This is my favorite of all of my OU teams i've used on the ladder and it has shown be some good fun, wins, and I feel it is worthy of a RMT.
TEAM AT A GLANCE
Mildly tipical hail team. Uses a mix of expected sets and un-expected sets to out-predict teams and make people double guess that next switch. Can even take the benefits of a sand storm team early on. Worth noting the the entire team is female to avoid the typical all male teams that may be carrying attract females trying to outsmart me.
The Lead
Abomasnow @ Leftovers
Ability: Snow Warning
EVs: 6 HP/252 SAtk/252 Sp
Timid Nature (+ Spd/ - Atk)
- Blizzard
- Leech Seed
- Protect
- Substitute
Why this pokemon?
With the obvious permanent hail that comes with Snow Warning, Abomasnow is a must on any hail team. Running the timid nature and the speed to help surpriningly out-speed pokes late game, and no need for any attack. When predicted right, this lead will sub on the opponents stealth rock, and start the sub-seeding cycle. If un-sure what to do, a protect is a good scouter for fire moves which I can then switch into Flygon or Walrein, and the Blizzard and take out Aero leads who do not stone edge. This pokemon can also come back late game to wall electric attacks, protect on the move switch to gain hp or sub on the switch, and sub-seed anything it can. Never considered to be a suicide lead for its ability to attract fire type moves.
The "OMG I HATE HAX"
Frosslas @ Brightpowder
Ability: Snow Cloak
EVs: 6 Def/252 SAtk/252 Sp
Timid Nature (+ Spd/ - Atk)
- Blizzard
- Thunderbolt
- Substitute
- Thunder wave
Why this pokemon?
Where to begin? With hail running, I get a 20% evasiveness, and brightpowder jumps it up to 30%. The idea of this froslass is to let it come in on a safe switch and substitute. While under the sub, the idea is to parahax with thunder wave. Parahax along with the 30% evasiveness combined with the hp to hit 4 subs before dying, not factoring stealth rock, gives Froslass it a 60% chance of NOT being hit. That alone makes Froslass a key player on my team and has got me out of quite a few tight spots. I choose the thunder bolt over spikes after noticing a large weakness to DD Gyrados on my team. Honestly, I even prefer the boltbeam combo this lets me set up over my least favorite entry hazard. Froslass also makes a good special sweeper as long as Blissly, Miltank, and Snorlax are already taken care of.
The Staller
Walrein @ Leftovers
Ability: Hail Body
EVs: 220 HP/240 Def/48 Sp
Bold (+ Def/ - Atk)
- Surf
- Toxic
- Protect
- Substitute
Why this Pokemon?
Well, nothing out of the ordinary here. Your everyday average Stallrein. Surf is choosen over blizzard for the type coverage with Abomasnow and Froslass already carrying blizzard. The idea here is to Toxic the opponent and then substitute and protect to stall while gaining the leftovers and hailbody recovery. Great synergy with Abomasnow's leech seed for maximum healing. With then given EVs, Walrein has a substitute over 100 hp to take on sciesmic toss. A must on any hail team.
The Hulk
Machamp @ Leftovers
Ability: No Guard
EVs: 138 HP/120 Atk/252 Sp
Adamant (+ Atk/ - SpAtk)
- Attract
- Dynamic Punch
- Stone Edge
- PayBack
Why this Pokemon?
NOTE: Currently testing the Dynamic Punch, Payback, Rest, Sleep Talk set under the same EVs.
The funnest pokemon on this team. With No Guard and Dynamic Punch, very few people will leave their precious Blissy in on the switch. I take advantage of that by hitting a good payback on the over so common Rotom. Payback is a 2HKO on most Rotom, and a OHKO on Gengar. This leads people to think I have a good old Choice Band on this set, and show no fear to bring in their favorite steel wall. And there lies the beauty in this set. Running max speed EVs makes my Machamp faster then the standard Machamps misleading people who are accustom facing Machamp. With the Dynamic Punch off, I am free to continue their pain with Attract. With almost ALL of people leaving their auto-set male pokemon on Shoddy, Attract has no problem getting off. With Attracts 50% chance to do nothing, and Confusions 50% chance to hit itself, you can imagine how annoying this can be for the opponent. Stone edge is there for type coverage and to take advantage of Machamps No Guard and Leftovers is to negate the hail damage.
The Mixed steel/fire killer
Flygon @ Leftovers
Ability: Levitate
EVs: 200 HP/100 SpcDef/80 Sp/ 130 SpcAtk
Mild (+ SpcAtk/ - Def)
- Draco Meteor
- Earthquake
- Fire Blast
- Roost
Why this Pokemon?
"Oh flygon, ok its gonna EQ with its silly choice item! So easy to predict!" WRONG! Where my Flygon lacks in the Speed or Attack boost from a choice item, it makes up for in surprise. This flygon is great to bring into a Skarm or Heatran. When you bring it on a Heatran, they WILL switch to either Skarm, or something else that resists EQ. Because of this, it is easy for me to predict and just hit and get the OHKO on Skarm with Fire Blast. Many people tend to bring out their Heatran thinking i'm locked into Fire Blast, and this is when I EQ for the OHKO. I am also able to just hit it with STAB Draco Meteor if I am unsure of what counter will be coming in. Roost is here for Late game recovery when I know the opponent is short of an Ice or Dragon type attack. I also tend to switch Flygon into Azelf leads to take the flamethrower directed at my Abomasnow, or the obvious thunderbolt from something else. The EVs on this may not be the best. I would love some advice to switching the EVs around to make it even more effective. The leftovers is to negate the hail damage.
The Spinning Wall
Forretress @ Leftovers
Ability: Sturdy
EVs: 252 HP/112Atk/144Def
Relaxed (+Def/ - Spd)
- Stealth Rock
- Earthquake
- Gyro Ball
- Rapid Spin
Why This Pokemon?
When making any hail team, your team is subject a few things. 1. Stealth Rock. 2. Rock type attacks. 3. Tyranitar. My Forretress takes care of all of these. Rapid spin is to get rid of the highly used stealth rock. I am then open to set up my SR if I have the chance. Gyro ball combined with a relaxed nature lets me 2HKO Tyranitar before it can KO me. I originally meant to run Gyro Ball and Explosion on this set, but mis-clicked Gyroball. After a few battles, I decided to leave it. It helps with my opponent predicting my explosion and getting a free turn to set up with sub or a ghost type. Sadly, this Forretress runs leftovers to negate hail damage so Scarf Magezone is check mate for me.
Problems
I don'n have a phazer, so anything faster then my Froslass that can set up a speed and attack boost is a threat. I also don't really have a pokemon to take status. I have considered changing my Machamp to rest talk but I am reluctant.
TEAM AT A GLANCE






Mildly tipical hail team. Uses a mix of expected sets and un-expected sets to out-predict teams and make people double guess that next switch. Can even take the benefits of a sand storm team early on. Worth noting the the entire team is female to avoid the typical all male teams that may be carrying attract females trying to outsmart me.
The Lead

Abomasnow @ Leftovers
Ability: Snow Warning
EVs: 6 HP/252 SAtk/252 Sp
Timid Nature (+ Spd/ - Atk)
- Blizzard
- Leech Seed
- Protect
- Substitute
Why this pokemon?
With the obvious permanent hail that comes with Snow Warning, Abomasnow is a must on any hail team. Running the timid nature and the speed to help surpriningly out-speed pokes late game, and no need for any attack. When predicted right, this lead will sub on the opponents stealth rock, and start the sub-seeding cycle. If un-sure what to do, a protect is a good scouter for fire moves which I can then switch into Flygon or Walrein, and the Blizzard and take out Aero leads who do not stone edge. This pokemon can also come back late game to wall electric attacks, protect on the move switch to gain hp or sub on the switch, and sub-seed anything it can. Never considered to be a suicide lead for its ability to attract fire type moves.
The "OMG I HATE HAX"

Frosslas @ Brightpowder
Ability: Snow Cloak
EVs: 6 Def/252 SAtk/252 Sp
Timid Nature (+ Spd/ - Atk)
- Blizzard
- Thunderbolt
- Substitute
- Thunder wave
Why this pokemon?
Where to begin? With hail running, I get a 20% evasiveness, and brightpowder jumps it up to 30%. The idea of this froslass is to let it come in on a safe switch and substitute. While under the sub, the idea is to parahax with thunder wave. Parahax along with the 30% evasiveness combined with the hp to hit 4 subs before dying, not factoring stealth rock, gives Froslass it a 60% chance of NOT being hit. That alone makes Froslass a key player on my team and has got me out of quite a few tight spots. I choose the thunder bolt over spikes after noticing a large weakness to DD Gyrados on my team. Honestly, I even prefer the boltbeam combo this lets me set up over my least favorite entry hazard. Froslass also makes a good special sweeper as long as Blissly, Miltank, and Snorlax are already taken care of.
The Staller

Walrein @ Leftovers
Ability: Hail Body
EVs: 220 HP/240 Def/48 Sp
Bold (+ Def/ - Atk)
- Surf
- Toxic
- Protect
- Substitute
Why this Pokemon?
Well, nothing out of the ordinary here. Your everyday average Stallrein. Surf is choosen over blizzard for the type coverage with Abomasnow and Froslass already carrying blizzard. The idea here is to Toxic the opponent and then substitute and protect to stall while gaining the leftovers and hailbody recovery. Great synergy with Abomasnow's leech seed for maximum healing. With then given EVs, Walrein has a substitute over 100 hp to take on sciesmic toss. A must on any hail team.
The Hulk

Machamp @ Leftovers
Ability: No Guard
EVs: 138 HP/120 Atk/252 Sp
Adamant (+ Atk/ - SpAtk)
- Attract
- Dynamic Punch
- Stone Edge
- PayBack
Why this Pokemon?
NOTE: Currently testing the Dynamic Punch, Payback, Rest, Sleep Talk set under the same EVs.
The funnest pokemon on this team. With No Guard and Dynamic Punch, very few people will leave their precious Blissy in on the switch. I take advantage of that by hitting a good payback on the over so common Rotom. Payback is a 2HKO on most Rotom, and a OHKO on Gengar. This leads people to think I have a good old Choice Band on this set, and show no fear to bring in their favorite steel wall. And there lies the beauty in this set. Running max speed EVs makes my Machamp faster then the standard Machamps misleading people who are accustom facing Machamp. With the Dynamic Punch off, I am free to continue their pain with Attract. With almost ALL of people leaving their auto-set male pokemon on Shoddy, Attract has no problem getting off. With Attracts 50% chance to do nothing, and Confusions 50% chance to hit itself, you can imagine how annoying this can be for the opponent. Stone edge is there for type coverage and to take advantage of Machamps No Guard and Leftovers is to negate the hail damage.
The Mixed steel/fire killer

Flygon @ Leftovers
Ability: Levitate
EVs: 200 HP/100 SpcDef/80 Sp/ 130 SpcAtk
Mild (+ SpcAtk/ - Def)
- Draco Meteor
- Earthquake
- Fire Blast
- Roost
Why this Pokemon?
"Oh flygon, ok its gonna EQ with its silly choice item! So easy to predict!" WRONG! Where my Flygon lacks in the Speed or Attack boost from a choice item, it makes up for in surprise. This flygon is great to bring into a Skarm or Heatran. When you bring it on a Heatran, they WILL switch to either Skarm, or something else that resists EQ. Because of this, it is easy for me to predict and just hit and get the OHKO on Skarm with Fire Blast. Many people tend to bring out their Heatran thinking i'm locked into Fire Blast, and this is when I EQ for the OHKO. I am also able to just hit it with STAB Draco Meteor if I am unsure of what counter will be coming in. Roost is here for Late game recovery when I know the opponent is short of an Ice or Dragon type attack. I also tend to switch Flygon into Azelf leads to take the flamethrower directed at my Abomasnow, or the obvious thunderbolt from something else. The EVs on this may not be the best. I would love some advice to switching the EVs around to make it even more effective. The leftovers is to negate the hail damage.
The Spinning Wall

Forretress @ Leftovers
Ability: Sturdy
EVs: 252 HP/112Atk/144Def
Relaxed (+Def/ - Spd)
- Stealth Rock
- Earthquake
- Gyro Ball
- Rapid Spin
Why This Pokemon?
When making any hail team, your team is subject a few things. 1. Stealth Rock. 2. Rock type attacks. 3. Tyranitar. My Forretress takes care of all of these. Rapid spin is to get rid of the highly used stealth rock. I am then open to set up my SR if I have the chance. Gyro ball combined with a relaxed nature lets me 2HKO Tyranitar before it can KO me. I originally meant to run Gyro Ball and Explosion on this set, but mis-clicked Gyroball. After a few battles, I decided to leave it. It helps with my opponent predicting my explosion and getting a free turn to set up with sub or a ghost type. Sadly, this Forretress runs leftovers to negate hail damage so Scarf Magezone is check mate for me.
Problems
I don'n have a phazer, so anything faster then my Froslass that can set up a speed and attack boost is a threat. I also don't really have a pokemon to take status. I have considered changing my Machamp to rest talk but I am reluctant.