XY OU RMT OU : its going well, but I HATE GRENINJA

Ill admit, im new to the XY OU metagame, but im learning fast, im up to 1661 using mainly this team at the time of writing this up, I am a former D/P/P Player, and nearly all fixes will be considered at the very least so long as you have sound reasoning and arent like OMG ROSERADE SUCKS USE VENU LOL

I REALLY HATE FIGHTING GRENINJA WITH THIS TEAM, like alot, its the only thing i fear going into a match (besides the occasional Charizard which is usually managable)

Also at the end of every poke, i wrote how willing i am to change or tweak it

Gyarados-Mega @ Gyaradosite
Ability: Intimiate/Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Waterfall
- Stone edge/ice fang/bite/taunt/substitute
- Earthquake
- Dragon Dance

The mindgames you can play with mega gyra are one of the many reasons why i love it so much, a perfect example is being against a terrakion and them playing the guessing game of stone edge or CC, im still a bit unsure of my last coverage move, at the momentstone edge is I feel as if stone edge fills the coverage gap on my team better than ice fang in this case i have plenty of ice moves also it hurts mandibuzz and zapdos quite a bit more at the same time, i feel like garchomp and grass types kinda laugh at gyra alot of the time without ice fang, im not sure if bite is even good enough, and i dont feel the need to run taunt or substitute, but im open to the idea, anyways very open to tweaking and experimenting not just with the set, but with the pokemon slot itself

Gengar @ Focus Sash
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature

- Shadow Ball
- Taunt
- Counter
- Destiny Bond

I made this set in gen 4 as an anti-lead and i love it so much, it ALWAYS trades at the very least, and can take down half a team in the right circumstances, the idea behind this is to assess your opponents lead, if they lead with say bisharp or dragonite, then just go for counter, most of the time they will go for pursuit/dragon claw, your sash will activate and then you get the KO, when they bring the next poke out, as long as it isnt a priority user, you have free reign over it whether its taunt, shadow ball for the easy kill, or destiny bond to take it with you, the tricky parts is when they bring out a poke like ferrothorn which can kill you with leech seed OR gyro ball for instance and that becomes a guessing game for yourself, i also love taunt to stop pokes like landorus and heatran from setting up rocks and phasing and such, essentially this is the poke that gains lots of momentum, not to mention i always have an out to a physical sweeper ruining my day, hes my favorite poke on the team and there is a 0% chance im replacing him

Zapdos @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Thunder Wave
- Thunderbolt
- Defog
- Roost


I used to run toxic, but realised i wanted Twave alot more often, it really sucks having nothing to do against landorus though, I ran zapdos because i realised i needed something to check waters something that had good resistances, as well as being a good support poke zapdos happened to fit the bill pretty well and obviously still does, i run 0 attack IV's because foul play is a thing and zapdos needs all the bulk he can get, i did consider running a specially defensive set, but partially because of my respect for azumarill that i run a physically bulky set (the other part because i have alot less physical bulk than special bulk on this team, this baby can take a +6 aqua jet from max attack adamant azu after stealth rocks and counter attack with a lethal thunderbolt

One final note, trying to squeeze U-turn on this set, but im beginning to feel that gen 6 that zapdos has a pretty bad case of 4 moves syndrome

Will probably tweak

Roserade @ Life Orb
Ability: Technician
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Sleep Powder
- Giga Drain
- Sludge Bomb
- Hidden Power [Fire]

Venusaur is generally better, but I'm in love with this roserade, It hits much harder than venu can ever hope to, beats a fair number of mega venus as well as alot of other top tier pokemon such as keldeo 1v1, and to top it off, its a great sleep lead, in my experience, fewer and fewer people are running speed boosting natures on pokemon who have 100 base speed or less, so this thing is almost always faster than those pokes at 305 speed, my favorite thing about this set is that no one ever expects HPfire and a fair amount of the time, scizor or ferrothorn will switch in, and technician HPfire OHKO'S 100% of the time, in addition, people seem to love to lead with azumarill, and roserade is a decent counter and with this movepool, it also happens to threaten alot of the things that want to switch into it (unfortunately not heatran) I will reluctantly replace this if needed

Heatran @ Choice Scarf
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 30 SpA
- Fire Blast
- Earth Power
- HP Ice
- Flash Cannon

Good ol' Scarftran, once again no one ever expects it (seeing a pattern here?) this thing is a great revenge killer and outspeeds everything i need it to outside of a few other scarfers, one of the things i considered was replacing HPice with stealth rock, but i feel as if i did that, that i would be missing a valuable coverage move, which is why i enjoy HPice and honestly, this team doesnt need stealth rocks as badly as most. i feel like alot of the pokes are either strong enough on their own, dont benefit enough from stealth rocks, or it just is counter productive to defog them away will definately tweak

Mamoswine @ Life Orb
Ability: Thick Fat
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ice Shard
- Icicle Crash
- Earthquake
- Superpower

Mamoswine has been one of my favorite competitive pokes since its debut in Diamond and Pearl, crazy dual stab, and amazing moves, as well a great priority move against quite a bit of the metagame, superpower is there for chansey and another way to kill ferrothorn, but thats basically it, his dual stab is good enough to cover everything else, not to mention he has a valuable electric immunity which this team enjoys very much, my favorite part about playing him is seeing a team and noticing that EVERYTHING has a mamoswine weakness ;)

chance im going to change him id say its about 50%

Anyways thank you
 
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Hey bro. Yes , your team has serious problems fighting Greninja because of his great coverage and STAB in every move. You have no Stealth rock setter and i was thinking about of suggesting you to change your Mamoswine set to stealth rock setter , but due to Greninja i think that Specially Defensive Empoleon is better. He checks easily greninja and when he does it you can set the rocks and then Roar forcing him to switch to a random ally. This causes your opponent's ally pokemon to be damaged by Stealth rock. Scald can be pretty useful to burn physical pokemons (burned pokemons have its attack halved) , making they useless (except if your opponent has Heal bell or Aromatherapy). Your Zapdos has some problems against Ferrothorn , Excadrill , Breloom and Magnezone as they can resist to your Thunderbolt and kill you easily. To have more coverage against this pokemons you need Heat Wave , this move can be also really useful against Scizor and Heracross. If empoleon causes some problems by the substitution of Mamoswine try Specially Defensive Setter Ferrothorn.

empoleon.gif

Empoleon @ Leftovers
Ability: Defiant
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Scald
- Stealth Rock
- Roar
- Knock Off

ferrothorn.gif

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 248 HP / 8 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- Gyro Ball
- Stealth Rock
- Leech Seed
- Protect

I hope this helps you.
 
Well, the first thing I want to say is do what you did for your Zapdos for all the pokemons that does not use physical attack moves. Your Gengar might not need that, though. So your Heatran and Roserade should run 0 IVs as well.
When you have 4 EVs left after maxing out two, it's a bad idea to invest them into HP. it will make your HP an even number, reducing the number of times you can switch into Rocks.
If it's hard to counter Greninja, try running Heat Wave over Thunder Wave and an EV spread of 252 HP / 64 Def / 176 SpD / 16 Spe with a Calm nature on your Zapdos. It will take an Ice Beam, and predicting that, you can use Heat Wave for an OHKO.(with your rocks)
You should have some kind of a rock setter, and Puralux gave you some examples. Besides that, you can run a lead Mamoswine with a sash.
Mamoswine @ Focus Sash
Ability: Oblivious
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stealth Rock
- Endeavor
- Ice Shard
- Earthquake
The whole point of this set is to set up Rocks before you die. However, Greninja cannot revenge kill this if it is on full health, and rocks are up.
252 Atk Mamoswine Earthquake vs. 4 HP / 0 Def Greninja: 228-268 (79.7 - 93.7%) -- 43.8% chance to OHKO after Stealth Rock
252 Atk Mamoswine Ice Shard vs. 4 HP / 0 Def Greninja: 45-54 (15.7 - 18.8%) -- possible 5HKO after Stealth Rock
And you have a sash.
 
I like the idea, but i dont want chansey to become an issue which is why i love superpower on my mamoswine, ill give it a shot and see if chancey becomes an issue

id like more input please :D
 
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