Hi Smogon,
uhm, yea the team I'm about to post needs to be fixed. I have played it for a few times now, and in the beginning everything is going extremely well, but then the opponent just walks over me. I just have the feeling somethings wrong in this team (might be the way I play it lol). Hoping to get some help here.
First thing is I wanna say, this team is based upon Jolteon. I don't mind major changes to this team, I don't mind that Jolteon his set is changed, but I do mind if Jolteon is taken out of this team.
Allright, lets get started then.
Family portret:
Team building process:
I wanted to build a team around Jolteon, and ofcourse, then you have to use Jolteon.
Allright, since Gyarados is just asking for an Electric attack, he works toghether great with Jolteon, since he eats Electricity for breakfast.
If I go for a DD set with Ice Fang on this Gyarados, he's walled by bulky Waters, Bugs, mainly Scizor and Electrics. Jolteon takes care of the first two. And Heatran can take care of the Bugs from now on.
With three sweepers it's time for a lead. I just picked Azelf 'cause he's a nice Stealth Rock/suicide lead.
This part I like. So since Azelf goes BOOM! most of the time, and in most cases the opponent goes down as wel. The game starts all over. So why don't use a "second lead"? This one can't be a Focus Sash lead because SR will most likely be up at this point. So I figured, why not use Skarmory.
So if I'm gonna use two enrty hazards, a spin blockers needs to be in this team. This is were Dusknoir comes in. He also is a pretty nice wall.
In depth view:
Ability: Levitate
Item: Focus Sash
Nature: Naive
EVs: 4 Atk / 252 SpA / 252 Spe
Moveset:
~ Stealth Rock
~ Fire Blast
~ Explosion
~ Taunt
This set is a little different then the standard lead set. I have chosen to run Fire Blast over Psychic, 'cause the coverage is better then. This thing basicly sets up the Stealth Rocks and Explodes. And with a bit of luck he gets of a Fire Blast first.
Ability: Keen Eye
Item: Leftovers
Nature: Impish
EVs: 252 HP / 64 Atk / 176 Def / 16 Spe
Moveset:
~ Brave Bird
~ Roost
~ Spikes
~ Whirlwind
The standard Skarmory set. Hard to take down with the Roost. Spikes over Stealth Rock because thats what Azelf has to do. Whirlwind to PHaze / scout. And Brave Bird to get some damage on the opponent. The only thing that hits this thing for super effective damage is a Fire and a Electric Pokémon. And Heatran (Fire) and Jolteon (Electric) eat them.
Ability: Volt Adsorb
Item: Life Orb
Nature: Timid
EVs: 4 Def / 252 SpA / 252 Spe
Moveset:
~ Thunderbolt
~ Hidden Power Grass
~ Shadow Ball
~ Baton Pass
Jolteon can come in to Electric attacks aimed at Skarmory and Gyarados. HP Grass is to take out the occasional Swampert. Shadow ball to gain some more coverage. And the last moveslot I run Baton Bass, for the "Dry Pass" scouting technique. This set can hurt alot of threats, and his speed is just awesome!
Ability: Intimidate
Item: Life Orb
Nature: Jolly
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
~ Dragon Dance
~ Waterfall
~ Ice Fang
~ Earthquake
Yea, a DD Gyarados. You all know this guy. Can come in on Water and Ground attacks that are aimed at Heatran and Jolteon (alone Ground then). Most of the time the opponent switches, wich gives me a free DD. I choose Ice Fang over Stone Edge, because it gives me a better coverage together with a higher accuracy.
Ability: Flash Fire
Item: Leftovers
Nature: Timid
EVs: 4 HP / 252 SpA / 252 Spe
Moveset:
~ Fire Blast
~ Earth Power
~ Substitute
~ Toxic
Can come in on Fire attacks aimed at Skarmory, and covers everything that I haven't covered (Scizor especially). Most of the time people will go to bulky Waters when they see Heatran. So I set up my Subsitute. And then I toxic them, making things easyer for the incoming Jolteon.
Ability: Pressure
Item:Leftovers
Nature: Carefull
EVs: 252 HP / 154 Def / 104 Special Defense
Moveset:
~ Will-O-Wisp
~ Pain Split
~ Ice Punch
~ ThunderPunch
Yea, taking 4 turns to set up all my entry hazards is worthless when they are blown away in one turn... This is were Dusknoir comes in play. When I look at my team, the only thing missing is a wall, this seems to fit Dusknoir as well. Ice Punch and Thunderpunch is for spinners coverage. Will-O-Wisp is just awesome against Physical attackers, and Pain Split alows me to gain some HP.
As I mentioned earlyer. There is something wrong with this team. As I created it, I taught, this is gonna work so badass. But yea it actually doesn't work. In my oppinion when I play this team, things seem to go wrong whenever Dusknoir comes in to play. But yea, give me yours.
uhm, yea the team I'm about to post needs to be fixed. I have played it for a few times now, and in the beginning everything is going extremely well, but then the opponent just walks over me. I just have the feeling somethings wrong in this team (might be the way I play it lol). Hoping to get some help here.
First thing is I wanna say, this team is based upon Jolteon. I don't mind major changes to this team, I don't mind that Jolteon his set is changed, but I do mind if Jolteon is taken out of this team.
Allright, lets get started then.
Family portret:






Team building process:

I wanted to build a team around Jolteon, and ofcourse, then you have to use Jolteon.


Allright, since Gyarados is just asking for an Electric attack, he works toghether great with Jolteon, since he eats Electricity for breakfast.



If I go for a DD set with Ice Fang on this Gyarados, he's walled by bulky Waters, Bugs, mainly Scizor and Electrics. Jolteon takes care of the first two. And Heatran can take care of the Bugs from now on.




With three sweepers it's time for a lead. I just picked Azelf 'cause he's a nice Stealth Rock/suicide lead.





This part I like. So since Azelf goes BOOM! most of the time, and in most cases the opponent goes down as wel. The game starts all over. So why don't use a "second lead"? This one can't be a Focus Sash lead because SR will most likely be up at this point. So I figured, why not use Skarmory.






So if I'm gonna use two enrty hazards, a spin blockers needs to be in this team. This is were Dusknoir comes in. He also is a pretty nice wall.
In depth view:

Ability: Levitate
Item: Focus Sash
Nature: Naive
EVs: 4 Atk / 252 SpA / 252 Spe
Moveset:
~ Stealth Rock
~ Fire Blast
~ Explosion
~ Taunt
This set is a little different then the standard lead set. I have chosen to run Fire Blast over Psychic, 'cause the coverage is better then. This thing basicly sets up the Stealth Rocks and Explodes. And with a bit of luck he gets of a Fire Blast first.

Ability: Keen Eye
Item: Leftovers
Nature: Impish
EVs: 252 HP / 64 Atk / 176 Def / 16 Spe
Moveset:
~ Brave Bird
~ Roost
~ Spikes
~ Whirlwind
The standard Skarmory set. Hard to take down with the Roost. Spikes over Stealth Rock because thats what Azelf has to do. Whirlwind to PHaze / scout. And Brave Bird to get some damage on the opponent. The only thing that hits this thing for super effective damage is a Fire and a Electric Pokémon. And Heatran (Fire) and Jolteon (Electric) eat them.

Ability: Volt Adsorb
Item: Life Orb
Nature: Timid
EVs: 4 Def / 252 SpA / 252 Spe
Moveset:
~ Thunderbolt
~ Hidden Power Grass
~ Shadow Ball
~ Baton Pass
Jolteon can come in to Electric attacks aimed at Skarmory and Gyarados. HP Grass is to take out the occasional Swampert. Shadow ball to gain some more coverage. And the last moveslot I run Baton Bass, for the "Dry Pass" scouting technique. This set can hurt alot of threats, and his speed is just awesome!

Ability: Intimidate
Item: Life Orb
Nature: Jolly
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
~ Dragon Dance
~ Waterfall
~ Ice Fang
~ Earthquake
Yea, a DD Gyarados. You all know this guy. Can come in on Water and Ground attacks that are aimed at Heatran and Jolteon (alone Ground then). Most of the time the opponent switches, wich gives me a free DD. I choose Ice Fang over Stone Edge, because it gives me a better coverage together with a higher accuracy.

Ability: Flash Fire
Item: Leftovers
Nature: Timid
EVs: 4 HP / 252 SpA / 252 Spe
Moveset:
~ Fire Blast
~ Earth Power
~ Substitute
~ Toxic
Can come in on Fire attacks aimed at Skarmory, and covers everything that I haven't covered (Scizor especially). Most of the time people will go to bulky Waters when they see Heatran. So I set up my Subsitute. And then I toxic them, making things easyer for the incoming Jolteon.

Ability: Pressure
Item:Leftovers
Nature: Carefull
EVs: 252 HP / 154 Def / 104 Special Defense
Moveset:
~ Will-O-Wisp
~ Pain Split
~ Ice Punch
~ ThunderPunch
Yea, taking 4 turns to set up all my entry hazards is worthless when they are blown away in one turn... This is were Dusknoir comes in play. When I look at my team, the only thing missing is a wall, this seems to fit Dusknoir as well. Ice Punch and Thunderpunch is for spinners coverage. Will-O-Wisp is just awesome against Physical attackers, and Pain Split alows me to gain some HP.
As I mentioned earlyer. There is something wrong with this team. As I created it, I taught, this is gonna work so badass. But yea it actually doesn't work. In my oppinion when I play this team, things seem to go wrong whenever Dusknoir comes in to play. But yea, give me yours.