable enough to survive till the mid-game.
Heatran @ Choice Scarf
Ability: Flash fire
EVs: 252 spatk/252spe/4hp
Nature: Modest
- Flamethrower
- Earthpower
- Explosion
- Dragon Pulse
Heatran's revenge killing role suits Aerodactyl's suicide lead role fairly well. It also comes with many resistances I can take advantage of. It's weaknesses to fighting and water are covered by Celebi, and Suicune is also adept at taking a hit if the need arises. This team has trouble with Latias, Salamence, and Flygon, hence the reason why Dragon Pulse was chosen over other options.
Celebi @ Leftovers
Ability: Natural Cure
EVs: 252hp/80atk/176spe
Nature: jolly
- Swords Dance
- Baton Pass
- Recover
- Seed Bomb
Celebi's role is to take hits for Heatran and Suicune. Celebi is the second member of this defensive core. In addition, it is also there to Baton Pass SDs to Lucario or Salamence. Oftentimes, when it is evident that there are no clearcut threats to Celebi, I can pass +4 or even +6 attack to Lucario and make it a clean sweep to the finish.
Every weakness of Celebi's is also covered by another member of the team.
In addition, Celebi can also pass SDs to Salamence, who greatly benefits with +2 Outrages and Earthquakes--providing neutral coverage. However, I don't like passing to Salamence often, because he isn't a full Physical attacker and I feel like the boost is better spent on Lucario. That being said, I also dislike bringing in Lucario too earlier unless it is evident Celebi will not survive to BP again.
Suicune @ Leftovers
Ability: Pressure
EVs: 252hp/252def/4 speed
Nature: Pressure
- Surf
- Calm Mind
- Rest
- Sleep Talk
Crocune that forms the final pillar in the defensive core. The reason I have not used a defensive Suicune over Crocune is because the team fell short on special sweepers (not counting Heatran, since he is not fully a dedicated sweeper).
Through playtesting, I've found that Latias could perhaps fulfill this role better, with more resistances, a more diverse movepool, and stronger attacks (not to mention Recover over RestTalk). However, Latias' average physical defense I did not appreciate. I kept with Suicune because it provides great physical defense AS WELL as great special defense, plus more or less the same sweeping ability. What do you all think? Would Latias be better or is the extra physical defense of Suicune worth it?
Salamence @ Life Orb
Ability: Intimidate
EVs: 84atk/210spe/216spatk
Nature: Mild
- Draco Meteor
- Outrage
- Earthquake
- Flamethrower
A MixMence that covers a few threats, provides another key fighting type resist, and does well when recieving Celebi's BP boosts. However, I'd like to dedicate more EVs to attack. I'm unsure of exactly how to go about doing this, however.
The main purpose of Salamence's presence is to act as a good user of Celebi's BP while providing an outlet of escape is my opponent is attacking with fire or bug acts, which Salamence resists. Before this I used Infernape, who also acted well, but Salamence seems to be the better attacker.
Lucario @ Life Orb
Ability: Inner Focus
EVs: 252atk/252spe/4def
Nature: Adamant
- Close Combat
- Extremespeed
- Swords Dance
- Crunch
The reason SD is on this set (originally Ice Punch) is because I found that Celebi could not always BP successfully. Therefore, I provided Lucario with a method of setting up itself if the need arose.
There's nothing much to say here. Either I pass SD to Lucario and have Salamence clean up what's left, or have it the other way around with Lucario setting up by itself.
Thank you for taking your time to read my post. I hope that you can provide the advice I need and the answer my questions.